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  1. I'm on the same page as you are, but for once getting an official WG answer regarding that would be nice.
  2. Dude no, I want that answered. I can assume all the answers myself, but an official answer by WG would be very appreciated. Plus I'd know how to approach the game in the future.
  3. I have two follow up questions to this: 1. When you first announced subs joining random battles, you said that "For this reason, rental submarines will become temporarily available in Random Battles during Update 0.10.9.", but now it sounds like subs will never leave the live server again. Why didn't you tell us that you're adding them "in testing" until you actually "full release" them? Because the way you announced them at first sounded like they'd be on live server in 0.10.9. and then gone again. Especially after WG's big announcement of change, this feels like withholding the true plans to soften player reactions and brute force subs on the server without actually balancing them. CV rework all over again. 2. When did the developers take the step of maybe subs will be added if they fit the game to subs will be added? Because over all the testing phases WG phrased it like subs may or may not come to the game depending on the outcome. But at some point the corporate communication changed in a way that the only question remaining with subs is when they will join the game? There never was any communication of that step and I haven't seen any justification of why exactly subs fit the game in your eyes. I'm sorry but all of this feels like WG is brute forcing a class into the game against better knowledge, because the way all your testing and tweaking went clearly shows that you never had an idea of how subs can fit the game and be fun to play and play against. @YabbaCoe
  4. Data_Unavailable

    Submarines: 2 weeks of Random Battles testing (DB 237)

    So the DevBlog states that the changes will be implemented in 10.10. That means two things for me: - We have to suffer the clearly overpowered subs without changes until then, which is sad because subs only make the game less fun overall - The subs won't leave randoms in the next patch but are here to stay Please tell us until when the "testing" of subs on the live server will continue. Are we supposed to have subs in the game until their "actual launch"? That would make this just an elongated early access phase and turn the whole server into PTS (remember that Ranked will get the new superships for testing too). So yeah, when will the sub test actually end and when will we have a sub free live server again? @YabbaCoe
  5. Data_Unavailable

    Update 0.10.9 - Bug Reports

    So my depth charges suddenly stopped reloading and left me defenseless against submarines. Checking the status of depth charges, it showed me that I apparently was in debt when it comes to them. At some point they started reloading again.
  6. Data_Unavailable

    A Nevsky Cammo

    I got the perma camo by mistake and expected it to be taken away since WG won't just give players 5k doubloons for free. It's still unfortunate to first gift something and then take it back, even though I still came out one day of premium richer than before. Although I can understand why they'd rather take it away, otherwise the complains would come about parts of the playerbase being gifted 5k doubloons and others not (and I'm 100% sure that those complaints would've come). So it was either take back the wrongly added perma camos and be done with it, or gift the whole playerbase that perma camo plus 5k doubloons for those that actually bought the Moskva camo back in the day. And of course WG isn't that generous. To be fair though, I already experienced WG not taking back erroneously given items, as I still have Warspite and Dreadnought from the Jingles code in port that was only meant for new players. And I clearly wasn't a new player at that point.
  7. Data_Unavailable

    Update 0.10.9, submarines, next steps (DB 225)

    WG achieved something truly impressive with the submarine class: create a new class that is both boring to play as boring to play against (with the unpleasant addition of also feeling unfair to play against). The whole devblog both presents big problems of submarines (except for many players simply not wanting them in the game at all) and that WG is unwilling to deal with them. - Submarines will make 12 v 12 feel empty, but WG is unwilling to increase game sizes due to crappy servers being unable to handle it (and giving a bunch of other reasons to gaslight us) - Submarine pings on a 5 second cooldown (now combined with single launch torpedos) requiring the use of DCP, but WG gives us a bunch of in my eyes stupid reasons why players should actually enjoys this big brain idea Another very concerning point is that WG aims for 4-8% class popularity and knowing WG's approach, they will balance just with powerlevel (as experienced with CVs). So prepare for overpowered subs until finally enough people play them, allowing whomever has to report to the big bosses can say that the submarine introduction was a full success. I lost any faith into WG to actually make this a great addition, but since the sub introduction will increase WGs churn rate and therefore be beneficial for them (mainly because new whales will be attracted to the game while players with closed wallets leave), I expect this to be a success for WG. It's just pretty sad to be on the wrong side of the coin, seeing one of your favourite games going a way you aren't willing to follow.
  8. Data_Unavailable

    Yukon in the Armory and Premium Shop

    As LWM's review and the whole story about this ship is already mentioned above, I just want to share the link: https://forum.worldofwarships.com/topic/240702-premium-ship-review-yukon/ Read it, and follow LWM's advice: Vote with your wallet and don't get this ship.
  9. Data_Unavailable

