snddim01
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Everything posted by snddim01
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Write here your biggest everyday annoyance when in WOW
snddim01 replied to Genie_of_the_Lamp's topic in General Discussion
It wouldn't be an issue if it only happened occasionally. When you press the "battle" button and then look at matchmaker monitor to see your team has all the red players and then enemy one has all the unicums - well, that's just bad luck. But when it happens again in the next battle, and the one after that, and the one after that, then I start to get pissed off. And it happens a lot more frequently than pure random chance says it should. -
Sorry to be blunt, but yes you have a fault in this game. A very big one. You didn't contribute enough. You're a top tier destroyer. It's the most powerful class in the game when there is no CV. A single good DD can win a ranked battle on his own. I did it myself several times. So two good DDs on the same team have a very, very good chance of winning a ranked battle. What happened? Your enemy had two good DDs. They killed more than half your team, with four kills between them. And survived. The Yugumo on your team did his bit. He managed two kills, despite being bottom tier. The other DD, who was top tier and easily outguns both the Japanese DDs he was up against, killed nobody. He didn't even spot them so his teammates could do the killing. He contributed nothing. That was you. You own a large part of the blame for the loss. All you managed was a shared cap and a number of non-fatal torpedo hits. If you want to win more often then you need to contribute more. After a bit of experimentation, I now play gunboat DDs in ranked and my focus - as yours needs to be - is killing DDs. Once the enemy DDs are down winning usually follows, particularly if you can survive the encounter. Torp where they are, spot them and draw fire on them until they smoke. Stay dark nearby until the smoke expires and then engage them unless they have a health advantage or more support than you do. Halland appears to be your favourite ship in ranked. It's good at killing DDs. My favourites are Friesland & Smaland. Your average kill ratio in Halland is 0.32. Mine are 1.0 and 1.22 respectively. It's why I've won more ranked games than I've lost in those two ships. It's difficult to give advice without seeing replays but you need to shoot more often, more accurately, and if you can do it without too much risk, focus on taking down the red DDs. Oh, and stop blaming other players every time you lose. Look at your own performance before theirs. Most of the times I die it's because of my own mistakes rather than my teammates.
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Until this new season, I hardly ever played ranked. I was more focussed on grinding every single ship in every single line during random battles. After three years in the game, I achieved my objective when I finished my final T10 techtree ship about a week ago. And so decided to try ranked. I love it. There is far more communication than random battles. You still get idiots but there seems to be more teamwork. After a stuttering start, I settled on Friesland for the league matches and Smaland for the playoffs. Qualified this morning. With only seven players I can have a much greater impact than I do in randoms. Even when my teams are rubbish I can sometimes carry them, which I very, very rarely do in randoms. This is a great mode. Wish I'd played it earlier.
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You actually think you're in the right here, don't you? You sunk a teammate by placing a large number of torps in his path at short range, while his attention was focussed on dodging enemy fire. And yes I have watched the replay. You immediately blamed him for the consequence of your actions, as shown by your sarcastic "Well done" message seconds after you killed him. You've subsequently posted four times (or is it five now?) about players running into torps, reinforcing the idea that it was his fault rather than yours. Blame the victim. And all this after you admit to deliberately attacking a teammate in a previous match. Pretty much the definition of toxic behaviour. I've been torped a few times by teammates and it drives me crazy when they try to me blame for it. So I have absolutely no sympathy for you. Stop your whining, bitching and moaning. You got exactly what you deserved. It's YOU who needs to learn something from this thread. Not other players or Wargaming.
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Matchmaking Monitor isn't working any more. It keeps saying "waiting for a match". Is it just me that's having this problem?
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In UK money, you can buy Strasbourg for about £27. If you play often enough to complete the "In Pursuit of Strasbourg" campaign, you get compensation of 9,500 doubloons for already having it in your port. Which in UK money is worth about £26. Given that most of us will buy and use doubloons anyway I found it a nobrainer just to buy the ship outright as it unlocks the other campaign. Which is a first for me, as I NEVER buy ships normally.
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Modstation has updated itself to 0.9.12. The game is currently at 0.9.11. None of the mods worked yesterday and they're not working today. Will modstation be unusable until the new patch arrives in four days time? I won't be playing much if so, because I'm used to the nomogram modern crosshair and can't hit anything without it.
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Same here. Is it really do difficult to test things before they go live? Modstation won't be operational until at least tomorrow and as I can't aim well without my usual crosshair I'm not going to play until it's fixed. Oh, and for the third time in the last four patches my game wouldn't update. I had to delete and reinstall it from scratch. This sucks wargaming. If you put the same effort into the basics as you do to scamming people with lootboxes you might actually make more money from a happy playerbase.
