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About GeneralSavage

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    Petty Officer
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    Killing cruisers

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  1. GeneralSavage

    Old IJN dds are fine?

    How about main battery reload booster for the torpboats?
  2. GeneralSavage

    Destroyers and bad game design

    Cruisers can do more than just getting blapped by BBs. My Cleveland has freedom arcs, yes? I have IFA to dodge incoming fire. Rest of the time, islands will do the job. BBs were always an area denial tool. Did not specify radar cruisers. My bad. A DD-radar CA duo is capable of area denial, not just one of them. (DDs are still better BBullies but CA alone is usually not possible) Gunboat DDs (esp russian)can force ships to flee, IME. How isn't this area denial? I have no source of information except for my humble experience to say that some cruisers have the best AA among other classes. I mentioned "on par with some BBs" only based on WG's AA rating. It not bonafide but it's some heat to the arguement that isn't made up. I'm fully aware of this. Correct me if I'm wrong- doesn't Stalingrad's HP allow it to tank better than its contemporaries while angled in a similar manner to a Montana, for instance? I've played all the ships ( except most carriers and premiums) in PTS. And I've played them plenty of times to understand how most of them play like, Mino being my most successful one. As for my below average Chapa stats, I was grinding through stock with no IFHE captain and TBF, I'm done with it's playstyle. My Cleveland gave me much better results, despite being stock. I tag along with a DD and place my self behind a suitable island to assist him in contesting the cap. This early game duo is usually pretty effective unless either (or both of us) get outplayed. BBs were always an area denial thing. As i mentioned a DD-CA duo can be effective in area denial, especially those high DPM HE monstrosities that have come up in the past few months. Top them up with IFHE and most enemies tend to flee or go under concealment. At a minimum, they can effectively deny capping. A poorly positioned CA is obviously no threat. But with an aircraft or DD keeping BBs spotted along with the ability to fire from behind an island makes a dangerous situation for them. .
  3. GeneralSavage

    Destroyers and bad game design

    Too bad you gave up. No non sense here huh? I found my freedom arcs and WASD sufficient. Don't know about you. unless that lame DD did not expect a radar cruiser to pop outta nowhere and *blap* Yes, DDs are more important in late game than cruisers for the reason you mentioned. Cruisers are important in early game. A DD and CA can determine how much the enemy team proceeds in a particular area. Its area denial. .
  4. GeneralSavage

    Old IJN dds are fine?

    There are more potent and capable DDs out there at the moment.
  5. GeneralSavage

    Destroyers and bad game design

    Let me present some facts on your table: 1. Stalingrad has a citadel and a large one too. 2. It doesn't have turtle-back. 3. An 'angled' Stalingrad can be a lot more durable than, say a Minotaur. 4. All cruisers can be citadel'd when broadside in such ranges. Isn't deletion equivalent to getting dev striked AKA one-shotted? Please correct me if I'm wrong. In above screenshot, Stalingrad is being punished for showing broadside. But if that was a Mino, it wouldn't take that long to send him to port. I shall rephrase my sentence to: "Angled Stalingrads don't fear deletion" so now everyone is happy.
  6. GeneralSavage

    Destroyers and bad game design

    1. You can keep crying about how you got blapped in your cruiser last evening. If its regular for you, then you may want to reconsider how you play cruisers. 2. Funny how that Mino I played in PTS was able to get around 1.5k per salvo on a BB's superstructure [Not blapped] Oh, and those 'Murican superheavies seemed to do their job well too. A BB can blap any class at short range(IME), although exceptions are possible due to calibre, accuracy and RNG. 3. I did mention- "Wooster, DM, Hindy, Mino with a solid captain build". You can't deny that their AA aren't better than any other class or atleast on par with some AA BBs at T10 and as you said, some DDs as well. 4. All cruisers have more than one gimmick except for IJN, some may say. IJN and USN BBs don't appear to have gimmicks. DDs usually have one gimmick that determines how they are meant to be played, hence an essential part of the game. Giving so many gimmicks to cruisers (looking at 'Murican CLs)is not a necessity. 5. others- Moskva and Stalingrad, having sizes comparable to capital ships, agreeable. All the other T10 cruisers felt much better than Yamato, IMO. 6. If you present yourself as Christmas Turkey, then yeah, something's bound to happen. You can choose to WASD and kite away as an alternative, which is what DDs do when they are under fire as well. Unless you're less than 1k HP, you have the chance to survive. ** Where did I specifically mention radar and where did I call it a problem? All I'm saying is that cruisers have most of the tools to decide how a battle can end up-for better or for worse.
  7. GeneralSavage

    Destroyers and bad game design

    All those perks come at a price. And the price is hefty. Its just that some people know how to play around that weakness. Yes, fear is always present and it should be there as well. We all know how a cruiser without fear of deletion can look like....
  8. GeneralSavage

    Destroyers and bad game design

    That's a lesser known fact imo. Wooster, DM, Hindy, Mino have immense potential, especially with a solid captain build. They: 1)Can farm fire damage (Except mino, ofcourse) 2)Melt broadsides, be it a BB or cruiser 3)tear down aircraft 4)Have gimmick(s) 5)Have better maneuverability and concealment than capital ships 6)Have better survivability than DDs This combination of 1-6 along with viable captain build and most importantly, a brain with minimum capability to spot an island, tap a button4gimmick and hold LMB can do some impressive work.
  9. We've always needed a detailed radio command system in game. The current "hold a button to use a set of commands" system is actually pretty nice but can be improved a lot more with specific commands that don't require players to type in chat. It can probably eradicate the language barrier and possibly improve teamplay.
  10. Sometimes, some people have too many expectations from others, mostly because they won't be able to do it themselves. Sip a cup of coffee and off to work.
  11. GeneralSavage


    As long as there are islands present, I'm a happy man with a happy Cleveland.
  12. GeneralSavage

    TO WG regarding the radarsituation

    Well lets just play BBs then. Problem solved.
  13. GeneralSavage

    Server downtime delay - servers back up at 13:00 CEST

    It's live now. GG.
  14. GeneralSavage

    Server downtime delay - servers back up at 13:00 CEST

    Yeah, ship happens. Compensation when?
  15. Cleveland (T6) actually has awesome secondaries even without BFT or AFT. Can expect the same for the T8 version too because it's the same layout. I've got a decent stash of CQE medals with her. Note that this was vs DDs and cruisers. Think Edin and Hipper have decent secondaries as well. And of course, the Kiev.