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p3rh4n4

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  1. While I agree that having this happen is not a great thing, I can't see having 1 bad MM out of 5 as a serious problem. If someone posts a 3 out of 5 bad MM in a struggle, then I see a problem. You still had a 4/5 chance of getting an opponent of equal skill. I bet there has been a situation where you got an opponent below your skill level at some point in your struggles, you propably didn't even consider making a thread about that. Should this also happen on the high-end? OM and TTT only seeing OMNI and WGP2W while trying to get to hurricane? And if they are allready in a fight, wait 15minutes to get a match, if they take a break, wait 1hour?
  2. While I agree that beginning players should not play high tiers, I'm having a hard time seeing this possibility of missions as a really big problem. How many players are you expecting to come to t8 with extremely low number of games because of this? It takes something like 800 games to get to T8 just by playing. Are there now going to be thousands of players who get the T8 ship with less than 800 games? I doubt it. They can allready buy a T8 from premium shop with 0 games. There are also multitudes of players with thousands of games with bad stats on every category, that are driving a T10 ships, without knowing anything about the game mechanics.
  3. MAJOR BUG FOUND!!!!!

    Don't worry about losingstreaks too much, play enough games and streaks are bound to happen (losing and winning both but you mostly just notice the losing ones..). I think I had a 11 game losing streak at one point back when I had my Winrate somewhere near 50%, thats unlucky, but it is not inconceivable. To have 6 losses happen in a row with 50% WR is something like 1/64, so the odds are not that low, if your WR is 40% it's even higher chance to have a losing streak like that. As people have pointed out, statistics are good way to analyze your playing and trying to improve (don't overdo and get too attached to those though, that might lessen the fun you get out of the game) What we can see from your stats that you are pushing up to hightier too fast. I think it took me about 1,5k matches just to get my aiming to adequate level, then after that there is map awareness, game mechanics, knowing which ship has radar and what range & duration, concealment, ... so many things... So when pushing up the tiers you encounter ships that have characteristics you don't know. Know your self, your team and your enemy. If you play a DD it's really important to know for example which ships have radar (in higher tiers even hydro has a range that can be used offensively spot your DD from far) or something like which ship has high velocity ammunition to easily hit you even from far. You also need to know the concealment ranges, you need to know who will spot who first and so on. So yeah, take your time to learn these things in mid tiers first. Also it's safe to assume that in higher tiers people who have not rushed have much more captainpoints to spend than you. Anyway, I really like your attitude (after the first post ) Hope these pointers help you in some way
  4. LIES, I'm not a forum member! Heh, It was a fun match for me. Tried to type back what I could, since there were some fellow funland players, but it's easier in a german BB than it is in a russian speedmachine. Was my fourth game in trashkent, gotta say I'm really liking the speedtanking in that glorius stalinium cruiser so far. Haven't really needed to get unspotted on that thing but 1 or two times when I allmost ran aground in my dakkadakka ecstacy.
  5. A solution to passive/poor gameplay?

    Pretty much agree with everything AnotherDuck wrote above. I wrote basically the same thing in another topic as well: The game does not really know who are good and who are not. For example farming an afk Yammy behind enemy lines in your kagero might give you nice dmg and exp on scoreboard, but that is not really helping your team or make you "good". The game should actually give the losing team with even less XP and coins. (maybe not as drastically cut as op suggests, but less anyway) Sure, I know for a fact that I would rage here behind my screen more often if it were like this, but that would in the long run make people play more to win and improve the playerbase. Because losing still gives too much, people don't play to win and try their best to get the objectives. Because losing gives too much, people progress whithout having to learn even the basic stuff. I believe this is one of the reasons we get so many topics of skill-level dropping. I don't expect WG to change anything though, they will never see a problem with any of this as long as there are enough paying customers. They can allways claim they have nothing to do with how bad or good the players are.
  6. Rewarding Good players on Losing Teams

