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Tatsfield

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    [EDAR]

About Tatsfield

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    Able Seaman
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  1. Tatsfield

    My credits are bleeding away

    So I've dropped T9 FDG and T8 Bismark from my primary ships. I've put their captains into T6 Bayern and T5 Konig and brought T5 Acasta into primary. I'm contyemplating bringing in a US ship with my T8 Lexington captain but he is 18 ranked but angled as a carrier skipper, which he has been all along. I've had enough of carriers and regret I invested such effort to rise to T9 in US carriers and now hate carrier play. I just need to bring in a mid tier US cruiser and play with that but currently have not got the silver to do it. You may gather that I hate paying real money for anything so I suppose I do deserve my misfortunes! However, I am looking forward to re-educating myself and learning cruiser and destroyer play as I also have Aigle. Many thanks to all who took the time to advise me and also thanks for protecting my self esteem as a poorly performing but enthusiastic player.
  2. Tatsfield

    My credits are bleeding away

    Oops! Contradictory advice? I'll sit tight and see how this develops. Meanwhile there is no harm to taking my lower tier ships out of mothball.
  3. Tatsfield

    My credits are bleeding away

    Thank you guys for the valuable advice. The funny thing is that I always enjoyed playing the lower tier BBs and seemed to play better with them. I'm the first to admit that I'm not a good player; too impetuous and never defensive but a return to the lower tiers will not only boost my credits but offer the chance to improvfe my play.
  4. Tatsfield

    My credits are bleeding away

    In the past I accumulated large hordes of credits merely by playing and I always had sufficient for anything that I needed to do. Recently my credits started to reduce rapidly to the point that at one stage I didn't have enough to service one of my ships! I am running a T9 BB and a T8 CV, although I've stopped using that. Can anyone advise me why I use so much credit? Is there something left switched on that uses it needlessly? I know I have wasted Doubloons by leaving economic signals on automatic resupply but I don't do that any more. Sorry if I am asking a dumb question but the change in my credit situation is so dreadful that it is going to hamper my play. Can anyone advise?
  5. Tatsfield

    General feedback

    WoW has a huge player base and the perspectives of those players about the game differ radically. It is therefore not surprising that the perspectives on the rework are similarly and hugely varied. Having read this thread there seems to be one view point that is not represented. That of the RTS enthusiast. The previous nature of the CV game was to put a RTS game into a naval FPS game. Since CVs command is really strategic, this was a good compromise but it did alienate FPS players from CV roles. I can see that WG wanted to open CVs to the vast majority of its WoW players who don't like spending 100% of the game in the tactical map. Well now they have probably alienated the RTS players like me who don't want to play at attack pilots and are almost prevented from RTS planning and strategy as their main preoccupation. It's their game and their decision as to what sort of game they want it to be. If RTS players leave the game it will probably not impact on the size of the player base as the game attracts so many FPS players and many of them will now play CV as flying the aircraft is so FPS and they probably don't care about strategy anyway. I'm avoiding all the lesser changes to the game which may or may not degrade it as I think the change in combat philosophy concerning the CV game is the major factor in removing aspects of a "thinking" game to replace it with a "doing" game. Good luck to the "fast finger" brigade. I'l just go back to BB play as I did before I discovered that I really liked the CV RTS game. I did gain a lot of FreeXP so I shouldn't complain too much!
  6. Tatsfield

    What an update!

    Funnily I was just reading that when your posting notification popped up. Most of that guys comments are about damage infliction on other vessels and not about real time strategic play. If I wanted to take the role of a pilot and fly aircraft in a virtual battle, there are a lot of better air war games verging on flight simulation. The flight simulation in WoW CVs is actualy very little. The aircraft are like steerable shells flying at a predetermined height into a wall of explosions. My dislike of the new CV rework is that it calls for a shift in the skill set from war planning to attack flying. Others obviously like that shift. I don't see WG returning to having a RTS game embedded in a FPS game. I'll probably play BB and then wander off to find something else.
  7. Tatsfield

    What an update!

