Hugh_Ruka
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Content Сount
4,054 -
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Battles
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Clan
[OGHF2]
Posts posted by Hugh_Ruka
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this is the T10 Neustra copy ? you are aware that dual turret ships with one turret at each end suffer from wonky dispersion ? Neustra, Ognevoi and the original EU line are like that ... how about fixing that ?
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56 minutes ago, ItsEyeJasper said:Kinda like buying and old Ferrari no?
no, old Ferraris are no longer manufactured ... however these are just entries in a database and digital models that each client has ...
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Ah the world of inflation ... auctioning the ship for more than it was worth originally ...
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Played 2 games in a Khaba today ... the experience is surreal ... ALL bots in range load HE and start shooting me once I am detected ... and I do mean literally ALL bots in range ... I had at one time a Monarch, NorCal and 2 Zietens all shooting at me with HE !!! even from 20km away ... WG, this is a total failure on your side. The bots are overly aggressive on DDs. It is pure comedy ... all those bots were completely ignoring an Iwami 6km-8km from them and just focusing me at a range of 12-18km or so ...
And you have the guts to nerf BB income ? Who do you think will play DDs in such conditions ? Either idiots like me, who only play DDs anyway or people that try once or twice and then either abandon the mode or switch to a BB (or Stalingrad and similar pseudo-cruiser). No amount of nerfing the BB income will help here. But in your infinite wisdom you'll think the mode is not popular and drop it for the future ...
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Sommers is the USN equivalent to a Shimakaze/Yugumo ...
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2 hours ago, Makoniel said:The mistake was in the article as published and has since been corrected. The actual restrictions are:
- No more than one aircraft carrier
- Up to three submarines
- Up to 10 battleships
- Up to five cruisers and destroyers each
Colbert is also a beast, if you're mindful of what can crossfire you. And I do like Azuma, though it taught me to be very careful of my angle.
I note the valid concerns about the high number of BBs in the enemy team, which combined to the way they select their targets, makes the life of cruisers quite hard. There is also the precognitive abilities of the bots which makes torpedo gameplay hazardous at best. We'll bring these concerns up and take them in consideration for the future iterations of the mode.
(And last, the enemy CV knows where you are in a submarine, even when you dive.)On the economic side of things, it's still possible to break the million in tier X battleships (Without the credit mission), granted a 250k game. Their performance was overall too high and so, rewarded more than what was expected. However, it is now easier for other classes to earn more too, thanks to the missions.
And nobody at WG saw the problem with that configuration ? How do you expect cruisers to last against 10BBs ? Also DDs unless they are torpedo heavy do NOT have the firepower generally to do much until they die from focus power, especially when bot DDs are rather accurate ...
I mean try to wear down 10BBs before you explode in something OTHER than BBs that cannot suicide range torp ... I'd love you to try ... if we would be able to create full human divs in the mode, that would be something else because we can coordinate and mitigate the HP disadvantage ... random teams however ...
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So they reduce the BB population but keep the massive HP advantage on the bot team side which you now have to counter with squishy ships ... oh the entertainment ...
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7 minutes ago, KillStealBoss said:They do it intentionally to show the new port. Cause other personal settings are not changed.
No they don't. They reset the port for any new event even if the port they reset to is not new ... F.e. they are using the same for Chinese New Year ...
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11 hours ago, Psychological_Warfare said:Another prime example of WG not understanding their own game. How can you seriously be so out of touch?
They do understand, at least in part ... but they don't have the capability to fix it. I mean if they did, they would not have released a mode with broken matchmaking ....
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You serious ? WG, the time spent in queue is a problem of:
1. Too many BBs on the BOT team, thus higher health pool and more time needed to kill the bot team. How about you actually implement the MM as described in the original announcement and not allow for more than 4-5 BBs on the bot team ? Too difficult ?
2. Bots focus cruisers and DDs too much lowering the survivability and thus the appeal of those classes
You have failed implementing a co-op mode ... spectacularly so ... amazing ...
