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CaptainKreutzer

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Everything posted by CaptainKreutzer

  1. CaptainKreutzer

    German Hybrid CV line proposal

    Hello fellow commanders! It's been a long time since i used this post for main German CV, Now i'll be using it for German hybrid CV line that's split from Rhein. New German battleship CV line TVI Battleship Beowulf TVIII Battleship Heimdall TX Battleship Thor "Names are currently preliminary and can be change in the future" Main features of the line They have low caliber guns with only AP but has long range, improved characteristics on AP, very good accuracy and very fast reload time. They have HE Dive bombers with improved circle reticle. They are fast and decently armored. They have decent concealment. TVI German battleship Beowulf, 1939 Flugzeugkreuzer A IIa design is fast, armored battleship carrier design armed with 6 283 mm guns is 2 triple turret. Stats HP: 58,085 Armor: 26 mm bow and aft, 300 mm belt armor, 250 mm lower belt, 50 mm outer deck armor, 150 mm turtleback citadel armor, 150 mm lower deck armor. Main Guns: 2 x 3 283 mm/54.5 SK C/34 guns Range: 20.08 km Reload: 20 seconds 180 turn time: 20 seconds Sigma 2.1 Dispersion 176 meters at max range Shell velocity: 890 m/s AP damage: 7,600 Pen angles: 60 - 75 degrees AP fuse time: 0.005 s Aircraft: Ju 87 C HE Dive bomber Planes in a squadron: 4 Restoration time of aircraft: 100 seconds HP of aircraft: 1,670 Speed: 156 knots Maximum speed: 196 knots Engine boost time: 20 seconds Engine boost reload time: 40 seconds Bombs: HE SC 250 Bombs in payload: 1 Bomb damage: 4,150 Bomb penetration: 32 mm Fire chance: 41% Plane consumables: Engine cooling, Patrol fighters( 8 charges, 8 plane fighter, 3 km action radius, 10 seconds reload time, 100 seconds action time) Secondaries: 8 x 2 105 mm/65 SK C/39 guns, reload 3.3 seconds, 6 x 2 150 mm/55 SK C/28 guns, reload 7.5 seconds, max range 8.5 km AA: 11 x 4 30 mm/45 Flakvierling 103/38 guns, 8 x 2 105 mm/65 SK C/39 guns Continuous damage: 259 Flak per salvo: 7 Flak damage: 1,470 Range: 3 km - 5.2 km Maneuverability: 33 knots, 880 turning circle, 15.1 second rudder shift Concealment: 16.1 km surface concealment, 11.5 km air concealment Consumables: Normal DCP, Standard heal, Fighters TVIII German battleship Heimdall, 1941 Heimdall based on Flugzeugkreuzer A III design, She's lighter version with 283 mm guns Stats HP: 69,105 Armor: 32 mm bow and aft, 300 mm belt armor, 250 mm lower belt, 50 mm outer deck armor, 150 mm turtleback citadel armor, 150 mm lower deck armor. Main Guns: 2 x 3 283 mm/54.5 SK C/34 guns Range: 20.67 km Reload: 17 seconds 180 turn time: 20 seconds Sigma 2.1 Dispersion 176 meters at max range Shell velocity: 890 m/s AP damage: 7,600 Pen angles: 60 - 75 degrees AP fuse time: 0.005 s Aircraft: Ju 87 D4 HE Dive bomber Planes in a squadron: 4 Restoration time of aircraft: 100 seconds HP of aircraft: 1,795 Speed: 160 knots Maximum speed: 201 knots Engine boost time: 20 seconds Engine boost reload time: 40 seconds Bombs: HE SC 500 Bombs in payload: 1 Bomb damage: 6,100 Bomb penetration: 39 mm Fire chance: 54% Plane consumables: Engine cooling, Patrol fighters( 8 charges, 8 plane fighter, 3 km action radius, 10 seconds reload time, 100 seconds action time) Secondaries: 8 x 2 105 mm/65 SK C/39 guns, reload 3.3 seconds, 8 x 2 150 mm/55 SK C/28 guns, reload 7.5 seconds, max range 11.5 km AA: 18 x 4 30 mm/45 Flakvierling 103/38 guns, 8 x 2 105 mm/65 SK C/39 guns Continuous damage: 357 Flak per salvo: 7 Flak damage: 1,470 Range: 3 km - 5.2 km Maneuverability: 34 knots, 910 turning circle, 16.7 second rudder shift Concealment: 17.8 km surface concealment, 12.6 km air concealment Consumables: Normal DCP, Standard heal, Fighters TX German battleship Thor, 1945 Thor based on Flugzeugkreuzer A III design aswell, She's armed with 305 mm guns Stats HP: 93,500 Armor: 32 mm bow and aft, 380 mm belt armor, 250 mm lower belt, 50 mm outer deck armor, 150 mm turtleback citadel armor, 150 mm lower deck armor. Main Guns: 2 x 3 305 mm/56 SK C/39 guns Range: 21 km Reload: 18 seconds 180 turn time: 20 seconds Sigma 2.1 Dispersion 176 meters at max range Shell velocity: 865 m/s AP damage: 9,100 Pen angles: 60 - 75 degrees AP fuse time: 0.005 s Aircraft: Ju 87 D5 HE Dive bomber Planes in a squadron: 5 Restoration time of aircraft: 100 seconds HP of aircraft: 1,945 Speed: 167 knots Maximum speed: 211 knots Engine boost time: 20 seconds Engine boost reload time: 40 seconds Bombs: HE SC 1000 Bombs in payload: 1 Bomb damage: 12,200 Bomb penetration: 68 mm Fire chance: 69% Plane consumables: Engine cooling, Patrol fighters( 8 charges, 8 plane fighter, 3 km action radius, 10 seconds reload time, 100 seconds action time) Secondaries: 8 x 2 128 mm/61 Doppelflank guns, reload 4 seconds, 8 x 2 150 mm/55 SK C/28 guns, reload 7.5 seconds, max range 12.5 km AA: 12 x 4 30 mm/45 Flakvierling 103/38 guns, 6 x 2 55 mm Gerat 58 guns, 8 x 2 128 mm/61 Doppelflank guns Continuous damage: 397 Flak per salvo: 6 Flak damage: 1,610 Range: 3 km - 4 km - 6 km Maneuverability: 34 knots, 960 turning circle, 18.1 second rudder shift Concealment: 18 km surface concealment, 13.1 km air concealment Consumables: Normal DCP, Standard heal, Fighters Farewell captains until next time! Captain Kreutzer signing off!
  2. CaptainKreutzer

