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CaptainKreutzer

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Everything posted by CaptainKreutzer

  1. CaptainKreutzer

    Siegfried balance Discussion

    22 second might be too much for BB type guns ,24 same as Republique is just in middle of normal large cruisers and battleships and HE will work perfectly with this reload because burn+dmg con and burn it again. And 24 second with everything she can have 20 second reload or 18 at best with AR i think just like Republique. Agir btw is fat as her sister with 22 second reload which is slowest of large cruisers.
  2. CaptainKreutzer

    Siegfried balance Discussion

    well bow and aft icebreak armor will fix the problem. 190 and 90 mm belt is really from design papers btw so that can't be changed.
  3. CaptainKreutzer

    Siegfried balance Discussion

    Idk what WGs idea about "Brawling cruiser" when they made bow large and unarmored as Nelson. It makes no sense what so ever. Because tests showed Siegfried can get 40 k damage from bow overmatch.
  4. CaptainKreutzer

    Siegfried balance Discussion

    I think yeah he did but I'm behind my word Siegfried and Agir needs icebreak armor added. just look other German cruisers.
  5. CaptainKreutzer

    Siegfried balance Discussion

    Do you remember you said more then 30 mm plating would be weird, Soviet light cruiser getting 50 mm lower bow armor.
  6. CaptainKreutzer

    T9 German battleship Wörth

    Torps aren't a bonus they can be destroyed easily like Tirpitz,It's 6 406 mm guns which is no overmatch machenic against 30 mm platings,Hydro is more shorter range then other Germans and long range shots are more inaccurate.
  7. CaptainKreutzer

    ARP Ships on 31st January ?

    Right now yeah missions are only available via one of the bundle. I don't know if WG gonna make article about ARP to acces missions.
  8. CaptainKreutzer

    German Hybrid CV line proposal

    I have done some changes to stats and planes. -Planes of T4 and T10 are changed. -ship stats are added. -plane stats are added. T10 Torpedo/Dive bomber speed is changed. -AA stats are changed. Me 262 was unreal and hard to balance so they are changed with Me 410 which is similar to Japanese interceptor J5N Tenrai planes.
  9. CaptainKreutzer

    Siegfried balance Discussion

    her release date i mean, She's not getting released or there's no release date getting announced.
  10. CaptainKreutzer

    Siegfried balance Discussion

    There's no release date but she's revealed 2 weeks ago.
  11. CaptainKreutzer

    Siegfried balance Discussion

    Yep 431 =-=
  12. CaptainKreutzer

    Siegfried balance Discussion

    -decreasing range was for balance her armor change if it happens -50 mm deck isn't very important like i said. -I can't find that 90 mm armor section in Wikipedia and from other resources but it doesn't matter. -Reload buff will be nice tho she's having same reload as JB,Georgia and FDG is just weird.Am i wrong? - 40 mm bow armor is near water line to pretend most random citadels that she can take. 32 might work aswell actually . If she's fine btw why she's not announced and Agir is announced? I'm sorry im just too obsessed with this ship.
  13. CaptainKreutzer

    Siegfried balance Discussion

    Rather then Agir i like to get Odin more- Odin has better range,Better armor,smaller size,spotter or fighter plane choice ,better secondaries,similar AA.
  14. CaptainKreutzer

    Siegfried balance Discussion

    Aegir might not work either due to armor scheme is same as Siegfried, they said they used same hull as Siegfried. that bow is too big and unarmored. And yeah Siegfried is interesting ship and yeah she can be fun with right tweaks.
  15. Yeah compared to others she looks weak maybe not as Azuma but still doesn't look great.
  16. From both WG wiki and from Navypedia.
  17. CaptainKreutzer

    Puerto Rico meme

    A meme idea i got in my mind i want to share it- Wargaming↓ Playerbase↑ Meanwhile Alaska owners:
  18. CaptainKreutzer

