-
Content Сount
382 -
Joined
-
Last visited
-
Battles
12538
Content Type
Profiles
Forums
Calendar
Everything posted by TheKingOfUm
-
You're right; Sharks, Eagles and Gamescon 2018 seem to be broken. Thanks for bringing that to my attention, I'll fix it as soon as possible.
-
Good news, everyone! I have spoken with Wawan, and while he doesn't have time to update the mod himself at the moment, he has kindly given me permission to take care of the mod for the time being. So - let's get this show on the road again: Download Version 7.7.0 here Please note that I don't have an account at the NA Forum and also I can't write on Wawan's website, so this thread will be the only place to get updates. Next step will be fixing the US cruisers that already had camouflages, but were moved to a new tier.
-
Nobody uses the Freedom! permoflages, and noone will use the Go Navy permoflages
TheKingOfUm replied to FishDogFoodShack's topic in General Discussion
Yes, that's possible using PnF Mods. For example, there is a mod on the seagroup.org website that makes the regular Richelieu use the appearance of the Maid of Orleans reskin camouflage, just by changing the path to the 3D files. The one requirement is that the ship that you want to mod is included in the SDK, which the reskin camouflages are not, sadly. -
Nobody uses the Freedom! permoflages, and noone will use the Go Navy permoflages
TheKingOfUm replied to FishDogFoodShack's topic in General Discussion
From the devblog: Regarding mods for the reskin camos: good luck finding one. They are much much harder to make than mods that just change a camouflage texture. For the textures, you just edit a DDS file or two and you're done. For the reskins, you actually need to change the 3D files. The PnF Mod method doesn't work for the reskin camos, so you have to edit the 3D files yourself, which either means importing them into a 3D modelling application, changing them and then somehow getting your hands on a BigWorld exporter to bring everything back into the game - or rummaging through the innards of the 3D files in a hex editor. -
Help finding WOWS texture files
TheKingOfUm replied to Widar_Thule's topic in Announcements and General Discussion (English)
I only mod ships and camouflages, so I can't help you with the other textures, I'm afraid. Maybe you could download a mod that changes the elements that you are looking for and then look at the files in that mod. That's how I got my very first lessons in modding. -
Help finding WOWS texture files
TheKingOfUm replied to Widar_Thule's topic in Announcements and General Discussion (English)
Since you write that you already found some camouflage files, I suppose you know how to use the Unpacker - to find the texture files of camouflages, unpack the current camouflages.xml using the Unpacker. Then look for the camouflage. That can be a bit tricky, as they may have a different name in the XML file than in the game. For example, the 2nd Anniversary Camouflages are called "WOWs birthday 2017". I don't know about the other camouflages you're looking for, you'll have to do some searching. Once you find the entry, you can see which textures are used for the hull and the gun, for example: Keep in mind that some camouflages use non-exclusive textures, like the gun texture of the 2nd Anniversary Camouflage for Z-23: That file is a generic monochrome file that is used for a lot of other camouflages as well (do a text search in the XML file and you'll see). If you mod that file, it changes for all the other camouflages as well. If you want to avoid that, you have to mod the XML file as well. -
wows-numbers.com thinks that I'm doing well in Mikasa, so maybe you can find some value in how I play her: Your secondary guns are the important weapons. You need to get into secondary range to deal any kind of meaningful damage. At the same time, you're very vulnerable, so to make sure that you're not sunk before ever getting into range, use islands as cover. Ideally, you'll play her almost like a destroyer, ambushing the enemy. Your ship is incredibly slow, so plan your route well. Your main battery can do some damage as well, just make sure to always shoot HE. Your AP shells at that tier usually either overpenetrate (that's "why do I only do 750 damage?" for you) or do not penetrate at all (on battleships). To boost your secondary guns, use the signals that give a bonus to secondary dispersion and range (Mike Yankee Soxisix). I also use a manual secondary specced captain who's going to be a full secondary build one day. A survivability build is also a valid choice, but not as much fun. The thing is, if your enemy knows what they're doing, they can outplay you and you can simply do nothing against it. But if you have a good game, it's glorious and you get 100 secondary hits and farm so many Close Quarter Experts that you'll never have to worry about supply running out for the signal. I just love this ship, it's a nice slow-paced relaxing playstyle that works well for beginning or ending a game session.
