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Taliesn

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Everything posted by Taliesn

  1. Taliesn

    The ROFLSTOMP Project

    I'd guess half at most, since you have another CV in the red team that is bound to lose...
  2. Taliesn

    The ROFLSTOMP Project

    A propos of acrobatics, I'm doing olympic level gymnastics trying to understand what do you actually mean with the MM reputation. Is it that Drake (Brindisi, Smolensk and Goliath have only 1 game each) has some kind of protected or better mirrored MM? I'm really struggling here.
  3. Taliesn

    The ROFLSTOMP Project

    Why, you mean this Yamato? Previous 21 days: Or this one?: Full Stats: She is fine, you cannot look at 6 games (or 3 for that matter) and draw conclusions like that mate.
  4. Taliesn

    The ROFLSTOMP Project

    Sorry what??? Which ships have that reputation, please tell me so I stop using the rest.
  5. Taliesn

    The ROFLSTOMP Project

    So, first week (actually 8 days), 37 battles in Random, all tier IX-X, and indeed this is a very small sample to draw any conclusions but so far, as I suspected, Roflstomps do not seem to be that common:
  6. Sweet Mother of God! I may have to reppraise my belief that no matter how bad the playerbase is WoWs bots are worse... This weekend I'll be updating the thread about my games and roflstomps. Small sample because I don't play that much, but so far 3 roflstomps (4 at a push) out of 25 games, in all of which I was in the winning team
  7. Taliesn

    The ROFLSTOMP Project

    Come to think of it, I'll screenshot the first page of the report too. Definately a 3 cap game, their only DD died early, CVs were tier VIII so they couldn't affect the match that heavily and we captured all 3 caps from the get go.
  8. Taliesn

    How to Moskva

    Just had a quick glance now, I hadn't before. Nothing 99% of the playerbase hasn't experienced, we all learn the hard way. My point was that Coop makes it even harder. It's like trying to learn how to drive a race car by driving 100,000 times an 8 yo kids' electric car. In the long run it is better to get yourself in the race car and have a few accidents along the way.
  9. I salute you, Sir. I'll try to get some numbers myself too.
  10. Taliesn

    How to Moskva

    There is a reason why everybody can get a 98+% winrate in Coop but many cannot even achieve half that winrate in randoms. And it is because even the campers on both teams are better players than Coop bots. Coop simply is not fit for purpose if the aim is to learn to play the game (past the very, very basics)
  11. I'd say a 6+ difference in ships alive at the end of a match, with a duration of less than 13 minutes could be a nice cut off. Of course there will be a match ending at 13:10 with 5 to 1 ships that falls out of the cut off, but at the same time there will be others where one team kills 3 ships in the space of half a minute, when up to that point it was a close match, and it would get in. In any case, I think we can all agree when a particular match is a roflstomp and when it is not. The issue here is the perception that it happens way too often because we tend to remember those games, precisely because they are not the norm. Nobody remembers the sh$tty, average games where nothing remarkable happens. And that is why I've tried to have some hard data from them. I can see why they would be reluctant to release this data and lets face it, if it disproved the perception that roflstomps are way too common, many people would still not believe it because: not their experience a month of WG data would not be a big enough sample (that would be ironic considering their own lack of any data, but hey) well, WG.
  12. It is not my intention to lecture anybody, so sorry if it comes that way to you. My beef is largely with the assumption that these roflstomps are SO common, for which there is no actual proof. We can all post a few screenshots, we can all find a particular day when it has happened more often than not, but if we were to record a full month in randoms, from either you, me or any player's experience, I think we would find it is not an 'every other game' occurrence or indeed so common. I think it is mostly a perception issue. And of course, you can also take @MrConway's word for it (post #112)
  13. Taliesn

    How to Moskva

    Even leaving aside that there is very little to learn in Coop, 98% WR of very small gains, where with your premium, expensive camos and special flags you will only manage to just about break even, on top of the hours wasted, doesn't make any sense, IMO, but each to their own. I rather the 50-60% in randoms to be honest, where even a defeat with a 200% camo should net you a lot more than a victory in Coop.
  14. Taliesn

    How to Moskva

    Man, I appreciate your effort but hell, that's a lot of time wasted in Coops when you can do thai in Randoms in half the time.
  15. Taliesn

    How to Moskva

    Wow, that's some grind right there. No point in suggesting you get the LM then, it would take 1,000 coop battles.
  16. So let me get this straight. You disagree because RANDOM mode is to much random and potatoes (you have a wooping 33 winrate in tier X the last 3 weeks) are mixed with unicums (do you want a separate MM for your level, really?) Even allowing for RNG and the randomness of it all, I'd say you still win or lose deservedly in as much as your WR reflects your skill level.
  17. Even if you don't use FreeXP, grinding up to a tier VIII is nothing to write home about tbh. Put some camos and special flags and you should do it rather quickly. And you can get the tokens with Albemarle in Coop, so easy peasy.
  18. Hahaha, no probs, but just in case you can make the query and, obviously, share the results, it would look something like this: For tiers 7 to 10 how many battles (%) in random during January 2020 with a duration of less than 12 minutes finish with the winning team having a 6+ difference in ships alive over the defeated team. A ballpark figure or "around 25%" would suffice (can't say I'm not making it easy for you, lol). I'd say most posters are concerned about the steamrolling issue and I agree with you it is not as common as it is portrayed to be.
  19. It has never been common anyway. Many thanks for this. I was hoping for some hard data, even if related to a single month and tiers 7 to 10 for example, bacause the bits in bold seem a bit contradictory to me. Probably to do with the definition of lopsided I guess.
  20. But it does address the point. In most of those screenshots you have been near the top of the chart but you have barely scrapped it, it's not like you had 500 points over the second or third best. You have played about 400 battles in random and 1,400 in Coop, an Coop will teach you very little other than the very basics and should be avoided except maybe for a ship's first contact and missions, because WoWs bots are as bad as that player that presses W and steams full ahead into a cap whilst going for a coffee and toasts. Bottom line, you have a long way to go, and that's ok, we've all been there. Some, with 5x times as many battles as you, ARE STILL THERE. The point is, when you improve you will impact games. That doesn't necesarily mean you will win them all by yourself, but you will affect the outcome positively, which is nto happening at the moment. And roflstomps should be less of an occurrence, and certainly not with you always on the receiving end of them.
  21. Aaaand another Kraken, didn't even finish first on the board, our Martel played lights out.
  22. Taliesn

    soooo.... RN "Heavy" cruisers

    Can't comment on Goliath yet but the special heal surely is not the problem. Hindy's 5th heal (4th even) is surplus to requirements, there usually is very little left to heal unless you've been exclusively and continuously subjected to HE and fires from DD guns.
  23. Taliesn

    soooo.... RN "Heavy" cruisers

    Ok, Drake is fine. 20 fires directive mission accomplised with 5 seconds to go as a bonus. Albemarle sucks, so far.
  24. @Crysantos, @MrConway, would it be too much asking for some official stats about how many loopsided games are in terms of %? Nothing too fancy, say over a month, which % of games in Random end with a 6+ difference in ships alive? 12-6, 10-4, you get the drift.
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