    Public Test 0.11.1 - General feedback

    Hello there!~ So umm not sure if this is correct place to write this but GK's model looks outdated compared to other changed tech tree ships like Moskva and Khaba, Please give some love to GK's model before her change like those 2 Soviet ship got. Captain Kreutzer~
  3. CaptainKreutzer

    Ways of distribution of new ships (DB 256)

    Hello there, You need to research it for getting her when change happens, so if you unlocked GK but not buy it, you will still get GK.
  4. CaptainKreutzer

    Ways of distribution of new ships (DB 256)

    Hello there, It's same case as Moskva, If you already researched her once, you will get GK, You will get her no matter what, even if you sold her or reset the line
  5. Hello people Captain Kreutzer here! I'm the person that made some proposals and i now started a Twitch and Youtube channels, I hope you will like my videos that i'll be sharing here. First commentary video of mine, I'm very new so sorry for bad wording and loud game voice, I'll be improving them in the next video: My Twitch channel:
  6. CaptainKreutzer

    Holiday Lottery 2021 - Try your luck !

    I like to join aswell!
  7. CaptainKreutzer

    Closed testing 0.11.0, changes to test ships and soviet carriers

    Hello there, Improved guns of Sevastopol gets reload buff but same guns with way worse accuracy and performance as a battleship has 26 seconds reload... I know I know it's T10 but let us agree, Gneis, Bismarck, Tirpitz, Siegfried and FDG is powercrept by their BC counterpart, please look into buffing their guns aswell. Captain Kreutzer~
  8. CaptainKreutzer