    Dockyard idea

    Dockyard Problem This Dockyard event as we all know its disappointment due to WGs acting and their choises , worst thing is i feel like work of designers of Dockyard or who worked on this beatiful idea just thrown into trash by WG in my opinion. Problem Right now its 30 day Impossible Grind fest and feature that used for holiday event. And i don't think it supposed to be like that, just like last year Gorizia should've been main reward and main grind reward while Dockyard should've been in the background without time limits and without special directives for dockyard rather all focus on directives supposed to be about Gorizia. Fixing idea It should've no time limits and no directives, rewards on stages should've lowered or should be removed and ship building tokens will be earned from resource container, daily missions with coal and 2 per match.Ship Tokens will be totally new resource. Resource Containers are best for it because it already saying "Resource" it will give 60 tokens if drops 1 or maximum 180 if all three is Token. Missions There will be 5 missions for ship they will be grindy but they will be rewarding, for Puerto Rico missions will be 3 mission will be giving 250 Token , other 2 will be giving special perma camo for one of the American ship. Boosters There will be still premium boosters for who wants to boost and decrease the time to build the ship(I mean If ship has 7 month build time it will be lowered to 5 or 4 months) but there will be no way to buy the ship immeaditly with doubloons but booster cost will change ship to ship for PR it will be same 24 k and normal boosters will be still same as now. Ship List and points There will be ship list that will be maded overtime. First ship is Puerto Rico normally with 51 million point gathering. New ships can be added rarely its okay but its nice way to add very rare ships such as Enterprise and Missouri and etc.And future premium ships Such as Borodino. Points for Rare ships will be 100 million but ships like Tirpitz if she becomes one of them will be 35 million while ship like Siegfried for example can be 43 million, meanwhile cost of boosters will change to Tier of constructed ship, maximum 13 k for T8 while T9 will be 16 k maybe. Tell me if this is wrong idea WG and you guys?
  19. CaptainKreutzer

