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Everything posted by Fat_Maniac
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I know, I've been there for the last 18 months. I'm a casual player and so take my time to grind and move up the tiers. T8 MM and life in a CA stretches the definition of fun gaming experience to its limits The game experience is very different for new and casual players from what most vets experienced as you all progressed up the tiers together in the early days of the game
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And under the current MM rules your next match should put you either top or mid tier I believe 6 battles so way too small a sample to say 40% rule is not working.
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Perfectly fine for vet players. But now imagine you have just gotten your first T8 silver ship. What's that experience like for the new player? WG need to retain players who have made it this far. Constantly facing lol pen opponents, or HE spam monsters, can get very boring and demoralizing very quickly. The standard answer is always 'Git Gud', but that isn't easy when you are being bludgeoned to death constantly. If I may interject and make a suggestion since you asked another poster for solutions. I have 2 possible solutions 1 - Reverse the MM. Build battles from low tier up across the whole game, so low tier boats get more balanced MM as they take priority in match building from the available queue contents.. .Or 2 - Be radical and drop all these rules used to try and protect the lower tier boats with a more balanced experience of +/- 2 MM and simply adopt +/- 1 MM across the board.
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Competitive mode specific Q&A from reddit (Ps from mod: a rough summary is in the following post - sorry for hijack)
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Don't forget we have the MM rule to force T8 to be top tier after X bottom tier battles. 3-5-7 could work if the MM is reversed to build matches from low tier up. Excessive T9 and T10 could then have default MM to mop each other up when time is up. However given WG's track record, we will just have to wait and see what they plan to deliver.
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Comparison of "Snowflakes 2018" to upcoming "Snowflakes 2019" ...
Fat_Maniac replied to Leo_Apollo11's topic in General Discussion
Has anyone crunched the numbers to compare average player givaway in the 2018 event vs expected in 2019? I would imagine the average player has more ships now and more higher tier ones too, as they develop their game. Although the rewards this year look worse than last, I'm wondering if when you factor in player progression, more ships and more high tier boats, that overall WG might be giving away the same per player as last year, or even slightly more. -
Fighting the Variance with a BB?
Fat_Maniac replied to The_Noob_Commander's topic in General Discussion
The only way to confirm this, is go to the training room and test it. Set up a target and park up and pummel it repeatedly from the same range and position and see how the shots actually land. Its what LWM did and what I posted here ages ago about dispersion and how it actually works. -
Fighting the Variance with a BB?
Fat_Maniac replied to The_Noob_Commander's topic in General Discussion
Only 14 games to go and then you can see where you are then. And maybe here is the real reason for your post, you are so keen to get into that top 5%, that you are noticing every bad shot (and I mean in terms of dispersion). Confirmation bias, confirmed? You are a good player, clearly. I wish those top player stats were refreshed and based on last 80 games played for all, or based purely on the last 3 months. The meta has evolved and changed so much over time that I'm sure some of those top players wouldn't be where they are in the rankings with the current meta. You could well end up in that 5% and better already. -
Fighting the Variance with a BB?
Fat_Maniac replied to The_Noob_Commander's topic in General Discussion
Not according to WoWS Stats and numbers. You are less than 1k from top 10% but 6k ish away from top 5%. Sorry. -
There is it's called Match Making Monitor. But I warn you, use it at your own risk. It will drive you insane. When you see the actual stats of your team vs the enemy, you will wonder how some people manage to breath let alone play WoWS, and you will end up demanding Skill based MM. The only time I have ever found it useful, is if I end up in a 1 on 1 fight, It's useful to know if I'm facing a Unicum or Tomato.
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Fighting the Variance with a BB?
Fat_Maniac replied to The_Noob_Commander's topic in General Discussion
I think I understand what you are saying, I have ships that I just don't connect with. Or should I say I don't think I connect with. I've just looked at your stats for Montana. Your avg damage in her is in the top 25% for the server, so you are clearly doing OK in her. Your avg main battery hit accuracy is 33% overall but is 28% in Montana. As said above I think this might just be a case of confirmation bias. Put her down for a week or two, play other ships, and then come back to her and see what happens. -
That doesn't work for new players does it? They don't have the Free XP.
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That was the fatal flaw in your plan.
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^THIS^ The ship models. The amount of stuff we actually get for free Cons The HE driven meta Community Toxicity. Although the frustration is understandable, with the state of the player base and current game meta, along with the apparent RU bias, and the relentless increase of micro transactions and loot boxes to progress or be competitive seeming to be a move towards P2W. But as long as we continue to open our wallets, pay and play WG will do nothing
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And we all now that unless a ship was using radar guided gunnery, shooting from within smoke was next to useless as you couldn't see your target to aim. But this is not a simulation it's an arcade game, so the laws pf physics and reality don't apply. If they did then the game wouldn't run torpedoes at x5 speed, to improve gameplay.