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Unfortunately I'm not a good enough player to carry a team so I can't "do fine" without competent teammates. I'm at tier ten. As there is no more grinding to be done I set myself a target of 50 battles per ship before trying another one. After 50 battles in Yueyang I have a 34.69% win rate in the ship. Without MMM, I would have been tearing my hair out wondering how I could be so bad. Then I look at my kills. 0.78 per game, which is the server average. Damage 50K, which is only 3K below the server average for YY. Probably explained by the fact that most of my battles were over very quickly. So I'm performing averagely, which is to be expected from an average player. Yet my win rate is abysmal. I'm fighting players who do an average damage of 10K per games yet have a better win rate than I do. How can this be? MMM answered the question. It told me that on 41 occasions out of 50 I was placed on the weaker team. That's not a disappointment. It's useful information. Statistically, that figure seems very, very unlikely. And yet it happened. And has been happening for around my last 350 games, albeit at a reduced level. Hmmn. I used to believe that random matchmaking meant exactly that but now I'm not so sure.
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I joined a clan to get better players around me to help increase my win rate. While I'm not certain whom I played every game with, at least three of my losing streak sessions were with players who're very much green overall and blue / unicum in their preferred ships. They're two of the best players in our clan. From a skill perspective I was divisioning up, not down. Your reasoning is sound but in this case your assumptions are wrong. I believe MMM reflects the colours shown in wow-numbers. I disagree about using MMM. It has no impact on the rate at which my abysmal teammates get obliterated. For one thing, it's useful for knowing who the good enemy players are when deciding to fight or flight. Ditto the bad ones. And of course knowing what I can expect from my teammates when the chips are down.
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A long time ago, when I went on incessant losing runs, a clanmate suggested using Matchmaking Monitor to see if this was really down to bad teams. I did and have been using it ever since. Now, before we go any further I’ll freely admit that I’m not a good player. My stats are average across the board. Anyone who wants to check my stats and criticise my abilities then feel free to do so. However, with a random matchmaker my chances of victory BEFORE A GAME STARTS should be roughly 50%, at least when averaged out over a sufficiently large number of games. Or maybe a bit less given that if I’m a poor in a ship then my presence in that team slightly reduces its chance of winning. Now, when you look at MMM there are any number of stats which you could use to determine your chances of victory: win rate, ship experience, account battles, etc, etc. I use the very simple method of counting which team has the highest number of green or purple players (good or unicum) and if those are close then I go with the team which has the greater experience in the ships they’re playing. On that basis, I determine, BEFORE A GAME STARTS, whether I’m more likely to end up on the winning or losing team. I’ve just played my 30th battle in Yueyang. In 26 of these 30 battles I’ve been on the weaker team. That might just be a run of bad luck. After all, this is only the third day I’ve been playing the ship. Maybe it’s just poor fortune that in 87% of my games the random matchmaker put me on team which was more likely to lose. (And it usually did – I have a 26% win rate on Yueyang) Except that when I look at the last four tier ten ships I played, I was on the weaker team 14 matches more than the stronger one with Thunderer, I was on the weaker team 12 matches more than the stronger one with Moskva, I was on the weaker team 8 matches more than the stronger one with Venezia, and the exceptions that proves the rule, I was on the stronger team 4 matches more than the weaker one with Yamato. There seems to be a pattern here. This post is not about other players, or skill, or getting good, or the unfairness of being uptiered or of getting poor teams on occasion. It’s about the fact that when I hit the “battle” button and then check MMM I KNOW that I’m almost certain to be in a team surrounded by a sea of red while the enemy have all the green players. As proven by my last 230 tier ten battles monitored over a period of roughly a month. How can this happen in RANDOM matchmaking? Surely nobody can possibly be that unlucky? I’m a diehard fan of wows but for the first time ever I’m seriously considering quitting the game. There is just no fun when you not only lose every battle, but know before you start there’s an 87% chance of defeat before you begin.
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AFLET are still are on the lookout for new recruits; I'll post an updated "about us" topic over the next few days. In the meantime all inquiries are welcome.
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Not quite. I checked it with a virus scanner because I assumed that McAfee's abilities to detect one exceeded your abilities to create one in a small MP4 file. Do you notice the difference between the video I posted and the one you've just done? My You Tube replay shows up on the screen. People know what they're clicking on before they press the button. Yours doesn't. It's just a link. How many people would clink on a link they received in an email from someone they don't know? You're starting to look rather suspicious now. Particularly as it's the third or four such link you've posted. I don't think you''re going to get anyone looking at that in its current format. If you want commentary and feedback, I suggest you use the sites that other people have pointed out earlier in the thread.
