Jump to content

TheKingOfUm

Players
  • Content count

    76
  • Joined

  • Last visited

  • Battles

    5117

About TheKingOfUm

  • Rank
    Leading Rate
  • Insignia

Profile Information

  • Gender
  • Location
    Franz von Jütland is my homeboy (Germany)

Recent Profile Visitors

629 profile views
  1. [0.7.9.1] Unique Camouflage

    Excellent. Looks like that did the trick. Thank you very much for all that testing! I'll incorporate the changes to the XML file in the update that is due next week. Until then, you can use the XML file from test 29. And just so that other mod creators can learn from this: The problem was that there were two colour schemes using the same name. This was no problem on my computer, as the second scheme just overruled the first, but on some computers it apparently causes the game to hang on loading. Of course you wouldn't define two XML elements with the same name on purpose, but if you're getting reports of the game not loading with your mod from some (but not all) users, you may want to check your XML files for duplicates that were created accidentally.
  2. [0.7.9.1] Unique Camouflage

    Well, I guess it's safe to say it's not the tiling that is causing the issues. Which is good to know. The other peculiarity about Midway is that its color scheme was defined two times. Let's see if removing that double entry changes anything: https://www.dropbox.com/s/9v7hfh3fxr76zd5/camouflages test 08102018.zip?dl=1 Please test as usual.
  3. [0.7.9.1] Unique Camouflage

    Right... so there is something fishy about Midway Type 1, and I suspect that it's the camouflage tiling, but I'm afraid that some more testing is required. Could you please test these as usual? https://www.dropbox.com/s/lfzta07a4mh26bi/camouflages test 02102018.zip?dl=1 Thanks!
  4. Which is your most hated camo by looks?

    Back to School for me; not only does it look very unrealistic, it also uses a standard single colour texture that's used in a lot of other camouflages, so you can't just mod it by replacing the texture file. (Obligatory invitation to take a look at mods - there are quite a few to suit different tastes if the in-game camouflages are not your thing.)
  5. The shapes are changed, the colours are toned down, but the design principle, red elements with a white outline on blue background, is still there: Download here
  6. [0.7.9.1] Unique Camouflage

    Well, that's not what I had hoped for... seems the problem is not as easy to solve as I expected. I'll need to think about this for a bit. In other news, Update 0.7.9.1 for the mod is available (but the only change is the version number in the folder name, so you could just copy the content from your res_mods/0.7.9.0 to res_mods/0.7.9.1)
  7. [0.7.9.1] Unique Camouflage

    Maybe we found the bad apple... Please download and test: https://www.dropbox.com/s/1onjdgj5e8w06ib/camouflages test 20180927.zip?dl=1 Test 15 is the candidate for the bugfix, meaning you only have to test 16 to 22 if 15 doesn't work
  8. [0.7.9.1] Unique Camouflage

    Alright... I hope there is a bad entry in the file and we just have to narrow it down to find it. In that case, at least one of Test 10 to 13 should not work, and Test 14 should work. File size doesn't seem to have anything to do with the errors. Let's test: https://www.dropbox.com/s/4l8a5j53ft67qj0/camouflages test 20180926.zip?dl=1
  9. [0.7.9.1] Unique Camouflage

    Hm, interesting... the test files 2 to 5 all had most of the camouflages removed. I'd like to find out if the error can be traced down to specific entries in the XML file or if it is just the size of the file that causes the error. Could you please download these XML files and test them like the first round? https://www.dropbox.com/s/zioy11uirblpuzr/camouflages test 20180924.zip?dl=1
  10. [0.7.9.1] Unique Camouflage

    I have prepared several test versions of the XML file: https://www.dropbox.com/s/ct3stzorptfo9nl/camouflages test 20180923.zip?dl=1 Could you please... -install the regular mod -download the test versions -replace the camouflages.xml in res_mods/0.7.9 with the file from folder "Test 1" -test it -replace the camouflages.xml in res_mods/0.7.9 with the file from folder "Test 2" -test it -and so on... Afterwards, please let me know what happened with each of these test files. Thanks in advance. These files have a lot less camouflages, so they won't be the solutions for the problem, but I hope they will help us find out where that error is coming from.
  11. [0.7.9.1] Unique Camouflage

    Update 0.7.9 brings new camouflages for US cruiser Dallas (Type 1, Type 2 and Type 5) and US cruiser Helena (Type 1 and Type 2). Next will be Type 5 for Helena and then Buffalo, Seattle and Worcester.
  12. [0.7.9.1] Unique Camouflage

    Okay, some other things to try so we can maybe find the cause of this: -Install only the camouflages.xml of the Unique Camouflages mod, but not the folder content. Do you still get the error? -Open the mod's camouflages.xml using Firefox, Chrome or Safari. Does the browser display an error warning, or just the content of the file? -Try changing the DirectX settings of the game, i.e. if you're using DirectX9, switch to DirectX11 and if you're using DirectX11, switch to DirectX9 (Settings » Graphics »Graphics API). Do you still get the error? Also, make sure to use the new update of the mod for this. I'm going to post it in a few minutes.
  13. [0.7.9.1] Unique Camouflage

    Hi, the old versions will not work with the current game version. Could you please test the following: Remove all mods, then install this mod: Then test if you can start the game or if you get the same error. The goal is to find out if the problem only occurs with this mod or if other mods using XML files are affected as well. If you get the same error with the other mod, try repairing your installation (see here https://eu.wargaming.net/support/en/products/wot/article/10618/ if your're using the old launcher or here https://eu.wargaming.net/support/en/products/wgc/article/10300/#section_4 if you're using the new game center) and then test the mod again. As most of the mod is only camouflages, not skins, I'm cautiously optimistic. I do however have to adapt the camouflages.xml file to the new format that Wargaming has introduced with 0.7.9 (which, all things considered, is better than the old format, as it is less cluttered and smaller). Nothing that a little find-replace and command line magic can't fix, but I need some time for that. Also, I'd like to test it a bit before releasing. I expect the update to be ready on Saturday.
  14. Love and dazzle camouflages have a lot in common - they make you feel dizzy, they cause you to grossly misjudge situations, and in the end it was all just in your head. So what better pattern to use as replacement for the Valentine's Day Camouflage than a classic black and white dazzle pattern: Download here
  15. Remove the four-leafed clover symbols, tone down the fluorescent green, and the St. Patrick's Day camouflage becomes an actually believable pattern. As a bonus, the partly translucent colours make it look slightly different depending on the original grey of the ship. Download here
×