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TheKingOfUm

Modder
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About TheKingOfUm

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    Senior Chief Petty Officer
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    "Moin" (Germany)

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  1. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    Download Update 0.11.7 The new camouflage for the upcoming Brazilian event is changed only slightly, removing the tile effect, but keeping the wavy lines: Renown gets camouflages as well, completing the British battlecruisers: US and Japanese aircraft carriers (and their aircraft) now have Stripes camouflages (aka the camouflage formerly known as Type 2): To install, copy the folder res_mods from the mod download. Open the folder World_of_Warships/bin in the World of Warships installation on your computer. Inside, you will find one or more folders with numbers as names. Open the folder with the highest number and paste the folder res_mods into it. I'll update this post with the installation path once I have the update installed myself. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
  2. TheKingOfUm

    [0.11.7.0] Unique Flags

    Download Update 0.11.7 Another round of new flags for you... For the premium ship flag for Rio de Janeiro, the in-game file is a fictional flag with the coat of arms of Rio de Janeiro, which I replaced with the real flag of Rio de Janeiro. Now, Wargaming added the real flag of Rio de Janeiro as the in-game file for the Brazilian Independence flag... I still think that the premium ship flag for Rio de Janeiro should be the flag of the city of Rio de Janeiro, so I replaced the Brazilian Independence flag with the flag of São Paulo, which has the added bonus of being a more unique design than the flag of Rio de Janeiro. Anyway, this is how we end up with adding the flag of Rio de Janeiro and replacing it at the same time, and it all still making sense in my head. Brazilian Independence is replaced by the Flag of Sao Paulo, where the independence of Brazil was declared in 1822. Premium ship flag Anhalt is replaced by the flag of the Free State of Anhalt To install, copy the folder res_mods from the mod download. Open the folder World_of_Warships/bin in the World of Warships installation on your computer. Inside, you will find one or more folders with numbers as names. Open the folder with the highest number and paste the folder res_mods into it. I'll update this post with the installation path once I have the update installed myself. The mod is also available in Aslain's Modpack.
  3. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    I will see what I can do, but don't expect anything soon. I'm kind of busy...
  4. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    I already have prepared camouflages for Renown, I just need to get enough tokens so I can buy her and finish work on them. So, I won't be recreating her historic pattern.
  5. TheKingOfUm