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Because there are nine ships in the match, and both the ones visible are indeed bots, I assume this is a Co-op game. Two things to be aware of about bots in Co-op. Firstly, they tend to focus the nearest target. As Oland is 12km away from them and so undetected, that's you. Secondly, bots can aim. Human players may be poor marksmen or can be fooled into missing their shots by changing your ship speed. Whereas in Co-op bots usually hit the target, CVs excepted. Co-op is such an easy mode to play because the bots are predictable that I guess having them programmed to shoot well makes it slightly more challenging for the human player. Only slightly though. Basically, you're misplayed regardless of the battle type. Your goal in a light cruiser - actually in any cruiser - is to avoid being shot at as you don't have the armour to take damage. You should either stay behind the Vladivostok and hope they focus him instead, or not open fire until you're behind the island at square D9/10 so the enemy ships can't see you. In a random game you might still get targeted if you're behind the Vladi but in a Co-op it's far less likely. By charging ahead of the Vladi - and giving away your position by opening fire in open water - you've basically painted a target on your back saying "shoot at me first". And because Thunderer is a very accurate battleship with guns that can citadel you from any angle, you were in trouble as soon as he targeted you. If this were a random battle your teammates would probably be slaughtering you in chat for committing suicide. Here's a YT video with an entertaining commentary on how to play extremely fragile cruisers in your favourite, Atlanta. The bit you want starts after ten minutes. The comment at 14:50 may be particularly relevant to your own gameplay.
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A polite suggestion, if I may. You've played 595 battles in random. 3088 in Co-op. The two are vastly different. In randoms, human players will shoot you from 16km and easily delete you if you're showing broadside and can estimate your speed. That doesn't happen in co-op because the bots go for the nearest player. You're especially susceptible if you're playing a light cruiser which seems to be your preferred ship type. You have more matches in Atlanta then any other surface ship. Not only is it one of the most fragile cruisers in the game. but it's 127mm HE shells will shatter against many battleship armours. Atlanta will immediately get focussed by all BB players who see her because she's such an easy kill. The problem is not the game mechanics. It's your own lack of experience. Sorry, but it's true. Keep playing and you'll get better. Ask for advice and you'll get better quicker. Complain about fairness and you'll get nowhere. My advice would be to play random battles more often. Preferably at lower tier, where battleship guns are less accurate. Once you're doing well there then you can more up the tiers. You tube videos specific to your ship are especially useful. Good luck.
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Matchmaker Discussion Thread & MM Balance
snddim01 replied to Excavatus's topic in General Discussion
If you take the time to monitor your teams over a long enough period you'll find that matchmaking balances out. Such as the near 400 games you've played over the last 21 days. For me, win rate is an irrelevant stat. For an average player like myself or a below average one like you it's very difficult to have a major impact playing solo. It does happen, usually when I'm in DD, and I can look back after a game and say I made the difference between victory and defeat. Usually through spotting, capping and outliving the enemy DDs. Or just killing them. You overall stats are interesting. You have a good win rate - certainly much better than mine. But your damage, personal rating and kills are all below average. Basically, you're a passenger and are being carried by your teams. It looks like you've been very lucky with matchmaking. Or you were. Now your teams aren't carrying you and all your stats are nosediving. So you blame the matchmaker. Maybe the problem lies elsewhere? -
Re chat bans, I got my second one in around 11,000 battles yesterday. I have no issue with either. The first time - months ago - I was playing a smokeless Yugumo when I had the ill-luck to be detected by a CV in his very first pass over my team. Two minutes later I was dead. I used some naughty words in chat and got a three day ban. Fair enough. I no longer use naughty words. Yesterday I was grinding a BB. Not my favourite class, because when you play solo you're largely dependant on the ships in front of you. Yesterday I was on a run of games where MMM told me in advance that my DD teammates were terrible. Not that I needed MMM to know that, because in each case they died quickly, the enemy DD pushed up, permaspotted me and I got farmed to death by half the red team who were either all angled against me or hidden behind islands. After that happened in four consecutive battles I should probably have taken a break. However, I played a fifth one. Yet again, my teammate DD stats were all abysmal whereas the enemy had two good ones. In frustration, I asked our Fletcher at the start of the battle how he could play 70 games in that ship and have average damage of under 10K per game. I immediately got subjected to some naughty language from a few of my teammates. So I said nothing more. At least until the battle unfolded. However, I did watch the DD play very closely. Fletcher died first and two others followed very quickly. At that point I started giving a running commentary on DD play; pointing out the errors that ours had made. And praising the skill of the enemy DDs who ran amok and torp'd all my teammates who'd been so vigorous in defending ours. I probably pissed off most of my team, even though I'd been proven right. Three of our DDs occupied the bottom spots in the after-battle scores. As soon as the game ended I was told I had a 24 hour ban by complaints. Fair enough. I didn't use any naughty words but I certainly annoyed a lot of my teammates who got ROFLstomped. The ban is obviously automatic judging by the timings. I'm curious about the mechanics of it. How many people have to report you for one of these to be issued?
