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CourlandValle

Players
  • Content Сount

    6
  • Joined

  • Last visited

  • Battles

    4537
  • Clan

    [TRRN]

About CourlandValle

  1. CourlandValle

    Update 0.11.0 - Rental Superships and Submarine changes

    You did a great job with submarines and really made the game so much more sophisticated and challenging. Submarines improved the dynamics and made the game more interesting, players could no longer be lazy and hide behind islands in big battleships for a whole game,. Subs would hunt out the lazy ships and make the game more competitive and people would have to play better. Your investment in submarines was huge, I cannot wait until you bring back subs. When you get submarines back we can recommend the game to new players. Keep developing the game and make it better with submarines. Well done submarine development, the lazy players got a shock.
  2. CourlandValle

    Submarines in Random Battles

    Can we stop the submarine rental, so that we can buy submarines in the same way we can be buy all other ships in the tech tree. I have been renting them for 2 months and it is becoming a pain.
  3. CourlandValle

    Submarines in Ranked and Co-op Battles

    It is great to have subs in the game, makes it more realistic and enjoyable. Ships which used to camp and hide now have to learn new skills and tactics. Adding subs is a very good thing.
  4. CourlandValle

    Update 0.10.7 - Feedback Survey

    I have spend a couple million credits on equipment for the new subs and on commander skills do we keep the purchased equipment and commander skills after the submarine rental period? Please can you make sure that we keep the equipment which we have purchased for the subs and the commander skills. Thanks
  5. CourlandValle

    Submarine Testing

    Keep homing torpedoes but also have manual torpedo aiming. Players can choose if they want to use homing and ping or manual for torpedoes. Battery and air recharge is a must, this can be done at periscope depth, which is realistic. Maybe increase the clan battle number of players to 8, to bring in subs. This will keep all the bb, cv, cruiser and dd players in the team. No max number of subs in a clan battle because some may want to play a wolfpack. Very good fun playing subs, it will enhance the game and I cannot wait to play subs in clan battles and other game modes.
  6. CourlandValle

    Submarine Testing

    Submarines make the game more realistic, widen the game and enhance the experience. The second beta test was good, but the during the beta test the batteries and air could not be recharged when surfaced or at periscope depth. These features were in an earlier beta, and battery recharge and air replenishment need to be added. Deck guns also need to be added to make it realistic. While deck guns were and and are used rarely they are needed in a true representation and implementation of submarine warfare. By adding submarines the balance of the game is improved because battleships and aircraft carriers will need to play more realistically, they cannot hide or camp behind islands, rocks or corners. Submarines will add more balance as the subs can scout or attack as they did in real life. Please add submarines as soon as possible. I have played subs in many other games and they enhance the experience and make the game better. Old players will have to learn new skills to counter subs.
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