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Everything posted by TheKingOfUm
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Download Update 12.1 Premium ship flag Colossus is replaced by the banner of arms of Arromanches commune, France, the namesake of the ship in French service Premium ship flag Daisen is replaced by a flag design featuring the ship name calligraphy (Yes, someone at Wargaming had the same idea and used the coat of arms of Arromanches for the in-game flag). To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6831266 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
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It's your mod, you should include what you like best :) But if you want my opinion, yes, out of your two designs for the secondary colour scheme, I prefer this one.
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Yes. That looks fine. I like to keep those extra colours in the textures, because it allows me to reuse textures with other colour schemes and have them look totally different. But removing the other colours from the texture is of course also possible. Yes, of course :) That's mostly a matter of personal taste, I think. But I like about your original second colour scheme that it switches the dark and light colours, i.e. the first scheme has light lines on dark background, and the second scheme has dark lines on light background.
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That's this one: Keep in mind that the colour scheme which I use for this has the same colour for color0, color1 and color2. Your colour scheme will need to do the same, or the camouflage will look different.
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Download Update 12.0 Loads of new stuff in this update... Patches, Stripes and Tiles camouflages for US hybrid battleships are added to the mod: As the last tech tree, Japanese destroyers from tier IV to X get Stripes camouflages, bringing my campaign to add the missing Stripes in old tech trees to a close: The new Dumpling expendable camouflage is replaced by something slightly less kawaii: Also, Patches, Stripes and Tiles camouflages for Dalarna have been added, and I added replacements for two new camouflages that have not yet been distributed (Pioneer and Elite Tournament). To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6775398 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
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Download Update 12.0 This update brings a new flag waving animation to the game. I have not experienced any problems with that on the Public Test server, but if you happen to notice problems with the mod in 12.0, let me know. Frosty Night is replaced by the "True South" flag proposal for Antarctica, for the South Pole Santas from the 2022 Christmas activities. Premium ship flag Tromp is replaced by the flag of the city of Delft, where both Maarten Tromp and Cornelis Tromp, the two possible namesakes of the ship, are buried. To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6775398 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
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Flag files are quite finicky, they have to be saved with the correct settings or the game won't display them at all. I am not sure if there is a DDS plugin for Photoshop that can export with those settings. I personally save from Photoshop as TIFF and then convert the TIFF files to DDS files with Compressonator, but if you only have a few files, using Paint.net for converting from TIFF to DDS is a good alternative. I have a tutorial where you can find links to Paint.net and Compressonator as well as the settings to use (and much more):
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Download Update 0.11.11 British destroyers have unique Stripes camouflages from tier IV to X now: To install, copy the folder res_mods from the mod download. Open the folder World_of_Warships/bin in the World of Warships installation on your computer. Inside, you will find one or more folders with numbers as names. Open the folder with the highest number and paste the folder res_mods into it. I'll update this post with the installation path once I have the update installed myself. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
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Download Update 0.11.11 Among others, the rest of the new Black Friday flags has been added. Premium ship flag Sun Yat-Sen is replaced by a flag design based on the floor mosaic in the mausoleum of Sun Yat-Sen Premium ship flag Napoli Black is replaced by the flag of the former Province of Naples and the Metropolitan City of Naples The developers changed a number of in-game flags with this update. Those flags either already have replacements in this mod, or their new design looks okay, so I don't intend to interfere. The only exception is the Navy Day flag. I had been wanting to change that one for a long time already, mostly because there are already a lot of flags based on the Russian Naval ensign in the game. This update seems like a good opportunity to add a more interesting design as a replacement. To install, copy the folder res_mods from the mod download. Open the folder World_of_Warships/bin in the World of Warships installation on your computer. Inside, you will find one or more folders with numbers as names. Open the folder with the highest number and paste the folder res_mods into it. I'll update this post with the installation path once I have the update installed myself. The mod is also available in Aslain's Modpack.
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Glad to hear that you figured it out. PunishedKAsual's tutorial contains pretty much everything that there is to know about colour schemes: https://forum.worldofwarships.eu/topic/130361-camouflage-modding-camouflage-textures-and-xml-manipulation/
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You don't need to do anything else after adding extra camouflages to the XML file, however, you should add your camouflages at the end of the file. The game will override camouflages already in the file with those that you add later in the file. In fact the developers use that themselves: If you take a close look at any camouflage (excluding those for just one ship, e.g. permacamos), you will notice that the first entry doesn't have any ship or ship group. In other words, that general entry is applied to all ships. However, the next entries do have ship groups, and those entries override the general entry for those ships. I use the same mechanism, the game has entries for the tiles camouflage on French ships, for example, and I then add an entry specifically for the tiles camouflage on République. That entry then will override the original entry. The XML file is actually pretty flexible, provided that you write valid XML and don't reference colour schemes that don't exist. If you mod the camouflages.xml and then the game no longer displays any camouflages, you have most likely written invalid XML, such as forgetting to close a tag or not nesting the elements properly. If you open the XML file with Firefox, it will tell you whether your file is valid XML or has an error. If it has an error, take a close look at the stuff that you added last and try to identify and fix the mistake. I'm afraid I can't help you there, I don't really bother with the in-game colour schemes and just write my own.
