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tocqueville8

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Everything posted by tocqueville8

  1. tocqueville8

    Please buff congress

    That's really weird: my Alaska does way better in Ranked... Do you take RPF on the Congress? In my experience, it helps a lot in Ranked, since the opening, long-range phase is often shorter and you get to push and brawl a lot earlier.
  2. tocqueville8

    What Were Your Greatest Gaming Achievements Today ?

    I rush the cap, sink the Shima that had the same idea, spam around, defend the cap, sink the Marceau that comes to contest, get out to spam some more, bombard the pushing Petro (100+ defense points), then back in to torp him up close. Somehow we're 4v5 on ships, but we have 3 caps and a massive points lead. The Yoshino and I are trapped inside A, surrounded by enemies. Our full-hp Yamato and Thunderer finally move their posteriors from C, push middle for no reason, get obliterated. It's too late to leave, the Bourgogne charges me and gets her Kraken, but the Yoshino torps her from point blank. Moral of the story? Can't please Mr. 45% at T10...
  3. tocqueville8

    In a World where I balanced WOWS.

    And again, I'm not saying BBs are weak. I'm saying that due to the overmatch mechanic some BBs s**t all over other BBs of the same tier, or only 1 tier below, which isn't the case for most DDs and cruisers. Pensacola vs New Orleans is a reasonable fight, as is Yugumo vs Kagero, but Queen Elizabeth vs New Mexico is not.
  4. tocqueville8

    In a World where I balanced WOWS.

    I've barely tried lighthouse on the Henri: sometimes it works, sometimes it doesn't. I wouldn't say it's toxic, just different. Re overmatch, I'm just saying the lack of armor makes some BB vs BB fights too one-sided: I passed Bronze with the Queen Elizabeth, and half the BBs I met (Fuso, Izmail, New Mexico, Normandie, Arizona...) were completely outclassed by my 381s.
  5. tocqueville8

    In a World where I balanced WOWS.

    I kinda disagree there. There's now the possibility to try the "lighthouse build", which wasn't a thing in the past. Survivability Expert is now a bit more worth it, especially on light or super-light cruisers. Extra radar/hydro duration is worth it on some cruisers, like the Nevsky or a well-played Alaska. Also, the spotter plane skill can be useful on ships like the Venezia. However, some skills are still stupid: +5% AP damage for 3 points is overpriced, as is Outnumbered for 4. Imho they should give some extra plating to several mid-tier BBs: right now, the Vladivostok can dominate the KGV (for example) in a way that makes no sense for a 1 tier difference.
  6. tocqueville8

    Firespam

    Extra fire chance on the FdG? It might make sense if you took IFHE to make all your secondaries pen 32 mm, otherwise it's a waste. Gun Feeder is useless on BBs, unless you have a special captain that cuts it down by 75% instead of 50%. Faster repair and DMG con by 3% is also basically useless. Preventative maintenance is also unnecessary for a 4-turrets BB, especially if you take Main Armament Mod 1 and play at range (no concealment). And don't get me started on the skill for faster consumables (but not all of them). Honestly, keep Preventative Maintenance, switch to Aux Arm Mod 1, and drop the other 1-point skills. Take at least the concealment module. Take Concealment Expert, extra heal or Adrenaline Rush with the points you save.
  7. tocqueville8

    What about French Cruisers?

    6) La Galissonnière is more of an island camper, imho. She doesn't have the ballistics to compete at range. 7) Algerie is fine: the range is excellent for a T7, and with that fire chance you can give T9 BBs a headache. Still, not as fun as the Myoko with all those torps... 8) The CM is a nice improvement, as her turret arrangement allows her to duel better with enemy cruisers. 9) Saint Louis is a direct upgrade, with more DPM and a heal. 10) The Henri IV gets to overmatch 16 mm, which is the extremities of British CLs as well as the Colbert and such. Personally, I think they're all fine. They get good utility and they're arguably the least gimmicky cruiser line in the game: the speed and reload boosts are very nice to have and make them better at a few things, like repositioning and speed juking or island camping, but they don't *define* their role the way radar or smoke do, imho.
  8. tocqueville8

    Subs are complete garbage in ranked. And not only.

    Yes, it is stealth firing. But in general you get more information than when a DD is torping you.
  9. tocqueville8

    Subs are complete garbage in ranked. And not only.

