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tocqueville8

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About tocqueville8

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    Senior Chief Petty Officer
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  1. tocqueville8

    A skill suggestion to replace Dead Eye

    I'd be okay with a decent AA skill for 4 point, something like +20% dpm and +2 flak bursts or something, like the one for cruisers, but better (BBs can't dodge as well, for what it's worth). And for 2 points, instead of the current AA skill...I dunno, RPF maybe? I know no one took it on BBs before the rework, but for 2 points being able to angle against torps, especially in the middle game, would be very nice, maybe even OP... While they're at it, IFHE on BBs should only affect the secondaries: I want my Alsace to pen superstructure with my 100s, but losing 18% fire chance on the 381s is just too high a price.
  2. tocqueville8

    A skill suggestion to replace Dead Eye

    Wise words. I still remember basically the only time that happened to me in a "normal" DD (not a Soviet or French one). It was a Haida on the other side, and I'm ashamed to say I lost my temper...
  3. Indeed. It's 16 items and I believe 4 duplicates can be exchanged for one. I ran some tests (I'm not good enough to figure out the formula ), and it works out to an average of 26 containers to complete the collection. At 6k coal each, that's 156k coal to get Sansonetti.
  4. tocqueville8

    What About Flint?

    You seriously need to "collect data" to figure out that 11.1 km range is unplayable at T7? Was the Flint outperforming the Atlanta by so much that she deserved a range 2.2 km shorter? Come on... It would've made a lot more sense if you said you simply forgot about the Flint. I was excited at the idea of getting her for coal, but you chose the worst possible time to nerf her...
  5. tocqueville8

    Ok, How to smaland?

    Granted, it's been a couple of years since I passed Institutions of Logic, but I just meant an illogical argument there. There's more to gunboating than to sink the DD and go undetected: the detection penalty is a thing, but it only lasts 20 seconds and the extra range often doesn't matter (the DD had close support), while the extra range can be useful throughout the game, often in situations where you're not detected. I didn't even take the range upgrade on the Jutland, for instance, but we can't just look at the cons and not at the pros of the AFT choice: that would be the fallacy. Lots of French and Soviet DDs build for range, and many of them have no smoke. AFT helps you use smokes longer if the enemy runs away, but it can also be used to create a similar kind of safety than the one the smoke provides. In some ways it's even better: a visible ship will attract fire, giving her team some respite. Just some thoughts.
  6. tocqueville8

    Ok, How to smaland?

    That's a fallacy. BECAUSE you don't have smoke, you should take range, as gunboating in the open without a range upgrade is too risky. If you have a smoke, provided you don't get radared or torped, you'll want to be as close as possible to farm more damage (especially with AP), but if you don't have it you have to think about kiting, dodging, etc. I'm not saying AFT+RPF and no CE is *the* build, I'm saying AFT makes more sense on ships that can't conceal at will using a smoke.
  7. tocqueville8

    Ok, How to smaland?

    DISCLAIMER: I'm not very good with the Smaland (63% WR, and that's on a descending curve), I'm just saying what approach worked best for me in the games I've played. You have the option to spec AFT instead of CE and use radar when you're outspotted (you'll know where to pre-turn your turrets to because you would've taken RPF as well). With AFT (but no range module) your gun range is 13.7 km, which is adequate to farm stationary BBs and supercruisers. Obviously, this build doesn't scale well to the tech tree line, so that's something to consider... I did respec mine this way, though I haven't used it too much since the rework, as I focused on bringing other captains to 21 pts. But I do think it makes sense: 4 radar charges (with SI) are enough for most games, and you wouldn't lose as much versatility as you'd gain with AFT, imho. It's true you don't have smokes you'll want to get the best out of (the argument for AFT on a Kitakaze or Friesland), but still, that extra 2.2 km will open a lot of targets to harassment and permafires. General tip: don't obsess about sinking the DDs. Your DPM is good, but not amazing, so you can't trade too well with a Daring or Grozovoi, let's say. And they can smoke up, while at best you can use the speed boost to get out of there, but you'll still take damage from their teammates. Launching torps is useful, if anything to set some floodings and maybe to force enemy DDs and British CLs to leave their smoke. Torps are infinite (sort of), smokes are not. Focusing too much on DDs and caps lead to some really quick and disappointing games, in case my counterparts had better support. I found Z-52s to be especially troublesome, given their consumable loadout. Using island cover to farm large stationary targets, setting multiple fires, generally lead to better outcomes. RPF+stealth radar is a powerful combo, but it's still situational. Even with the radar duration module and the captain skill you're not going to sink full hp DDs in one pass, unless someone else chunks them nicely. You can't outright delete them like a Kitakaze using TRB to drop early torps in the cap, for instance. Radar is a tool, but just like with the Baltimore, one shouldn't have one's game revolve around that only. Best of luck :)
  8. tocqueville8

    New to Rank play

    This is sound advice. When I first started, I soon realized I wasn't ready for Tier 6, especially facing all those Bismarcks and Amagis in my Fuso, Bayern and such. The difference is overmatch and speed was just too much. Therefore, I spent a few weeks playing mostly Wyoming (T4 BB), Charleston (T3 Cruiser) and Izyaslav (T4 DD), where I improved my tactics and "battle senses" considerably. Once I did that, I found it easier to move on to T5 and beyond. Heavy cruisers like New Orleans, with her rewarding AP shells, were very important to me to learn good aim, including against turning enemies.
  9. tocqueville8

    What is your cursed ship?

    That's not as important on a kiter/HE spammer, imho. The Albemarle is sluggish and gets Dev Struck more easily than the Surrey, in my experience. The AA is good, and that's a plus, but I don't know, she just didn't click with me. Best of luck! EDIT: right as we speak I citadelled a Surrey
  10. tocqueville8

    What is your cursed ship?

    I loved the Surrey but I'm finding the Albemarble ghastly. It's probably because the citadel gets 3 times longer...
  11. tocqueville8

    New to Rank play

    That's gotta be a typo. Anyway, when the average damage is so low I suspect the player simply doesn't know how to lead target. 33k avg dmg on the Thunderer probably means he only hits stationary enemies.
  12. tocqueville8

    What is your cursed ship?

    Well, at the moment she's only my 34th most played ship, so it's okay. Cheers :)
  13. tocqueville8

    What is your cursed ship?

    I'm not, really. I grinded her without a premium account and, as I said, with a bad winrate, so it took me a while. Last year I got the permacamo for her, hoping that with more experience I'd be able to make her work, but I she still won't cooperate, so I gave up. I got the Hood, which has smaller guns but is way better in pretty much every way.
  14. tocqueville8

    What is your cursed ship?

    Oh I know, I've had the Yamato for about a year :)
  15. tocqueville8

    New to Rank play

    Don't play Ranked. I'm sorry to be the one who says it, but you probably shouldn't play Randoms either, not at tier 10 anyway: your performance is atrocious. Read some guides, watch replays on Youtube (start here: https://replayswows.com/), post some of your own replays here and ask for advice...anything, but please get better. It's one thing to play like that in Co-op, where the rewards are low anyway, but in Randoms people play to grind xp and such, and someone with your performance is indeed a drag on the team. In Ranked there's even more pressure to perform, so what you're doing is frankly a bit inconsiderate. I'm not trying to be mean, I'm saying that your attitude right now, to simply play a bunch of games hoping to get better, just isn't working: your average damage is growing because you play more high tiers, but your winrate is falling. I'm sorry people abuse you in chat, that's not right, but playing T10 Randoms with the Thunderer and averaging 33k damage (after over 1500 Random games) isn't right either. Cheers :)
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