    Update 0.10.10 - Superships in Ranked battles

    Hello there~ I want to write this now and i need you to take this seriously before they arrive to randoms @YabbaCoe First off Conde, currently her testing is very inaccurate due to ranked nature being closer and utility for cruisers, ships such as Conde don't show their full potential as their Utility is lower compared to maybe enemies Annapolis or Petro or Stalingrad, For ranked Conde is monster as gun platform i just didn't use her often as Anna is very good for utility but in randoms I'm very scared that her speed boost + accel mod + stupid DPM potential and long range making her impossible to deal with just like pre nerf Henri IV. please bring this up to developers. Secondly Hannover, Hannover currently works in ranked as it's 7 v 7 small match, even Odin works in same condition as it's small close quarters battle but in way larger match Hannover will be lacking gun power to do something at range and considering her size and concealment Hannover will have really hard time getting close so without some buffs to main guns she will be terrible to play, I recommend 3 things choose one, buff 483s to have 29 seconds reload or make the guns 508 mm guns with 31.5 or 32 seconds reload this will allow Hannover to get bit more damage then Ohio or Preussen or Schlieffen because of higher alpha or add both thing i recommended here 483s with 29 seconds reload and 508 mm guns with 32 seconds reload just like GK and FDG's gun options, also H42s real gun caliber is unknown also this ship is more like H43 and H44 so playing with guns actually makes sense. Thirdly Zorkiy, She needs buffs that Delny getting, not reload but range on guns and torps, rudder shift times those type of things as Zorkiy should be upgrade over Delny or Grozovoi but she doesn't show it currently. Lastly Satsuma and Yamagiri, Satsuma feels like Yamato so i can't find anything wrong with her in randoms and ranked she feels superior to Hannover but it's because Hannover currently is bit bad, Yamagiri also feels good and balanced although i need to check her with new torps. That's all of my opinion and my warnings. Captain Kreutzer~
  9. CaptainKreutzer

    German Hybrid CV line proposal

    Hello fellow commanders! As this post was very empty i decided to redo it with Hybrid German CVs, Instead of Support CVs i propose to give Germans Hybrid CV line. Captain Kreutzer signing off~
  10. Hello there, That's a pretty good news, thanks. Captain Kreutzer signing off for now.
  11. Hello there, It's good and all but there's no info about if there's shortlist or not, just like previous years? -Captain Kreutzer
  12. Hello there, I do believe this new system can be nice and can have some nice effects if done right... we will see
  13. Well again another German proposal, I already can see WG doing this one because they done similar things to Montana,Conquerer,Republique and Kremlin,Yamato(Ohio,Thunderer,Bourgogne,Slava,Shikishima). Only Germany left without their own large gun T10. But anyway i gonna do proposal even though we already knew this is coming. Continuing from Pommern T10 doesn't have catapult but she has torpedo and hydro as gimmick. Superstructure doesn't get huge change especially the middle part where Torps and liveboats are, also bridge resembles Bismarck lot more. Guns are 480 mm L/52 SK C/42 guns with 1.9 sigma and standard BB accuracy with 26 seconds reload. As secondaries difference she has 6 dual 150 mm guns and 8 dual 127 mm guns similar to other German BBs not GK. As her AA, multiple Gerat 58s and multiple 30 mm Flak 103/38 is onboard this ship but tbh i want this ship to have great AA better AA then GK. Armor is same as GK. If This gets created into game it can be changed by WG, Im just imagining initial design. Anyways lets get to details Tier:-10(X) Name: Preussen Class:-Großer Kurfürst class Battleship HP:-102,500 overall armor:-19mm~600 mm Torpedo protection damage reduction:-25% Armaments and shells 4 x dual 480 mm L/52 SK C/42 Max range:- 21.4 km Reload:-26 seconds 180° turret rotation time:- 36 seconds Maximum dispersion:- 271 meters Sigma:- 1.90 AP damage:- 16,400 Shell travel time:- 820 m/s HE damage:- 6,300 HE shell penetration:- 120 mm Chances of causing fire:- 48% Shell travel time:- 820 m/s 6 x Dual 150 mm L/55 SK C/38 Same as other German ships. 8 x dual 128 mm L/61 SK C/42 Same as Großer Kurfürst. Torpedos 2 quad 533 mm Torpedo with 6 km range similar to other German BBs Anti-air 8 x dual 55 mm Gerät 58 vierling 20 x quad 30 mm Flakvierling 103/38 8 x dual 128 mm L/61 SK C/42 Avarage continues damage:- 370 per second Number of explosion:- 6 Damage of explosion:- 1610 AA starting range:- 6 km Maneuverability Speed:- 31 knots Turning circle radius:- 1050 meters Rudder shift time:- 16.1 seconds Concealment Surface detectibility:- 17.2 km Air detectibility:- 14.9 km Detectibility after firing in smoke:- 17 km Consumables Box standard German BB consumable setup. That's it i guess thanks for reading all these.
  14. CaptainKreutzer

