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CaptMorgan99

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About CaptMorgan99

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    Able Seaman
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  1. Hello,

    Two suggestions:

    1. Regarding the purchase of signals via the Armory. When a signal needs to be purchased it would be helpful to be able to right click on the signal and go directly to the signal in the Armory to purchase. Under the current design, it takes no less than 11 clicks to perform the operation.

    2. Regarding Radio Location. When a player indicates the location of the nearest enemy ship using the Radio Location the player's ship should also be "highlighted on the minimap and playing field." It would be helpful to know which allied ship the enemy is closest too. Similar to the indicator of who is using radar.

    Thank You

    CaptMorgan99

  2. CaptMorgan99

    Suggestions thread

    Suggestions: 1. Regarding RPF, when indicating the closest enemy ship with CTRL/select, your ship should be shown as the ship issuing the selection. This would allow allied ships to understand that the sector being indicated as the closest ship is relative to the ship indicating it. 2. When you get sunk the enemy ship around you disappear. It would be nice to continue to see ships in the area. 3. Reduced Fire Effect should be retained as a default if selected. I have to go into settings when starting the game and reset it everytime the game is opened. 4. I play 6-8 hrs a day. Please do not limit the amount of "Compliments" you can hand out. 5. Regarding changing Commander Skills. It would be nice to be able to individually make changes rather spend 450 doubloons and have to reset all of them. 6. Regarding CTRL/selecting enemy ships for manual AA or secondaries. This function fails to select ships in co-op. 7. When playing replays, it would be nice to fast forward and reverse 8. At the end of a game, it would be nice to keep the text box operating so we can compliment and discuss the game. 9. There has to be a more clear way to show and explain how to play Air Craft Carriers. A printable "how to" sheet would be helpful Thank You, Jan
  3. CaptMorgan99

    Win Rates

    So CaptMorgan99 started an experiment today. He plays a game where he supports a BB throughout the game. Upon finishing the game he sometimes sends the following note: "Hello, Thank you for the good battle. With a Moskva or Hindi, I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB and adding extra AA and dd support, It seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently. Thank You for the honor of being your sidecar." So the experiment he is doing is playing 10 consecutive games a day with the Moskva and keeping track of the results on an Excel Spreadsheet. The experiment will include 100 consecutive games. The results today were 6 wins and 4 losses, with the BB and the Moskva the last ones alive at the end of the game in 7 out of the 10 games. Stay tuned Win Rate Experiment.zip
  4. CaptMorgan99

    Win Rates

    Hello, 8890 Random Games Thank You
  5. Hello,

    I appreciate your advice and help.

    I am not a very good player based on statistics.

    I have never played any video games in my life until World of Warships.

    Now I play several hours a day or any time my wife is not looking.

    If I had never played WOW and was hired by the developers to provide objective analysis of the how some of the statistics were being calculated the stats  make the point which questions the relevancy of how Win Rates are Calculated.

    There is a saying "If you want better answers" Ask better questions."

    There is also a saying "Until you can break things down into numbers you do not have much to go on" or something like that.

    It would seem like one question to be considered would be what is the objective and value of Win Rates?

    It would seem that the objective of Win Rates is to provide the player and a Clan Leader a clear and reasonably accurate depiction of the skill level of the player. I provided the information and the math to back it up. Apparently, there are many players that do not care how the numbers are generated. The facts indicate that as a 50% Win Rate player you would have to win 204 consecutive games to show a1% improvement. The response on the Forum indicates that these players see this as OK. So be it.

    So I have no more to say on the subject.

    I indicated on the forum that I had little interest in Clans and did not care about Win Rates.

    I do not care about win rates because win or lose I judge my performance by how well I can support a Battleship.

    I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB, adding extra AA defense and DD support, it seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently.

    Thank You for your feedback

    1. HMS_Kilinowski

      HMS_Kilinowski

      Hi Morgan,

       

      i replied to your message in your forum thread as I think this should be part of the discussion. Rest assured, whatever motives and interests you have is confidential and will not be part of my reply.

