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CaptMorgan99

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About CaptMorgan99

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    Able Seaman
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  1. Hello,

    Two suggestions:

    1. Regarding the purchase of signals via the Armory. When a signal needs to be purchased it would be helpful to be able to right click on the signal and go directly to the signal in the Armory to purchase. Under the current design, it takes no less than 11 clicks to perform the operation.

    2. Regarding Radio Location. When a player indicates the location of the nearest enemy ship using the Radio Location the player's ship should also be "highlighted on the minimap and playing field." It would be helpful to know which allied ship the enemy is closest too. Similar to the indicator of who is using radar.

    Thank You

    CaptMorgan99

  2. Hello,

    I appreciate your advice and help.

    I am not a very good player based on statistics.

    I have never played any video games in my life until World of Warships.

    Now I play several hours a day or any time my wife is not looking.

    If I had never played WOW and was hired by the developers to provide objective analysis of the how some of the statistics were being calculated the stats  make the point which questions the relevancy of how Win Rates are Calculated.

    There is a saying "If you want better answers" Ask better questions."

    There is also a saying "Until you can break things down into numbers you do not have much to go on" or something like that.

    It would seem like one question to be considered would be what is the objective and value of Win Rates?

    It would seem that the objective of Win Rates is to provide the player and a Clan Leader a clear and reasonably accurate depiction of the skill level of the player. I provided the information and the math to back it up. Apparently, there are many players that do not care how the numbers are generated. The facts indicate that as a 50% Win Rate player you would have to win 204 consecutive games to show a1% improvement. The response on the Forum indicates that these players see this as OK. So be it.

    So I have no more to say on the subject.

    I indicated on the forum that I had little interest in Clans and did not care about Win Rates.

    I do not care about win rates because win or lose I judge my performance by how well I can support a Battleship.

    I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB, adding extra AA defense and DD support, it seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently.

    Thank You for your feedback

    1. HMS_Kilinowski

      HMS_Kilinowski

      Hi Morgan,

       

      i replied to your message in your forum thread as I think this should be part of the discussion. Rest assured, whatever motives and interests you have is confidential and will not be part of my reply.

       

      Best,

      Kilinowski

  3. Hello,

    I do not think I have changed my nickname.

    I appreciate your advice and help.

    The statistics you sent me are interesting and enlightening.

    Not a very good player based on those statistics.

    I have never played any video games in my life until World of Warships.

    Now I play several hours a day or any time my wife is not looking.

    If I had never played WOW and was hired by the developers to provide objective analysis of the how some of the statistics were being calculated the stats you sent me would make the point which questions the relevancy of how Win Rates are Calculated.

    There is a saying "If you want better answers" Ask better questions."

    There is also a saying "Until you can break things down into numbers you do not have much to go on" or something like that.

    It would seem like one question to be considered would be what is the objective and value of Win Rates?

    It would seem that the objective of Win Rates is to provide the player and a Clan Leader a clear and reasonably accurate depiction of the skill level of the player. I provided the information and the math to back it up. Apparently, there are many players that do not care how the numbers are generated. The facts indicate that as a 50% Win Rate player you would have to win 204 consecutive games to show a1% improvement. The response on the Forum indicates that these players see this as OK. So be it.

    So I have no more to say on the subject.

    I indicated on the forum that I had little interest in Clans and did not care about Win Rates.

    I do not care about win rates because win or lose I judge my performance by how well I can support a Battleship.

    I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB, adding extra AA defense and DD support, it seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently.

    Thank You for your help and feedback

     

    Jan

     

    Win Rate Formula.pdf.zip

  4. Hello,

    I do not think I have changed my nickname.

    I appreciate your advice and help.

    The statistics you sent me are interesting and enlightening.

    Not a very good player based on those statistics.

    I have never played any video games in my life until World of Warships.

    Now I play several hours a day or any time my wife is not looking.

    If I had never played WOW and was hired by the developers to provide objective analysis of the how some of the statistics were being calculated the stats you sent me would make the point which questions the relevancy of how Win Rates are Calculated.

    There is a saying "If you want better answers" Ask better questions."

    There is also a saying "Until you can break things down into numbers you do not have much to go on" or something like that.

