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NikeAjax1

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  1. NikeAjax1

    Newbie says 'Thanks'

    Hi rnat, I came to that conclusion pretty quickly. I kept losing with the only DD I had and couldn't be bothered to wait for the game to finish so downloaded a couple I tried last year and got rid of as I didn't think it was for me. Having watched other DD's zip off and park, smoke up and launch torps into the blue I concluded that they had played the particular scenario a million times over and knew where the enemy spawned. Got caught badly when I concentrated on trying to kill another DD I got him in the end but wasted so much time I was bushwacked (with one shot of course) by a CA that sneaked up on me. The second one-shot death happened via a BB from 20 kms away. I wish my BB's could take out a DD with a lucky shot at that range - it's usually 5 salvoes if your're lucky. More studying DD ops tonight!
  2. NikeAjax1

    Newbie says 'Thanks'

    Thanks rnat for the auto record info. Will have a look but I think there was an update since 'the' battle and I have played thirty or more games since...at least I know what the scenario was called - Trident, came across it the other day. Played a few more 'Random' games and despite our team not having a plan the other side didn't either - someone made the suggestion to attack 'C', which I did and a couple of others joined suit, but wouldn't fully commit - I found myself pushing forward to attack and was happy to see them follow. We eventually won and out of that I got an invite to join a 'Clan'. I'm not sure I'm ready for that yet, maybe in another few thousand games. Took a punt and bought a couple of ships: Exeter and Simms - found that they didn't meet my expectations. Played a few rounds with these DD's (and a couple of others) but was sunk every time - often by just as couple of shots. Positioning of the DD's is one thing and not getting trapped is another. Often I was waiting in smoke for a particular target to torpedo but it left me in a vulnerable position in range of escorts when the smoke cleared. Also I noticed the bots were particularly mean again on Saturday - several losses in a row - found it especially hard to kill a few ships (despite pounding them at short range endlessly), so gave up with higher tiers and reverted to 'Hashidate' and 'Black Swan' and killed a few bots to get my own back..also was playing off a penalty..DD torps went a lot further than I thought - there were no 'friendlies' anywhere in range when I fired but with a range of 7km someone blundered into one 5 minutes later. Bit difficult torping when the team is around, pretty much every time I get into position to torp someone gets in the way - I guess with working in a 'Clan' brings better comms - if you see a DD stalking a CA you don't sail in between them nor lurk in the firing line on the other side of the target - I guess that's why the DD's zip off early to stake their claim. Which is OK if you know the chart.. I'm not sure you can play a long game with a DD. Time will tell.
  3. NikeAjax1

    Newbie says 'Thanks'