    [0.11.7.0] Unique Flags

    Download Update 0.11.6 In addition to some new premium ship flags, this update brings a replacement for the Constellation of Memory flag. (By the way, if you don't have that one already, try to redeem code 2ON16HT3XH1BIT22 to get it, maybe the code is still active.) Constellation of Memory is replaced by the banner of arms of the former Metropolitan Borough of Greenwich, London, where one of the biggest maritime museums in the world is located Premium ship flag Collingwood is replaced by the banner of arms of Cuthbert Collingwood, 1st Baron Collingwood, namesake of the ship To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/5915585 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
  6. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    Download Update 0.11.6 First of all, an important or maybe not so important announcement - Ever since I took over the Unique Camouflage mod, almost four years ago, I implemented the Type 5 camouflages of tier VI and up as special camouflages. I think of the special camouflages as the keystone of this mod, and I also enjoy making them a lot. They are ten to fifteen times more effort than regular camouflages, however. And the constant stream of new ship lines and early access events in the game means that I am in a constant rush to get new camouflages ready for the release of the new lines. In addition to that, there are things like event permacamos, bonus camouflages, plane camouflages, superships, or filling gaps in the mod, that I need to take care of as well. It has come to the point where it starts feeling like a second job, and a stressful job at that. This project is a labour of love, and that means it's important to keep the love alive. So, in order to prevent me from burning out and abandoning the mod, I have decided to reduce the number of special camouflages for tech tree ships. There will still be some specials, but other Type 5 camouflages will be regular camouflages, like the Type 1 and Type 2 have always been. This will allow me to better manage my workload and ensure the longevity of the mod. I hope you will understand. This update adds camouflages for the British battlecruisers from tier IV to X, except Renown at tier VI, which didn't get finished in time and will be added in the next update. The Type 5 camouflages for tier VI, VIII and X are special camouflages. The Type 5 for St. Vincent is based on the pattern worn by HMS Albatross in World War II: US destroyers from tier IV to VI have had their models remade for this update. Again, the existing Type 1 and Type 5 camouflages have been transferred as faithfully as possible, and Type 2 camos have been added. Also, the standard plane camouflage pattern for permacamos has been changed from the default stripy pyjama pattern to monochrome, while we wait for possible plane camouflage settings to be added to the game. To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/5915585 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
  7. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    I did an oopsie and forgot to add a texture and a camouflage entry in the XML file. The download file has been update to rectify that, please redownload Update 0.11.5 to apply the fix. Sorry for the inconvenience (Admiral Yamamoto was not happy when he logged in yesterday and saw what his new flagship looked like, let me tell you that...)
  8. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    Black's identifier is PASD709_Black. You'll find two Ranked reward camouflages and the normal permanent camouflage in the XML file.
  9. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    Download Update 0.11.5 This is kind of a bits and pieces update: Type 5 plane camouflages for tech tree carriers are now all adjusted. The US destroyers from tier VII to X, which get new models in this update, have got their existing camouflages transferred to the new models with as little change as possible. In the process, they also got Type 2 camouflages. I have begun making Type 1/2/5 camouflages for superships. For the supership Type 5s, I want them to be very minimalistic and modern, but still special. The idea is to make the ship look like it just left the drydock a few hours ago, with a fresh and clean coat of matte paint, almost no rust, a clean deck, glossy accents. It's hard to capture that in a screenshot, so you'll just have to check it out in the game. We're beginning with Satsuma. Bonus camouflage Constellation of Memory gets a slightly belated replacement. To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/5771708 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
  10. TheKingOfUm