    It would seem like one question to be considered would be what is the objective and value of Win Rates?

    It would seem that the objective of Win Rates is to provide the player and a Clan Leader a clear and reasonably accurate depiction of the skill level of the player. I provided the information and the math to back it up. Apparently, there are many players that do not care how the numbers are generated. The facts indicate that as a 50% Win Rate player you would have to win 204 consecutive games to show a1% improvement. The response on the Forum indicates that these players see this as OK. So be it.

    So I have no more to say on the subject.

    I indicated on the forum that I had little interest in Clans and did not care about Win Rates.

    I do not care about win rates because win or lose I judge my performance by how well I can support a Battleship.

    I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB, adding extra AA defense and DD support, it seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently.

    Thank You for your help and feedback

     

    Jan

     

    Win Rate Formula.pdf.zip

  5. Yes, it is Math, simple math.

    I am 69 years old with an engineering background and several patents in computerized active hydraulic medical equipment used for  people with neuromusculoskeletal disabilities

    I took Statistical Analysis in college and consulted with a friend who teaches calculus at a university in regards to Win Rates

    So, In the example given with the Tennis Athlete, you would include his stats from grade school to determine his skill level?

    Respectfully,

    Jan

    Hello,

     

  6. Hello, I am new to the forum and have found the replies to my posting regarding Win Rate interesting. Let me attempt to provide some additional perspective for Clan Commanders to consider.

    Consider that each player develops and improves his/her game over the course of a few thousand games. They develop a better understanding and implementation of teamwork, detectability, ship control, etc. etc.  As a player improves they position themselves to play with better players.

    Now, let's compare World of Warships to an athletic sport using tennis as an example.

    A high school tennis player is trying to get a scholarship to college. The athlete has been playing and improving since grade school.  The colleges are looking at the player's stats and comparing them with thousands of other players competing for the scholarship.

    Would it make sense to compare the performances of all the competing athletes based on their stats only in their senior year as a representation of that athlete's ability?

    Or,

     Would it make sense to average all that athlete's stats since grade school?

    If the person reading this is a Clan Commander and you are looking for a good BB player, would it not be to your team's advantage to select a BB player that you see is a 50%-60% + player for BBs based on the players last 100 games with a BB? Would it make any sense to include that players combined performance on destroyers, cruisers, carriers, and stats from grade school?

    It would see that if your objective is to build good teams built on decent players that changing how Win Rate is calculated would provide the Commanders a more accurate snapshot of the player's ability they are trying to recruit.

    Good Sailing

    Jan Miller

    1. MiniBrit

      MiniBrit

      Hi Morgan,

      I'm afraid I haven't been on this site in a while, could you link to me what I said, I have a lot of opinions and I can't keep track of them all ;p

      kind regards,

      Alex E

  7. Hello, I am new to the forum and have found the replies to my posting regarding Win Rate interesting. Let me attempt to provide some additional perspective for Clan Commanders to consider.

    Consider that each player develops and improves his/her game over the course of a few thousand games. They develop a better understanding and implementation of teamwork, detectability, ship control, etc. etc.  As a player improves they position themselves to play with better players.

    Now, let's compare World of Warships to an athletic sport using tennis as an example.

    A high school tennis player is trying to get a scholarship to college. The athlete has been playing and improving since grade school.  The colleges are looking at the player's stats and comparing them with thousands of other players competing for the scholarship.

    Would it make sense to compare the performances of all the competing athletes based on their stats only in their senior year as a representation of that athlete's ability?

    Or,

     Would it make sense to average all that athlete's stats since grade school?

    If the person reading this is a Clan Commander and you are looking for a good BB player, would it not be to your team's advantage to select a BB player that you see is a 50%-60% + player for BBs based on the players last 100 games with a BB? Would it make any sense to include that players combined performance on destroyers, cruisers, carriers, and stats from grade school?

    It would see that if your objective is to build good teams built on decent players that changing how Win Rate is calculated would provide the Commanders a more accurate snapshot of the player's ability they are trying to recruit.

    Good Sailing

    Jan Miller

  8. Compliments should be unlimited What is the reason they are limited? Please Consider

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