Jump to content

200Years

Players
  • Content Сount

    75
  • Joined

  • Last visited

About 200Years

  • Rank
    Leading Rate
  • Insignia

Profile Information

  • Gender
    Not Telling
  1. 200Years

    Sims bugged armor

    Hmm can't test this in training room battles, testing against premium ships not possible
  2. 200Years

    Feedback about new CV controls.

    LOL, This is the internet, it was designed to manouver around bans ! LOL.
  3. 200Years

    Feedback about new CV controls.

    The alternative controls for CV are a bit better (? at least interesting)... this will allow pinging on mini map much better without screwing up cv orders or plane orders. Also selecting planes suddenly becomes easier without screwing up their flight plan... It does feel a bit weird to first: 1. Left click to select plane by clicking on it. then 2. Right click to set a way point. This might introduce some finger strain/stress. Especially for middle finger. I think most players are used to using mostly left/pointing/index finger mostly. This rapid clicking of left/right for selecting/way points might cause some finger RSI ;) Or maybe not and my fingers just tired from playing all day. Perhaps an alternative solution exists and could be implemented: Instead of double left clicking on mini map to ping, double right clicking could be used. So the weird situation is now that there is no "mirror" behaviour for the alternative mode. Perhaps there should be two alternative modes.... kinda funny... The old/current controls simply have to much functionality attached to left mouse button creating the conflicts... hmmm.... The automatic drop of torpedo planes did not bother me at all, neither did the dive bombing... as long as rotating the auto drop is allowed as usually it's actually pretty good and fair. So I disagree with that other thread on gameplay section haha !
  4. 200Years

    Use buffered stream to read/write files.

    Also if these are the same guys that created the menu than LOL. I'd rather take an MS-DOS screen then the crap that it is RIGHT NOW ! LOL. Talk about programming skill ?! BLEH ;)
  5. 200Years

    Use buffered stream to read/write files.

    You believe he is an all knowing God or something ? And who is this Lesta character ? ;)
  6. 200Years

    Use buffered stream to read/write files.

    Fine, time for some technical explaining then. Let's assume the developers are unaware of the latency/lag involved with calling windows api which concerns/has to do with file i/o. Just merely calling these api's can add lag/latency up to 50 milliseconds because of user space to kernel space transcending/switching. If this game is calling a lot of i/o file api's this will add tremendous lag/latency which could be what we are seeing right now, especially for harddisks which need to serialize all the input/output every time, command stream and god knows what else. Now that the game has compressed the files into bigger files as I adviced some time ago, it should now be ripe for buffering. The buffering, which means loading more data into memory than was actually requested will cause the next i/o's to happen from memory itself instead of going through the expensive api/s again and again and again. Especially if many seeks and tiny little reads/writes are done. This game has many many many many many littles files (now compressed/packed into bigger files). So there is a very good chance that the way it is currently reading files is inefficient. Reading many little files from buffers will be much much much faster. (There could actually already be some evidence for this, if SSD loads faster, then it could already prove this hypothesis, this at least proves that the loading bottlenecked is not caused by slow cpu.).
  7. 200Years

    MAKE THE GAME LESS FRUSTRATING.

    I think my post was very clear and does not need any further explanation !
  8. 200Years

    Use buffered stream to read/write files.

    I program in Delphi, and yes in Delphi it's very easy to replace a TStream with a TBufferedStream ! Perhaps in C++ it's also easy, or perhaps python (though I would be surprised if it does not already use it) or whatever language they use. They way you interpret makes it pretty obvious to me that you don't program yourself and interpret it a bit negatively ! ;) What I wrote is simply experience with programming and it's not something that is very obvious.
  9. I find this game loads very slow, I wonder if this game is using a buffered reader/writer to read/write files, if not, try it out ! Find a nice class on the internet somewhere that implemented it, this will make a huge difference if it's not already used !
  10. 200Years

    Disconnect issue on load.

    You probably have fast system, SSD ? I have slow system HDD. Soon new sytem, TM ;)
  11. 200Years

    Disconnect issue on load.

    Seems like the loading is too slow, when the symbol spins and this leads to a disconnect ? Hurts ranked performance a bit... though so far I am still advancing ;)
  12. 200Years

    MAKE THE GAME LESS FRUSTRATING.

    Get a clue, the smoke counter from aslain's mod ! HAHA... Clueless newbie you are hahahahahahaha.
  13. It is an issue; 1. At night, when low ammount of players on 2. In ranked... when not yet many players at rank level 10 or level 5.
×