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Well, all Italian camouflages that I have ever made are in the mod download, so the easiest way would be for you to simply get the latest mod file and take the textures from there. You'll just have to look into the mod's camouflages.xml to see which textures are used for which ship. And if you want to use camos from my mod for your texture pack, please do. Permission granted :)
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Download Update 0.11.10 In this patch, Japanese light cruisers are added to the game, and also to this mod. The colours are mostly greens and whites. Stripes camouflages for Pan-Asian destroyers from tier IV to tier X have been added: To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6474624 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
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Download Update 0.11.10 A number of new flags have been added, but I did not manage to get all replacements for the new Black Friday premium ship flags finished in time. They will be added in the next update. Premium ship flag Shinonome Black is replaced by a flag design featuring Ship name calligraphy. Premium ship flag S-189 is replaced by a flag Design for the boat number (1 stripe, an 8-pointed star and a 9-pointed star) To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6474624 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
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Download Update 0.11.9 For this update, German destroyers get their Stripes camouflages: And that's it. Working on the new Japanese cruisers in the background, to get as many as possible of them ready for the next update. To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6359964 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
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Download Update 0.11.9 In addition to the two new flags in the picture, the Ohio flag, which was made available in the latest auction, has also been changed. Seven Seas is replaced by the flag of Sanlúcar de Barrameda, start and end point of the Magellan-Elcano expedition, the first recorded voyage across the Seven Seas and around the world. Premium ship flag Admiral Schröder is replaced by the flag of Zeebrugge, location of the headquarters of Marinekorps Flandern, which was commanded by Admiral Schröder To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6359964 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
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Is there a mod that show ships without a camo with a default camo?
TheKingOfUm replied to ThePurpleSmurf's topic in General Discussion
Thanks for the advertising but that mod will only change camouflages, not apply camouflages to naked ships as OP wanted. Camouflages are an additional texture layer on top of the naked grey ship. You can mod that texture layer to be something different, e.g. replace a ship's permanent camouflage visuals with the Union Jack expendable camouflage visuals. But to apply a camouflage to a naked ship, you would have to somehow add that extra texture layer with the mod. I don't know of any way to do that. If you want naked ships to have camouflage, you need to use skins instead. These change the naked grey texture to include a camouflage pattern. The drawback of such skins is that they can look bad with camouflages applied over them, so most people run them together with a camouflage removal mod. That means that every instance of a ship will look identical, as the different camouflages that players apply will be hidden. If you want to give skins a try, this is a good place to start: https://forum.worldofwarships.eu/topic/29296-01180-wyverns-historical-skin-workshop (The skins from [KA]sual are good mods, too, but they are specifically designed to add only hull markings, not camouflages) -
Download Update 0.11.8 I unexpectedly discovered a new consumable camouflage when it appeared in a camouflage container. It's changed to a disruptive pattern that takes influences from the original's digital design and historic dazzle camouflages: The filling of gaps continues with Soviet tech tree destroyers finally getting Stripes camouflages. The Unsinkable Sam camouflages for Bismarck, Cossack and Ark Royal have been changed, something that I had been meaning to do for a long time. They are now a clean light grey with black guns, directors, etc: And whenever Clausewitz becomes available, she will have Patches, Stripes and Tiles camouflages ready. The Tiles camouflage is a freshly painted look, as all supership Tiles camouflages in this mod are planned to become: To install, copy the folder res_mods from the mod download. Open the folder World_of_Warships/bin in the World of Warships installation on your computer. Inside, you will find one or more folders with numbers as names. Open the folder with the highest number and paste the folder res_mods into it. I'll update this post with the installation path once I have the update installed myself. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
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Download Update 0.11.8 I'm still waiting for the context in which the seventh anniversary flag that was added will be made available, before I decide what to replace it with. Apart from that, here are two flags, one real and one partly made up. Premium ship flag Vallejo is replaced by a design based on the flag of Vallejo Yacht Club and the Symbol of the famous Mare Island Shipyard in Vallejo. Premium ship flag Puerto Rico is replaced by the flag of Puerto Rico To install, copy the folder res_mods from the mod download. Open the folder World_of_Warships/bin in the World of Warships installation on your computer. Inside, you will find one or more folders with numbers as names. Open the folder with the highest number and paste the folder res_mods into it. I'll update this post with the installation path once I have the update installed myself. The mod is also available in Aslain's Modpack.
