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Everything posted by Seraphice
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Asymmetric Battles The update sees the return of Asymmetric Battles—a temporary battle type with a different distribution of ships and tiers between teams. We've changed the tiers of ships you can helm into battle. First team Tiers: IX and X Number of ships: 6–8 Second team Tiers: VII and VIII Number of ships: 9–12 If there aren't enough players in the matchmaking queue, bots may be added to teams. To participate playing a Tier IX–X ship, a new temporary resource—Battle Tokens—is required. You can earn these Tokens for completing combat missions by participating in Asymmetric Battles playing Tier VII–VIII ships.
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Public Test 0.11.0 - Rental Superships in Random Battles
Seraphice replied to Seraphice's topic in Archive
Personally I think this offers a much better variety in playstyles than 12 or 20. 8km torpedoes on are extremely strong and a great pick, and you can use them this way, without sacrificing potential long range torpedoes. ~Sera -
Please make the "Honorable Service" campaign completable through co-op games
Seraphice replied to Purnylla's topic in General Discussion
I have inquired about this, and hopefully will be able to provide some more insight as to why ~Sera -
If you want a slightly more formal answer than what I wrote, there will be an update about HMS Incomparable this week. Unfortunately I cannot give you exact details on this. As for my initial response, I believe @FukushuNL already formulated my thoughts adequately. ~Sera
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Please make the "Honorable Service" campaign completable through co-op games
Seraphice replied to Purnylla's topic in General Discussion
Heyo! Unfortunately right now there are no plans of changing or updating the existing campaigns. However I will make it known internally that this is in fact a thing, and whether this is intended. Fair seas captains! ~Sera -
Very soon ;)
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Sorry to disappoint, but that's not our plan with the ship :/ For real though, the ship will come eventually, just be patient :) ~Sera
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Update 0.11.0 brings Pan-Asian Tier V–X cruisers to Early Access. The ships of the new branch are notable for their small-caliber guns, high rates of fire, and powerful deepwater torpedoes, but they also have rather low survivability. All researchable Pan-Asian cruisers are equipped with a variant of the Smoke Generator consumable with a reduced cooldown time, and starting from Tier VI, they have Defensive AA Fire. The new Tier VII–X ships are equipped with the Torpedo Reload Booster consumable; and starting from Tier IX—with the Repair Party consumable. Early Access Complete the event's combat missions to gain Early Access to V Chungking and VII Chumphon, as well as a new temporary resource—Pan-Asian Tokens. You can exchange Pan-Asian Tokens for various items in the Armory, including sequentially available bundles with VI Rahmat and VIII Harbin, as well as the Silk Dawn permanent camouflages for researchable Pan-Asian Tier VII–X cruisers, plus other rewards. The number of Tokens you can earn by completing combat missions is enough to obtain VI Rahmat and the permanent camouflage for VII Chumphon. You can purchase X Jinan in exchange for Doubloons after obtaining all the sequential bundles. IX Sejong will be available in random bundles for Doubloons. The Dragon Port has been updated to celebrate the arrival of the Pan-Asian cruisers in Early Access. The Pan-Asian cruisers can't be obtained on the Public Test Server.
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Do we have a official confirmation from WG that the Commander Skill "Survivability Expert" has a bug?
Seraphice replied to Leo_Apollo11's topic in General Discussion
Hi! You can find the full statement here: Fair seas captain! ~Sera -
Captains! In update 0.10.11 you will be able to check out the new Dockyard, New Year celebrations and the full release of the new German Battlecruisers, and various other changes. You can read about them here: https://worldofwarships.eu/en/news/general-news/bulletin-01011/ Round 1 Schedule Starts: Thu. 18 Nov. 17:30 CET (UTC+1) / your local time: Thu. 18 Nov. 17:30 Ends: Tue. 23 Nov. 06:30 CET (UTC+1) / your local time: Tue. 23 Nov. 06:30
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So....it seems that we have a new bug......:(
Seraphice replied to Andrewbassg's topic in General Discussion
we will release a statement about this shortly, please wait for the statement, as it will answer your questions. -
So....it seems that we have a new bug......:(
Seraphice replied to Andrewbassg's topic in General Discussion
The bug was brought to our attention on the weekend, a time when most of us usually do not work, however we still did take the appropriate steps internally to make sure everything could get started on investigating this bug ASAP on Monday. Then on monday we already started to inform players on the forum, discord, reddit, CCs, Volunteers about the existance of this bug and that we are investigating. I do not believe this to be "keeping it a secret" as some may have mentioned before or "staying silent". We do believe it is important to keep players up to date on main media such as forums, discord and reddit, hence why we have been informing players on these platforms. ~Sera -
Results – Save the Children Charity Stream
Seraphice replied to The_EURL_Guy's topic in News & Announcements
Glad you got your stuff But also, >:( -
So....it seems that we have a new bug......:(
Seraphice replied to Andrewbassg's topic in General Discussion
Sailors, We are currently working on a formal statement. However we need a bit more time to investigate these bugs and come with more appropriate and accurate information for players. Please be aware we are doing our best to investigate these bugs, and will update everyone as soon as we know more, and PSA's will be released when we have the information. Fair seas! ~Sera -
So....it seems that we have a new bug......:(
Seraphice replied to Andrewbassg's topic in General Discussion
We already acknowledged this bug on discord and on the forum on Monday. We also informed our CCs so they could inform their communities, as well as volunteer groups. -
Schlieffen: Let's discuss this BB.