    Puerto Rico meme

    KC Graf zeppelin actually for Smug face. like Alaska is better then PR in everyway so Alaska owners should be sitting with smug smiling face .
  20. Well this entire holiday event was disappointment Wargaming, not only Puerto Rico and Directives are disappointing , Snowflakes are too, this year they are not rewarding, like i got 8 santa box from 8 T10 but i only got few camo and some useless flag ,maybe some doubloon too and this year unlike last year premium ships does not gives 200 steel, rather all T8 and T9s gives 75 steel huge, its huge change and kinda frustrating. like if i had all premiums last year my gaining was gonna be 6k steel but this year its maximum 2k steel its joke and i don't know why it changed. Anyways This years Holiday event was huge disappointment and Apology only for PR will not change this feeling.
  21. Premium aircraft carriers are added in around april and they are available in store except Enterprise she's removed because she was OP and didn't get rebalanced i will talk more about Enterprise later, first some of them is not balanced like Saipan and GZ ,Kaga is great when they are top tier they do kinda okay but still same tier and uptiers gives them harsh time playing them. First Saipan She's a T8 american aircraft carrier she's using T10 aircrafts but with bad plane amount and bad restoration time , with changes to AA even lower tiers has easier time dealing with her. Its worse when she uptiered that its impossible to play with her that she unrileible trainer for American CVs. meanwhile ship itself is bad too ,she doesnt have great AA her hull is unarmored but she's fast. best way to buff her is decrease her restoration time to much useful time that she can be more playable. second Kaga She's T8 Japanese aircraft carrier using T7 aircraft with huge hangar space that she spams aircraft at the problem even tho her restoration is not great either worse then GZ somehow . That if she lost all her planes that means she can't replenish them easily but still her Torpedo bomber layout reminds prenerf hakuryu with 4 torpedos ,her dive bombers are HE that she can casually drop on anything. and her rockets umm i don't know much about them . overall she's great carrier i can't think great buff to her outside the all CVs needing Restoration time. Third and my favorite Graf Zeppelin She's T8 German Aircraft Carrier Graf Zeppelin, Even tho people say Zeppy is crap actually she isn't but still she needs more buffs and reworks. First her Stats are great , her speed 32 knots decent for carrier , she has meme secondaries that goes 9.4 km and trust me they are useful when french or any DD rushes to gun you down but AA isn't that eye opening. Her Attack aircrafts are actually very great their slow speed allows her to turn in DDs air Detection range and allows her attack again an again without loosing DD.and Damage is great with 40 mm pen . Her Torpedo bombers are meh speed is awesome but her damage is crap still that 228 knot speed allows her to quikcly spot enemy , attack enemy in lightning speed and sometimes they doesn't need healing. but Dive bombers are where it gets bad, they are Tricky to play. when you go full speed with bombers they attack acts like a BB shell goes from 30-20 degrees angle this is especially great for attacking cruisers because their citadel is lowely armored but it mostly misses gonna go into that, with second thing if you slow down to 155 knots you can drop from 90-80 degrees angle this allows you to drop on BBs and CVs and its more accurate for some reason but it still misses a lot it mostly doesn't go to where reticle says rather drops it into somewhere random. meanwhile her restoration time is better against Kaga or Saipan but still its not great against OP Enterprise way to buff her is : first Restoration time decrease it by 10 second it will be better and more usefull second rework her dive bomber reticle make it more accurate and give 1 more plane for squadron and attack flight . this will allow her to hit citadels more accurately and deal more damage with maximum of 20 k if she's lucky. others doesn't need much change maybe attack squadron to 9 planes with 3 as attack flight. Lastly Enterprise She's a T8 American aircraft carrier, best premium carrier in the game and best trainer for american CVs . first Hull her AA is pretty great , her speed is 32 knots base. She has Attack aircraft squadron of 12 aircraft with 3 per attack that's absurd even more is her fighter consumable has 10 plane thats more then any T10 with plus her damage with them is very great with only downside is you can't do what GZ can do but DMG is high enough to pass that downside. her Torpedo bombers are same as Lexington doesn't need to talk about these . her AP bombers where we get to OP part, she has 2 bombs per plane with damage of 6 k , 3 per attack that does 6 bombs , 6 x 6 means 36 k possible damage thats absurd and because of 6 bombs they are accurate aswell. GZ and Shoukaku can't reach that lvl , although yes her AP pen is lower etc but jeezus she can drop 20k on cruisers and German BBs . thats absurd and needs nerfs. her restoration time is best in class too that needs nerf too like her rocket has 42 base as i saw . or her bombers around 60 seconds or less . best way to balance her is following increasing her restoration time will make her more vulnurable to AA and make player think about his actions. changing her attack aircraft squadron to 9 will make a change. 3 per attack flight still but this will save some DDs interms of maximum DMG per squadron. changing her AP bomber squadron to GZ where she will have 8 bombers and 2 per attack allows to decrease DMG and delete potential because attack will become more inaccurate.plus damage will be around 24 k maximum and when thinked about some misses, damage will be lower drastically. this might make enterprise back in store and give our great trainer back.
  22. CaptainKreutzer

    German T10 premium battleship proposal

    Wargaming promise to not use bigger caliber then 460-457 mm.. And with Siegfried coming with Accurate 380 mm guns and Russians with close range accuracy... I just bring two concept into one Accurate 9 guns at close range with that german secondaries This is kinda different from the main line that you don't have to show broadside but still be a bully to enemy.
  23. CaptainKreutzer

