Aixin
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Everything posted by Aixin
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Give New Players a Fun to Play Environment that's free of CVs, subs and seal clubbers
Aixin replied to _HomTanks_'s topic in General Discussion
The seal clubbing is even more there than usual since WG forces everyone into T4 for this campaign. I did the first stage in 12 hosho games because it's the fastest way.. Of course I felt sorry for my enemys and bad for playing hosho but it is what is it. I would appreciate if they removed T4 cvs completely or at least buff the aa on t3 and T4 to t5 Niveau at least..... -
Bringing back Hiryuu and Independence, but as T6 Premium Aircraft Carriers?
Aixin replied to DanSilverwing's topic in General Discussion
Gib them. Taihou bouge akagi zuhio and Essex aswell pls.- 17 replies
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Telekom und auch das gleiche Problem kumpel ist auch bei der Telekom und kommt ebenfalls nicht rein. Ist wohl sehr wahrscheinlich Telekom da Kumpel mit O2 keine Probleme hat. :)
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Ich war etwa genauso konstruktiv wie Du vorher. Das hier ist einfach nur Frust und muss in die frustherapie. Ich hab dir auf der ersten Seite schon gesagt was du machen kannst um cvs zu entkommen das hast du gekonnt ignoriert. Klar ist die Interaktion zwischen cvs und dd's suboptimal wenn man nicht weiß was man tut aber es gibt immer Mittel und wege darin besser zu werden.
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Es zwingt dich keiner das Spiel zu spielen wenn du es nicht magst.....
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Eine gut gespielte somers bringt einen cv zu Weißglut. Wenn du immer dodged ([edited] oder fresse zu den angreifenden Fliegern zeigen (ausser midway Bomber)) dann frisst du kaum Damage durch ihn. Dann hast du einen amerikanischen smoke der extrem lange hält. Gepaart mit einer guten Tarnung zur Luft. Ich weiß nicht die 2 min smoke geben dir allein schon genug Zeit dich zu repositionieren. Das einzige Problem ist das du sichtbar für die flotte bist und das verhindert du mit smoke und repositionieren. :)
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Das sollten sich die Leute echt mal zu Herzen nehmen. Danke fürs ansprechen. :)
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Manfred von Richthofen's bombers are OP?
Aixin replied to Warrior_16101991's topic in General Discussion
Jeez just try to dodge to midgate dmg. It can't be to hard. Also 9 planes are half of his bombers if he hasnt got the flight module. That was expensive 70k dmg. -
Btw Thunderer can be played at 13km due to its amazing detection range.
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Slawa maybe. But if you compare Slawa with Thunderer Thunderer seems to be a much better ship. Again this thing would have been close to op even with only ap. It has almost battle Cruiser dispersion on a BB after all. Also the weak points does not count since it will be if angled not eating blabs and can heal most of the he dmg back just not 50% like cong but still25% per heal.
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No sorry but cvs are much better balanced then this piece of... At least vs battleships. I can dodge to avoid most of the dmg I see the planes from 10km coming and can angle my ship so he has a hard time hitting me. That does not work against thunderer due to Cruiser dispersion. Also his shells hit you in 12 seconds and that's to few time to dodge them in a BB as one shell is enough to cripple your aa set a fire and dealing about 3k dmg. Mostly a CV does 8k dmg to me ( average sometimes there is more due to rng luck) and gives me 5 planes for my XP income. The really important point is that besides from doing the dmg and causing fire (which is already stupid enough) it actually cripples my secondary and aa guns. After that the cv can go easy mode on me since I can only dodge the first drop of a good player the second one always hits. And due to my aa being gone due to a [edited] op bb the cv can get multiple strikes on me. Did you ever getting hit in a kremelin or kurfürst by Thunderer or mongeuror? That's 50% of your aa gone in one Salvo. The reason why cvs are that op is that people refuse to learn how to play against them and just say mimimi cv op can't do anything and letting themselves getting slaughtered because some cc says you can't do anything. Guess what recently (since German cvs) people are getting way better at avoiding cv damage at least that's my experience. The cv design is crap ofc we don't need to argue about this as they are shitting to much on dd's but if an agile non stationary Cruiser are bb is getting hit by 25k from bombs are 15k from torps its his own incompetence for not avoiding. Or the enemy team preventing him from avoiding because of crossfires. But that's then team play no? Sorry this is not meant to be rude and maybe I am a bit biased since I hate he spamming bbs much more then anything else in this game. I'd rather take a CV focusing my kurfürst then a Thunderer or conqueror. :) The main difference which should be also understandable is also that a bad cv player accomplishes nothing but a bad conqueror still gets 150-200k dmg sometimes since hes playing a completely broken ship.
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I cant understand why people are defending this ship. It is completely retarded. Even a 3 iq potato can play it. 10k +2 fires + half your aa and secondary guns gone is bullcrap. This thing has amazing ap on top of it which can easily kill any Cruiser due to overmatch. You might ask why Ohio is not op then. The answer is simple. It does not have Overpowered [edited] he that does damage and fires no matter what targets do. Even if you dodge one or two shells will hit you for 50% chance a fire. They should take away he from battleships in general to prevent idiots from using it. Just imagine how much better the game would be without bbs spamming he. And if anyone comes with op cvs then he should look at Thunderer. Thunderer is by 300% worse then any cv even enterprise. (does not mean that cvs are good in the current state :)
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I Personally don't like him very much but I must say I agree for once. Thunderer and conqueror should be taken away their he shells and for conqueror the ap should be buffed a bit while Thunderer could stay like it is since it's even with only ap a godlike ship.