    Hmm...DDs can stealth fire their torpedoes as well, no penalty. Sure, they're not homing torpedoes, but you don't get a ping or a direction indicator telling you when they're coming and from where.
  10. tocqueville8

    world of fakeships

    Saipan is his most played ship by far, at 250 games. CV main since 2018. Sadly, this guy is completely clueless, and what's worse is he can't possibly be enjoying himself. I honestly feel bad for him.
  11. tocqueville8

    Steel ships. Which?

    I expanded my answer a bit, see above.
  12. tocqueville8

    Steel ships. Which?

    Let me just say that I think she performed a lot better with Dead Eye. You could blap BBs for 12k apiece in your opening salvoes, making them turn away and eventually winning the flank. Now...she's alright, but she often feels like a T10 Gneisenau. She's still one of the most accurate ships in the game, but the low barrel count can be frustrating, especially at T10 ranges. The secondaries are of little to no value in most T10 matches, unfortunately. Plus you definitely don't need them when you're the king of overmatch. The AA is good, though, for what it's worth. Bourgogne is quite a bit better than the Alsace: better reload (obviously), accuracy, speed boost, and the secondaries pen stuff without the need to take IFHE. The Plymouth does bring a lot of utility, as she can both farm from smoke and hunt DDs with radar (and sometimes both things at the same time). She's less aggressive than the Mino: worse AA, much worse turret angles, fewer torps. She also has a lower citalel, though, so she's less likely to be wiped out in one salvo. She's basically slower, more deliberate than the Mino: you need time to angle and rotate your turrets properly, but the slower rate of fire allows you aim better and look around between salvoes, while it's easy to get tunnel-visioned in the Minotaur. Imagine a T10 Fiji that can radar DDs as soon as she's spotted. Austin has a nice 32 mm belt that in theory allows her to rush most BBs and torp them up close, if you know what you're doing. Personally, I went for Shiki first, then Plymouth. My next is going to be the Austin, probably, though the Bourgogne remains an option. But since you seem to be a BB main, I'd recommend you get the Bourgogne: she's got great firepower and mobility, which is all you need for a pleasant experience. Sure, she's fragile, but you're supposed to play her like a very large cruiser, not a brawler, so that's alright. I don't have her myself, but they're often hard to deal with when on the enemy team, and it can't always be because of the player. The JB is one of my favorite ships in the game, but since she's been withdrawn, I'd say the Bourg is the next best thing. Cheers
  13. tocqueville8

    Break down of the Missouri scheme.

    Kidd is T8, right?
  14. Is it and does it? Despite all the hubbub about the new Missouri's credit earnings, all I see here is a bunch of dots more or less in the same place. What are the regression coefficients? Are they within standard error? If so, this is much ado about nothing.
  15. tocqueville8

    Marceau VS Ragnar, who will win?

    Isn't her radar 7.5 km like her maxed-out concealment? That would still be useful against an unaware, maybe smoked-up DD, but in the open it should be far less useful than Smaland radar, for instance...
  16. tocqueville8

    Break down of the Missouri scheme.

    Arguably, one doesn't need the alternative camo, but still, 32k+19k+4k = 55k. That's your "probable" estimate. Plus 8 camos, which are plentiful anyway. Plus 320 special signals, enough to fully equip a ship for 40 games. Depending on player skill and standard/premium account, that might mean an additional 200-600k xp, free xp and cpt xp. Is that worth 6k dubs? Maybe, maybe not. The best case scenario would be 39k+19k+4k = 62k, which would pay for itself and have a bunch of camos/special signals to spare. Honestly, it looks like you spend a lot but you also get a lot. I'm not interested in the Missouri and this whole bundle is out of budget for me, but I wouldn't call it a scam like some people are doing. It's just not a discount, which is a weird policy for a game that allows players to get plenty of freemiums and offers periodical coupons. Then again, it might be a worse deal than this, considering some of the ship containers can be obtained with tokens from the campaign... ...but also, one is unlikely to get the Missouri in THE LAST CONTAINER, and since she's the most valuable item by far, it's almost surely a better deal than those estimates. Again, I'll only get the campaign tokens for a Tachibana Lima or whatever, but I'm a bit perplexed at the whole controversy
  17. tocqueville8

    Napoli incrociatore o solita beffa?

