tocqueville8
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Everything posted by tocqueville8
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"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
Yup, and imho that's the main reason why, even if it were actually 1:1 container for permacamo, it still wouldn't be a great deal: - lots of permacamos are for premium/special ships, which come with their own, usually with the same bonuses. Whether you have those premium ships or not, a different permacamo is only an aesthetic difference, with no impact on the ship's economy - some permacamos are for tech tree ships you already have a permacamo for, even if you don't have the ship - some permacamos are for tech tree ships you don't have and might never bother to grind It's a bit how the captain rework allowed us to build the same captain for different ship types: it encourages people to buy more premium ships -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
Are port slots on sale a scam? Module sales? Coal ship coupons? Premium time sales? Lootboxes are a bad deal, they're not suddenly going to become awesome. How many instances do YOU need to figure it out? Did YOU also believe that drop #2 and list #2 below, both well-advertised and visible, were only for people who had all 237 permacamos? I'll take "scumbag" from the other gentleman and "arse" from you if it means I have some common sense. You're mad? Get your refund. -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
I'm not doubting you, I'm saying I read on the forum that the original wording was accurate in another language. Possibly German, but I can't remember for sure. -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
To be clear, before someone calls me a WG shill and whatnot, I buy the occasional premium ship with a coupon, but not lootboxes (have they *ever* been a good deal?) nor premium time. Permacamos, only with dubs from Ranked. Cheers -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
What is more likely? 1) That they would go "Armory - Summer Sale thingy - containers will drop either a permacamo (for 99.999% of players!!!) OR a set of flags (for 0.001% of players who have them all...), see lists below" AND 2) that they would effectively sell permacamos, which I don't ever recall being on discount, at -25% to -90% their normal price OR 3) that some lazy/incompetent WG employee mistranslated a line into English (but reputedly not some other languages)? 1) is just an illogical way of presenting things, 2) is completely unprecedented, 3) is plausible, so that's my pick. Cheers -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
I never called anyone "stupid", you're projecting. However, if you thought WG would go from a long line of "scams/shitty deals/predatory practices/misleading descriptions" (your words) to selling permacamos for 750 instead of 1000-8000, you are gullible. When in doubt, ask around. If you have to guess, guess based on the big thing at the start, not a possibly mistranslated disclaimer whose purpose was (common sense, imho) that if you rolled a permacamo you already owned, you'd get a different one instead of flags straight away. It should be harder to betray your trust if you don't give them any (again, judging by your own words). You still think you were scammed? Get a refund, simple as that. -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
There's an often-misattributed quote on the internet about the "definition of insanity", something about repeating the same behavior expecting different outcomes. So why are the people who are always the angriest at WG's business practices and looooove to complain about them, also the ones that fall for these bad deals? Shouldn't frustration eventually lead to more cautious behavior? Is it that hard to read the page from the top, look at the picture, use some common sense (the flags mentioned in the first paragraph/image can't just be for the 0.0001% of players who have ALL permacamos...), and in doubt, ask for help? I'm not that smart, so that's my method. -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
Literally the first thing it says in the page is "containers will drop a permacamos or special flags". There's even a picture, ffs. Then there's the list of permacamos (shortened to 5, so it doesn't take up the whole page), then the list of flags, with another "...or this..." in the middle. I mean come on... I don't know about you, but I read things from the top, not the bottom. And if there's a contradiction, I ask for clarification before spending my money. Caveat emptor and all that. Then again, I'm a scumbag who needs help, apparently. Cheers -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
It depends over how many instances. Also, Hanlon's razor... Honestly, the people who got "scammed" by that last paragraph thought the flags were for players who already owned 237 permacamos? All these lootboxes, from any event, are "low chance of valuable item vs high chance of mediocre item, roll the dice for 500-1200 dubs", but all of a sudden WG is giving out permacamos, which cost 1000-8000 dubs and are never on discount (unlike ships, port slots...), for only 750 each? In what dream world? I assume every dubs container to be a bad deal, so I can't be scammed -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
I'm inclined to believe it's an honest mistake because the page only shows you a shortlist of 5 permacamos instead of the full 200+, unless you click on "show more camos" or whatever. They could've hidden the "...OR these special flags, etc." much lower down, otherwise. But as I said, it's the entire premise of the boxes I dislike: you're not even guaranteed to get a permacamo for a ship YOU OWN. -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
Because their marketing department doesn't know conditional logic. Clearly, they should've written "EACH Distant Voyages container THAT drops a permacamo WILL drop a permacamo you don't already own". Still, I wouldn't call it a scam since a refund was immediately offered, and the wording was, at worst, contradictory, not downright false. When in doubt, when there seems to be a contradiction, the solution is to ask for a clarification on the wording, on the forums perhaps, not to ignore the contradiction, assume the situation most favorable to the buyer, and then complain about a scam. In general, these RNG-dependant boxes are almost always a bad deal, especially since we have no idea what the drop rates are. -
"Distant Voyages" containers - description 'issue'
tocqueville8 replied to Klopirat's topic in General Discussion
So to sum up Flamu's video: Distant Voyages Each Distant Voyages container includes: A permanent camouflage or special flags/one-use camos ***List of permanent camouflages*** (which only shows the first 5 so that people will quickly scroll down and see the other drops) Or one of the following items ***List of special flags and one-use camos*** Each Distant Voyages container will drop a permanent camo that you don't already have. If you have them all, you'll get another item from the list. Clearly, the last lines are there to reassure that you won't get a duplicate permacamo. To ignore the two "OR" and the list of special flags and other lesser drops, which are also in the picture on top, is either functional illiteracy or just asking to be scammed. Of course WG should offer a refund to players who were confused by that last paragraph, but it really was pretty clear what was on offer. Why would it say "...OR these other things", twice? For all those players who have ALL 200+ permacamos? If one is not sure, he can come on the forum and ask around... Poor communication, whether intentional or not, isn't the issue: the issue is that these lootboxes are terrible deals. -
To the ship? No, ship hp and module hp are separate. To the module? I think it can destroy them, even.