    Update 0.10.9 - Submarines in Random Battles

    Okay the subs are here and i played once and played against them then just watched others to get this feedback and problems Problem 1st: Empty maps DDs, Subs, CV and couple of long range or stealthy cruisers makes map way too empty time to time, If you ask me i can recommend giving soft cap on Subs of 2 and DDs of 2, hard cap of 3 subs and 3 DDs. Problem 2 Homing of Torps, Heavy weight on DCP and Submarines are boring in general To me Subs are boring as boring as CVs, You guys are making them dumb as possible for monkeys that there's no thought process on them like just sit and spam pings from far and spam torps, then there's homing we saw all those clips Cruisers and DDs getting deleted. Recommendations: First make Sub torps stop homing when they are spotted, meaning if Torps have 1.8 km concealment they will stop homing after that range, add upgrades to get slightly better concealment on torps but gives up on reload, When torps are spotted by Hydro they will also stop homing this change lowers the weight on DCPs, Make torpedo homing in a way tho that when it stops homing it will still go where enemy is heading what i mean here is if enemy is straight lining he will get hit but if he turns he will avoid. This change also allows more teamplay by DDs and Cruisers, Lastly i think this will improve sub gameplay by adding more thought process like is that cruiser has hydro, should i torp this DD, Is Preussen's hydro still up, should i flank and get their broadside and etc. I'm not saying subs can't fit to game but there's need of changes and these are the ones that comes to my mind.
  15. CaptainKreutzer

    Waterline, superships feedback (DB 227)

    @YabbaCoe Something that's not mentioned, If i buy Hannover for an example does she stay in my port after event or does she get removed? Her price might end up near or more then 40 million credits so i need answer to this question.
  16. Finally after all those proposals, designs etc. I finally see large gun GK, I'm happy asf! Now i wish i can test the Preussen like ST or CC but it will be distant dream i think...
  17. CaptainKreutzer

    Large gun Großer Kurfürst Proposal, "Battleship Preussen"

    We did it boys, She's coming!!
  18. CaptainKreutzer

    Update 0.10.9, submarines, next steps (DB 225)

    Random battles in next update: For real, 2 sub, 4 DD, 1 CV, couple of stealthy cruiser means there will be nothing to shot at...
  19. CaptainKreutzer