    [0.11.7.0] Unique Flags

    Download Update 0.11.5 Azur Lane - Avrora is replaced by a flag design with a heraldic representation of Aurora Borealis. French Cruisers is replaced by the flag of département Bouches-du-Rhône, where the city of Marseille, namesake of the tier X ship introduced in this event, is located. To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/5771708 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
  11. In this tutorial, you will learn everything that you need to know for changing the way flags and signals look in the game. The Basics – get your flag in the game in 10 minutes To begin, let's modify the design of the Ranked Season 6 award flag. You will need: The WoWS Unpack Tool – from here https://forum.worldofwarships.eu/topic/113847-all-wows-unpack-tool-unpack-game-client-resources/ Image editing software that is capable of saving .dds files with the required settings – I suggest paint.net, which works well and is free. You can download it here: www.getpaint.net World of Warships game client Open the Unpack Tool and unpack the original flag from the game client. Flags can be found in content/gameplay/common/flags. The reward flag for Ranked Season 6 is called rankedflag_6.dds. After unpacking, you can find the file in folder World_of_Warships/res_unpack/content/gameplay/common/flags. Open the unpacked flag in paint.net... ...and change the design. Save the file in .dds (DirectDraw Surface) format. Make sure to use the correct settings, B8G8R8A8 (Linear, A8R8G8B8), otherwise the mod will not work. Also, generate Mip Maps so the flags will look good when seen from further away. Super Sampling is a good setting. Install the mod. To do so, Open the folder World_of_Warships/bin/. Inside, you will find several folders with numbers as names. Open the folder with the highest number, then open the folder res_mods inside that number folder (for the purpose of this tutorial, that folder has been named 999999 – in your installation, it will have a different number, and the number will change with every update). Next, open the folder World_of_Warships/res_unpack in a new window. Move the changed flag file, including the entire content/gameplay/common/flags folder structure, into the folder res_mods that you have opened before. Finally, start the game and check what your flag looks like. For experts – make your flag look the way you want Now that you have made your first modded flag, learn how to use the full potential of the tools. You can make the .dds flag files bigger or smaller, however the biggest possible size is 256 pixels for the longer dimension (e.g. 256x168 pixels). The flags have a certain object height in 3D, and the width of the flag is adjusted according to the texture width. This means that if you make your .dds file bigger or smaller, you don't get a bigger or smaller flag, instead you get a flag with a higher or lower resolution. Biggest possible file, highest possible resolution in the game: Very small file, very low resolution in the game: If you want to change the shape of the flag, such as making it square, simply change the dimensions of the file. Yes, you can also use this to make flags that are very long, and yes, a flag that is 100 metres long is possible, but looks silly. To give your flag an irregular shape, such as a swallowtail, you need to edit the transparency of the file. Just delete the part of the flag that you want to make transparent. You can also use this to make flags that have a reduced height. Just leave parts of the file transparent. Have you edited a flag that you don't own yourself and now you have no way of testing it? Simply change the name of the flag file to the name of a flag that you own, and then you can test. Don't forget to change the name back afterwards. If you are having trouble finding the file for a flag, the easiest solution is just unpacking the entire content/gameplay/common/flags folder and looking for it visually. If you want to, you can also change the preview picture in the exterior tab. They are inside folder gui/ensigns and in .png format. Every flag has two files for the preview picture. The file with "_des" at the end of the name is normally not used in the user interface, so it should be enough to edit the regular preview picture. Just treat it like the .dds flag files, i.e. unpack, edit and install. The only difference is the file format and the folder structure. It is also possible to change the name and description of the flag in the exterior tab. Internally, any text in the game is just a unique identifier. For example, the Ranked Season 6 award flag is called "IDS_PCEE498_RANKEDFLAG_6" internally. Depending on the language that your client is set to, this identifier is replaced by the name in that language. To do this, World of Warships uses gettext. This system looks up the identifier in a dictionary file and replaces it with the translation. The dictionary file for English is located in World_of_Warships/bin/[highest number]/res/texts/en/LC_MESSAGES/global.mo. The files for other languages are in the corresponding language folders, World_of_Warships/bin/[highest number]/res/texts/es/ for Spanish, World_of_Warships/bin/[highest number]/res/texts/fr/ for French, and so on. Here's how to edit this file, using English as an example: First of all, do not edit the file in World_of_Warships/bin/[highest number]/res/texts/...! This is the original game file and should always remain unchanged. Instead, copy the file and its folder structure to the res_mods folder: Then, you need to edit the copied global.mo file. There are several free tools available for this, I would suggest Aessaya's GNU-MO-File-Editor, as it is lightweight and easy to use. You can get it from here: https://forum.worldofwarships.com/topic/154616-mo-file-editor-v12/ Open the copied global.mo file in the editor, search for the text that you want to change, make your changes and save. (When using the GNU-MO-File-Editor, keep in mind that it cannot overwrite an opened file, you have to save in a different location and then manually replace the old file in Windows.) Then start the game and check Keep in mind that this only changes the text for one language and you will have to repeat the process with the other global.mo files for the other languages, if you want to change the text for all languages. Modding signals works very similar to modding flags, the only difference is that the preview pictures for the exterior tab are in gui/signal_flags, not gui/ensigns. World of Warships is updated regularly, and that means that mods need to be updated and reinstalled regularly as well. What do you need to do when a new update has been released? After the update is installed, you will find a new folder in World_of_Warships/bin with a number as a name. That number will be the new highest number. This new folder is the folder for the new game version. To prepare your mod, you need to install it again in this new folder. If you have changed the .dds files for the display of the flags in game, you don't need to update the files. Simply install the existing files again in the new folder. If you have changed the .png files for the preview in the exterior tab, you don't need to update the files. Simply install the existing files again in the new folder. If you have changed the global.mo files for the texts in the exterior tab, you have to remake the mod. Every update adds new content to the game. Your old modified global.mo file will not have the text for this new content, which will cause problems in the game. That's why you need to redo the whole process of copying the original global.mo file to the res_mods folder and editing it, as described above. Tips and Tricks To get a realistic look for your flags, use muted colours. In theory, you can make a flag in the game that has a very intense blue. But during the time frame of the game, such dyes were not yet in use, so it would look unrealistic. Likewise, do not use true black and true white, but very dark and light grey instead. While it is possible to keep all your important files in the res_unpack or res_mods folder, you shouldn't do that. These folders are part of the game client, which means that installing a game update or using the Unpack Tool could erase all your files. Keep a backup copy of all files in a safe place to avoid losing them. If you want to use a different image editing software that cannot export the .dds files with the proper settings, you can save the flag files in an exchange format that paint.net can read. The format should be lossless and preserve Alpha channels. I like to use TIFF for this task. If you have a lot of files to save as .dds and are comfortable with using a command line interface, Compressonator (from here https://compressonator.readthedocs.io) is worth a look. Use the settings -fd ARGB_8888 -miplevels 6. You can find a lot of flag designs online that are very helpful when making a flag mod. As long as you use the mod on your private computer only, you are free to do whatever you please. But if you want to make the mod available to others, it is important to respect the copyright under which the original flag designs were released. Likewise, it is a good idea to respect the rules of the platform on which you release the mod. For example, there are restrictions on what can be posted on the official Wargaming forums.
  12. TheKingOfUm