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Modding flags and signals – a tutorial
TheKingOfUm replied to TheKingOfUm's topic in Modding Tutorials, Guides and Tools (English)
As of update 0.11.6, the folder for the preview pictures has changed (and "_des" preview files have been removed as well). The manual has been updated accordingly.- 1 reply
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Modding flags and signals – a tutorial
TheKingOfUm posted a topic in Modding Tutorials, Guides and Tools (English)
In this tutorial, you will learn everything that you need to know for changing the way flags and signals look in the game. The Basics – get your flag in the game in 10 minutes To begin, let's modify the design of the Ranked Season 6 award flag. You will need: The WoWS Unpack Tool – from here https://forum.worldofwarships.eu/topic/113847-all-wows-unpack-tool-unpack-game-client-resources/ Image editing software that is capable of saving .dds files with the required settings – I suggest paint.net, which works well and is free. You can download it here: www.getpaint.net World of Warships game client Open the Unpack Tool and unpack the original flag from the game client. Flags can be found in content/gameplay/common/flags. The reward flag for Ranked Season 6 is called rankedflag_6.dds. After unpacking, you can find the file in folder World_of_Warships/res_unpack/content/gameplay/common/flags. Open the unpacked flag in paint.net... ...and change the design. Save the file in .dds (DirectDraw Surface) format. Make sure to use the correct settings, B8G8R8A8 (Linear, A8R8G8B8), otherwise the mod will not work. Also, generate Mip Maps so the flags will look good when seen from further away. Super Sampling is a good setting. Install the mod. To do so, Open the folder World_of_Warships/bin/. Inside, you will find several folders with numbers as names. Open the folder with the highest number, then open the folder res_mods inside that number folder (for the purpose of this tutorial, that folder has been named 999999 – in your installation, it will have a different number, and the number will change with every update). Next, open the folder World_of_Warships/res_unpack in a new window. Move the changed flag file, including the entire content/gameplay/common/flags folder structure, into the folder res_mods that you have opened before. Finally, start the game and check what your flag looks like. For experts – make your flag look the way you want Now that you have made your first modded flag, learn how to use the full potential of the tools. You can make the .dds flag files bigger or smaller, however the biggest possible size is 256 pixels for the longer dimension (e.g. 256x168 pixels). The flags have a certain object height in 3D, and the width of the flag is adjusted according to the texture width. This means that if you make your .dds file bigger or smaller, you don't get a bigger or smaller flag, instead you get a flag with a higher or lower resolution. Biggest possible file, highest possible resolution in the game: Very small file, very low resolution in the game: If you want to change the shape of the flag, such as making it square, simply change the dimensions of the file. Yes, you can also use this to make flags that are very long, and yes, a flag that is 100 metres long is possible, but looks silly. To give your flag an irregular shape, such as a swallowtail, you need to edit the transparency of the file. Just delete the part of the flag that you want to make transparent. You can also use this to make flags that have a reduced height. Just leave parts of the file transparent. Have you edited a flag that you don't own yourself and now you have no way of testing it? Simply change the name of the flag file to the name of a flag that you own, and then you can test. Don't forget to change the name back afterwards. If you are having trouble finding the file for a flag, the easiest solution is just unpacking the entire content/gameplay/common/flags folder and looking for it visually. If you want to, you can also change the preview picture in the exterior tab. They are inside folder gui/exteriors/ensigns and in .png format. Just treat it like the .dds flag files, i.e. unpack, edit and install. The only difference is the file format and the folder structure. It is also possible to change the name and description of the flag in the exterior tab. Internally, any text in the game is just a unique identifier. For example, the Ranked Season 6 award flag is called "IDS_PCEE498_RANKEDFLAG_6" internally. Depending on the language that your client is set to, this identifier is replaced by the name in that language. To do this, World of Warships uses gettext. This system looks up the identifier in a dictionary file and replaces it with the translation. The dictionary file for English is located in World_of_Warships/bin/[highest number]/res/texts/en/LC_MESSAGES/global.mo. The files for other languages are in the corresponding language folders, World_of_Warships/bin/[highest number]/res/texts/es/ for Spanish, World_of_Warships/bin/[highest number]/res/texts/fr/ for French, and so on. Here's how to edit this file, using English as an example: First of all, do not edit the file in World_of_Warships/bin/[highest number]/res/texts/...! This is the original game file and should always remain unchanged. Instead, copy the file and its folder structure to the res_mods folder: Then, you need to edit the copied global.mo file. There are several free tools available for this, I would suggest Aessaya's GNU-MO-File-Editor, as it is lightweight and easy to use. You can get it from here: https://forum.worldofwarships.com/topic/154616-mo-file-editor-v12/ Open the copied global.mo file in the editor, search for the text that you want to change, make your changes and save. (When using the GNU-MO-File-Editor, keep in mind that it cannot overwrite an opened file, you have to save in a different location and then manually replace the old file in Windows.) Then start the game and check Keep in mind that this only changes the text for one language and you will have to repeat the process with the other global.mo files for the other languages, if you want to change the text for all languages. Modding signals works very similar to modding flags, the only difference is that the preview pictures for the exterior tab are in gui/signal_flags, not gui/ensigns. World of Warships is updated regularly, and that means that mods need to be updated and reinstalled regularly as well. What do you need to do when a new update has been released? After the update is installed, you will find a new folder in World_of_Warships/bin with a number as a name. That number will be the new highest number. This new folder is the folder for the new game version. To prepare your mod, you need to install it again in this new folder. If you have changed the .dds files for the display of the flags in game, you don't need to update the files. Simply install the existing files again in the new folder. If you have changed the .png files for the preview in the exterior tab, you don't need to update the files. Simply install the existing files again in the new folder. If you have changed the global.mo files for the texts in the exterior tab, you have to remake the mod. Every update adds new content to the game. Your old modified global.mo file will not have the text for this new content, which will cause problems in the game. That's why you need to redo the whole process of copying the original global.mo file to the res_mods folder and editing it, as described above. Tips and Tricks To get a realistic look for your flags, use muted colours. In theory, you can make a flag in the game that has a very intense blue. But during the time frame of the game, such dyes were not yet in use, so it would look unrealistic. Likewise, do not use true black and true white, but very dark and light grey instead. While it is possible to keep all your important files in the res_unpack or res_mods folder, you shouldn't do that. These folders are part of the game client, which means that installing a game update or using the Unpack Tool could erase all your files. Keep a backup copy of all files in a safe place to avoid losing them. If you want to use a different image editing software that cannot export the .dds files with the proper settings, you can save the flag files in an exchange format that paint.net can read. The format should be lossless and preserve Alpha channels. I like to use TIFF for this task. If you have a lot of files to save as .dds and are comfortable with using a command line interface, Compressonator (from here https://compressonator.readthedocs.io) is worth a look. Use the settings -fd ARGB_8888 -miplevels 6. You can find a lot of flag designs online that are very helpful when making a flag mod. As long as you use the mod on your private computer only, you are free to do whatever you please. But if you want to make the mod available to others, it is important to respect the copyright under which the original flag designs were released. Likewise, it is a good idea to respect the rules of the platform on which you release the mod. For example, there are restrictions on what can be posted on the official Wargaming forums.- 1 reply
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Download Update 0.11.7 The new camouflage for the upcoming Brazilian event is changed only slightly, removing the tile effect, but keeping the wavy lines: Renown gets camouflages as well, completing the British battlecruisers: US and Japanese aircraft carriers (and their aircraft) now have Stripes camouflages (aka the camouflage formerly known as Type 2): To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6081105 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
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Download Update 0.11.7 Another round of new flags for you... For the premium ship flag for Rio de Janeiro, the in-game file is a fictional flag with the coat of arms of Rio de Janeiro, which I replaced with the real flag of Rio de Janeiro. Now, Wargaming added the real flag of Rio de Janeiro as the in-game file for the Brazil Independence Day flag... I still think that the premium ship flag for Rio de Janeiro should be the flag of the city of Rio de Janeiro, so I replaced the Brazil Independence Day flag with the flag of São Paulo, which has the added bonus of being a more unique design than the flag of Rio de Janeiro. Anyway, this is how we end up with adding the flag of Rio de Janeiro and replacing it at the same time, and it all still making sense in my head. Brazil Independence Day is replaced by the Flag of São Paulo, where the independence of Brazil was declared in 1822. Premium ship flag Anhalt is replaced by the flag of the Free State of Anhalt To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/6081105 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack. Edit: Name of Brazil Independence Day flag corrected
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I will see what I can do, but don't expect anything soon. I'm kind of busy...
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I already have prepared camouflages for Renown, I just need to get enough tokens so I can buy her and finish work on them. So, I won't be recreating her historic pattern.