    Japanese T10 battleship Shirane

    5th vessel of Yamato class designated Number 797 futher development of Shinano subclass this varient of Yamato will have same accuracy as Musashi but she will have better AA armament such as Type 5 Bofors guns HULL Hit Points: 97,100. Armour: 19~650 mm. Citadel Armour: 410 mm. Aft-Fore Plating: 32 mm. Central Plating: 32 mm. Superstructure: 19 mm. Turret Plating: 190~650 mm. Propulsion: 150.000. MAIN BATTERY 3 x 3 460-мм/45 Type94: Firing Range: 26.3 km. Reload Time: 29 s. 180° Turn Time: 45 s. Maximum Dispersion: 290 m. Sigma Value: 1.80σ. 460-mm HE Type0: Type Of Shell: HE. Max Shell Damage: 7600 hp. Alpha Piercing HE: 76 mm. COF: 35%. Shell Velocity: 806 m /s. 460-mm AP/APC Type91: Type of Shell: AP. Max Shell Damage: 14800 hp. Shell Velocity: 780 m /s. Projectile Krupp: 2365. Detonator Threshold: 51 mm. SECONDARY ARMAMENT 12 X 2 100 mm/65 Type98: Max Distance: 7.3 km Damage: 1,700 hp Reload: 3.0 s Speed: 1000 m / s Type HE Chance of Fire: 6.0 % 2 X 3 155 mm/60 3rd year type: Max Distance: 7.3 km Damage: 2,600 hp Reload: 12.0 s Speed: 1000 m / s Type HE Chance of Fire: 10 % ANTI AIRCRAFT ARMAMENT AA Long Range. 12 x 2 100 mm/65 Type98: Action Zone: 3.5 - 5.8 km Hit Probability: 70% Continuous Area DPS: 430 Bubble/Radius Explosion DPS: 1540 Explosions Per Salvo: 10 AA Medium Range. 32 x 2 40 mm/60 Type5: Action Zone: 1.9 - 3.5 km Hit Probability: 75% Continuous Area DPS: 730 Bubble/Radius Explosion DPS: 980 Explosions Per Salvo: 12 AA Short Range. 58 x 3 25 mm/60 Type96 Triple Action Zone: 0.1 - 1.9 km Hit Probability: 85% Continuous Area DPS: 963 Sector Reinforcement: AA Sector Reinforcement: +25% AA Sector Reinforcement Time: 12 s AA Sector Reinforcement Shift Time: 12 s MANOEUVRABILITY Maximum speed: 28 kt. Turning circle radius: 920 m. Rudder shift time: 22.1 s CONCEALMENT Surface detectability: 18 km. Air detectability: 12.73 km. Detectability after firing in smokescreen: 19.73 km. AVAILABLE CONSUMABLES Slot 1: Damage Contol Party: Duration time 10 s; Reload time 102 s (72 s). Slot 2: Fighter Plane: Charges 2 (3). Duration time 60 s; Flight Radius 3 km; Reload time 135 s (90 s); Slot 2: Spotter Plane: Charges 3 (4). Duration time 100 s; Extended firing range +20.0%; Reload time 330 s (216 s); Slot 3: Repair Party: Charges 3 (4). Duration time 28 s; HP Regenerated per second: 538+ Reload time 120 s (80 s); We have Musashi at T9 with bad AA ,we have mighty Yamato at T10 with very accurate guns with bad AA this is opposite Shirane has awesome AA with very bad accuracy don't know but this is great concept to me. links what i used for refrence and ship tamplate http://ericknavasmodelismonaval.blogspot.com/2016/04/ijn-super-yamato-design-150-150.html https://www.deviantart.com/tzoli/art/Yamato-class-Battleship-No-797-subclass-756577820 https://www.wows-gamer-blog.com/2019/05/japanese-tier-x-super-cruiser-yoshino.html
  24. CaptainKreutzer