    [0.11.7.0] Unique Camouflage Plus

    Download Update 0.11.4 I have some new and some updated things for you: The new French heavy cruisers get the usual Type 1/2/5 replacements. The Type 5 camouflages are dazzle patterns in the style of cruiser Gloire during World War II. Plane camouflages have mostly been modified to look as good as possible. I still need to do Type 1/2/5 replacements for some higher tier carriers. On those higher tier ships, the planes have been given interim monochrome camouflages. I plan to get the missing patterns finished for the next update. Where possible, bonus camouflages have been changed as well to make them look good on planes. Some patterns just don't look that great on planes. But the camouflages are still primarily ship camouflages, so I will keep designing them for ships, and if they happen to look bad on planes, I can live with that. With the announced separation of camouflages and bonuses, you should soon be able to avoid using patterns that don't look great when playing carriers. In the mean time, if you want to hide all camouflages on planes, there's a mod for that (Disclaimer: I haven't tested it myself). Also, I have updated camouflages that have already been part of the mod for a long time, but didn't look particularly good: The Mosaic camouflage and the Azur Lane Siren camouflage have been completely redone. To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/5624555 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack and the Wargaming ModStation.
  13. TheKingOfUm

    [0.11.7.0] Unique Flags

    Download Update 0.11.4 I'm still slowly working through the backlog and getting back to releasing replacements before the flags become available in the game. Premium ship flag San Diego is replaced by the flag of the city of San Diego Premium ship flag Maya is replaced by a flag design inspired by Japanese nobori banners, using ship name calligraphy To install, move the folder res_mods from the mod download to folder World_of_Warships/bin/5624555 in the World of Warships installation on your computer. The mod is also available in Aslain's Modpack.
  14. TheKingOfUm

    Camouflages

    It depends... a mod that gives every ship its own camouflage will use more textures than the vanilla client, so you will need more RAM for your graphics card and the game has to load more files at the start of a match. However, it shouldn't be a big problem unless your computer is very old. The only way to find out is to try, you can always uninstall the mod if it's too much of a performance hit.
  15. TheKingOfUm

    Camouflages

    If you want more historic camouflages, you should absolutely check out @Lutjens41's camouflage mod: https://forum.worldofwarships.eu/topic/134405-0113-simply-grey-paint-historical-camouflage-v1 The author puts a lot of effort into researching historic camouflage patterns and bringing them into the game.
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