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About Systergummi

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    Chief Petty Officer
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  1. Systergummi

    Good DD players - Asashio - yes or no?

    Funny how I feel less and less inclined to play her. You drive a good argument. Still mabe she is like a bumblebee, she cant fly but as long as she doesnt know this its fine
  2. Systergummi

    Am I the only person who doesn't use Priority Target?

    You can work around it by having torps pre selected or another ship targeted. I also target ships and flip between torps and guns to get them to manuver.
  3. Systergummi

    You get to play only 1 ship in 2019! Which one it is ?

    V25 all day. Won't be getting to many mission-rewards
  4. Systergummi

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery. Thank you for doing this.
  5. Systergummi

    Izyaslav captain build request

    Its a really fun little ship and I love it to bits. I use the captain on my Bananaboat and Leningrad. Build is 19p: PM (If you are in a gunboat guns should be blazing and people will be shooting back. The number of people shooting back is not that interesting.) EM (no longer needed for Izyaslav, but for the premium ships, could be traded for LS). AR SE BFT AFT CE (Izyaslav can be played without it but it helps with cap contesting and is a must for Okhotnic).
  6. Systergummi

    Good DD players - Asashio - yes or no?

    The what should a DD do in this game? (Because contesting caps, area denial of capital ships and spotting is clearly not a thing) And the anti teamplay bit... ? Sniping from the back? In that case there are other culprits. In the end its a lovely boat for solo casual players. In a division I would use something else. But in the meta as it is, this is one of the few t8 DDs that is playable. Then again I could dust off my old Kagero, it would probably also be enjoyable.
  7. Systergummi

    Good DD players - Asashio - yes or no?

    A bit late to the party. The Asashio is one of the most fun and playable DDs in the game. Yes in some games its limited. But used wisely it can gun-down most DDs, simply because they percive you as weak and try to chase you down. Thus overextending and exposing them selves, also your 4 guns in the aft are no launching matter. Ive gunned down Khabas, minos and a z52. In one game I pumped 9 citadels into a Chappa. Its all possible, just not easy and must be done with great care. What makes it fun is the ability to reach BBs pushing behind their DDs and CL/CAs. Most BBs will disengage due to the torpedo threat leaving their team-mates without heavy support, thus swinging the fight in your favor. Someone said it doesnt win games Sure...
  8. Systergummi

    Radar Discussion Megathread

    Jupp saw it. Its not what I was hoping for, but I'll take it. Will be interesting to see how much the delay will be. And if it will be different depending on radar type. What number would be fair? 3-5sec? 10sec? How long does it take to turn a DD around?
  9. Systergummi

    Old IJN dds are fine?

    I completely agree.
  10. Systergummi

    Old IJN dds are fine?

    Im very conflicted by the state of the IJN-torp boats t 8-10. I Think they are mostly fine. Kagero is fine, Yougumo is the most fun t9 DD out there. Then again t9 is sort of a sweetspot for DDs. Tashkent, Udaloi, Fletcher, CM, Kitakaze, z46 I love them all. The problem is Shima... it is increadibly powerful sometimes. But if the enemy is just holding their ground and not pushing into you its hard to do anything. Buffing it could mess up the game balance badly, especially since so many players own it already. But if it were to be buffed I would like to see the torp range of the 12km torps buffed to 14km. I run torpedo acceleration on them and the speed balances out some of the crap consealment. But 9.6km range is a bit short in t10 meta.
  11. Systergummi

    Polling Legendary modules

    I use Khabas and Grozovois. Will try Shimas and Gearings when I get them. Im still on the base xp bit. The YY and Z modules seem kinda fun but I dont think they are worth it. When it comes to the Kebab and its little sister the modules are worth it. Guns are everything to them and the tradeoffs are bad but not gamebreaking.
  12. Systergummi

    Radar Discussion Megathread

    That would make cruisers the perfect cappers since they already like hugging Islands , and since there is no risk of shots comming in from the sides when radar detects them through said Island. I also keep hearing that people expect DDs to spot. Capping cruisers (behind islands) would make DDs free to do just that instead of hiding behind solid cover. I dont think LoS-radar would be as bad as you keep making it out to be, but regardless WG seem to be going another route. They said something about the rework adressing the issues of mass focus fire. So likely its similar to cyclone spotting mecanics or only the one using the consumable see the target.
  13. Systergummi

    Radar Discussion Megathread

    Funny thing about Harugumos is that the perfect counter is the oldest DDs in the game. Shima and Gearing. With Shima being the better choise. Outspot it, make it smoke up, then saturate the smoke with torps. DDs and torps were always a better counter to smoke then radar.
  14. Systergummi

    Radar Discussion Megathread

    Ok then that explains it.
  15. Systergummi

    Radar Discussion Megathread

    Funny thing in the stream when he talks about submerged U-boats he says that they are basicly impossible to spot without hydro or X-ray. Is he refering to radar? In that case not even the devs think of it as radar.