       

      Best,

      Kilinowski

  6. Hello,

    I do not think I have changed my nickname.

    I appreciate your advice and help.

    The statistics you sent me are interesting and enlightening.

    Not a very good player based on those statistics.

    I have never played any video games in my life until World of Warships.

    Now I play several hours a day or any time my wife is not looking.

    If I had never played WOW and was hired by the developers to provide objective analysis of the how some of the statistics were being calculated the stats you sent me would make the point which questions the relevancy of how Win Rates are Calculated.

    There is a saying "If you want better answers" Ask better questions."

    There is also a saying "Until you can break things down into numbers you do not have much to go on" or something like that.

    It would seem like one question to be considered would be what is the objective and value of Win Rates?

    It would seem that the objective of Win Rates is to provide the player and a Clan Leader a clear and reasonably accurate depiction of the skill level of the player. I provided the information and the math to back it up. Apparently, there are many players that do not care how the numbers are generated. The facts indicate that as a 50% Win Rate player you would have to win 204 consecutive games to show a1% improvement. The response on the Forum indicates that these players see this as OK. So be it.

    So I have no more to say on the subject.

    I indicated on the forum that I had little interest in Clans and did not care about Win Rates.

    I do not care about win rates because win or lose I judge my performance by how well I can support a Battleship.

    I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB, adding extra AA defense and DD support, it seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently.

    Thank You for your help and feedback

     

    Jan

     

    Win Rate Formula.pdf.zip

  7. Hello,

    I do not think I have changed my nickname.

    I appreciate your advice and help.

    The statistics you sent me are interesting and enlightening.

    Not a very good player based on those statistics.

    I have never played any video games in my life until World of Warships.

    Now I play several hours a day or any time my wife is not looking.

    If I had never played WOW and was hired by the developers to provide objective analysis of the how some of the statistics were being calculated the stats you sent me would make the point which questions the relevancy of how Win Rates are Calculated.

    There is a saying "If you want better answers" Ask better questions."

    There is also a saying "Until you can break things down into numbers you do not have much to go on" or something like that.

    It would seem like one question to be considered would be what is the objective and value of Win Rates?

    It would seem that the objective of Win Rates is to provide the player and a Clan Leader a clear and reasonably accurate depiction of the skill level of the player. I provided the information and the math to back it up. Apparently, there are many players that do not care how the numbers are generated. The facts indicate that as a 50% Win Rate player you would have to win 204 consecutive games to show a1% improvement. The response on the Forum indicates that these players see this as OK. So be it.

    So I have no more to say on the subject.

    I indicated on the forum that I had little interest in Clans and did not care about Win Rates.

    I do not care about win rates because win or lose I judge my performance by how well I can support a Battleship.

    I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB, adding extra AA defense and DD support, it seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently.

    Thank You for your help and feedback

     

    Jan

     

    Win Rate Formula.pdf.zip

  8. CaptMorgan99

    Win Rates

    All stats are relative. The question is relative to what? Which number would be relative to you: 1. A number that averages everything you have ever done or 2 A number that reflects who you are now as a player now that you have improved?
  9. CaptMorgan99

    Win Rates

    You are correct! All stats are relative. The question is relative to what? Which number would be relative to you: 1. A number that averages everything you have ever done or 2 A number that reflects who you are now as a player now that you have improved?
  10. CaptMorgan99

    Win Rates

    Thank You for your intelligent reply I understand that there are many factors to consider besides Win Rates and that would be another discussion and probably a more important one. Win Rate is only one part of the whole pie chart of the player. If you were a professional recruiter for the Eagles Football team and you were looking at stats and evaluating thousands of College players, would it make sense to average the players last 100 games or combine it with all their games from grade school? Personally, I have little interest in joining a Clan or in Win Rates As a retired old guy with an engineering background, several patents, a former All-American and Hall of Fame Athlete I consulted with a calculus professor and concluded that the way Win Rate is determined for WOW does not, (for any practical purpose), reflect the skill of a player Thank You for your intelligent reply Respectfully Jan Miller
  11. CaptMorgan99