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As a BB player, you'll have much better success asking yourself at the start of the game "where do I go to set up a crossfire?" than "where do I go to tank some damage?" Sure, some BB players hang too far back, but others play even worse when they rush in, get focused and sink before they've had time to use 2 heals. Still, the main mistake I see people make is to stay all clumped together. 2 BBs crossfiring are worth a lot more than 3 that are not. You don't win games by taking damage, you win games by out-trading the enemy and getting map control. Tanking damage will happen as a natural byproduct of that, but it's not a goal. The only ships where I actually try to tank damage are gunboats DDs like the Tashkent, which can attract a lot of fire, dodge most of it, repair some, and keep the enemy spotted and useless.
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I imagine you only get 1 spotting damage if your teammate hits the target, but only gets ricochets/shatters/torpedo belt, i.e. zero actual damage. The game probably awards you 1 spotting damage because that way at least you get a feedback to the fact you're actually spotting that enemy, plus it's a token contribution to your spotting damage total. I'm not 100% sure of this, but it sounds like what a programmer would put in the algorithm.
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Imho a BB's job is not to tank for the team, but to crossfire, so that no enemy can safely hide behind or next to an island, nor stay angled against all BBs at the same time. The ability to tank is nice because it allows BBs to keep their crossfiring position longer, but it doesn't mean tanking is their main job.
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1. I take Aux Armament Mod 1 on most BB with "sturdy" main turrets, especially if they have 4 or more of them. It's mostly to keep my AA going, though having more secondaries survive is also nice, occasionally. Of course I go Main Battery on BBs with notoriously squishy turrets or obvious bow-tanking ships: Jean Bart, Dunkerque, Soyuz... I also take Spotter Plane Mod on the Fuso, which is great for early game CV sniping. Finally, I have a Dmg Con Mod 1 on the Vermont, which gives her a nice 28 seconds immunity. 2. No argument there. 3. No argument there: the AA module is just not competitive. Maybe if it went back to giving +2 flak bursts... 4. Dmg Con Mod 2 is standard, but I take Engine Mod on the Soviets, as they can deal with HE and fires thanks to their armor and quick repair, but they need acceleration to play around islands. I take Steering Gear Mod 1 on BBs that have to wiggle because of their turret arrangement, or have an improved heal so fires aren't a big threat. For instance: Iowa: improved heal ---> Steering Gear Queen Elizabeth: 4x2 turret arrangement ---> Steering Gear Yamato: 3x3 turret arrangement ---> Dmg Con Mod 2 5. No argument there, Concealment is standard. I've always been tempted to go Torpedo Alert on some brawlers, as it basically makes every torp as obvious as the most obvious in the game (if we exclude the Shima's 20 km memetorps). However, it needs some reduction in torpedo damage to be more attractive, imho. 6. It's too bad the +2 flak bursts is only for ships with Def AA. I run that module only on the République, and only for the lulz. TL;DR I think the modules are mostly fine. I would buff the AA benefits of the modules in slots #3 and #6, and I don't think the Consumable Mod in slot #5 is of any use.
