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Everything posted by Fat_Maniac
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Are we talking those ships which totally dominated T8 Clan Battles
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submarines SUBMARINES - discussion, feedback, opinions
Fat_Maniac replied to WG_Lumberjack's topic in General Discussion
Again I agree, but at the moment the AI logic doesn't seem to hunt subs, it's still focused on 'DD spotted! Mine! Mine! MIne!' and without the support from the bots on your tieam the human player can't do the role effectively. Teamwork is needed to hunt the subs, and we all know how much of that is around in randoms at the moment. thats why I don't see subs making it into random battles any time soon. The only way I can see them making it into the live game at the moment is in a seperate game mode, where there is an imperative and reward for actually hunting them down. -
Do we need first more premium ships for the other nations ?
Fat_Maniac replied to Major1999's topic in General Discussion
However this could work as a French Supercruiser -
Do we need first more premium ships for the other nations ?
Fat_Maniac replied to Major1999's topic in General Discussion
The Frenchman in my clan just had a moment with that thought. he wants Strasbourg as a T9/10 French Supercruiser with MBRB and speed boost -
I want more NEW MAPS not more boats. balance efforts pls
Fat_Maniac replied to SaltyLord's topic in General Discussion
Try being a bottom tier cruiser on Ocean. There is no fun in that. However more maps would be nice, but as you pointed out, they do cost money. -
submarines SUBMARINES - discussion, feedback, opinions
Fat_Maniac replied to WG_Lumberjack's topic in General Discussion
I understand your questions and concern, but the response you got, is actually accurate. With the CV rework I think WG had a concept of how they wanted CV's to be played, and built the mechanics to suit that. However the player base, when we got our hands on them went off and played them to maximise the earnings for ourselves, and hence the game meta developed that we have. Exactly the same with all classes. WG tell us BB's shouldn't camp but they do. It doesn't matter how WG want us to play subs, the game community will take them and use them in a way that suits them, the meta around them will then evolve. At the moment it is too early to tell, how all this will play out and what meta will develop. There simply aren't enough players in the test to give accurate assessments. Every sub match I played consisted of teams made up of 3 or 4 human players on each side with the numbers made up by bots. Nothing really can be taken from that at this point in time. -
Do we need first more premium ships for the other nations ?
Fat_Maniac replied to Major1999's topic in General Discussion
More nations yes please, always fun to have, but the options WG have for unique nation/line traits is diminishing with every new release, A T7 French boat would be nice for grinding out Narai, and of course ... We need Renown and Repulse. -
i thought something was wrong. I've had crazy salvo's like that too.
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- lock on bug 2.0
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Well a clan mate got his email yesterday, but there is no saying when the next round of testing starts. I am looking forward to trying of some div's with him if we are allowed in the test environment.
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Maybe hes a Black Swan fan
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Why WoWS creates toxic players and fix
Fat_Maniac replied to G01ngToxicCommand0's topic in General Discussion
Blame T8 and 9 on the MM -
Why WoWS creates toxic players and fix
Fat_Maniac replied to G01ngToxicCommand0's topic in General Discussion
I agree, except you can pad those stats. I for instance have 54% ish WR. Not bad, but I play better in low/mid tiers, and don't have much experience in high tier, where I don't do so well. I still have a lot of learning to do up there., So am I an OK player based on my WR? Well that depends on which tiers you look at. Personally I think I suck at high tier, I know why and am trying to fix it. -
Actually in testing and I've reported to WG in my feedback, the CV seems like the most effective counter to the sub.
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I smell troll.
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Why WoWS creates toxic players and fix
Fat_Maniac replied to G01ngToxicCommand0's topic in General Discussion
Remember that thread we both agreed on the other day when I could see why people think 'elitism' exists in game? The OP's post is a prime example. Stats can always be interpreted in which ever way any one wants too. There is a statistical method to make just about any number set fit the interpretation sought. WR can be very easily manipulated by seal clubbing, and so tells me little about a players ability, but a lot about their mindset and motivations, when you look at their stats and see 'how' they achieved that WR. For me the best way to assess a persons stats is to compare them with the rest of the community, so look at a players stats in a class / nation or individual ship compared to the rest of the server population,. Where do they fit in, are they hitting the server averages? Are they in the top 50% or even in the top 5%. -
submarines SUBMARINES - discussion, feedback, opinions
Fat_Maniac replied to WG_Lumberjack's topic in General Discussion
Actually we do. Subs appear to be a good counter to the CV if you can get close enough. Also subs will help send the HE spammers to Davy Jones's Locker. -
submarines SUBMARINES - discussion, feedback, opinions
Fat_Maniac replied to WG_Lumberjack's topic in General Discussion
Anyone know when the next testing phase starts? -
Definitely create a discord server. You can manage all voice and text comms to all your members regardless of the game they play.
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- clan
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At peak load your GPU will pull a liitle over 240w from your PSU. You could have a PSU issue - it's too small for the load demand at peak running, or a thermal issue as your case can't handle the thermal load. Have you tried turning all the graphics setting down to minimum, to see what happens? If your PC stays up longer before dying then that would lead me down the thermal issue route. And of course, I assume yo have the latest GPU driver update and not just the ones that came supplied with the card.
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Implement option to switch between Main Armaments and Secondary
Fat_Maniac replied to VanD4rk's topic in General Discussion
Lets wait and see what the 2ndry rework that has been mentioned more than a few times by WG brings. The best I think we will get for what you suggest is a secondary battery reload booster consumable, similar to the MBRB we have already. -
Don't mention Flambass, I was actually in one of those games. We were being held back from pushing the western cap by two enemy DD's spotting us for reds BB's and cruisers behind and he took our only Radar boat and shoved it up the center channel and was then bemoaning us on his stream for not pushing to support him as he wasted his radar to farm what was in the red home cap.
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- world of warships
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I'm actually getting feed up with people thinking Flamu is the font of all knowledge and his word is gospel. Most of the player base act like sheep and try to emulate him,,,, and fail miserably. Don't get me wrong I watch his stream, I just don't agree with everything he says or does. Some of it just doesn't suit my developing play style.
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- world of warships
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WG marketing team is getting creative...
Fat_Maniac replied to Tyrendian89's topic in General Discussion
Actually under EU marketing laws, that's a targeted email to you with a specific offer. You may have them by the short and curlies if you demand Massy for the price 'advertised'. I'm sure I've seen screw ups like that in the news where the retailer has been forced to deliver. But virtual goods I'm not sure about. -
What we really need, for those willing to learn, is something like the University in EVE, Its a corporation (clan) dedicated to teaching players the mechanics and how to play the game. Once you have 'passed' you are encourged to forge out on your own or join another corp that works in the game area you are interested in.
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- world of warships
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submarines SUBMARINES - discussion, feedback, opinions
Fat_Maniac replied to WG_Lumberjack's topic in General Discussion
I think the issue here is that WG cannot effectively make money from PvE in the same way they can from PvP. So they aren't investing in it. Just look at the lack of new operations. There is no need for camo's or premium consumables in Co-Op. Maybe just maybe if WG did a hard mode with better AI logic then they could increase the economic rewards for such a mode. Players would then start to feel there is an economic imperative to invest in camo's and premium consumables. But that means better AI logic and that is costly in dev time AND server resources to actually run it. A cheap way round it would be to up the tier level of the bots faced, but that only really works in low to mid tiers.