    German light cruiser line split proposal

    So im here reworking the proposal this time including T7 aswell. Im using the info i have on the guns mainly the German autoloader 150 mm guns. Also WG knows some as well as they used C/41 designation on München. Anyways my computer crashed and im not gonna rewrite everything again so its short. Gimmicks Very similar to heavy line... they just have more firepower with less armor. T7 German light cruiser Rostock Under remodel Light cruiser designed in 1938 as succesor to M class light cruisers and fix their flaws, ship armed with fast firing 9 150 mm guns. Stats Displacement: 11,000 t Dimensions: 186/18/5.6 Horsepower: XX Speed: 35 knots Armor: 50 mm Belt, 25 mm upper belt, 25 mm upper deck, 16 mm bow Armaments: 3 x triple 150 mm L/60 SK C/25 in Drh Tr C/28 turret 2 x dual 105 mm L/65 SK C/37 9 x quad 20 mm Flak 2 x Quad 533 mm torpedo tube More detailed stats of German T7 Cruiser Details Tier:-7(VII) Class:-Rostock class cruiser (CL) HP:-30,350 overall armor:-13 mm~50 mm Torpedo protection damage reduction:-10% Armaments and shells 3 x triple 150 mm L/60 SK C/25 in Drh Tr C/28 turret Max range:- 16.6 km Reload:-6 seconds 180° turret rotation time:- 22.5 seconds Maximum dispersion:- 132 meters Sigma:- 2.0 AP damage:- 3,750 Shell travel time:- 960 m/s HE damage:- 1,700 HE shell penetration:- 38 mm Chances of causing fire:- 8% Shell travel time:- 960 m/s 2 x dual 105 mm L/65 SK C/37 Same as other German cruisers 2 x quad 533 mm 6 km torpedo same as München Anti-air Needs a remodel Number of explosion:- 1 Damage of explosion:- 1470 AA starting range:- 5.2 km Maneuverability Speed:- 35 knots Turning circle radius:- 700 meters Rudder shift time:- 8 seconds Concealment Surface detectibility:- 12.9 km Air detectibility:- 6.5 km Detectibility after firing in smoke:- 5 km Consumables Standard DCP Hydro of 5.5 km catapult plane T8 German light cruiser Seydlitz One of the sisters of Prinz Eugen designed with light cruiser guns to show good wills to allies. We already have one in game Mainz but unlike Mainz this T8 cruiser gets 25 mm armor on the mid and worse AA suite. Ship's name is high likely Seydlitz. In terms of look she will resemble the Prinz Eugen. Stats Displacement: 14,200 t/19,800 t full Dimensions: 215/21.8/7.20 Horsepower: 132,000 Speed: 32 knots Armor: 80 mm Belt, 25 mm upper belt, 25 mm upper deck, 25 mm bow with Prinz Eugen like 40 mm bow. Armaments: 4 x Triple 150 mm L/55 SK C/28 in Drh Tr C/25 turret 6 x dual 105 mm L/65 SK C/33 4 x triple 533 mm 6 km torps 6 x Quad 20 mm Flakvierling 2 x Dual 20 mm Flakvierling 18 x Single 40 mm Flak 28 More detailed stats of German T8 cruiser Details Tier:-8(VIII) Class:-Prinz Eugen class cruiser (CL) HP:-42,200 overall armor:-13mm~80 mm Torpedo protection damage reduction:-22% Armaments and shells 4 x Triple 150 mm L/55 SK C/28 in Drh Tr C/25 turret Max range:- 17 km Reload:-6 seconds 180° turret rotation time:- 23.5 seconds Maximum dispersion:- 148 meters Sigma:- 2.0 AP damage:- 3,750 Shell travel time:- 875 m/s HE damage:- 1,700 HE shell penetration:- 38 mm Chances of causing fire:- 8% Shell travel time:- 875 m/s 6 x dual 105 mm L/65 SK C/33 Same as other German cruisers 4 x 3 533 mm 6 km torpeo same as Hipper torps Anti-air 6 x quad 20 mm Flakvierling 2 x Dual 20 mm Flakvierling 18 x Single 40 mm Flak 28 Avarage continues damage:- 291 per second Number of explosion:- 6 Damage of explosion:- 1470 AA starting range:- 5.2 km Maneuverability Speed:- 32 knots Turning circle radius:- 720 meters Rudder shift time:- 11 seconds Concealment Surface detectibility:- 14.8 km Air detectibility:- 7.5 km Detectibility after firing in