    Further update: Nearly a year on. I'm still getting to grips with WoW reality. I still haven't played many 'Random' games as you really need to have a team and a plan. A 'team' of 'Walk On' players (like me) don't have much chance against a good 'Red Team'. The difficulty is that by not playing 'Random' regularly you don't get to familiarise yourself with the charts you are playing. I try and play the 'special op's' games to death as that's where I get most of my XP and ship XP from. In 'Co-Op', as you move up the Tiers and get a new ship you have a few new scenarios to learn...as well as getting used to the new boat, but that isn't a negative in itself, it's just that you are more likely find yourself in the wrong place at the wrong time for a number of games which can have a negative impact - happened to me before last year with the DD line I was following (especially the IJN and British lines). I found 'Leander' especially difficult to play and in fact scrapped all the DD's and concentrated on the Cruiser and Battleship lines. I did get one CVN (Hosho) but couldn't figure out how to play it and decided it probably wasn't my thing, so scrapped it. For light relief when things get bad I have kept 'Hashidate' , 'Black Swan' and 'Bogatyr' as I could almost guarantee a 2-1 kill ratio with 'Hash' & 'Mucky Duck'. 'Boggie's' ability to cascade fire, without waiting for turrets to traverse, is a hoot. As I had built up a huge amount of XP with those three over the last months I have gone back and spent it on the DD tree as I am grinding my way up the CA and BB trees (without paying cash - to see how far I can go without buckling) and have found myself back with 'Leander'. I dreaded playing 'Leander' again and had a couple of negative games in 'Co-Op', if you go back to one of my earlier posts you will note my misery with this vessel. However last night I probably had the best game so far! I wish I had taped it. Can't remember the scenario and hadn't played it before. Started off in the top centre of the chart after spawning with a DD and a CVN. DD went south west to area 'A' and CVN went north east toward area 'C'. Area 'B' was central and the area circles sloped from bottom left to top right. There were two friendly BB's and a CA in the NE and a BB and a CA in the SW. I followed the DD to the SW and the enemy spawned 3 BB's NE and a CA and DD in the centre and a CA, BB, DD in the SW. The BB & CA & DD engaged in the SW and I got there in time to support our DD, which was taken out. The CA and BB engaged the DD and CA and killed the DD, I finished off the CA and we attacked the BB. The CA was killed and I finished off the BB. The 3 enemy BB's went after our CVN in the NE - our NE DD & CA were toast and we were behind. I had to steam from the SW to the NE and passed and took areas A, B & C en route. I killed a CA that got in the way at Area 'B'. By the time I was in range of the BB's they had killed our CVN and turned on me. This was the key moment. I was heading N with the two BB's line abreast travelling E-W. I got off a few shots at the lead BB. They killed the CVN and then both turned to port to sail towards me half a kilometer apart. I was still out of torp range so weaved as I fired and got a few hits in - I got within torp range and kind of lost my nerve. I had always dreamed of running between two enemy battleships and firing left and right torps at almost the same time and taking them both out - but if I had tried this their secondaries would have shredded me, so maybe it was a good that didn't happen. Our closing speed was such that I was within 3 kilometers as I jinked left and aimed the starboard torps at the starboard quarter of the left BB, I then swung hard to starboard using the 'E' key and aimed the port tubes toward the starboard forward quarter of the right hand BB, this wasn't that clever as it exposed the left flank of Leander. When I heard the first spread of torps hit and then the explosion of the first BB, I was trying not to get rammed by the second BB bearing down on me as I had lost the steering and engine at that point. When the second spread hit BB No.2 and exploded I was still looking in bino mode and thought it was me going up. I was surprised to have been able to get across the board in time, capture three areas and also be credited with 5 enemies. I think it was because the three enemy BB's were slow in killing off the CVN, if they had been DD's or CA's it would have been a different matter. Our last remaining BB couldn't get into the action as it was still steaming through area 'A' by the time I had engaged the two remaining BB's. This was probably the best battle I have had and the best battle with Leander - it showed me what it could do. Sadly the next two games in a row were pretty dire and deflated my spirits - still there is tonight and a whole weekend of chores to avoid! Also had some fun with the re-organised IJN DD fleet so when I'm not grinding battleships and CA's will have a go with them. I've been playing against both Scharnhorst and Tirpitz recently and think I will have to dip into my pocket and buy my way into the former as i would like a higher Tier vessel to see where my skill levels are....
  4. NikeAjax1

    Newbie says 'Thanks'

    Rnat - many thanks for the tips and hints. Have already set up collision avoidance etc smoke area etc and not sure I could live without them... My preferred target areas for DD's and Light cruisers are the rear superstructure at medium range (10km) and I can often get a disabling result to steering / engine / A/C observation / torps - funnily enough if it happens to me it takes ages to get this stuff back on line - the enemy always seems to take half the time (despite my carrying the appropriate flags!) BB's are pretty pointless targets for Leander - if someone else has weakened the BB or is distracting it then there is a slim chance, but most BB's secondaries can take me out easily enough. The Leander is playing less well for me than other light cruisers which don't carry smoke or torps (e.g Bogatyr). Maybe I have been unlucky, but when whatever I have been escorting is toasted or skulks away crippled I'm next in the firing line and while I can blast away at a DD at medium range it seems that two hits from it and I'm gone. It is an art form to get the Leander in a place where it can do most good (harm). This can't be too far away to be ineffective but not too close to be killed with a couple of direct hits. Torps against DD's are no good at mid range as they easily maneuver around them. Their guns are powerful and I can't do enough damage quickly enough. At longer ranges, once whatever it is you're shooting at figures out where it's coming from, I'm usually turned into a steel pop-tart pretty quickly - and that's just in Co-op. Forget Random!
  5. NikeAjax1

    Newbie says 'Thanks'