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1) It is not. The Dunkerque is actually one of the worst brawlers imaginable, as she's extremely vulnerable both to HE spam and to AP overmatch from big guns (15''/380 mm, which become common at T6-7). Richelieu, Alsace and JB are better brawlers, tier-for-tier, as they can only be overmatched by Yamato or her premium counterparts. Also, brawling means getting closer, which often exposes you to air attacks as well: again, the Dunkerque is severely lacking in AA, while Richi & Co. do just fine in that department. However, at high tiers only the République has decent secondaries, meaning capable of penning superstructures without the IFHE skill, which would cut your fire chance in half. 2) Italian BBs have poor dispersion and reload, and their 15'' guns can't overmatch several (super)cruisers. I've just finished regrinding the Izumo, and those 16'' guns are very satisfying to use against a nose-in Alaska, for instance. The smoke isn't too exciting, imho: the firing penalty makes it impossible to keep the guns active while disengaging, and you don't have the secondaries (or torps) to use it as an offensive weapon (see Napoli). It's just not as useful as on the cruisers or the Paolo Emilio. 3) USN BBs are generally crap at brawling. With a NC or an Iowa it is downright suicidal. 4) The Lyon has trollish spaced armor. She feels pretty tanky to me. The Richelieu has a turtleback, but she will take massive AP damage anyway if caught in a turn. However, most of the times she can go nose-in while keeping all her guns working, meaning she'll show a small target (to torps as well). If you play her right, HE and the occasional Musashi/Yamato should be your main concerns. As far as brawling goes, the French line is actually alright, given they have a turtleback, a speed boost and good turret traverse. Keep in mind that secondaries do poor damage in general and drive-bys are risky against someone who knows what he's doing (or someone who doesn't, but is determined to get a ram), so brawling should generally be avoided until the late game, when you might be able to set up a favorable situation and refuse any other one. Games are won by strong strategic positioning and out-trading the enemy team, while brawls are a bit of a lottery.
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Recommendations for Agir Builds, Secondaries or not?
tocqueville8 replied to DaBung's topic in General Discussion
If you're in a Kansas, and you have +5% dmg per shell, that will apply to the first salvo as well. Better reload might not make any difference on a ship with slow reload (BB guns, torpedoes, etc.), but more damage per salvo will stack up immediately, by definition. -
Recommendations for Agir Builds, Secondaries or not?
tocqueville8 replied to DaBung's topic in General Discussion
Why? I think you're thinking about better reload: a Kansas might miss her chance to fire a second salvo even if the reload is quicker, but +5% damage per shell will stick anyway. -
Recommendations for Agir Builds, Secondaries or not?
tocqueville8 replied to DaBung's topic in General Discussion
Doing +5% damage with each hit is the same improvement whether we're talking about big guns, small guns, torps, bombs or anything else. Whatever the armament, there are going to be times when even just +1% dmg would make a difference, allowing you to finish off a wounded enemy, and there are going to be times when +20% wouldn't make any difference, as you have no trouble landing a couple of extra volleys. -
A few questions regarding DDs that mount or can mount short-range torpedoes for a more ambushing playstyle: 1) Does anyone run the 10.5 km torps on the Gearing? They lose over 1/3 of their range to improve reload by some 12 seconds: it seems like a terrible deal, am I missing something? 2) Does anyone use the F3 torps on the Shima, with all the CVs/radars around? Maybe in some niche game mode...? 3) Does anyone use the Legendary Upgrade on the Kleber? How different does it feel, compared to F3 Shima, in terms of consistency? I'm guessing it's not as competitive as the standard gunboat build, but is it fun, or just horribly frustrating? Would anyone care to suggest a build? RPF, Fearless Brawler, Dazzle...? 4) Speaking of which, has anyone tried Dazzle on the Paolo Emilio, for those torpedo rushes? Thank you for any feedback
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Please welcome Napoli—a new Italian cruiser!
tocqueville8 replied to The_EURL_Guy's topic in News & Announcements
Honestly, who gives a crap what the Napoli is priced at, for real money? It's a coal ship, being sold at a price that is around the same as all the other T10 coal ships. If some uberwhale wants to shell out 100 Euros to get a pixel ship straight away, or 1000 Euros for that matter, more power to them. -
Recommendations for Agir Builds, Secondaries or not?
tocqueville8 replied to DaBung's topic in General Discussion
I reckon this is fairly standard: Steering and double concealment help in early-mid game standoffs, while RPF, Top Grade Gunner and extra hydro help in brawls and when pushing DDs. Imho acceleration in Slot #4 is best used on bow-tanking BBs like the Soviet line: the Agir is tougher than some cruisers, but she's not *especially* tough when nose-in, given she lacks an icebreaker. It wouldn't be crazy to take Dmg Con Mod 2 instead of steering, as Fire Prevention has been taken out of the cruiser skill tree. You could also go double steering, but the loss in concealment might actually prove more dangerous. I use it on the Azuma, but sometimes it's a problem, as I get spotted before I can get behind cover and I have trouble extricating myself. Basically, this captain build is also very reasonable: you get more quality of life with Gun Feeder, Incoming Fire Alert and some extra AA, at the expense of RPF, which can be tricky to use. Cheers -
Recommendations for Agir Builds, Secondaries or not?
tocqueville8 replied to DaBung's topic in General Discussion
I think it's a 3-point skill. DDs have a 2-point skill that gives +7.5% AP damage, which is excellent on the new German line, but 3 points for only +5% is just a bad deal imho.