    Il senso del Napoli è che è forte negli scontri ravvicinati grazie ai siluri, fumo ad alta velocità, armatura e secondarie. Sta agli incrociatori come il Paolo Emilio ai cacciatorpedinieri, ed entrambi sono incostanti, nel senso che se prendi la partita giusta puoi essere devastante, se no (tipo se le due squadre rimangono molto distanti e non hai occasioni per caricare) ci sono tanti incrociatori più affidabili. Le sovrapenetrazioni dipendono da dove colpisci: estremità o sovrastruttura. Contro incrociatori che ti danno il fianco, mira centrale e basso (cittadella), contro corazzate mira centrale e un po' sopra (cintura superiore), visto che la cittadella è troppo protetta, a meno che tu sia proprio molto vicino. Negli scontri ravvicinati capita di mirare troppo avanzato, sovrapenetrando la prua anziché raggiungere la zona centrale dello scafo.
  18. tocqueville8

    What Were Your Greatest Gaming Achievements Today ?

    1st proper good game in the Druid, after maaaanyyyy attempts. How does one build this thing, btw? AFT? RPF? Forgo Last Stand for more AP damage?
  19. tocqueville8

    CUDOS to WG for subs

    Friendly warning that it's spelled kudos with a 'k' But yeah, subs are not a great addition: either you don't know where they are, or you do but you're very ineffective at dealing with them, unless you're in a DD and you're right on top of them. Imho it's a bit late to be adding an entirely new ship type to the game. Plus stealthy torpedoboats already filled that niche.
  20. 37: I just free-xped past the Buffalo to get the RB points for the Druid I've unlocked the Petro, as well, but I need credits...
  21. tocqueville8

    Huanghe, viable in randoms or just clan battle only?

    Good fire chance and ballistics, great concealment for when the smoke runs out, very good AA for T6...imho she's a nice ship, but then again I played her with a 20-point captain from the DD line...
  22. tocqueville8

    TRB vs smoke Kagero/Yugumo

    I tried that when I started playing DDs, but personally I found it more effective to go for the big strike every time, as it allows for some small course corrections by the target. I sometimes stagger my launches against nose-in targets, as it's basically a lottery whether they're going to reverse or charge in, but on most occasions I'll launch all I have and let the reload begin. Then again, I haven't played the Shima very much, and I don't own a Somers, either: I'd say keeping a launcher in reserve on those is probably worth it (maybe on the Akatsuki as well).
  23. tocqueville8

    TRB vs smoke Kagero/Yugumo

    Smoke is useful to farm a DD that's just used hers, if one of your teammates is providing spotting. Smoke is also useful to finish capping if a CV is coming to reset you. Except for emergencies, TRB should be used right after a normal torpedo drop (doing the opposite will waste it), so you want its cooldown to synchronize with the torpedo reload, either in a 1:1 ratio or 2:1 (e.g. ~180s for both TRB and standard torp reload on the Kitakaze, or 240s for TRB and 117s the maxed-out torp reload on the Hayate). TRB is a better pick for the Yugumo than the Kagero, as the Yugumo will often be in all-T9 games, where CVs are absent by default. Keep in mind that studying the behavior of your targets, figuring out if they're going to turn, go nose-in, who they're angled against, etc., can lead you to have better results with 8 well-aimed torps than with 16 dropped half-assedly. Also, unless you're engaging multiple targets at once, TRB brings diminishing returns: if your target sails broadside into your torps, 8 should be more than enough; if they don't, 16 might only give you 1 hit instead of 0, which frankly isn't worth giving up the smoke. Just a few thoughts.
  24. tocqueville8

    Fix the CVs

    That's fine, you do you. But I don't think you were playing the Hosho right: 12 games, 23k max damage and never more than 1 kill. I'm not trying to stat-shame you or anything, it just looks like you didn't figure out how to aim those torpedo bombers before you quit playing the class altogether. I know it took *me* a few games. You simply didn't give CVs a chance. I'd call it sour grapes, honestly. Cheers
  25. tocqueville8

    Fix the CVs

    Personally, I found her considerably less influential than the Kaga, the Edinburg, the Akizuki and many more. I was within my margin of error compared to Shokaku and Lexington, despite being far more experienced with CVs by then. Judging CV-surface combatant interaction by looking at the Implacable in T10 MM makes just as much sense to me as judging it by looking at the Hosho: one was (is?) absurdly OP, the other has a tough time, in general. The average CV experience is somewhere in the middle, but the player I replied to wouldn't know about it, having essentially never played them. I never said it's about the AA alone. I said the Massa was the best AA ship in that lineup, meaning the target that would trade most favorably with the CVs. That takes into account the HP, the heal, rudder time, torpedo belt, deck armor, speed maybe, size as well as the AA.
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