    If we are talking about understanding, my understanding of the CV rework is that players who liked strategy and planning will have to adapt to like arcade shooting up flying where the critical skill is the flying and weapon delivery but that the real war winning skill of strategic deployment upon which real CV naval warfare is based has been phased out. In WWII Pacific naval war, it was the US admirals who won the battles, without them the flyers would not have brought in a victory no matter how well they flew.. So WoW CVs are now the antithesis of this concept as it has been dumbed down for teenage wizz bang players. I think that all the thoughtful things I enjoyed about CV play have been removed in favour of action. If that's what the market wants, that's what the market will deliver.
  8. Tatsfield

    What an update!

    So so strategic planning is clueless but arcade aircraft are not. So even language is to be reworked in this new age of WoW.
  9. Tatsfield

    Air Carrier no more fun......

    I suppose "super fun" just about covers the whole sorry exercise. May the heavens protect us from "super fun".
  10. Tatsfield

    Air Carrier no more fun......

    Sadly I expect that the rework will find favour with the "fast fingers" brigade. CVs are now much more like other vessels to use as attack systems but they lose most of their strategic thought and planning features. The attacking aircraft are more like other ships' torps and the defending fighters are more like automated secondary armament. The CV player now has to spend most of his time fast fingering to attack other vessels but he has little ability to plan long range strategies and use his wits as much as his armament. I currently do not like the way the CV planes now have to be directly WASD controlled but if I persevere and improve my play I suppose I will like CVs as much as any other type of vessel as they have become much more like any other type of vessel. I will really miss the ever changing chess game that CV operation used to be and if the majority of players felt like I do about the rework, it would fail, but in truth the majority of players play vessels other than CVs and so they may just accept the new CV play as part of the way they play their current vessels. So CVs could actually become more popular with more players. Real time strategists may have to look elsewhere for their amusement and since there aren't that many of us, we will hardly be missed. I just wanted to represent the views of a CV player who liked working almost exclusively from the Tactical map in the way that a real CV skipper would. I didn't sign up to this man's navy to be a pilot or a squadron leader. I wanted to be a CV captain but now I have to try developing a split personality and being both at almost the same time, but not at exactly the same time because the game doesn't allow you to be both simultaneously. I'm not bitching about the rework and would hope that no one finds anything in what I've said to take exception to. It's hardly a flaming issue. If I can't cut it with CVs now the rework is up and running, I have a sneaky hope that other CV captains will be as bad at this as I am and I'll get an easier ride as a BB captain! Over time a new type of CV player will evolve and I'll go back to having my BB sunk or blown up from under me even more often. I flew an entire battle without getting to launch a single weapon and having all aircraft in my squadrons blown out of the air simultaneously. I couldn't wait for someone to find my CV and sink it to me put of my misery. I'll sell off my CVs and use the extra Free XP I gained on the rework deal to buy other sorts of ships. I'm sure our Latvian friend will flame this posting but I sincerely think that WG don't want naval strategists to play this game. They want shooters. You don't have to be a skilled player to enjoy playing WoW and you don't have to button your lip because you're not a naval ace. I really think that the sort of players who previously enjoyed playing CV will leave the game, which is sad but they are the minority and democracy is the governance of the majority. I posted this in another thread about discontent amongst CV captains and almost immediately a moderator closed the thread be cause it wasn't "positive". I do not understand if an honestly held view is "negative", why it should be throttled to support a "positive" view that I do not hold nor could I support, but then I don't have the power to arbitrarily close topics!.
  11. Tatsfield

