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tocqueville8

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    [VIBES]

Everything posted by tocqueville8

  1. tocqueville8

    [Poll] Did you buy the Tier XI "Superships"?

    None so far...
  2. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    Yep... that's exactly what I wrote... I will finish all missions and still have to buy 100 tokes (out of possible 200)...  Are you guys telling me that with 1200 Community Tokes, plus the directives/missions, I'll get the Cherbourg and the permacamo? I wasn't even keeping count, but that sounds swell I mean...I was going to buy one-use camos otherwise, but they're not as pretty...
  3. tocqueville8

    Not sure which BB line to continue

    Not quite. For one thing, they're not all the same: the Cavour has SAP, the Fuso has good reload but horrible concealment, the QE has pretty good AA, etc. What I'm saying is that most BB lines transition to fewer, stronger guns with better dispersion around Tier 7: the Nagato gets 8x410 mm guns compared to 12x356 of the Fuso. You'll overmatch Tier 6-7 BBs, while Fuso only overmatches Tier 5. The sigma (how much the shells are grouped together) also improves, from 1.5 to 2.0. The reload gets a bit worse, and the armor too imho. the Colorado, compared to the New Mexico, has the same deal, except the reload gets a bit better. with the French, first there's the Lyon: small guns still, and again a poor sigma value, but she carries 16 of them. The AA is also decent, unlike on the Normandie. The transition is really postponed to the Richelieu, which gets 8x381 mm guns at Tier 8, all at the front and with much better traverse the Italians also get 381 mm guns at Tier 7 (Caracciolo): only 8 of them, compared to 13 on the Cavour and 10 on the Doria, but they overmatch tier 6-7 BBs. They don't get much more accurate, though... The main exception is the British line: the KGV has 2 more guns than the Queen Elizabeth, they don't punch as hard (being 14'' instead of 15'', they don't overmatch BBs at Tier 6-7), and they have worse dispersion (but better reload and traverse). For the most part, things stay like this at higher tiers, but there are exceptions: Alsace (Tier 9 French) has more of the same guns as the Richelieu, but they get less accurate to compensate. And the Italians keep getting more guns again, with accuracy getting worse. The Colombo (Tier 10) has a whopping 16 guns, with only 1.5 sigma value. I hope it's not too confusing
  4. tocqueville8

    Not sure which BB line to continue

    Yup, yup. I mentioned New Orleans because that's the one where it "clicked" with me. Pensacola is great but you do lose some time with that turret traverse, so I think the NO is a better trainer.
  5. tocqueville8

    Not sure which BB line to continue

    You don't say... I think my point was clear: around Tier 6-7 there's a general transition between BBs with lots of guns, mediocre AP pen and overmatch, usually with a lower sigma, to fewer guns, better pen, better overmatch and better sigma. I was telling the OP to hang in there a bit longer, as the guns do get better, individually, even when accounting for the tier difference.
  6. tocqueville8

    What's the rationale behind -1 / + 1 match making?

    I'll guess again. The longer waiting times at low tiers aren't because it's only -1/+1 MM, but because very few people play there, something that's not a problem at high tiers. You, for instance, have more games at Tier 6 than in all the lower tiers combined. My most-player tier is Tier 10, and I've reached it on almost every line. Given the situation, this change would hurt me more than it would help me: I'm more likely to be in a Tier 10 against Tier 8s than the other way around. Is there really that much 27 mm plating around? I'd say there's a much bigger difference in overmatch, effectively, between the New Mexico and the Queen Elizabeth. Overall Tier 10 would be nerfed a bit (no more bullying T8 ships) and Tier 6 would be buffed a bit (no more being bullied by Tier 8, and it wouldn't change a thing with regards to Tier 4-5). That seems reasonable, in fact it might discourage inexperienced players from rushing to Tier 10 and keep them a bit longer in the mid tiers, which I think most players agree would be a positive. "Currently" T9 ships are also being nuked by Condés and Eagles: this change would avoid that, I suppose...
  7. tocqueville8

    Not sure which BB line to continue

    Cavour and Normandie have lots of inaccurate and relatively weak guns, just like Izmail, Fuso, New Mexico, Lyon... As such, these "shotgun" salvoes might still net you citadels on cruisers, but good aim isn't going to be rewarded well against BBs, as you lack some punching power. Sinop, Nagato, Colorado, Richelieu etc. all hit harder and most of them have much better dispersion. However, if you really want to practice your aim I suggest you play some heavy cruisers, where the ballistics are similar (light cruisers and most DDs have slower, floatier shells), you can still citadel cruisers, but you'll shoot a lot more often and thus get more practice per game. An obvious choice is the Furutaka, as you get big guns already at Tier 5. Other options are Trento and Devonshire at Tier 6, or Yorck, New Orleans and Algérie at Tier 7.
  8. tocqueville8

    What's the rationale behind -1 / + 1 match making?