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"Potatoe Factor" and "potatoe paradox"
Fat_Maniac replied to AlphaBaboon's topic in General Discussion
I'm pretty sure alcohol and 'other' substances have an impact on the potatoe factor and paradox as well. -
Very interesting comments by WG's "SubOctavian" regarding "Russian BIAS"...
Fat_Maniac replied to Leo_Apollo11's topic in General Discussion
Again No. Following your logic, WG would never be able to change game mechanics, as you are changing the experience and game play. Yes you are buying a licence to use an optional component of the application. But here is the key ... you optionally take that component, it's your choice, nobody forces you to do it in order to use the core application, and under the licencing terms you agreed to when you installed the core application, WG reserve the right to amend or change ANY application component (core or optional) as they see fit. Software developers only get into trouble when you need that optional buy in to maintain the core functionality. i.e. if they say you have to take and pay this option in order for the application to continue working. In the case of WG and WoWS you don't have too. And WG is way better than other companies like EA. Look at FIFA and their player cards. You can spent a fortune to get improved players, but next September when the new game is released that is all useless, and you have to start again. -
Very interesting comments by WG's "SubOctavian" regarding "Russian BIAS"...
Fat_Maniac replied to Leo_Apollo11's topic in General Discussion
No. Improving performance of the overall service provided NOT the performance of an individual element of the service. i.e. they improved the overall game experience by changing an element within the application - the premium ship. The real problem is that people perceive and WG actively use this tactic to generate sales - a premium ship is more competitive than it's silver counterparts. Therefore pay real money to progress faster or win more games. It all revolves around competitive modes as that is where the big rewards everyone wants are, trapped behind a resource you can get most of by playing competitive modes. But that meta falls into random play as players want to get the biggest bang for their cash outlay. In order to maintain the cycle the next premium ship has to outperform the last comparative at its tier, or why does anyone need to bother buying it. So we get power creep. It means we effectively have 3 tiers of ship performance in game, under powered, balanced, and over powered. Everyone wants the OP ships because winning is the aim of the game. If WG realized that if they actually buffed all those ships that are under powered to the balanced category, the game would be much better, and people might be more inclined to purchase some of those old forgotten premium boats that fall out of fashion, and the silver grind experience for the new players that WG is desperate to retain would be more fun and rewarding, Maybe WG should make the new premium ships have time limited economic bonuses, so say Smolensk balance her properly, but give her economic performance boosts for the current CB season and next ranked, i.e 10% boost on steel or coal earned. After the seasons end that drops off. you have an imperative to buy the ship for competitive play without destroying game balance along the way. -
Excessive citadel damage for cruiser the cause of bad game dynamic?
Fat_Maniac replied to Camperdown's topic in General Discussion
This is the crux of pain in the cruiser, you can dodge and use WASD hax as much as you like, but you will always end up showing your broadside to somebody in that process. It's just a question then of are you in range. are their guns pointing at you, are they loaded, no land mass in the way, If yes then pull the trigger. If their aim is good, and RNGesus is with them, then the pain arrives -
Very interesting comments by WG's "SubOctavian" regarding "Russian BIAS"...
Fat_Maniac replied to Leo_Apollo11's topic in General Discussion
In the case of WG and virtual goods you are in effect subscribing to a software service. They provide you with software, and in the terms and conditions we all agreed to when we installed the software, WG reserve the right to change it in any way they deem fit. -
Excessive citadel damage for cruiser the cause of bad game dynamic?
Fat_Maniac replied to Camperdown's topic in General Discussion
I agree Neptune is a bad ship, she does pop way too easily. I've not played her myself yet but I have popped my fair share of them. Every battle I see them in I don't think I've ever seen one live very long, unless it has been played extremely passively until the end of the game. All my clan mates who have Minotaur tell me I should just FXP past her when I grind the RN CL line. -
Very interesting comments by WG's "SubOctavian" regarding "Russian BIAS"...
Fat_Maniac replied to Leo_Apollo11's topic in General Discussion
Ok come at the issue the other way, Re-balance everything else up towards the OP premiums, problem solved. -
Excessive citadel damage for cruiser the cause of bad game dynamic?
Fat_Maniac replied to Camperdown's topic in General Discussion
You only get 1 shot killed in a cruiser if you play wrong. learn the mistake and correct your game play and you survive longer. Over extend, get yourself in a bad position where you can be cross fired and you deserve to die. Cruisers are the best class to learn how to read the flow of battle, when you get it wrong you die. With the CV you could do everything right and still get nuked. -
Just use the ISO standard format YYYY-MM-DD