    Hi rnat, Great tips - I began to see the relationship in a game yesterday where I shadowed a DD and we 'accidently' formed a partnership of this type. Will add this strategy to the book. Hadn't thought about 'disabling options' - will take a look. Generally I try and aim for the rear superstructure / stern to try and cause 'incapacitation', but it can also knock out rear turrets / aircraft / torp tubes. I'm not so used to the game that I am trying to work out the percentages of damage or maximising points - I'm still in the 'blast-away-at-anything-that-moves-no-matter-what' mode. I need to open a little black book of 'hints and tips' for myself, not only in respect of the above but also on the various scenarios; where I have been successful (and with which ships) and which tactics work best ship-on-ship. Got taken out 3 games in a row using 'Leander' last night. Pretty much the same problem; had early successes in each game but when trying to press the advantage later didn't have quite enough points to survive when the flak really started, so need to back off a bit. Also need to watch positioning to avoid being ambushed! (Twice).
  6. NikeAjax1

    Newbie says 'Thanks'

    NothingButTheRain, Verblonde, rnat, domen3 - thanks to all for your comments. I clearly need to understand the training room process - it looked like it was locked out with no rooms available for options of 10, 20 or 60 mins - I couldn't see any options to set up your own room - must have missed that bit, will re-check as that will solve the (Light) CV issue. Thanks for the pointers re Leander 'CL': Sorry, when I said 'plywood' I meant 'cardboard'. I get the point. I have been playing Nurnberg / Svietlana a bit so need to change mindset more positively (like when going to a CL to a DD or from a DD to a BB) I had some success with 'Leander' over the weekend by being 'tactical', but on two separate occasions I was taken out by partial salvoes from very long range BB's of whom I was unaware. I did get the chance to sink a BB - standard stuff: headed off to an inlet that the enemy team has used before to outflank, lurked in the smoke and took out a DD with torps, BB turned up from a slightly different direction and torp'ed that too, much damage caused to me by secondaries but escaped, seems to be the way to play this one. Also seemed to work well in the 'special missions' section currently running: Lurk, spot the enemy, fire torps at medium long range, fire a few shells to keep them watching you - not the torps - then run! domen3: 'Myogi' is pretty slow and cumbersome (it was oberbuilt) but it takes a lots of torps to kill it. Main artillery turrets are slow to load and traverse but they seem to pack a bigger punch. The secondary artillery is quite effective at close range - the way I play it, against a low tier BB's, is to get up close and personal and slug it out. 'Kongo', is better but can't seem to take as much punishment. 'Myogi' is the only ship where I have been 'last man standing'. Let you know how the CV training goes.... :)
  7. NikeAjax1

    Newbie says 'Thanks'

    Newbie News: Updated my personal choice of vessels - added a few in the mid-Tiers and removed others that were used as stepping stones to get where I am and those which didn't suit my style. Over time I have understood that I'm more a CC player than a DD player, although I am happy with the recent acquisition of Myogi (BB), although that is tempered by having 'Leander' which seems to be made out of plywood. Bogatyr still makes me smile but when things have been going badly 10 mins with 'Black Swan' usually lifts my spirits. A couple of times recently I have been 'last man standing' against one other - which came as a surprise. I hadn't even thought of the consequences of that happening so carried on blasting away at the enemy BB while others (sunk of course) are screaming at me to go to area 'C' (etc) for points. My gameplay thus far is limited to sinking as many other vessels as possible by any means, so camping out in an area for points is not on my radar, until the end of a battle where I'm at the other end of the chart form the last couple of enemies and I can get to an area. In this example my BB had the upper hand as I out turned him/her during a lengthy circling bunfight and had him/her by the tail. I'm sure I would have been blitzed if I had tried to break away. The acquiring of BB Myogi meant that I had access to something I hadn't expected - CV Honshu. I ignored it for a week as I was mining for doubloons in Halloween - then felt I had to try it. I checked the You Tube videos and thought I'd have a go in the training area, but couldn't get a slot (weekend). I knew it was going to be a bit of a learning curve but chucked myself into a Co-op game - I didn't apologise in advance and we won the game anyway, without my help, but I felt I let the side down. Need to go find a training room. What would be helpful is a 'single player only' training area - limited graphics, just one island and one other AI vessel would be enough, where you could practice without anyone else - it would certainly help me getting to understand the dynamics of new vessels, CV strategy, air combat tactics and key selections so I had some automatic reflexes before joining a Co-op battle with a CV. I have received a couple of invites to join a division but declined - I had a feeling that I was being recruited as noob cannon fodder.. kind regards G46
  8. NikeAjax1

    Newbie says 'Thanks'

