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Taliesn

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Everything posted by Taliesn

  1. Taliesn

    Destroyers and bad game design

    BB bingo meme incoming in 9... 8... 7...
  2. Taliesn

    Super Container Loot Thread [ topics merged ]

    I have been choosing Resources containers almost since they were introduced, they are nice in a meh kind of way but since I alredy have enough coal for whatever IX-X premium ship they throw our way for coal and I got no SCs from them a couple of weeks ago I went back to TYL containers. 3 SCs since, 50 Leviathan (yay!), 100 Zulu (ok I guess) and another 100 flags (I can't remember which ones tbh) Can't complain.
  3. I have. Direct upgrade if you play GK on a secondary build since you want to be below 12km. Still feel though that IFHE is taking that build a bit too far, with CE and/or FP being way too valuable. As someone said before, with a concealment of 13.6 you only have to close a 2km gap before your secondaries start to fire. From 15km out you give the enemy a lot more time to back away AND burn half your hp for nothing.
  4. Classic indeed. We've all been in that team a few times. In fact, I once won a match with our team coming out of A and I thought "this is all wrong, we dont deserve and a few people will feel vindicated because, you know, "it works mate!" It's right there with the DD going down/up the middle gap in Two Brothers as the All-time stupid move gold medal prize.
  5. Taliesn

    Can't finish Ovechkin mission?

    I only use CoOp for CV related missions. Saw the Ovechkin secondaries mission yesterday and I said to myself I'll have to take my GK for a spin... Simples (as luck would have it)
  6. Taliesn

    Polling Legendary modules

    Got Yamato, Zao, Hindenburg, Grozovoi, Moskva and Kurfurst's. Not sold yet on the Hindenburg one, your concealment is beyond rubbish with it. Zao's is good, its accuracy with it is hilarious (although I struggle with Zao nonetheless) Grozovoi's is good, torps are meh anyway. Yamato's is also good, "dat dispersion" Moskva's is very good, again accuracy AND range. GK's is the best of those six IMO and a must have. 19km range should be more than enough on a full-secondaries GK anyway. I'm not going to actively try to get others.
  7. Once in a while that full secondaries GK actually works (Legendary Module installed)
  8. Taliesn

    5 DDs again, and again, and again...

    This. 5 BBs it's usually bad news for cruisers. 5 cruisers is bad news for umm, it depends I suppose. 5 DDs it's bad news for DDs (particularly the torpedo boats) and ultimately the team that does not coordinate, because knife fights in the caps are guaranteed in the first 2 minutes. But they are fun to play as a DD and if you come on top (ie manage to destroy the enemy DDs) the world is yours to take.
  9. I will put him in command of the tier X Russian BB so that it has 154,000 hp instead of 150,000. Because every little helps.
  10. Taliesn

    Torpedos go straight through enemy

    That would do little for the gameplay but it would save us from a few threads from statistics and mathematicaly challenged people, fair play. On the other hand, sometimes they are funny.
  11. This is false as people are currently gaining experience on British DDs. I think the idea that we will lose accumulated XP on British DDs when the tech tree is released is a miscommunication that seems to be gaining traction. I don't believe that WG would remove accumulated XP as that represents hours of effort from players, some of those players spent real money to unlock their British DDs so removing things they have worked for would be a bit of a slap in the face. I may be missing something but I find the quoted bit from the thread quite clear. You can and will accumulate XP from playing British DDs but will only be able to research and buy the next ship once the next update is released, even if you had accumulated enough XP to do it before.
  12. Taliesn

    Großer Kurfürst - Legendary Upgrade, Keep or Sell?

    Yup. You could argue a survivability build with PF is the better (as in mixmax) option but since you can and probably do that with every other BB, full beast mode makes for a great change on GK. And when it works (once in a blue moon) it is just hilarious.
  13. Taliesn

    Which is your most hated camo by looks?

    Good shout. A good camo for Mars but otherwise urgh.
  14. Taliesn

    Which is your most hated camo by looks?

    Everything that requires huge suspension of disbelief on ww1/ww2 era ships. And as great looking as the Halloween camos are, they get my first vote. But also the Space (agree with @DFens_666 about not being able to see the fires) Shark/Eagle and Freedom ones.
  15. Taliesn

    Großer Kurfürst - Legendary Upgrade, Keep or Sell?

    Me too. Full secondaries GK so it kinda makes sense. Grozovoi's is good because torps are meh anyway. So are Yamato's and Moskva's (20km range with laser guns) Struggling with the Hindenburg one, the loss in concealment is huge particularly early game when your DDs and your BBs (sailing 8km behind you) are concealed, every CA and their mother bar Moskva has a better concealment than you and therefore you are just about the only ship in sight, but I'll give it a few more battles before deciding. 5000 baseXP to get the Zao LM, not sure I'll even try it now that I'm finally enjoying the ship. 17.5km range seems a bit on the short side given you are even more accurate with the LM.
  16. I wouldn't call gimmick the main battery reload and sigma buffs. Quite the opposite.
  17. If she were to lose her radar (which Ibuki/Zao don't have) no. That was the point.
  18. Taliesn

    Allow us to modify torpedoes Wargaming.

    The fisure into the space continuum created by the negative speed of said torps though would transport the Assashio into a parallel map full of islands and populated only by Worcesters and radar Minos.
  19. Taliesn

    Hall of fame

    I had one early this morning and I don't think I had finished (nor even started) the new missions, I suppose that was it (I was in the Golden League in the evening, didn't check after that)
  20. I can count myself lucky (or unlucky if you dislike them) if I see 2 cyclones out of every 10 battles. They are fine. And they add variety/randomness. Wish we had heavy seas once in a while also.
  21. He's mostly a long range spammer as per the mention of Monq and HIV and his (and apparently his brother's) hilarious thread on Grozovoi. And yes, he also plays Grozo as a non spotting, HE spammer mini Khaba with no CE. Can see why he dislikes cyclones.
  22. Taliesn

    I just want to know

    You have answered yourself right there. Those unicum players know where to aim, whereas the OP doesn't, hence the average damage difference and, ultimately, the WR. And 5% difference is huuuuuge, as anybody who has tried to improve that stat should know. Easy to move from 20% to 25% if you have few battles with that ship, not so much to move from 27% to 28% after 300 battles. And the same goes for WR or any other stat really. Given dispersion and range, the only way you could find a 60% hit ratio Yamato over a reasonable number of battles is if the player would sail right up to close quarters range without firing and then shot the one volley before dying. Every single battle.
  23. Get 3 capture or assisted capture ribbons Easy enough I said to myself. 5 standard battles in a row with Gallant. Which was stupid from me anyway since tier VII
  24. Taliesn

    Linguistics

    It's obviously a comparative, as in you are more useless than that potato right there, hence "uselesser"
  25. For the agressive captains on DDs, no doubt. But those are the ones that go into caps to hunt DDs. But for the ones that only like to hug the border of the map and launch 15 torps at BBs every 2 minutes? They'd move to subs straight away because stupid concealment and probably BBs and some CAs won't even be able to touch them unless they resurface.
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