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p3rh4n4

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    [AAO]

About p3rh4n4

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  1. p3rh4n4

    Hindenburg Nerf - An conceptual failure

    Nice, an extra heal, just what my Hindy needed! How nice for them to give it to a ship with a Legendary Module preventing most of the soft damage that could be healed. I allready found out that I used my gold for stupidly respeccing my Hindy captain for LM to include superintendent (the last heal usually gets to heal something like 2k damage) , now they just add salt to the wounds. :D So far have gotten almost nothing out of the LM Hindy, since the only thing hurting you are the big AP guns and with the LM every sees and shoots you 24/7 with your bad consealment, it's hard to get the LM mod work, but thats another issue. Even without the LM mod this new heal does not improve the survivability one bit.
  2. p3rh4n4

    Final Poll: How many UK DD missions did you get?

    Yeah, I agree. The amount is of missions is not everything. I would have been happy with my 1 mission if it had been better than the acasta that I got.
  3. p3rh4n4

    Royal Navy Event - Absolutely frustrating/unfair

    RNR = RNG = unfair anything random can't be fair, it's just... random.. so I gotta agree, bad event. not a fari event, just random event.
  4. p3rh4n4

    Poll: How many UK DD missions did you get?

    Got my first mission (Acasta) now from the 31st container
  5. Nothing here either. It's not a big thing. And I admit we are not even half way into the event. It's still somewhat bad design to award major rewards of the event purely by chance. Some get every mission, some get nothing.
  6. While I agree that having this happen is not a great thing, I can't see having 1 bad MM out of 5 as a serious problem. If someone posts a 3 out of 5 bad MM in a struggle, then I see a problem. You still had a 4/5 chance of getting an opponent of equal skill. I bet there has been a situation where you got an opponent below your skill level at some point in your struggles, you propably didn't even consider making a thread about that. Should this also happen on the high-end? OM and TTT only seeing OMNI and WGP2W while trying to get to hurricane? And if they are allready in a fight, wait 15minutes to get a match, if they take a break, wait 1hour?
  7. While I agree that beginning players should not play high tiers, I'm having a hard time seeing this possibility of missions as a really big problem. How many players are you expecting to come to t8 with extremely low number of games because of this? It takes something like 800 games to get to T8 just by playing. Are there now going to be thousands of players who get the T8 ship with less than 800 games? I doubt it. They can allready buy a T8 from premium shop with 0 games. There are also multitudes of players with thousands of games with bad stats on every category, that are driving a T10 ships, without knowing anything about the game mechanics.
  8. p3rh4n4

    MAJOR BUG FOUND!!!!!

    Don't worry about losingstreaks too much, play enough games and streaks are bound to happen (losing and winning both but you mostly just notice the losing ones..). I think I had a 11 game losing streak at one point back when I had my Winrate somewhere near 50%, thats unlucky, but it is not inconceivable. To have 6 losses happen in a row with 50% WR is something like 1/64, so the odds are not that low, if your WR is 40% it's even higher chance to have a losing streak like that. As people have pointed out, statistics are good way to analyze your playing and trying to improve (don't overdo and get too attached to those though, that might lessen the fun you get out of the game) What we can see from your stats that you are pushing up to hightier too fast. I think it took me about 1,5k matches just to get my aiming to adequate level, then after that there is map awareness, game mechanics, knowing which ship has radar and what range & duration, concealment, ... so many things... So when pushing up the tiers you encounter ships that have characteristics you don't know. Know your self, your team and your enemy. If you play a DD it's really important to know for example which ships have radar (in higher tiers even hydro has a range that can be used offensively spot your DD from far) or something like which ship has high velocity ammunition to easily hit you even from far. You also need to know the concealment ranges, you need to know who will spot who first and so on. So yeah, take your time to learn these things in mid tiers first. Also it's safe to assume that in higher tiers people who have not rushed have much more captainpoints to spend than you. Anyway, I really like your attitude (after the first post ) Hope these pointers help you in some way
  9. LIES, I'm not a forum member! Heh, It was a fun match for me. Tried to type back what I could, since there were some fellow funland players, but it's easier in a german BB than it is in a russian speedmachine. Was my fourth game in trashkent, gotta say I'm really liking the speedtanking in that glorius stalinium cruiser so far. Haven't really needed to get unspotted on that thing but 1 or two times when I allmost ran aground in my dakkadakka ecstacy.
  10. p3rh4n4

    A solution to passive/poor gameplay?

    Pretty much agree with everything AnotherDuck wrote above. I wrote basically the same thing in another topic as well: The game does not really know who are good and who are not. For example farming an afk Yammy behind enemy lines in your kagero might give you nice dmg and exp on scoreboard, but that is not really helping your team or make you "good". The game should actually give the losing team with even less XP and coins. (maybe not as drastically cut as op suggests, but less anyway) Sure, I know for a fact that I would rage here behind my screen more often if it were like this, but that would in the long run make people play more to win and improve the playerbase. Because losing still gives too much, people don't play to win and try their best to get the objectives. Because losing gives too much, people progress whithout having to learn even the basic stuff. I believe this is one of the reasons we get so many topics of skill-level dropping. I don't expect WG to change anything though, they will never see a problem with any of this as long as there are enough paying customers. They can allways claim they have nothing to do with how bad or good the players are.
  11. p3rh4n4

    Rewarding Good players on Losing Teams

    The game does not really know who are good and who are not. For example farming an afk Yammy behind enemy lines in your kagero might give you nice dmg and exp on scoreboard, but that is not really helping your team and make you "good". The game should actually punish the losing team with even less XP and coins. Sure, I admit that I might rage here behind my screen more often if it were like this, but that would in the long run make people play more to win and improve the playerbase. Because losing still gives too much, people don't play to win and try their best to get the objectives. Because losing gives too much, people progress whithout having to learn even the basic stuff. I believe it's one of the reasons we get so many topics of skill-level dropping.
  12. p3rh4n4

    Rebalancing Tiers to improve gameplay

    I'm not saying WG originally intended a big gap of -2 MM to be in T8, I agree it's propably not planned, but I wouldn't expect them to change it for the mentioned reasons. Gaming companies researching ways to make more money from unbalance etc. is no conspiracy theory, it's a fact. And having this tier type progression, high tiers being more expensive (and more powerful) to get more money from us is also no conspiracy, it's a design. WG is doing this for money, not for "the love of gaming or some other nonsence"
  13. p3rh4n4

    Rebalancing Tiers to improve gameplay

    You have to remember that gaming companies are actually trying their best to come up with more ways to make matchmaking unfair, just to get people spend more money. They are actually patenting this crap to push microtransactions and "premium content". It's good that the playerbase is vocal to be against p2w in all forms, so it doesn't get out of hand, but ultimately I wouldn't expect things like this in a tier based system to change, no matter how much we cry about it. Making T4 protected to push the mostly lowtier gaps to +5 and +8 was propably wise thing for WG in terms of money. People in +8 are so much more invested, that they are likely to spend more money to get "competetive".
  14. p3rh4n4

    Holiday Lottery - Try your luck!

    Hi, wonderfull idea, would like to participate! 1) Loyang 2) Warspite 3) doubloons
  15. p3rh4n4

    The limitation of modding

    So.. the devs can't detect what mods are in their "official" - mod pack, that kind of tells me how unofficial everything mod- related is. Sure they allow them because they can get some features to the client for free from the modding community, and in some cases it benefits us all. If they can't even bother to know whats in their own modpack, seems like it's a wild wild west and that can't be good. I wonder how much of the playerbase uses mods in the first place, is it 10%, 25%...?
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