    I'm perfectly willing to try this, at least for a while. 1) waiting times are often minimal if you don't play in a division, really low tiers or at really late hours. I'd be glad to wait 10 seconds instead of 5, most of the times, to avoid some absolutely uneven fights. 2) being 2 tiers down or 2 tiers up certain enemies might add more "variety", but so would trying to eat a spoonful of cinnamon powder every other meal, or bashing my hand with a hammer. I appreciate variety in the things I like, but I wouldn't do things I dislike "because variety". As of now, playing a Colorado against an Iowa is absurdly unbalanced: you just suffer through it in the knowledge that one day it's going to be the other way around. I'm okay with removing both sides of the experience, frankly.
  9. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    What "what"? At 1300-1400 average base xp per game, that's around 42 games for me. Might be more for some players, fewer for others. It's still many more than the 10 or so that's going to take me to get the fxp.
  10. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    Coop is obviously a bad choice since you get poor value for your flags and camos, but you can go a long way in Operations, where 1k base xp is easy enough to get, and therefore about 10k fxp with all modifiers on. 57k base xp, on the other hand, I have no way to speed up: that's a solid 40 games.
  11. tocqueville8

    What's the rationale behind -1 / + 1 match making?

    You can make Tier 7 avoid Tier 9 without relegating them to perpetual bottom-tiers with Tier 8. Just have them fight Tier 6 or nothing but Tier 7 at least some of the times.
  12. tocqueville8

    What's the rationale behind -1 / + 1 match making?

    My suggestion is better, because it doesn't punish people with being inevitably bottom tier just for playing an odd-tiered ship.
  13. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    I think it's a lot more than that with Randoms/Ranked/CBs Literally the last game I played. Cuniberti (Italian Tier 8 DD), bottom tier, won with 2k base xp. Granted, that's certainly above average, but 10k fxp per game should be pretty easy to maintain. This wasn't even a particularly good camo. Of course, this is with premium time: I received a lot of it for free, but even if I had none, one day goes for 250 dubs, which one can get for free just by playing Ranked a bit...
  14. tocqueville8

    What's the rationale behind -1 / + 1 match making?

    1) It's not "for the sake of CVs", more like "for the detriment" of CVs. 2) Your proposed MM would not be "the best". In fact it's clear you haven't thought this through, at all. Something more reasonable would be: Tier 1 ---> no torps, no AP, no citadels, very low hp Tier 2 Tier 2 & 3 Tier 3 Tier 3 & 4 Tier 4 Tier 4 & 5 Tier 5 Tier 5 & 6 etc.
  15. tocqueville8

    What's the rationale behind -1 / + 1 match making?

    And CVs would always be top tier! He really put on his thinking cap this time...
  16. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    So am I. Which is why I use good camos and flags to make things 10 times quicker.
  17. If she were for coal, I'd get a California in no time: lots of guns, lots of AA, her class isn't in the tech tree...
  18. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    Such as? What other uses are there for economic and special signals, that are not to speed up some (re)grind and get more cpt XP?
  19. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    As opposed to hoarding them in preparation of...what? Just pick some lines you're grinding anyway, put that stuff on, speed up progress 10x for a few games, and you get a free Cherbourg.
  20. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    10 games with special flags on (we all get them for free...) and you're good. You can do them on any line, in any mode, and later use the fxp on anything you fancy.
  21. tocqueville8

    Yo... Wedgie....WHAT ze actual fluff....

    What's the problem, exactly? The mission is not to spend 100k fxp on this line: it's to earn 100k fxp. You can then spend it on whatever you want, whenever you want.
  22. Alaska, Kitakaze, Mogador, Rupprecht, Georgia, Kaga.
  23. tocqueville8

    Auction

    The minimum bid literally dropped 10% Why does one always need to see evil forces at play?
  24. tocqueville8

    Detonation?!

    With that username, you can probably go back in time and check if it happens again
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