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Why do campers get more score then cappers/cap defenders ??
Aixin replied to Beastofwar's topic in General Discussion
Give 50 %XP to them as if they did the dmg by themselves. -
Even if it doesn't belong here pls gib a akagi and some of the historical Cruiser designs please.
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Really I hated the nagato for having so few impact especially while being low tier Cuz of the crap Amor. I like the idea of the tosa but without at least some armor it won't be decent in the current meta. Also all t7 bbs got power crept by the sinOP really hard. Would be maybe a good idea to replace the nagato on t7 while nagato gets reworked( bit more armor) as a t7 premium.
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The only problems I have with fire or he is monquerors and Thunderer. Ships that literally everyone performs OK in Cuz [edited] he gives you 10k +2 fires no matter how you angle. Even if you dodge its common that a shell hits you and 50% is a fire then. And all other bb players that a shooting he without any reason whatsoever. Even at broadside cruisers. They should just remove all he from bbs (buff conquerors ap so it actually works.) thunderer will still be a godlike ship. All he problems solved then. Even a Smolensk spam feels nicer then a thunderer or conquerer shooting he at you.
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Why do campers get more score then cappers/cap defenders ??
Aixin replied to Beastofwar's topic in General Discussion
Easy solve would be to only give 1st and second player on losing team one star 3 4 save it 5 loses one 6 and 7 two. Winning team 1 and second get 2 stars 3 and 4 get one and 5 saves his star while 6 and 7 loses one. Terrible play will be punished and good play rewarded. And people who are farther then 10km away from a cap will receive for every minit they spend there - 50xp. Cvs get - 10xp that would be fair I guess. And who gets below 0 xp gets a tickit for 50 coop battles until he can try randoms and ranked again. -
Italienische DDs / benötigt und wenn ja, wie?
Aixin replied to der_mit_dem_boot_tanzt's topic in Allgemeine Diskussionen
Glaube als nächstes nach dem Ami bb split waren die pasta bbs dran. Meine ich gehört zu haben.... Aber gegen ita dd's ist nichts einzuwenden. -
d Ich bin in der letzten Woche allein 3x durch Fehler des autopiloten gestorben (um die 30 Spiele) und war um die 10 mal in einer Situation wo ich nicht sein wollte. Es ist einfach schade weil ich gerne meinen Träger etwas offensiver hinstellen würde das mit dem jetzigen autopiloten aber eine 50 % chance auf Suizid ist.
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I have experienced some weird bug (I think) that after the cv changes the aa grown alot of stronger. Well stronger isn't the exact right word tho. The planes that performed an attack are getting shred by aa somehow since they reach the protected height much later. It feeled like my midway planes had the speed of hosho ones when returning. A lone kurfürst deplaned me somehow. Is this a bug or a feature? Also the new aiming systems for cv seems to be smoother sometimes but are most of the time sluggish. I can handle the old ones much better. Especially when after the drop the camera moves extremely unsmothly. I will try the midway further to see if the thing with the height happens again. Edit. So I played another midway game. Same happened again. I dropped a blob actually and recalled the planes with f after the attack. Out of the 3 attack planes 2 died to AA while only 2 planes of the recalled ones died. That's weird. Also it seems like I can smash dd's much better with bombs at the test server. The bombs are falling closer to the middle of the circle again. I Dev struck an öland and hit a Shima for about 9k in the same game. Did you maybe put a wrong version of the midway cv on the test server like midway 8.4? Idk it feels strong as before the bomb spread nerf but loses so many more planes Cuz they take ages to reach the invunrabilty height. The bomb thing could be only luck. But the thing with the planes reaching height is weird. So the question is did something got changed to planes without being announced? Or is it really a bug. Note : the Manfred worked normally.
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It's [edited]easy to fix and a bit pathetic for a company of the size WG has that it hasn't been fixed after 1.5years of CV rework now. Whatever they just don't care. They could at least give manual control to the player for the time the autopilot is retarded until they fix it but they don't. They think players are to stupid to handle both their planes and the ship. Sorry for language but this is just the truth.
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In den meisten Spielen komme ich auch klar das ändert nix daran das der Autopilot verbuggt ist wie keine andere Mechanik des Spiels und oft genug mist baut. In 90% der Fälle merkt man das auch und kann dann evt noch eingreifen. Das sollte aber kein Grund sein damit zufrieden zu sein. Der Autopilot ist eine Frechheit. Nach 1.5 Jahren Rework immer noch nicht voll funktionstüchtig. Warum nicht einfach manuelles Steuern während man fliegt erlauben bis man es endlich schafft das der Autopilot das macht was man ihm sagt?
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Ja bitte fixed den scheiß endlich. Warum bremst der cv in ner Kurve ab warum dreht er erst nach rechts um im Freien Wasser links zu fahren und warum zur Hölle manövriert er um die Richtung zu ändern erstmal rückwärts anstatt vorwärstzufahren wie es jeder normale Mensch tuen würde. Warum reagiert er mit einem unglaublich langem delay wenn ich damit Kurs Änderungen eingebe um Torpedos auszuweichen. Dazu kommen noch die schönen Bugs die dafür sorgen das der cv trotz anders lautendem Befehl einfach nur geradeaus fährt. Fixed das bitte endlich kann ja wohl nicht so schwer sein. Alternativ lasst uns einfach das Schiff manuell Steuern Während Flugzeuge in der Luft sind.
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Hybrids sounds fun.... Love that idea and also that we get some more historic ships.