smoke:- 8 km Consumables Standard DCP Hydro of 6 km catapult plane T9 German light cruiser Hamburg 1939 redesigned version of Seydlitz and Lützow"Tallin" with 150 mm autoloader L/60 SK C/41 autoloader guns. Stats Displacement: 14,200 t/19,800 t full Dimensions: 215/21.8/7.20 Horsepower: 132,000 Speed: 32 knots Armor: 80 mm Belt under 25 mm torpedo bulge, 25 mm upper belt, 27 mm upper deck, 25 mm bow with Prinz Eugen like 40 mm bow. Armaments: 4 x Triple 150 mm L/60 SK C/41 in Drh Tr C/25 turret 6 x dual 105 mm L/65 SK C/37 4 x quad 533 mm 6 km torps 12 x Quad 20 mm Flakvierling 2 x Dual 20 mm Flakvierling 18 x Dual 37 mm Flak LM/42 More detailed stats of German T9 cruiser Details Tier:-9(IX) Class:-Prinz Eugen class cruiser (CL) HP:-46,200 overall armor:-13mm~80 mm Torpedo protection damage reduction:-22% Armaments and shells 4 x Triple 150 mm L/60 SK C/41 in Drh Tr C/25 turret Max range:- 17.5 km Reload:-4.8 seconds 180° turret rotation time:- 22 seconds Maximum dispersion:- 152 meters Sigma:- 2.0 AP damage:- 3,750 Shell travel time:- 960 m/s HE damage:- 1,700 HE shell penetration:- 38 mm Chances of causing fire:- 8% Shell travel time:- 960 m/s 6 x dual 105 mm L/65 SK C/37 Same as other German cruisers 4 x quad 533 mm 6 km torps same torps as Hindenburg Anti-air 12 x quad 20 mm Flakvierling 2 x Dual 20 mm Flakvierling 18 x Dual 37 mm Flak LM/42 Avarage continues damage:- 348 per second Number of explosion:- 6 Damage of explosion:- 1470 AA starting range:- 5.2 km Maneuverability Speed:- 32 knots Turning circle radius:- 720 meters Rudder shift time:- 9 seconds Concealment Surface detectibility:- 14.8 km Air detectibility:- 7.5 km Detectibility after firing in smoke:- 8 km Consumables Standard DCP Hydro of 6 km catapult plane Standard Heal German T10 light cruiser Berlin Last ship is based on P class cruiser, this one is fully paper one with getting inspiration from P class in terms of look. It has tons of AA and torpedo launchers. ship designed with 360 turrets. Stats Displacement: 20,200 t/23,800 t full Dimensions: 224/22/8 Horsepower: 176,000 Speed: 33 knots Armor: 100 mm Belt, 27 mm upper belt, 30 mm upper deck. 50 mm lower deck, 25 mm bow with Prinz Eugen like 40 mm bow. Armaments: 6 x Dual 150 mm L/60 SK C/41 in Tbts KC 42T turret 4 x quad 533 mm 6 km torps 10 x Quad 20 mm Flak 38 10 x Dual 55 mm Gerät 58 More detailed stats of German T10 cruiser Details Tier:-10(X) Class:-XX class cruiser (CL) HP:-54,200 overall armor:-13mm~100 mm Torpedo protection damage reduction:-29% Armaments and shells 6 x Dual 150 mm L/60 SK C/41 in Tbts KC 42T turret Max range:- 17.6 km Reload:-4.5 seconds 180° turret rotation time:- 20 seconds Maximum dispersion:- 165 meters Sigma:- 2.0 AP damage:- 3,750 Shell travel time:- 960 m/s HE damage:- 1,700 HE shell penetration:- 38 mm Chances of causing fire:- 8% Shell travel time:- 960 m/s 4 x quad 533 mm 6 km torps same as Hindenbug Anti-air 10 x quad 20 mm Flak 38 10 x dual 55 mm Gerät 58 Avarage continues damage:- 458 per second Number of explosion:- 8 Damage of explosion:- 1870 AA starting range:- 6.9 km Maneuverability Speed:- 33 knots Turning circle radius:- 820 meters Rudder shift time:- 10 seconds Concealment Surface detectibility:- 15.1 km Air detectibility:- 7.8 km Detectibility after firing in smoke:- 8 km Consumables Standard DCP Hydro of 6 km catapult plane Standard heal T7 Event premium cruiser Blücher It's last sister of Hipper that's not in the game, she is actually just removed Hipper A hull. She has decent HP pool and armor for her tier also has decent guns. Stats Displacement: 14,200 t/19,800 t full Dimensions: 205/21.3/7.90 Horsepower: 132,000 Speed: 32 knots Armor: 80 