    They ruined the game

    Sadly I expect that the rework will find favour with the "fast fingers" brigade. CVs are now much more like other vessels to use as attack systems but they lose most of their strategic thought and planning features. The attacking aircraft are more like other ships' torps and the defending fighters are more like automated secondary armament. The CV player now has to spend most of his time fast fingering to attack other vessels but he has little ability to plan long range strategies and use his wits as much as his armament. I currently do not like the way the CV planes now have to be directly WASD controlled but if I persevere and improve my play I suppose I will like CVs as much as any other type of vessel as they have become much more like any other type of vessel. I will really miss the ever changing chess game that CV operation used to be and if the majority of players felt like I do about the rework, it would fail, but in truth the majority of players play vessels other than CVs and so they may just accept the new CV play as part of the way they play their current vessels. So CVs could actually become more popular with more players. Real time strategists may have to look elsewhere for their amusement and since there aren't that many of us, we will hardly be missed. I just wanted to represent the views of a CV player who liked working almost exclusively from the Tactical map in the way that a real CV skipper would. I didn't sign up to this man's navy to be a pilot or a squadron leader. I wanted to be a CV captain but now I have to try developing a split personality and being both at almost the same time, but not at exactly the same time because the game doesn't allow you to be both simultaneously. I'm not bitching about the rework and would hope that no one finds anything in what I've said to take exception to. It's hardly a flaming issue. If I can't cut it with CVs now the rework is up and running, I have a sneaky hope that other CV captains will be as bad at this as I am and I'll get an easier ride as a BB captain! Over time a new type of CV player will evolve and I'll go back to having my BB sunk or blown up from under me even more often.
  12. Tatsfield

    Additional noob questions

    Thanks for your advice. I'll give the GN a go at close quarter work and see if it fares better. My experience ran counter to what you said but that may well be down to my poor skippering rather than the ship. It's just funny that I found the ship much more fragile close up than its predecessor, the Bayern. But it's certainly worth giving it another go and seeing if I can improve its performance.
  13. Tatsfield

    Additional noob questions

    OK I'll persevere with close up but I had noticed that the GN is very vulnerable to torps. I also run the Bayern which can take torp after torp and repair, can fire eight shells close up as against the GNs six. Even the ship description of the GN says that it has thin side armour. so my take was that it has very high velocity flat trajectory main guns which I find very accurate and the shell size is large so a few hits are very telling. But since I'm getting very strong contrary advice, I'll give the GN a go close up and personal and see if I can get the results that you are suggesting. Thanks for taking the trouble to advise.
  14. Tatsfield

    Additional noob questions

    Recently started playing Gneisenau which has torps. Don't get too excited about it. Firstly it launches a salvo of only three fish at a time which is hardly torp spamming material, secondly it has tissue paper side armour and really suffers from being hit by retaliatory torpedoes if it closes to torp launching range of other torp carrying ships and thirdly, having only 6 main guns of huge calibre it is best suited to standing off and sniping rather than getting into close combat. I'm not sure why the Kriegsmarine opted to have the tubes installed when the ship was refitted. I suspect that in real life it was because this ship was originally more concerned with sinking unarmed merchantmen than entering combat with heavily armed naval vessels. It's fast but I usually get sunk if I get too close to DDs. Of course that's also because I'm a reckless and less skilled player!
  15. Tatsfield

    Public Test of Update 0.8.0 - Discussion Thread

    I play CV explicitly for the RTS experience. I enjoy it. If I want to see explosions, shoot at things and race around the board, (see I'm still thinking RTS), I play other classes of ship but for a mental exercise and real time decisions which if fluffed loose you the battle, that's what was so good about the old CV play. If you think from this that I'm a great CV player, I'm not. But I really enjoyed the RTS. Now I suspect that I'll drop CVs, and then drop the rest of the game as I don't enjoy the First Person Shooter aspect of naval gunfire battles. All sound and fury and appealing to the juvenile streak in games players but not for me. When I think how hard I worked to grind out my Essex and that I'll hardly have time to enjoy the opportunity of flying two fighter squadrons at the same time any more. In fact I won't be flying any fighter squadrons as I understand they will become robot consumables. How sad for the concept of skilled and heroic naval fighter pilots. They are about to be come a sort of air to air kamikazi missiles. I know most players don't like CV players and take the opportunity to let them know it in no uncertain terms when they don't get from the CV that to which they think they are entitled, but now they are going to become CV players for the FPS effects and the naval "chess player" strategists will all retire gracefully.
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