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Matchmaker Discussion Thread & MM Balance
snddim01 replied to Excavatus's topic in General Discussion
I like this idea. I've been playing Iowa today. I averaged 77K damage (ship average is 58K), made 0.86 kills per game (ship average is 0.64) and won a grand total of 4 matches in 15. It's so incredibly frustrating when you've been playing for three hours solid, haven't won a single match and then look at matchmaking monitor just before going into battle again. And see that all four of your DDs have red stats and two of them have an average damage of 20K in a tier nine ship. I've never yet gone AFK and given up on a battle before it began, but by god I was tempted a few times today. The gods of matchmaking really had it in for me. Setting some sort of basic stats barrier that has to be met on the preceding ship before you could research the next one would be a massive help. It would force people to learn if they wanted to progress up the tech tree. -
PLEASE, REMOVE FRIENDLY FIRE FROM COOP BATTLES
snddim01 replied to Sigma2's topic in General Discussion
I think it's a great idea. When there are challenges to get secondary hits I tend to play Bismarck in Co-op. I never shoot main guns because I want the enemies to stay alive long enough for my secondaries to rack up hits. The biggest problem is spawning in a location with a couple of friendly DDs in front of me. They then race forward and clean up before I can have much impact. If there was no friendly fire I could just obliterate them right at the start. Make it so please. -
Matchmaker Discussion Thread & MM Balance
snddim01 replied to Excavatus's topic in General Discussion
The problem with that reasoning is that a single game proves nothing. Or even a dozen games. I've been monitoring my matchmaking for around 2,000 games now since going on what felt like endless losing streaks. As a result I'm certain the matchmaker isn't imbalanced. There are streaks where I' m always on the lucky - or unlucky - team. These tend to be a maximum of 4 or 5 consecutive games. I've gone on winning or losing streaks for much longer (usually losing) but they tend to be because the best player on the good team does something stupid and dies early. Or the potatoes on the bad team suddenly have the game of their lives and make a difference. Or my DDs run away from a flank and refuse to spot, or we have camping BBs on the 10 line, etc, etc. If you monitor your teammates over a thousand games you'll find that matchmaking tends to balance out. Unless you're a really good or bad player, in which case your own stats make a difference to team lineups. I'm usually average so have little impact either way. Which doesn't make it any less annoying when you get incessantly placed in abysmal teams though. I'm trying to use the current 100% daily exp bonus to get my stock Iowa upgraded. I only want to play and win one match a day. So in the last three days (if I were lucky with teams) I should only have played three matches. Instead I've played 13. And have a 23.08% win rate with the ship. But the stats on my current grind - Seattle - more than make up for it. I seem to be excellent on that ship and win far more than I lose. And I'm usually always on the stronger team, simply because my presence makes it better. Whereas on Drake, which I sucked at, well let's not go there. My results were terrible and that was mirrored in the matchmaking. I dragged my teams down just by being a part of them. I'm certain that matchmaking is fair and balanced and that anyone can prove it if they review their own teams over a long enough period. -
Problems with WoWs Stats and Numbers!?!
snddim01 replied to Deckeru_Maiku's topic in General Discussion
A wee bump of this thread. WOWS-numbers ship stats are back. Or at least they are for me. All my ship stats disappeared about mid-afternoon on the day before the patch but they've finally returned. Updated too. Good job somebody. -
Sorted it. Going into the game folder and deleting any files in the updates folder allowed the installation to work.
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Makes no difference I'm afraid.
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I'm having problems. All I get is ten seconds of the first picture and then it defaults to the second one. The internet connection is working perfectly. I've tried rebooting my PC. Happens with both the launchers that the game installed on my desktop. One is called "Game Center" and the other "World Of Warships EU". Both appear identical.
