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Fat_Maniac

Players
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    [HOO]

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About Fat_Maniac

  • Rank
    Midshipman
  • Birthday 03/31/1965
  • Insignia
    [HOO]

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  1. Fat_Maniac

    When is enough types of currencies enough?

    I agree, but there are players who just can't resist the temptation to buy. Case in point the NTC and people wanting Colbert and Ohio. It would not suprise me in the least if come Christmas Colbert and Ohio appear in the Armada pack. A huge amount of cash, but a way of getting the ships without having to do the multiple grinds.
  2. Fat_Maniac

    When is enough types of currencies enough?

    We can worry when the Vietnamese dong appears and what we get for that
  3. Fat_Maniac

    When is enough types of currencies enough?

    It will never stop. Tis is a free to play game, and WG will continue to find new ways to extract hard cash from us. It will only stop when an individual decides not to invest real cash to get the rewards.
  4. Fat_Maniac

    Credits issues

    Mount the appropriate flags and farm Operations is a good way to help your credit balance at T6 / 7
  5. Fat_Maniac

    Abandon Bismarck?

    Bismarck was the first target ship I set myself in this game. I got her some 18mths ago, and my disappointment was huge. T8 MM, her need to get in closer to work, with all the T10's around and the HE spam it was a demoralizing experience If you don't have a high pt captain it's tough really tough. I put her down and moved on to other lines, and since then I've hardly played her. But that is because I don't see the KM BB line as one the inexperienced player should take. Buismarck works best if you can position and read the flow of battle well and have a good captain.
  6. Fat_Maniac

    This is not the way to develop a game

    I think that boils down to what we have being a botch job as a work around, and asking them to botch it some more, until they can actually build the spectator mode proper. What we have works, sort of, but it looks clumsy. Why apply more effort, no matter how little is required, when there are more pressing things the dev's need to work on. Every dev hour costs money, as does testing, so it boils down to the cost benefit analysis of every change showing that the benefits out way the cost. The exception of course is a bug, and this isn't a bug that affects gameplay. For what is really a cosmetic, nice to have request, the cost doesn't out way the benefit. What we have works, it might not be pretty or slick, but it works, and at some point in the future we should hopefully get a spectator mode that we can all enjoy. For me the real issue boils down to the player communities priorities being given to the dev team, in an effective way. Other games actually have game community members as part of a steering group, who gather community requests and issues, and every few months sit face to face with the dev team, like the CC summit format, to pass every thing on, and hear what the devs have planned. Here we have community WG employee's and CC's passing feedback to the dev team, what we don't see or hear is how that feedback is feed back into the dev plans.
  7. Fat_Maniac

    This is not the way to develop a game

    Except. It's not spectator mode at all. It's a player on each team that kills each other /. dies immediately. It's the same functionality we have at the moment to continue watching a battle we are fighting in after we die. We have to be part of a team that joins the MM queue and goes into battle The only way anyone outside of the team members see that battle is because one of the spectators streams it. The only functionality added at the moment by the devs is getting the 2 nominated spectators to spawn close together and then auto detonate. A true spectator mode requires a lot more effort be applied, and who of the 100's who want to spectate gets to control the camera ?
  8. Fat_Maniac

    This is not the way to develop a game

    It's not just the build time that has to be factored in here is it. It has to be tested to see if it works. It has to be tested to integrate with everything else. It has to be tested to see what impact it has on server resources. And how do you stop a spectator mode from being abused in competitive modes? How do you stop somebody from one team having a spectator view of the enemy team thru a 3rd account.
  9. Fat_Maniac

    This is not the way to develop a game

    Developers in most situations are detached from their end users and for very good reason. Developers like to show off their talents and have their customers like the product they deliver. In simply terms the dev would give the customer what they want. But giving the customer what they want when they want it, isn't always the best way, or very cost effective. Also it doesn't fit into the bigger picture, or corporate strategy. Hence most companies have a tendency to keep their dev's at arms length from the customer. You don't want your dev promising to deliver something that the boss's don't see as important or priority.
  10. Fat_Maniac

    This is not the way to develop a game

    As a software developer with over 25 years experience, I love the way someone who has never seen a line of the game code can come and say, adding a spectator mode should take only a few hours or minutes. As players we have some ideas on how the game engine is structured, but we are not experts, and are totally unqualified to make such bold statements. Yes a spectator mode would be nice, but lets sort out the game mechanic and meta issues we have first.
  11. Fat_Maniac

    Hearts of Oak recruitment thread [HOO]

    Welcome to our newest recruit @Movan03
  12. Fat_Maniac

    Hearts of Oak recruitment thread [HOO]

    Hi, I'll send you a PM :-)
  13. Fat_Maniac

    Hearts of Oak recruitment thread [HOO]

    Hi, I'll send you a PM :-)
  14. Fat_Maniac

    No 1 in after battle list.

    And this IS NOT a bug, it's a game feature. Any HE shell no matter where it hits or shatters has the chance to start a fire. It's a game mechanic, in WoWS which is an arcade game not a simulation.
  15. Fat_Maniac

    No 1 in after battle list.

    And most XP is awarded for damage. So sitting farming damage will push you towards the top of the XP earnings.
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