    Hi Verblonde. Thanks to you (and all) for the very useful comments. (I suck at 48% WR). I'm a lone player in Co-Op which precludes the option for any 'planned' play. It is funny when someone tries to call the shots and everyone does exactly the opposite! I don't know of any groups that play Co-op - I only see a bunch of individuals, unless they are communicating on a private channel (can you do that?) Only a group in Random would benefit from voice comms and battle plans - if they want to take the game very seriously!
  9. NikeAjax1

    A returnee inquiries about BB game plan:)

    Interesting topic. As a newbie I'm trying to play more Co-Op games with T5 BB's for experience. I don't have much idea what to do with a strategic asset like a BB so I set up autopilot at the start of a games to patrol either a left or right hand path keeping a parallel course against the perceived location of hostiles (for broadside purposes). As the game progresses and patterns become evident I will move forward to add 'weight' to an area or outright attack a lone BB (or two), although I have often been alone in the middle of nowhere with no targets and no way to get to where the action is. In a group there would be agreed tactics (?) to bring out the best in the BB's, as an example; due to the long reloading times I tend to fire individual turrets rather than salvoes (unless the enemy vessel is easy prey, stuck in the mud etc) but it would be useful to have another BB around where we could take turns firing as the other reloads. In the last week I have been concentrating on staying near (but not too close) to 'our' CV to provide cover against nosey DD or CC's and to provide AA. There's not much in the way of points to be had but it's nice to have company and to know you are performing a useful function. I'm sure there are better ways of playing but my stumbling over them accidently is quite fun. Sorry for the ramble and good luck in your quest for perfecting BB tactics..
  10. NikeAjax1

    Newbie says 'Thanks'

    Many thanks for the supportive comments - I feel like I'm always bitching about something on here but glad to know there are so many level headed people to help with logical solutions - I take onboard all the comments and I am very grateful. Clans: Divisions: Sadly I don't take kindly to being ordered around by those that think they know what they are doing as often they do not. Also I would expect them to be a bit 'cliquey'. If I was to join a clan it would have to be one that was successful and professional, but of course they would already be at the top of the league and wouldn't want untried players - unless they had a recruitment process. Having said that - something weird happened last night: I was trying to restore my confidence and faith in human nature (and boost my ego) by playing a Tier 4 BB game on CO-op, we were scorched by a formation of bots who where very accurate and very tactical. I noticed one at 10k that was actually weaving quite a bit between its salvoes, I've known them to do this a bit but this one seemed more focused than usual - after some very accurate strikes from 'it' I thought I'd fall back but fell foul to an ambush. Wasn't just me - they wiped the floor with us - it isn't often that has happened. The only thing missing were the bots exchanging 'Exterminate!' messages. Feeling a bit depressed I played a Tier 1 game - same thing. I normally sink a couple of boats while trading shots but after I sank one I'd suffered so many hits I was 'critical' - it was like I had strayed into some kind of 'Random' game: we were all wiped out - again. This repeated itself for four or five games in a row in different Tiers, in different boats, we lost every game - even when we tried some kind of unspoken strategy, which mainly consisted of huddling together for mutual support. I gave up playing in the end as I didn't wan't to lose another game. Has someone on the tech side come back from hols and turned up 'evil' to '11' on Co-op??? If this carries on I may well go back to 'Random' and get scorched for the extra points
  11. NikeAjax1

    Newbie says 'Thanks'

    domen3 - many thanks for your comments - stepping back has helped. I tried Random again on Saturday but really didn't understand what was happening, became extremely frustrated and rather than throw the pc out of the window quit and went back to Co-Op to chill out. In the Random game after an initial move forward, presumably into known ambush positions, nothing much happened other than people screaming at each other (metaphorically) to 'Get Back! There was no cohesive effort in teaming up to counter any threat - some people moved forward, fired a few shots than moved back - the end result was 'our' team was scattered over the chart and picked off quite easily by a phalanx of enemy ships that knew exactly what they were doing. I have come to the conclusion that the only real way to play 'Random' is professionally* - and although that might be quite satisfying it's not for me. (*Form a clan / group, obtain intelligence on each game scenario, identify appropriate tactics and counter tactics relevant to the capability of each vessel and player and objectives and organise effective communication - and practice)
  12. NikeAjax1

    Newbie says 'Thanks'

