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Everything posted by Cammo1962
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Predictions for how WG will screw over the playerbase with superships.
Cammo1962 replied to DDMafiaAssociateMember's topic in General Discussion
No thx -
Public Test - Megathread for rewards & updates
Cammo1962 replied to Crysantos's topic in Public Test
Rewards always comes within a week after the new patch @sergeantbly -
Remove the hydro from the German BC line or cap the range to 3km WG!!!
Cammo1962 replied to Yedwy's topic in General Discussion
Shlieffen and her sister at tier 9 are easy to counter in a DD i should know because i am DD and BB main and have killed several of them in my DDs. -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
Again it is totally nutts because i have always been able to see a ship out at 30 km and even at 36 km so why introduce something that has always been there that i dont understand @Seraphice ?? BTW the wording is not a bit odd it is totally wacked -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
Well @Seraphice normally the NC would be spotted/wiewed at 21.1 km when firing now the new mechanic puts it out to 26.4 km after firing but because the largest value is applied the wiew range for the NC is 21.1 km is now set at 30 km thats totally nutts just pointing it out. And wiew and spotting range has always been the same. Kind regards Cammo1962 -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
Well @Seraphice then try and explain this for me because i am apparently both dump and stupid normally you will be spotted when you fire your guns up to the guns normal range unless you use a spotterplane then i would be extended. And this here is taken directly from update 0.11.2 Example: VIII North Carolina has a standard firing range of 21.1 km. The minimum spotting range for a Tier VIII battleship is 30 km. The dynamic spotting range for North Carolina is 21.1 * 1.25 = 26.4 km. Because the largest value is applied, the spotting range for North Carolina with a firing range of 21.1 km is set at 30 km. If we equip the ship with Gun Fire Control System and Artillery Plotting Room Modification 1, our firing range will be 27 km and the dynamic spotting range value will reach 33.75 km, which will be the prevailing value for the ship’s spotting range in this case. If we also launch Spotting Aircraft in battle and increase our firing range to 32.4 km, our spotting range in battle will increase to a value that exceeds 40 km. As we standardize these values, the standard spotting range values of certain ships may either decrease or increase. Important! This, of course, is but a simple example that’s intended to show how the new mechanics work. It’s by no means a recommendation for selecting upgrades and equipment for North Carolina. -
Thats a bug @NewHorizons_1
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Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
@Seraphice i am a 50% player not the best and not the worst player and i would state that even the worst player can see that what they are doing to CVs regarding spotting ships anwoth the new thing regarding shooting with guns that will exstend further than normal is a bad combo. If the Devs cant see that that is totally wrong they truly need to splay and learn the game and i only wish that had a direct line to them so i could communicate it directly to them. And yes i am one of your harsses critics and you know that, but i have been teached to spek up when someting is good or bad and always spek the truth. -
Update 0.11.2: Italian Destroyers. Part 1
Cammo1962 replied to The_EURL_Guy's topic in News & Announcements
No the RM DDs has low gun range and poor concealtment. -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
I will -
RNJesus rules i have games in my Hindenburg where i get no fire at all and i will be lit on fire constantly and in the next game i burn down a battleship or a cruiser with 10 or 12 fires.
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Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
@principat121 you should be able to any captain in that nation on to it and train them like you normal do with your captains because as i have read it tyhey will be normal tech tree ships and not special ships except fotr their gimmicks. -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
Since they should be normal tech tree ships we should not find them in Super containers or Santa crates @VedranSeaWolf359 -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
I dont think it did @invicta2012 -
I dont play ranked so that i cant answer sorry @Cyclops_
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Have just been in my Asashio in random there they worked fine @Cyclops_
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They are not disabled @lovelacebeer i just tried my depth charges in my Asashio on the live server
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Yes it has they are sitting in the front and shooting forwards just like the Halland @humpty_1
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Update 0.11.2: Italian Destroyers. Part 1
Cammo1962 replied to The_EURL_Guy's topic in News & Announcements
Dont bother about him nothing sinks in through his skull @ColonelPete. -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
Well @Seraphice Britts and a lot of Danes by being sarcastic or use irony to get their point through with what they mean and we have been pointing why they dont belong and we have suggested what WG could instead but no no they insist of going forward with the stupid idea with Superships and subs. And that is why people are mad and dont belive a word you aka WG says and thats why we judge you by your actions and not your words i have personally nothing against you but you are one of the spokes persons in here , but what people have a gainst WG is their pet projects like the CVs and the new spotting mechanics that wil ruin the game for a lot of ships in the game and even i as a veteran player can see that it is a bad bad idea but the Devs that dont play cant and even you that play the game should be able to see that it is a bad idea. Kind regards Cammo1962 -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
But saying that people are free to leave is constructive @Seraphice ?? -
Devblog: new plane spotting in testing
Cammo1962 replied to arttuperkunas's topic in General Discussion
Well @Mrs_Ragdoll we all know about WG messing up new things so i will not be surprised when they do it -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
Wauw that was very hostile @Seraphice So despite people on your stream and on your forums have said that they dont want them and only wanted them in their own mode you aka WeeGee kept going and then try to delute us to think that the wast majority of the player base likes and wants them how dump do you think we are @Seraphice ?? And again remember we judge you by your actions not your words and it seems you aka WeeGee is falling back to their old tricks what a shame what a shame. -
Superships to Appear Permanently in the National Tech Trees
Cammo1962 replied to farko1's topic in General Discussion
That is not true @ReDiR20 i like new things when they are good for all and we still are missing to introduce more new historical ships from WeeGee be fore we get Superships and subs and WeeGee has not released a new map in over 2 years so there is plenty of things to do for them and they are still spitting out new ship lines and nations. So crawl down from your god damm high horse before you beging to critisise other players in here thx. -
Closed testing 0.11.3 - Superships in techtree (DB 296)
Cammo1962 replied to YabbaCoe's topic in Development Blog
And we have seen a fair amount of these players lately @principat121