-
It doesn't say so in the rules, so I don't think that’s necessary. You can enter a title and a description text in the upload form. You don't have to, but I think it is a good idea to explain your design choices. Maybe you had some really clever reasons for choosing the design. The judges can only take them into account if they know about them. My interpretation: Technical compatibility - say your camouflage is a ghost ship that is supposed to be half transparent, but the game engine can't render that. That would mean your design is technically incompatible. Conceptual compatibility - say your camouflage is to make the ship look like a giant piece of cheese and Wargaming thinks that this doesn’t fit into the game. That would mean that your design is conceptually incompatible. Yes, Jpeg is fine. Good Luck!
-
I believe that's a drop bear. The NA forum has an extensive collection of ship easter eggs: https://forum.worldofwarships.com/topic/130205-the-master-list-of-shipboard-easter-eggs/
-
Grace period for updating mods after updates?
TheKingOfUm posted a topic in Announcements and General Discussion (English)
Today I found that my mod, which I had not yet checked for compatibility with the new update, was moved to the archive, along with a few others that still have the 0.7.4 tag in their titles. While I appreciate the efforts to keep the mod forums current, could we maybe define how much time we have to check for compatibility with a new update? In the past, it wasn't a problem if we updated the threads on the weekend after a game update was a released. It is now about 36 hours after the update is released, and I simply didn't have time to check yet. Many of us have busy lives, and I don't think you can expect every mod creator to check on patch day. I believe it would be best if the moderators (@Sehales ? @Tuccy ?) could update the "Rules and Information" sticky so that mod creators know how much time they have to update their thread and moderators don't have to move threads to the archive and back again after every update. Makes life easier for all of us. off to update my thread -
Can some kind soul help me with a camouflage mod?
TheKingOfUm replied to anonym_vUfpz4M3loBv's topic in General Discussion
The camouflages mod that you're using works by making all the colours transparent. To make select camouflages visible again, you have to change the colours back to their original state. As an example, let us take Mutsu. Search the XML file for "Mutsu" and you find the entry for the premium camouflage: As you can see, there are two colour schemes. Looking these up, you can find the normal green colour scheme (with an apparently incorrect comment, Shinonome doesn't use this scheme), and the alternative blue colour scheme, which is also used by a whole lot of other premium camouflages. Now you need to get the original camouflages.xml, and look up the schemes: and As you can see, these have RGB values that are not just zeros. Copy the schemes and paste them into your camouflages.xml, and the premium camouflage for Mutsu should work again; rinse and repeat for all other premium camouflages. I can't test this right now, but that's how it should work. I agree with what others have said, it is quite a bit of work and has to be repeated after every update (though I'm sure this can be scripted). But if you still want to do it, consider releasing that file as a mod of your own, so other people who want the same changes to the camouflages can just download it. Also, this totally belongs into the Mods forum. Maybe a moderator can move it there. -
Could we please have another camouflage filter in port?
TheKingOfUm replied to Yogibjoern's topic in General Discussion
If I recall correctly, the question came up in a recent Q&A with SubOctavian, and the answer was "We're not planning to implement a filter, just use a mod". There are mods that only change some camouflages and leave the premium camos intact. If you just want the event camouflages toned down, the ChilledSpecialCamos by Smeggo might be worth a look. Also, there are several other mods *hint hint*, so you can choose the ones that you like best. -
The pictures don't seem to show for me, however: The Australian ships flying the White Ensign is historically accurate. The Australian Navy didn't get an ensign of their own until 1967 - see https://en.wikipedia.org/wiki/White_Ensign#Commonwealth_of_Nations By the way, a new feature is planned for the next update that would allow you to choose between the White Ensign and the national ensigns for Commonwealth ships.
-
Premium Ships - Camo "layers" bug - Rust etc removed when camo added.