    Japanese T8 premium Destroyer Suzutsuki

    Suzutsuki (涼月) was an Akizuki-class destroyer of the Imperial Japanese Navy. Her name means "Clear Moon (in Autumn)". On 6–7 April 1945, Suzutsuki escorted the battleship Yamato from the Inland Sea on her attack mission against the Allied forces fighting on Okinawa. Her bow was torn off by a torpedo from aircraft of Task Force 58, but survived and returned to Sasebo, by steaming in reverse the whole way. She, her sister ships Fuyutsuki, Yukikaze, and Hatsushimo (sunk in late July by a mine off the Inland Sea), survived the ordeal, despite suffering heavy damage, but Yamato, and five escorts, Yahagi, Asashimo, Kasumi, Hamakaze and Isokaze were all sunk with heavy losses of life. Some of the survivors were picked up by Suzutsuki. Following the end of the war, Suzutsuki was initially used as a breakwater at Takamatsu in November 1945, then was sold for scrap that same month after her name was delisted from the Navy List on 20 November. The Akizuki-class ships were originally designed as anti-aircraft escorts for carrier battle groups, but were modified with torpedo tubes and depth charges to meet the need for more general-purpose destroyer. Her crew numbered 300 officers and enlisted men. The ships measured 134.2 meters (440 ft 3 in) overall, with a beam of 11.6 meters (38 ft 1 in) and a draft of 4.15 meters (13 ft 7 in).[1] They displaced 2,744 metric tons (2,701 long tons) at standard load and 3,759 metric tons (3,700 long tons) at deep load. The ship had two Kampon geared steam turbines, each driving one propeller shaft, using steam provided by three Kampon water-tube boilers. The turbines were rated at a total of 52,000 indicated horsepower(39,000 kW) for a designed speed of 33 knots (61 km/h; 38 mph). The ship carried up to 1,097 long tons (1,115 t) of fuel oil which gave them a range of 8,300 nautical miles (15,400 km; 9,600 mi) at a speed of 18 knots (33 km/h; 21 mph).[3] The main armament of the Akizuki class consisted of eight Type 98 100-millimeter (3.9 in) dual purpose guns in four twin-gun turrets, two superfiring pairs fore and aft of the superstructure. They carried four Type 96 25-millimeter (1.0 in) anti-aircraft guns in two twin-gun mounts. The ships were also armed with four 610-millimeter (24.0 in) torpedo tubes in a single quadruple traversing mount; one reload was carried for each tube. Their anti-submarine weapons comprised six depth charge throwers for which 72 depth charges were carried. HULL: Hit Points: 20500. Armour: 13~19 mm. Bow-Stern Plating: 19 mm. Central & Deck Plating: 19 mm. Turret Plating: 13 mm, Superstructure: 13 mm. Propulsion: 52,000 hp. Weight in Tons: 3754 t. MAIN BATTERY: ‎4 x 2 100-мм/50 Type98: Firing Range: 12.5 km. Reload Time: 3 s. 180° Turn Time: 11 s. Maximum Dispersion: 100 m. Sigma Value: 2.0σ. SHELL TYPES: 100-mm HE Type98: Type Of Shell: HE. Max Shell Damage: 1200 hp. Alpha Piercing HE: 24 mm. COF: 5%. Shell Velocity: 1000 m /s. 100-mm AP Type98: Type of Shell: AP. Max Shell Damage: 1700 hp. Shell Velocity: 1000 m /s. TORPEDOES: 1 x 4 610 mm Quad/Type93 Mod 2: Maximum Damage: 20967. Arming Time: 1 s. Range: 10.0 km. Speed: 67 kts. Reload Time: 112 s. Launcher 180 Degree Turn Time: 7.2 s. Torpedo Detectability: 1.7 km. ANTI AIRCRAFT: AA Long Range. 8 x 2 100 mm/65 Type98:: Maximum Firing Range: 3.5-5.8 km. Chance of Hit: 95%. Area DPS: 127. Bubble Damage: 1260. Bubble Count: 5. AA Short Range. 7 x 3 25 mm/60 Type96 Triple 20 x 1 25 mm/60 Type96 mod. 1: Maximum Firing Range: 0.1-1.9 km. Chance of Hit: 90%. Area DPS: 301. Sector Reinforcement: AA Sector Reinforcement: +50%: AA Sector Reinforcement Time: 5 s. AA Sector Reinforcement Shift Time: 5 s. MANOEUVRABILITY: Maximum speed: 33 kt. Turning circle radius: 720 m. Rudder shift time: 5.6 s CONCEALMENT: Surface detectability: 7.8 km. Air detectability: 3.5 km. Detectability after firing in smokescreen: 2.5 km. AVAILABLE CONSUMABLES: Slot 1: Damage Control Party: Duration time 5 s; Reload time 60 s (40 s). Slot 2:  Smoke Generator. Charges 2 (3). Active Time 20 s. Radius: 450 m. Reload Time 240 s (130 s) Smoke Duration: 97 s. Slot 3: DEFAA: Charges 2 (3). Duration time 30 s; Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%; Reload time 120 s (80 s); Slot 4: Repair Party: *Charges 2 (3). Duration time 28 s; HP Regenerated per second: 0.5%; Reload time 120 s (80 s); Just an idea of Japanese gunboat trainer because i felt like we need something like this and for making her different then her sisters ,she has similar consumble to USS Kidd American T8 premium destroyer. I used Vikipedia and WoWs gamerblog to creat this post.
  25. CaptainKreutzer

    Premium shop payment error

    Payment error. Please try again by selecting from the currently available payment methods. appearantly i cant purchase anything i dunno why i enter everything right but it gives me this error.
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