mm Belt, 25 mm upper belt, 25 mm upper deck, 25 mm bow with Hipper like 40 mm bow. Armaments: 4 x dual 203 mm L/60 SK C/34 in LC/34 turret 6 x dual 105 mm L/65 Dop.L.C/33 4 x triple 533 mm 6 km torps 10 x single 20 mm Flak 38 6 x dual 37 mm Flakzwilling 30 More detailed stats of German T7 cruiser Details Tier:-7(VII) Class:-Admiral Hippar class cruiser (CA) HP:-37,200 overall armor:-13mm~80 mm Torpedo protection damage reduction:-22% Armaments and shells 4 x dual 203 mm L/60 SK C/34 in LC/34 turret Max range:- 17 km Reload:-11 seconds 180° turret rotation time:- 22 seconds Maximum dispersion:- 156 meters Sigma:- 2.0 AP damage:- 5,900 Shell travel time:- 925 m/s HE damage:- 2,500 HE shell penetration:- 51 mm Chances of causing fire:- 13% Shell travel time:- 925 m/s 6 x dual 105 mm L/65 Dop.L.C/33 Same as other German cruisers Anti-air 10 x single 20 mm Flak 38 6 x dual 37 mm Flakzwilling 30 Avarage continues damage:- 110 per second Number of explosion:- 6 Damage of explosion:- 1470 AA starting range:- 5.2 km Maneuverability Speed:- 32 knots Turning circle radius:- 740 meters Rudder shift time:- 14 seconds Concealment Surface detectibility:- 13.5 km Air detectibility:- 7.2 km Detectibility after firing in smoke:- 9 km Consumables Standard DCP Hydro of 5 km catapult plane T8 German large cruiser Prinz Heinrich Prinz Heinrich is P class armored cruiser, she has high speed and heavy artillery. In game design she's slightly modified, she's more of secondary focused cruiser with fast loading secondaries and best accuracy. Stats Displacement: 22,145 t/25,689 t full Dimensions: 230/26/7.20 Horsepower: 165,000 Speed: 33 knots Armor: 120 mm Belt, 40 mm upper belt, 30 mm upper deck, 27 mm bow with Hipper like 40 mm bow. Armaments: 2 x triple 283 mm L/55 SK C/34 in LC/34 turret 2 x dual 150 mm L/55 SK C/41 in Dop.L.C/34 turret 4 x dual 105 mm L/65 Dop.L.C/37 2 x quad 533 mm 8 km torps 10 x quad 30 mm Flak 103/38 6 x dual 55 mm Gerat 58 More detailed stats of German T8 cruiser Details Tier:-8(VIII) Class:-P class class cruiser (CA) HP:-58,100 overall armor:-13mm~120 mm Torpedo protection damage reduction:-28% Armaments and shells 2 x triple 283 mm L/55 SK C/34 in LC/34 turret Max range:- 19 km Reload:-17 seconds 180° turret rotation time:- 25 seconds Maximum dispersion:- 159 meters Sigma:- 2.05 AP damage:- 8,400 Shell travel time:- 910 m/s HE damage:- 3,200 HE shell penetration:- 71 mm Chances of causing fire:- 20% Shell travel time:- 910 m/s 2 x dual 150 mm L/55 SK C/41 in Dop.L.C/34 turret Maximum range with full build:- 11.3 km without any build in 0.10.0 commander rework:- 9.0 km maximum damage -:-1,700 reload:- 4.5 seconds shell velocity:- 875 m/s accuracy -sigma:- 1.0 maximum dispersion:- 120 meters 4 x dual 105 mm L/65 Dop.L.C/37 Maximum range with full build:- 11.3 km without any build in 0.10.0 commander rework:- 9.0 km maximum damage -:-1,200 reload:- 3 seconds shell velocity:- 900 m/s accuracy -sigma:- 1.0 maximum dispersion:- 120 meters 2 x quad 533 mm 8 km torps same as Spee torpedos Anti-air 10 x quad 30 mm Flak 103/38 6 x dual 55 mm Gerat 58 Avarage continues damage:- 310 per second Number of explosion:- 5 Damage of explosion:- 1470 AA starting range:- 5.2 km Maneuverability Speed:- 33 knots Turning circle radius:- 790 meters Rudder shift time:- 12 seconds Concealment Surface detectibility:- 14.5 km Air detectibility:- 7.2 km Detectibility after firing in smoke:- 10 km Consumables Standard DCP Hydro of 6 km catapult plane standard heal Thank you for reading... Believe or not WG has info about the guns and with only Hipper A removal i think im sure... German CL line is coming in the future..
  20. CaptainKreutzer