    The game does not really know who are good and who are not. For example farming an afk Yammy behind enemy lines in your kagero might give you nice dmg and exp on scoreboard, but that is not really helping your team and make you "good". The game should actually punish the losing team with even less XP and coins. Sure, I admit that I might rage here behind my screen more often if it were like this, but that would in the long run make people play more to win and improve the playerbase. Because losing still gives too much, people don't play to win and try their best to get the objectives. Because losing gives too much, people progress whithout having to learn even the basic stuff. I believe it's one of the reasons we get so many topics of skill-level dropping.
  7. Rebalancing Tiers to improve gameplay

    I'm not saying WG originally intended a big gap of -2 MM to be in T8, I agree it's propably not planned, but I wouldn't expect them to change it for the mentioned reasons. Gaming companies researching ways to make more money from unbalance etc. is no conspiracy theory, it's a fact. And having this tier type progression, high tiers being more expensive (and more powerful) to get more money from us is also no conspiracy, it's a design. WG is doing this for money, not for "the love of gaming or some other nonsence"
  8. Rebalancing Tiers to improve gameplay

    You have to remember that gaming companies are actually trying their best to come up with more ways to make matchmaking unfair, just to get people spend more money. They are actually patenting this crap to push microtransactions and "premium content". It's good that the playerbase is vocal to be against p2w in all forms, so it doesn't get out of hand, but ultimately I wouldn't expect things like this in a tier based system to change, no matter how much we cry about it. Making T4 protected to push the mostly lowtier gaps to +5 and +8 was propably wise thing for WG in terms of money. People in +8 are so much more invested, that they are likely to spend more money to get "competetive".
  9. Holiday Lottery - Try your luck!

    Hi, wonderfull idea, would like to participate! 1) Loyang 2) Warspite 3) doubloons
  10. The limitation of modding

    So.. the devs can't detect what mods are in their "official" - mod pack, that kind of tells me how unofficial everything mod- related is. Sure they allow them because they can get some features to the client for free from the modding community, and in some cases it benefits us all. If they can't even bother to know whats in their own modpack, seems like it's a wild wild west and that can't be good. I wonder how much of the playerbase uses mods in the first place, is it 10%, 25%...?
  11. remboursement

    I'm definitely not a WG apologist. For example in the past I made a topic claiming they are cheating with the Fire&Ice event and so on. I can say there are alot of bad and stupid things WG has done, having ships as OP as belfast & kutu is bad to begin with. The smoke change barely affects those ships at all. And nothing with those ships has changed, what you bought, you still have. Giving doubloons back is definitely more than enough.
  12. remboursement

    Exactly, OP has gotten the product, it is exactly what he was promised. It's like the OP bought a car on a sunny day and liked it.. now weather report shows tomorrow is going to be rainy and he wants his money back even if the car works as just as well on the rainy day.
  13. remboursement

    Don't make a topic about it in a forum if you don't want people to give you opinions. Send a ticket to customer support if you want WG to answer it. This change affects kutu & belfa very little, I'm surpised they allow any compensation.
  14. The limitation of modding

    Sure, you can call me a hypocrite if that makes you feel better. I wish everyone had a good connection and good computer, but should we really try to influense those issues with this thread. WG has clearly stated what are the minimum and recommended requirements to play WoWS, if you meet the requirements there are no unfair advantages anyone gains over you. Are you saying that WG shouldn't even try to improve or never change anything because there might be some other issues?
  15. The limitation of modding

    The discussion is about the fact that certain mods should not be allowed by WG. And you are right, I am arguing, that using mods that give unfair advantages agains against other players should be considered cheating. I have not called anyone a cheater here, if you you feel I'm doing that, feel free to disregard it as hot air. The whole topic here is about what should be alloved and what should not. It might be just hindsight, that I know for example using roids in sports is bad (like we discussed earlier with mtm78 ), but isn't this thread just the right place to discuss similar issues in WoWS? Like steroids give some users unfair advantages over someone, are they in the world of today accepted or considered cheating? If you think we should not even talk about what is good/bad for WoWS, well, I can't help you there.
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