Seraphice replied to The_Angry_Admiral's topic in General Discussion
When comparing and evaluating the performance of different ships we take into account a lot of things, such as the skill of the player, and their average performance on ships of the same type and tier, however this is not available to regular players on wows-numbers or maplesyrup, hence why I said what I said. The stats you will see as a player will be inflated, as they do not account for player skill. -
So....it seems that we have a new bug......:(
Seraphice replied to Andrewbassg's topic in General Discussion
Unfortunately I cannot comment on the possibility of a commander respec for now. -
So....it seems that we have a new bug......:(
Seraphice replied to Andrewbassg's topic in General Discussion
Hey there sailor We are not ignoring these issues, quite the opposite. Unfortunately it is impossible for us to reply to every single person asking about these bugs, but we have mentioned already that we are currently investigating these bugs. We will release a full PSA when we have more information, but for now this is all we can say. Fair seas! ~Sera -
Hi! We are sorry you feel this way, but all of this information is clearly outlined in our devblog, portal articles, here on the forum, reddit, and even in-game. For the anniversary, you can obtain supercontainers, however for christmas, we want to appropriately theme the rewards in the christmas spirit, and thus santa's gift containers are chosen. This year we have given players the option to choose which type of gift they can obtain using tokens, instead of only giving players the regular santa's gift container per ship. Fair seas captains! ~Sera
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Yes. We are aware of the current bugs and working on a solution as we speak. ~Sera
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I think there is an issue with the steering in this game.
Seraphice replied to The_Angry_Admiral's topic in General Discussion
Even on Cherry MX switches this can happen, as I've experienced this plenty myself. if you lose your rudder, and dcp, you have to re-press the key. -
Schlieffen: Let's discuss this BB.
Seraphice replied to The_Angry_Admiral's topic in General Discussion
Hey there captain! While wows-numbers does give a decent insight, it does not account for the average winrate of the players that get ahold of the ship first. Usually, players that get their hands on the ship first are players that have an abundance of resources and are usually very good or long-time players. This means that the statistics you see in wows-numbers are usually very inflated for new ships that come out. For example it was pointed out to me that top 50% of Nakhimov players have above SU (65%) winrate according to WoWs-numbers, yet the same holds true for Schlieffen on wows-numbers. So in the end, this is mostly down to who is able to obtain and play the ship in the first couple weeks. You can also check out http://maplesyrup.sweet.coocan.jp/wows/ it is a bit harder to navigate and use, but in the end provides you with a better overview of the statistics for a ship. Same logic applies here as I stated above, you have to keep in mind that the sample size and playerbase of Schlieffen at the moment is not completely representative of the entire playerbase as a whole, and its stats will be very inflated in the first couple months. Fair seas captains! ~Sera -
Captains! Due to a technical error in update 0.10.11 the Japanese Castle camouflage for Fuso was available for purchase in the Exterior tab. This camouflage will be available for free in one of our future activities which we will announce later. That's why we have disabled the option to purchase camouflage for doubloons, but it will remain on the accounts of players who purchased it. Additionally, if a player who purchased this camouflage reacquires it in an upcoming event, they will be compensated with 3,000 doubloons. Fair seas captains!
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As far as I understand it, it is a change that will be globally applied, which means it would also affect scenario battles. However as I mentioned before, if you are within a certain proximity of the ship, you will spot it, even if its spotted by Aircraft. We will see how it affects scenario battles as well, but our main focus is on the interactions in random battles, ranked and clan battles for now. ~Sera
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I suppose it helps to clarify in this case. The ship was not sold for real money, which means there wouldn't be balance changes applied to it. We have recently changed this policy, so balance changes may be applied to newly released premiums, even if they are sold for money. However that does not mean we will frequently apply changes to premiums ships. We generally try to avoid this if possible, and only do so if absolutely necessary. ~Sera