    OK who's idea was it to play 'Random'? Tried a few games yesterday and ended up getting horrendously zapped. It is so totally different from Co-Op that it should be classed as a game in its own right. The only similarities are the fact that you have a boat (or a kitchen collander after five minutes) and its medium is water. What's with the Klingon Bird of Pray cloaking devices? How can something as big as a BB 3 km's away simply disappear then reappear 10 kms away in 30 secs?? As for following the command of 'Capture Area A', OK I'll help the other two BB's capture A, oh wait, I'm attacking one of the three CC's in the area and the other two have run away - nice one guys, why don't you frag the noob at the same time?! ...And smart arse comments from some jackass, after I have killed a DD and CC in my CC and I'm down to 868 points and heading for a nearby island to repair, heal and re-think the strategy; what do I get? : 'Hey don't hide behind the island!' Well f**k you whoever you were, last time I bother saving your 'little mermaids' precious little asses. I thought I had blacklisted most of the a**holes out there but there is a whole new set to choose from!
  13. NikeAjax1

    Newbie says 'Thanks'

    Hi Ferry_25, many thanks for your suggestions - I guess I knew I was stuck in the comfort zone with Coop (most of the time). I noticed my lower Tier stats were getting away from me so I have pegged these and have been concentrating more on my T IV Orion BB. Orion is backstop, underpinning the CC's which cover the DD's (with longer range sniping and AA) but as few 'greens' seem to be in a group or clan there isn't much Coop-eration. On my first few tries with Random I found it very dispiriting, it seems it is vital to join a team but that's not something I am interested in. Using Orion is a bit like playing chess, it is pretty ponderous and the gun loading times are appallingly slow but the secondaries and AA are quite good. Cheers - I'll come back after a couple of thousand Random games.
  14. NikeAjax1

    Newbie says 'Thanks'

    Thanks for the tips above, I came to the conclusion that there are only two ways to play this game, the right way and the wrong way. The wrong way also includes getting it half-right. As there isn't any team involvement here the idea of spotting for your side doesn't really come into it as there isn't anyone to spot for - I have been in a situation several times where I have been detecting other vessels but with no-one in the are interested in taking on the other side. A couple of times (as a destroyer) I have let the CC's take out the enemy DD's first then I am happy to wade in and assist with attacking CC's /BB's. The worst combination (as a DD) appears to be when two enemy CC's are working in support of each other with a DD out front. Again, as there isn't any team tactics countering this threat is more by luck than judgement with the resultant loss of a couple of CC's on our side but usually with one dead DD and one and a half dead CC's on the other. As a BB player it's quite satisfying sitting a little further back watching the game unfold and acting in support as needed. It is also very pleasant taking out enemy CC's with (albeit several) well aimed broadsides when they get too nosy. Haven't found the best way to get at CV's as yet - even steaming full speed to the opposite side of the map at game spawn doesn't get me close enough - too many people get in the way! I'll stop here as I have enough tips and hints to work on, but I might come back in a couple of thousand games to update. Fair seas!
  15. NikeAjax1

    Newbie says 'Thanks'

    Thanks to all those above for the advice. OK, quick update after two weeks of play - mostly Co-op, as I get too quickly taken out otherwise... I use the various vessels in different ways and am learning the best way of handling each of them: it's like tools in a tool box, some things are handled a different way to others.. Situational awareness works on a 1-10 basis, where 1 isn't so important and 10 is life or death. I have a real issue with the 'torpedo boats' - especially on a 'one on one' with another torpedo boat. I have recently been using mine aggressively but am often spotted first by another torpedo boat who starts shooting, this immediately makes me take my eye off the ball as I switch from torpedoes to guns as I'm too far away or at the wrong angle to launch torpedoes: the net result is I get a few good hits as he gets close but of course he's previously launched his torpedoes as soon as he saw me; too late to spot / act and that's it: - toast. I did get into a dogfight with another torpedo boat last night: we went round and round in circles, making smoke, firing torpedoes, avoiding islands, firing guns, switching back to torpedoes, making ore smoke it was a really desperate situation then a cruiser from 'our' green side just blundered in as I launched a salvo and got the cruiser - my bad. If the cruiser had noticed what was happening and had supported with a few shots it would have been useful. I used to hang back a bit with the 'Torpedo boat' and wait and see who needed help and rush over to assist but I notice this isn't really a team game and also while I am happily launching torpedo attacks a number of torpedoes will miss and go on to hit another member of the 'green team'. It happened accidentally a couple of times - so now I just go as fast as I can at the outset into an area where I think the enemy will spawn, lay a few lines of torpedoes and wait for something to happen - usually it's me getting toasted by a cruiser I haven't seen behind me! Of course in a team game I would expect there to be tactics where the vessels were defensively or offensively layered. More practice...........
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