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About CleverViking

  • Rank
    Chief Petty Officer
  • Birthday 10/18/1994
  • Portal profile CleverViking

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  • Gender
  • Location
    Norway/UK (native/studies in)
  • Interests
    Torpedoes, lots of tasty torpedoes.
  • Portal profile CleverViking

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  1. Another string of glorious losses, returning to this game does wonders for keeping my blood pressure up and my language colourful.
  2. Too many islands would hurt a lot of cruisers just as much as BBs, many cruisers rely on distance to stay alive/healthy early game. Removing some sightlines would deal with the problem of being targeted by 3-4 BBs from different angles and allow for people to make "plays". Also if there were too many islands BBs would become even more campy (if at all possible).
  3. Agreed, but more cover would hopefully make for not only more dynamic gameplay and force BBs to move a bit, but also make cruiser gameplay a tad easier. I remember being insanely frustrated when I first unlocked T8 with Mogami and feeling the open maps were extremely punishing. Now I can kind of make up for it (though I'm certainly not amazing at the game) but high tier maps almost require experience and good judgement (something a lot of newer players lack) due to how open a lot of the maps are. It's not uncommon for you to be targeted by 3-4 BBs every time you get spotted. With more cover it would be a bit more forgiving for the less talented players. I still feel high tiers should feature a lot of open water but some maps could benefit from closing down/reducing a few sightlines
  4. I do tend to prefer the aestethics of the more subdued, realistic ones (for example Indianapolis' camo, Indy also happens to be one of my favourite looking ships) but of the more flashy ones I kinda like the Valentines camo, The new one also looks kinda neat, though I don't own it myself (Storm wind or something like that, the one that feels like a Finnish flag)
  5. Preach. I'd like new maps but I also really want them to improve some of the more..... creatively balanced maps, especially a couple of high tier maps. Some more islands/cover would do so much in making cruiser gameplay approachable on higher tiers for the average pleb. Would also love some new maps, I don't even care if WG justified the related costs with having new maps as temporary premium exclusives (a month or so wouldn't really too much imo) some new maps to mix up the gameplay would be much appreciated
  6. Been trying to maintain a decent WR for my comeback but failed miserably. At least I got this match in Fletcher; more than 100k damage done and 100k spotting damage, still a loss though.
  7. Decided to make a glorious comeback to WOWS, had a few fun battles with even teams but it quickly went downhill from there. Good to know the playerbase haven't changed (other than the curious amount of BBs spamming HE at all times)
  8. Nvm
  9. My 2 cents on this is that BBs received a lot of smal buffs/quality of life improvements that eventually made a lot of the major threats mostly irrelevant or at least mitigated somewhat. Stuff like fire prevention skill, lowered citadels, nerfed torpedoes, natural synergy with AA and secondary build as well as BBs with natural strong AA on some high tier BBs. They've also received radar and hydro for some inane reason. This coupled with mostly open maps on high tier maps, which makes ninja/ambushes on BBs harder, makes BB the only class (disregarding CVs because, as we all know, they are just a figment of our imagination and do not actually exist) that do not have any threats that can reliably instablapp them while they are capable of instablapping most other ships. Of course, getting your team to focus fire a BB will destroy it quickly but that goes for any ship. I do agree with mtm that directly buffing CL/CAs is a dangerous move since they can be really effective already. It's just the meta working against them (I'd also argue that open high-tier maps force cruisers to snipe from 16+km for most of the game but I'll stop beating that particular dead horse, I've argued for more cover on high tier maps since my very first post on the forums)
  10. I'm a bit between you two to be honest, but I'd have to agree with Ghostbuster that reducing cit damage might have unforseen consequences (cruisers can still now be extremely deadly). I'd rather see a cruisers having a more reliable way of avoiding taking random crippling damage, especially at long ranges. Quite a few of the citadels I receive almost feel like budget detonation (unlucky and annoying) either due to getting bumf***** by dispersion or overmatched from weird angles. Even that might be a bit overkill, I don't know. I'd much rather have either fewer BBs or a more reliable way to remove BBs somewhat quickly. Burning a BB takes ages, DDs only really counter potatoes. CVs are extinct and high-tier BBs have pretty hefty AA anyway. BB AP isn't as effective against BBs as against cruisers so most BBs will prefer to fire at anything else first. I don't really mind BBs being hard to remove but when there are 5 on each team it gets a bit much. Imo. what we really need is either less BBs or a more reliable counter to BBs. Also, what I've said since my very first thread on the forums, more cover on higher tier maps. It would make camping in spawn less viable and open up for more plays/maneuvers for squishier ships since you won't neccesarily be focused by an entire team if spotted.
  11. This. People are still just now figuring out that the repair cost of ships is fixed. A lot of players just read the headlines of patch notes (if even that) and general knowledge of game mechanics is pretty scarce overall anyway.
  12. Not at all. BBs aren't automatically punished when they're played right. Playing a BB "right" isn't to mindlessly sail up 5km from a cap and sit there and bob around like a r***** and get smashed by the entire enemy team in seconds. Neither is sitting at the border of course. Being close to the action does not neccesarily mean pushing into a cap or sitting in the middle of nowhere. Find a good position where you can exert pressure on important key areas of the map without letting the entire enemy team pelt you with damage. This vid by Flamu is a good guide for positioning with insightful commentary. Sorry for the derail of the topic OP, but so many players have weird ideas about how to play BBs right (some even think they should follow on the heel of their DD when they go to cap)
  13. In the average instance I'd translate "excessive" with unexpected lolpen that feels a tad unfair but overstated due to being on the internet. In most cases I'd guess it's due to plunging fire and most cruisers having close to no deck armor at all. Since many BBs in high tiers enjoy sitting on their camping stool 20km away you get a lot of plunging fire, thus -> angling pretty useless. Also dispersion makes it hard to predict when dodging. If anything, BB dispersion hurts cruisers more than BBs at high tiers since it's harder to dodge the whole volley and even one unfortunate hit can change your whole approach to the game. 10k damage might not sink you but it might render you unable to challenge other ships later in the game. Don't take my word for this though, I've never been too much into the nitty gritty of the mechanics and I've been away from the game for a while so I might be wrong on some/all of this
  14. To be fair, you've played mostly mid tiers, excessive lolpens are much more common in top tiers. Not to mention that maps are more open so cruiser gameplay is more punishing. Back to topic, I'd be wary of giving cruisers blanket buffs to how much damage they take as good players can destroy in them atm. I'd rather slightly diminish the random lolpens that disregard angling completely (I'd guess plunging fire is heavily involved in a lot of lolpens, but ballistics and exact numbers are beyond me, deck armor tend to be useless on cruises IIRC though) but I'm not sure about that either. The best solution imo. would be hardcapping BBs (it's not hard to avoid/angle against BBs if there are only 2-3 in the game) and/or introducing more cover/islands on high tier maps
  15. What I find funny is that Belfast is probably the least affected ship of all, even though it's the most infamous overperforming premium. No DD will dare getting close enough to reveal it. It will make a slight difference when charging the Belfast in smoke but skilled players will pull out way early when they see a ship going for them or if they lose all spotting.