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About Hiro_016

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    Petty Officer
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    fair gameplay

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  1. Hiro_016

    Bug Reports

    CV navigation is bug/poor (not always but regularly occurs) When press 'M' to command CV next destination. - CV simply ignore and move forward -Instead of reverse, CV move forward and try to turn. -CV sometime just don't move and have to manual control. I'm constantly being kill because of this, instead of turning away CV just keep moving forward and ignore command.
  2. Hiro_016

    Texture broken

    problem with low to even some mid pc user, DirectX 9 make the game, smoot, load faster and hardly crash but when change to DirectX 11 we now face all these problems...
  3. Hiro_016

    Texture broken

    I saw 7.10 in PTS and texture it a bit weird... it so pixelated, I tho they going to fix it but I guess is not And this is the image of Harugumo before the update change DirectX to 11 it helps a little bit but it still looks worst like the Montana image on the top. btw the image of Haru is medium-low and Montana is medium/ high.
  4. i reinstall the mod 3 time now but nothing work, i have all the files but game don't pick up at all, can anyone help?
  5. Hiro_016

    Cleveland to T8 is very bad idea

    why German?
  6. Hiro_016

    Cleveland to T8 is very bad idea

    what? just saying that WG don't really care that much
  7. Hiro_016

    Cleveland to T8 is very bad idea

    it true if you look from that angle but still the new Clev is not ready for t8 remember when T10 UK BB came out? how many people said it OP... WG still release it anyway
  8. Hiro_016

    Cleveland to T8 is very bad idea

    well really Ibuki is just shocking, Izumo... don't talk about her. Iowa just basically NC with speed... when you move from tier to tier you feel completely different but when it hit t9... you feel like is the same or worst... but then you hit t10 and you feel 3 time stronger
  9. Hiro_016

    Cleveland to T8 is very bad idea

    i'm not struggling with her lol but think about the average players and below... i mean i saw T10 people consistently show full broadside to Yamato..., sail in a straight line or just camp on the back... can you imagine them in new Cleveland now...
  10. Hiro_016

    Cleveland to T8 is very bad idea

    now a day everyone has t10 ship... and almost of t9 are suck for some reason. so random t8 people just end up in t10 game.
  11. Hiro_016

    Cleveland to T8 is very bad idea

    '''''''''''''''''''Notice all this information about the in ship is still Test Server, it may change in future '''''''''''''''''' Recently i has been check out on test server and testing the new USN CA line. and i notice that Cleveland is now Tier 8, so i take a look at the ship and see what change. so you can get 9 km radar and hydro now which awesome if you love play cruiser, not really if you like DD. also 15 km range gun. looking good so far right? but remember you in t8. best of your luck is facing t6 but i would say that is properly only 10% chance (could be exaggeration but i would say it feel like being in top tier is very rare for me, unless i'm play t7 ship). most likely you would be in t9 and t10 game. even when it in T6 is still struggling, HE and AP is quite balance in t6, the fire chance is not too small or not too big, AP only able to citadel other cruiser from 7-6km and below(no chance if they angling). shell take forever to land in long range. well armour for it tier, i admin the AA a bit stupid. but really it feel like Nagato, it have clear weakness and clear strong aspect. But when it in T8 it will be struggle train... armour will be like Pensacola, except now you have sh*t gun which take some effort to start fire and HE damage is joke. you also need to be in 15km range to be able to deal damage but because the shell travel so lazy it would take so long before it can hit the target. furthermore you only have 30k and something HP. consider your armour and how close you have to be... most of BB would easily have easy time citadel you. also you don't have heal and escape tool plan like Belfast or Fiji. The AA would be balance, it wouldn't instantly delete planes when active Defensive AA, with full AA build it would take sometime to actually shoot plane down (T7+) in the current state, the ship is not ready for T8
  12. Hiro_016

    Kaga just a Saipan easy game?

    need a bit of rng really, but at the same time, Saipan hardly can 1 shot t7 BB...
  13. Hiro_016

    Kaga just a Saipan easy game?

    fair point... i never use all of my torp planes.... they should change it to fight instead
  14. Hiro_016

    Kaga just a Saipan easy game?

    Thank you all... i think i'm doing alright in team play case but t7 like to end up in t5 game... and we know how good t5 AA is... maybe i'm doing fine just the fact that Kaga usually a ship that can change the game if she gets to do what she suppose too (strike)... but when she fought Saipan she lost that freedom to strike... For her commander, it would feel really unfair but when think about Saipan don't have the ability to 1 shot t9 BB like Kaga... is just annoying feeling then unfair really. but one thing they should change is the captain skill or the escape penalties for Saipan.
  15. Hiro_016

    Kaga just a Saipan easy game?

    yeah... its been many games now and lately Saipan is somewhat common lately. normally I should just get destroyed if I play against same level or higher or i get to fight a complete newbie. even that is still hard, the planes just too fast and strong... i need to get 2 proper ALT attack before is dealt any significant damage. i can't manual attack either because is so fair to have t9 fighter and not get penalties to escape right wargaming? clearly, you forgot to think about captain skills and now is mess up because of your... 'we won't nerf premium policy' any advice on how to beat Saipan? or this is just one of Wargaming thing again.