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Fat_Maniac

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    [HOO]

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About Fat_Maniac

  • Rank
    Sub Lieutenant
  • Birthday 03/31/1965
  • Insignia
    [HOO]

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  1. Fat_Maniac

    Blessing or a curse....

    Good luck to you and everyone in the NHS, and care system. We are going to need you all over the coming weeks.
  2. Fat_Maniac

    Should the game return to RTS carriers?

    It can't return to RTS. RTS style doesn't work well on the console versions of the game, and WG want PC and console versions play style to be as similar as possible. It took WG way too long to start the rework in the first place. I truly believe the only reason they did, is because the development of the console versions of WoWS forced them too do something.
  3. Not even a line of code if they did it right and "soft coded" it. It's just changing a data element in a back end database. You don't need to pull an Op just for that. We all know there were bugs in the AI, when the troop ships decide to yolo into the furthest parts the haven heading straight into the incoming bots, instead of docking and unloading their troops, you know that is a bug. That needs coding changes.
  4. From today's PTS 9.3 round 1 notes .... The restriction on the number of special and economic signals mounted on a ship has been removed, while the limit of eight combat signals on a ship remains active. You'll be able to mount up to 21 signals in total. So I have to ask, why do we need to mount 13 economic signals ? Are WG going to introduce some higher targets on directives and missions ? Or are we going to get a new set of signals which provide different bonus's.?
  5. Fat_Maniac

    Graphics setting

    in the offical mod pak under Other Mods, there is a mod that allows you to set your FPS
  6. Which is why I think these changes might actually be good. Instead of having to deal with CC's having tantrums on a daily basis and throwing unnecessary poop, they can deal with constructive criticism supported by facts rather than speculation.
  7. 100% agree on this. I'm fed up of watching certain members of the CC community, try to force their view of how the game should be developed and played, down the communities throat and WG's. Yes the game has issues, but what game doesn't? You simply can't satisfy all of the people all of the time. It's long overdue that some CC's get their high and mighty opinions of themselves and their ego, pulled into check. Concentrate on what is here now and talk about how to play what we have now, and give constructive criticism on how it might be better improved or balanced. Let WG work on the long term meta/balance changes that need to happen without making unnecessary hype and drama just to get people to watch your stream.
  8. Fat_Maniac

    CA captain skills?

    That's what I have on all my CA's currently. With the last 4 points there seems little to no value in taking another 4 pt skill. I've found EL for 1 point to be very useful for quick ammo switching, which leaves 3 to spend dependant on your play style or any particular issues you find with a given ship.
  9. Fat_Maniac

    Why did I drop to such a low winrate with Donskoi

    That I did not know, I didn't look at his replay. A good job really, if I had my response would have been very different and make colourful and graphic use of the English language. I would probably be on a forum ban right now
  10. Fat_Maniac

    Why did I drop to such a low winrate with Donskoi

    Lack of team play is a huge bugbear for the community. We have lots of posts complaining about it, and players are forever asking WG to do something about it. When I started WoWS I like you got frustrated as hell at the lack of team coordination. You need to think of the game as 12 individuals fighting under the same flag. The only time you can rely on any coordination is if you div with other players, at least then you should know what your little group is trying to do. The only real form of coordination you get in WoWS is centered on experience. The more battles you play the more you will see teams following similar tactics on particular maps and game modes. You will also get to know where particular ships will set up, particularly radar cruisers. That gives you an idea of what to expect and how to counter the red team. But be prepared, once you get to that point, and you have a fair idea of how the battle is going to unfold on the map and battle mode you are in, you will be in for a whole new world of frustration. You will know what your team should do and how they should deploy and set up, but you will stare in disbelief and maybe rage as they sometimes fail to do so, and the match turns into a roflstomp or turkey shoot for the red team.
  11. Fat_Maniac

    Why did I drop to such a low winrate with Donskoi

    No lower tiers teach you the basic game mechanics, When you start to play higher tiers it's vital you know what targets to engage and which to avoid. You need to understand the armour schemes of your enemies and yourself, so you know where to hit them and what ammo is most effective, and so you can understand who you can bow tank against and who can overmatch you. The other part of spending time in low tiers is so you can learn to read the flow of the battle, when to push and when to defend or withdraw. As a general rule of thumb, 100 games per tier as a minimum is generally considered what is required.
  12. Fat_Maniac

    live up to No. 20

    Tier 20. I don't think so T12 - Well that's what WG have mentioned on streams in the past. When - at least 18 mths to 2 years from now, that's is what the dev's said in the birthday stream last September.
  13. Fat_Maniac

    [AP rockets] Calm your *edit*, John Snow...

    I agree we need to wait and see what WG deliver. However, the key word in what you say is balance, and we all know WG's track record in that field. If AP rockets are intended as a line gimmick for say a Russian CV line, we all know the potential for Russian bias to override sensible balancing. None of this overcomes the fundamental problem we have with CV's in WoWS. Pre-rework and post the problem is the same. The CV players skill is pitched against the targets RNG (luck) in defending itself. Skill will always win over luck. Until WG find an effective way to overcome this, the hate and rage against the class will continue.
  14. Fat_Maniac

    Now on ST: AP Rockets for CVs...because reasons.

    No comrade SAP rockets are next in CV dev line after AP rockets
  15. Fat_Maniac

    Now on ST: AP Rockets for CVs...because reasons.

    But RU CV's comrade. They must have their own OP gimmick.
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