TheKingOfUm replied to IanH755's topic in General Discussion
The textures contain a mask that defines to which part the camouflage is applied (e.g. the hull) and which part is kept free (e.g. the deck). If the rust is visible with the camouflage on, that means that the rusty parts are masked out. If the camouflage covers everything, that means that the mask has been designed like that. So it's not a bug, but a conscious decision by the developers. I guess they want the ships to look shiny and attractive with their premium camouflage on, so that more people buy them. I like the rustbucket look, but judging by how many rust cleanup mods there are around, I always figured I'm in the minority. You could change this with a mod that takes the relevant textures and changes the camouflage mask. Depending on how the mask looks, that could be relatively easy or a little more complicated. -
[DE] World of Warships Mod-Sektion – Regeln und Informationen
TheKingOfUm replied to Sehales's topic in Rules for using modifications (English)
Alles klar, dann werd ich mich mal die Tage dran setzen. -
[DE] World of Warships Mod-Sektion – Regeln und Informationen
TheKingOfUm replied to Sehales's topic in Rules for using modifications (English)
Ich überlege, meinen Thread auch ins Deutsche zu übersetzen. Gibt es eine bevorzugte Methode, wie man die Mehrsprachigkeit umsetzen kann/soll? Kann man Elemente in einem Post je nach ausgewählter Forum-Sprache ein- und ausblenden lassen? Oder schreibt man den deutschen Text in einen ausklappbaren Zitatkasten? Irgendwelche Spezialitäten wie zweispaltige Tabellen mit einer Spalte Deutsch und der anderen Englisch sollte man wahrscheinlich lieber sein lassen... -
If you tinker with the camouflages.xml, you can already preview them: Few people know this, but these are actual historic camouflages from the Great Chinese Restaurant Wars. Seriously though, modding these is up next in my schedule.
-
The game files should be somwhere in your Documents folder, if I recall correctly. However, the temporary download files might be somewhere else. I'd install DiskInventoryX (it's free - download from here ), which is a great tool to answer the age-old question "Where did all my hard drive space go?"
-
These camouflages are, technically speaking, alternative 3D models with their own skin. They have to be, as regular camouflages can only be applied to some parts of the ship, while other parts, with most ships most notably the deck, stay unaffected. Which is why the yellow turret Bismarck had to be done as a model with her own skin. Otherwise the swastika/iron cross identification marks on the deck would have been impossible. And while WG are at it, they can also change the 3D model. Subtly (i.e. Bismarck) or drastically (i.e. Halloween steampunk camouflages). When you disable the display of the Kobayashi camouflages in game, can you then not equip the camouflage and still get its bonuses, even though you can't see it anymore? (Honest question, I don't have any ship with such a camouflage to test it.) That would mean a mod that changes these camouflages to normal ships might be worth looking into...
- 68 replies
-
Download issue for forum-uploaded mods?
TheKingOfUm replied to krautjaeger's topic in Announcements and General Discussion (English)
Download links for files hosted by the forum only work if you're logged in, I think. Which means that for players who are currently not logged in, as well as players from other servers who don't have an account on the EU server and consequently can't login, the links are unavailable. I guess that could be the reason. (Solution: Use a different file host, e.g. Google Docs) -
Discussion thread for "some interesting info around the world"
TheKingOfUm replied to Deamon93's topic in General Discussion
Both camouflages, the "Green Tape for a blue ship" as well as the "Make it teutonic, they said; and if that means adding giant eagles and iron crosses everywhere, so be it" have good bones though, so to speak. White/blue and white/black in the colour schemes should make it fairly easy to mod the patterns to something a little more realistic. -
If I understand Tuccy correctly, you would have to update the version number in the thread title anyway, even if no changes are required to adapt your mod to the latest WoWS update: So I guess while you're at it, you could also bump the thread to the top (since a simple update of the thread title doesn't seem to bump it). But some kind of illustrated table of contents for each subforum could be nice. Maybe it's also helpful for new users who can get a quick overview of what mods might be interesting for them?
-
If you're serious about playing CVs (and at Tier VIII you should be, or you will have zero fun), you need to go to Youtube, look for tutorials, sit down and learn. And then play co-op to get some routine on how to use all that in the heat of the battle, before you return to random battles.
-
I'd be okay with the Halloween camouflages getting different colours. To me, it doesn't look like Halloween, more like German football fans going a little overboard with the decorations when the national team is in the world cup finals. But I like the other colourful camouflages like St. Patrick's Day or Valentine's Day. I like that they bring a bit of the striking colours that were used in World War I dazzle paint into the game. But that's just my personal opinion. Somebody else might feel differently and would want the Halloween colours to stay and the other colours to change - you can't make everybody happy...
-
I figured it out :) The colours for the camouflages must no longer be defined in the individual camouflages, but have to be defined as colour schemes instead. These colour schemes then have to be referenced in the camouflage. I got it to work again on my computer. @Wawan25 - I sent you a message