EDIT: just a remark, I am a DD player, hardly play anything else. however I wanted to try a GK just to get used to it, after waiting 1 minute in the q I switched to Alaska, then to a Marceau. Both cruiser and DD get instant games and still good income. however cruiser is real pain as it gets too much focus ... could you please at least make it mandatory to play the PT for ALL you staff when it is available so YOU actually do some testing ?
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Yeah, I stopped asking for a setting to make our port selection really our port selection ... WG don't care about user friendly, only about money ...
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I have fully embraced the new feature ... it is especially useful when I have a bad evening or terrible mood and don't feel like playing much ... I just spam game after game, die in a few minutes in each ... I bet my co-players enjoy it the same way ...
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58 minutes ago, _DemonGuard_ said:The german CM got an official answer about the SC: because of an error, the containers from the BP aren't counted and they want to fix this with the next patch.
Only BP containers ? What about other sources of resource containers (Armory, missions etc.) ....
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3 hours ago, lup3s said:"Camp at spawn" would be a more fitting name somtimes than "Brawls"

that's a name fitting all the random MM modes :-)
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yeah, the usual DD experience in Ranked ... Daring is strong, just play as you need to and ignore the team. just pay attention to their position so you don't end up alone on a flank ...
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Ah, the Portuguese got one over you ?
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steel and doubloons ... in that order ...
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On 6/25/2023 at 11:24 AM, Yosha_AtaIante said:Hi, just wanted to say that this change is really nice. The game not ending abruptly anymore feels much better regardless of win or loss. I really like that.
I wonder about other people's opinion on it. I hope more changes like these are in the oven.
all that's missing is on the Defeat variant is blood dripping from the red haze down the screen ... perfection !!!
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5 minutes ago, Aci_yt said:I basically never use that skill, so no, I didn't know subs didn't show up on it. That sounds like a massive oversight on WG's part, I'll give you that
That's the main problem with subs. Their detection game is asymmetrically skewed towards the sub ... no assured detection (2KM for other ships even across landmass). PT works differently, Hydro and Radar works differently, ping graphic is aproximate (imagine a BB shooting from behind island, or cruiser from smoke and the trails would be off considerably). Dedicated counter that is arbitrarily different for some ships. Uses the already overloaded DCP as a key defense option.
I could go on. But you can see that subs are very poorly integrated into the game and that's why they get so much love from the playerbase that knows how to play other classes ....
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3 minutes ago, Aci_yt said:Your 4th option is to just dodge the torpedoes and carpet bomb the area they came from though, right?
you are aware some BBs have like 5-6KM ASW plane range ? And there are heavy cruisers with ship dropped DCs ? also "carpet bomb" is rather rich when one strike drops 2 DCs ... and you have no indication of range when the sub driver is intelligent enough to not use pings ...
I mean come on ... I am sure you are aware of this, but you can use the Priority target skill against DDs to estimate when they launched torps right ? You are also aware that the same does not work with subs because they don's show up on PT counter ? I hope you do ... I really hope you do ...
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1 minute ago, Aci_yt said:Yes, but if my target is in the group I'm useless to my team in attacking that target
you pick a different target ... nothing is forcing you to go for the best defended target ....
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Just now, Aci_yt said:That's true actually!
Thank you, finally a point that makes sense to me
Maybe a similar indication to a radar detection would be useful hereand there are many more holes in your knowledge of the game like this ... don't be surprised that people are not taking you serious when you are ignoring (or don't know) important facts about the game and mechanics ...
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Just now, MementoMori_6030 said:And suddenly this important puzzle piece has been hidden.

Q.E.D !!!
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A story of new patches and same old bugs.
in General Discussion
Posted
That's the funny thing. You were inactive for most of the battle. However they have all the information they need already. They should be able to detect that your client is no longer connected, it is trivial to check for that. I have stopped wondering at the level of incompetence they are capable of.