    Win Rates

    Hello, Thank You for your intelligent reply I understand that there are many factors to consider besides Win Rates and that would be another discussion and probably a more important one. Win Rate is only one part of the whole pie chart of the player. If you were a professional recruiter for the Eagles Football team and you were looking at stats and evaluating thousands of College players, would it make sense to average the players last 100 games or combine it with all their games from grade school? Personally, I have little interest in joining a Clan or in Win Rates As a retired old guy with an engineering background, several patents, a former All-American and Hall of Fame Athlete I consulted with a calculus professor and concluded that the way Win Rate is determined for WOW does not, (for any practical purpose), reflect the skill of a player Thank You for your intelligent reply Respectfully Jan Miller
  12. CaptMorgan99

    Win Rates

    Thank You for your Reply Agreed, Can you name any sport where stats that include your grades school scores would be relevant? My objective here is to have some simple stats that reflect a players skill. Obviously, there are many factors to be considered and that would be another discussion.
  13. CaptMorgan99

    Win Rates

    Hello, Here is the note that I send to a Battleship that I enjoyed playing with; Hello, Thank you for the good battle. With a Moskva or Hindi, I have developed a tactic/strategy whereby I devote 100% support to a BB that I see is thoughtfully playing. By flanking and acting as an additional set of guns for the BB and adding extra AA and dd support, It seems that quite often we are still alive at the end of the game. My focus is on contributing to that BB becoming a top earner. Seems to be effective reasonably consistently. Thank You for the honor of being your sidecar.
  14. CaptMorgan99

    Win Rates

    Win Rate Formula.pdf.zip
  15. CaptMorgan99

    Win Rates

    Hello, I am new to the forum and have found the replies to my posting regarding Win Rate interesting. Let me attempt to provide some additional perspective for Clan Commanders to consider. Consider that each player develops and improves his/her game over the course of a few thousand games. They develop a better understanding and implementation of teamwork, detectability, ship control, etc. etc. As a player improves they position themselves to play with better players. Now, let's compare World of Warships to an athletic sport using tennis as an example. A high school tennis player is trying to get a scholarship to college. The athlete has been playing and improving since grade school. The colleges are looking at the player's stats and comparing them with thousands of other players competing for the scholarship. Would it make sense to compare the performances of all the competing athletes based on their stats only in their senior year as a representation of that athlete's ability? Or, Would it make sense to average all that athlete's stats since grade school? If the person reading this is a Clan Commander and you are looking for a good BB player, would it not be to your team's advantage to select a BB player that you see is a 50%-60% + player for BBs based on the players last 100 games with a BB? Would it make any sense to include that players combined performance on destroyers, cruisers, carriers, and stats from grade school? It would see that if your objective is to build good teams built on decent players that changing how Win Rate is calculated would provide the Commanders a more accurate snapshot of the player's ability they are trying to recruit. I have no interest in joining a Clan or in Win Rates. The way win rates are calculated is counterproductive to promoting good team development. Yes, it is Math, simple math. I am a retired, 69 years old with an engineering background and several patents in computerized active hydraulic medical equipment used for people with neuromusculoskeletal disabilities. I am also an All-American and Hall of Fame Athlete I took Statistical Analysis in college and consulted with a friend who teaches calculus at a university in regards to Win Rates So, In the example given with the Tennis Athlete, would you include his stats from grade school to determine his skill level? I have no interest in Clans and do not care about Win Rates My intent is to improve the game of World of Worships which I love. Clan Commanders would benefit by being able to recruit skilled players. Thinking that looking back through thousands of games provides more value is simply just stupid mathematically. Respectively, Jan Miller
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