    Es ruckelt wieder

    Für mich ist seit Donnerstag WoWs quasi nicht mehr spielbar. Ich frage mich nur, warum das bis Mittwoch kein Problem war.
  10. Data_Unavailable

    Question on statistics & winrate

    The fabled AFK Solo Warrior
  11. Data_Unavailable

    Commander Skills Update

    A few points from my side: It's clear that the point increase and especially the increase in commander XP needed is meant to drain resources, because WG lost control over it's own ingame economy. The increase lacks any consistency and is a blatant devaluation of built up resources. I guess when you sell rigged lootboxes and people get tons of XP boosters this way, you have to go this way. CV balance will go further down the drain with this rework. Who in their right mind would invest points into AA skills when AA isn't in any way meaningful right now? Plus you have to devalue your ship against other surface ships in order to mitigate the CV, something CVs don't have to do since their armament is universal against all ships they face. I'm still missing the compensation the so-called supercruisers get for losing all survival skills. They burn like battleships, why don't they get battleship options to mitigate the issue? Despite their HP pool, supercruisers already take a lot of damage due to their cruiser plating (and the abundance of 18 inch battleships overmatching those) and their sheer size making them an easy target for HE spam. If this is aimed to nerf Stalingrad and Alaska, the only two real overperforming supercruisers, it would be nice to have some honesty from WG and tell us about their intentions. Throwing every other supercruiser under the bus might be acceptable collateral damage for WG for all I know. The captain skill rework actually devalues brawling BBs who went for secondary skills and encourages the sniping BB play style - one thing the vocal community is complaining about for years. I'd love to get an explanation for this, because so far I didn't get one that I could accept. The easiest thing will be to mess around during the next update, reset everything on the last day you can and wait for CCs like Little White Mouse, Flamu and others to work out the best captain skills for you. Why invest time and/or money into something others can do better while getting all resources from WG too. So at least I have a roadmap for my approach to the game for the next months.
  12. Data_Unavailable

    Holiday Lottery 2020 - Try your luck !

    I'd very much like to join. Thanks for the effort and happy holidays!
  13. Data_Unavailable

    Developer Bulletin for Update 0.10.0

    Wow Wargaming, you got a way of killing any interest in the game. I won't give detailed feedback on these captain skills as I dislike most of them for reasons stated more than once throughout the vocal community. But I can give you some broad feedback on the whole process (this will be polemical, but I lost most of my patience with WG and their communication to us players): You are devaluating all 19 point captains and elite captain XP built up in the past. What a disgusting move towards all your veteran players that invested a lot of time (and often money) into the game. But I'm aware this is intentional since they already payed up and now it's up to a new generation of whales to pay your bills. You nerf a good amount of premium ships by removing essential skills for them. I'm of course talking about the supercruisers. The reason given in the latest devblog is a lot of crap and you know it - supercruiser armor means nothing since it doesn't provide any threshholds against most penetration and overmatch barriers. The fires on top will just kill them since they aren't stealthy enough to play around them in an effective way. But I guess you manouvred yourself into this corner by selling T9 premiums and making good money out of them, sadly you have this annoying (for you) "we don't nerf premiums" policy in place. (And think of all the people who bought Puerto Rico for god knows how much money - they must feel bad now, eh?) You have the audacity to make us pay for commander retraining directly after introducing a captain skill rework nobody asked for. Amazing. I remember that when that happened last time, we had a whole patch of resetting commanders for free. Seriously? I'd really like a comment on this by one of the WG spoke persons. How dare you to make us pay to get around something you decided to bring on us? @Crysantos @MrConway Why wouldn't you make it free? People have to try these skills out and it's frankly outrageous to treat us this way. Overall this is just horrible and I haven't felt this bad about upcoming changes since the NTC. But I guess this isn't generating enough of a shitstorm to make WG move. And I'm aware I'm not the kind of player WG is interested in having in the game (only paying small amounts of money, highly critical of their business practices) but it still feels bad to lose a game that was part of my life for four years.
  14. Data_Unavailable

    ST 0.10.0, changes to new skill system (DB 104)

    This is just pushing me away from the game. All of this rework seems super unbalanced and is destroying hybrid builds (which are often the most fun). Why is this even necessary? You could have altered the current commander skill tree or balanced stuff you deemed unbalanced, but this is just overly complicated, unbalanced and has the smell of cash-grab lingering over it (like everything WG does by now). I'm normally a guy to give detailed feedback, but it's not like I ever had the impression that it mattered. So this time I'll just say no thank you - do better WG. But I don't believe you can or are even willing to do that. I lost any faith in you as game developers.
  15. Data_Unavailable

    Summer Sale in the Premium Shop and Armory!

    That's already going on in the discussions in the German speaking section. And pretty much exactly what you wrote too...