    Birthday Gifts

    Nice, luckily My Birthday is tomorrow so i will think getting something.
  21. CaptainKreutzer

    Birthday Gifts

    @YabbaCoeSo if i buy 17 k dubs can i get another 17 k dubs with cashback coupon?
  22. CaptainKreutzer

    German T10 Battlecruiser proposal

    Welcome to my another proposal, This time i'm gonna propose battlecruiser design from 1916 that's redesigned in WW2 style, it's GK10 battlecruiser design, i will also get into reasons why GK10 and not KW45 class. First let's start with size of KW 45 and why she's bad... KW45 is 300 meters long and 34 meters wide, in WoWs bigger isn't better as we know from Kurfürst, it effects concealment, turning and also amount of place to hit. Also KW45 is so big she might not fit into some of the ports such as naval base port. Stalingrad is 273 meters long so you can understand that KW45 will clip through flood gates easily. Second reason armor... KW45 has high speed of 37 knots yeah but also has armor very light, I mean would you like to play with GK without armor and HP of Stalingrad? That's the short explenation on why KW45 will be bad. concealment, Armor, turning and size. Now to real thing. 1916 GK10 design. I know i know you gonna say "but it's WW1 ship" Yeah its designed in WW1... WG used some WW1 design on T10s already such as Vermont and Colombo. for an example. Yeah with that we can continue forward... GK10 is 44k tons, 270 meters 31 meters wide battlecruiser with speed of 32 knots and 8 380 mm guns. Ship had decent armor with 220 mm belt and actually 150 mm icebreaker armor. So she's more armored more nimble and can have better concealment thanks to her size. In redesign in WW2 design style some stuff added and changed. Mostly guns, armor and superstructure is changed. Also engines are changed to be diesel. I have also designed them in 2 versions like Aegir and Siegfried. original v. Aegir v. Armor layout Anyways let's get to their stats! T10 battlecruisers GK10 design 1 Displacement: 44,000 t Dimensions: 274/31/10 Speed: 32 knots Armor: 220 mm lower Belt, 100 mm upper belt, 100 mm turtleback armor, 60 mm both end icebreaker, 50 mm deck, 19 mm superstructure plating, 27 mm plating on both ends. 4 x dual 380 mm L/52 SK C/34 8 x dual 128 mm L/61 KM/40 4 x quad 533 mm torpedo launcher 14 x qual 20 mm Flak 38 12 x dual 55 mm Gerat 58 Details Tier:-10(X) Class:-GK10 class Battlecruiser(BC) HP:-74,500 overall armor:-19mm~220 mm Torpedo protection damage reduction:-32% Armaments and shells 4 x dual 380 mm L/52 SK C/34 Max range:- 21 km Reload:-26 seconds 180° turret rotation time:- 36 seconds Maximum dispersion:- 182 meters Sigma:- 2.05 AP damage:- 11,600 Shell travel time:- 820 m/s HE damage:- 4,400 HE shell penetration:- 96 mm Chances of causing fire:- 34% Shell travel time:- 820 m/s 8 x dual 128 mm L/61 KM/40 base range:- 8.3 km Reload:-3.6 seconds Maximum dispersion:- 504 meters Sigma:- 1.0 HE damage:- 1,500 HE shell penetration:- 32 mm Chances of causing fire:- 5% Shell travel time:- 900 m/s Torpedos 4 quad 533 mm Torpedo with 6 km range similar to other German cruisers Anti-air 12 x dual 55 mm Gerät 58 vierling 14 x quad 20 mm Flakvierling 38 Avarage continues damage:- 412 per second Number of explosion:- 6 Damage of explosion:- 1540 AA starting range:- 6 km Maneuverability Speed:- 32 knots Turning circle radius:- 920 meters Rudder shift time:- 15 seconds Concealment Surface detectibility:- 16.5 km Air detectibility:- 14.4 km Detectibility after firing in smoke:- 14 km Consumables Box standard German CA consumable. T10 battlecruisers GK10 design 2 Displacement: 44,000 t Dimensions: 274/31/10 Speed: 32 knots Armor: 220 mm lower Belt, 100 mm upper belt, 100 mm turtleback armor, 60 mm both end icebreaker, 50 mm deck, 19 mm superstructure plating, 27 mm plating on both ends. 4 x Triple 305 mm L/52 SK C/34 10 x dual 128 mm L/61 KM/40 4 x quad 533 mm torpedo launcher 18 x qual 30 mm Flak 103/38 14 x dual 55 mm Gerat 58 Details Tier:-10(X) Class:-GK10 class Supercruiser(CA) HP:-74,600 overall armor:-19mm~220 mm Torpedo protection damage reduction:-32% Armaments and shells 4 x Triple 305 mm L/52 SK C/34 Max range:- 19 km Reload:-23 seconds 180° turret rotation time:- 30 seconds Maximum dispersion:- 261 meters Sigma:- 2.00 AP damage:- 9,100 Shell travel time:- 865 m/s HE damage:- 3,600 HE shell penetration:- 76 mm Chances of causing fire:- 27% Shell travel time:- 865 m/s 10 x dual 128 mm L/61 KM/40 base range:- 8.3 km Reload:-3.6 seconds Maximum dispersion:- 272 meters Sigma:- 1.0 HE damage:- 1,500 HE shell penetration:- 32 mm Chances of causing fire:- 5% Shell travel time:- 900 m/s Torpedos 4 quad 533 mm Torpedo with 6 km range similar to other German cruisers Anti-air 14 x dual 55 mm Gerät 58 vierling 18 x quad 30 mm Flakvierling 103/38 Avarage continues damage:- 482 per second Number of explosion:- 8 Damage of explosion:- 1540 AA starting range:- 6 km Maneuverability Speed:- 32 knots Turning circle radius:- 920 meters Rudder shift time:- 15 seconds Concealment Surface detectibility:- 16.5 km Air detectibility:- 14.4 km Detectibility after firing in smoke:- 14 km Consumables Same as other German CA's only expection is no catapult so no figter or spotter. Both sister is different then each other, one is more secondary focused with Massa accuracy secondaries while other has very good artillery accuracy anyways thanks for reading.
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