Hugh_Ruka
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Everything posted by Hugh_Ruka
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Upcoming T9 USS Halford Destroyer
Hugh_Ruka replied to OldschoolGaming_YouTube's topic in General Discussion
Screenshot from the video to show the competence on display at WG: Has the same gun DPM as the Chung Mu ... -
Clan Battles Season 21 - Closed test 12.4 (DB 440)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
When you need a spreadsheet to understand what ships you can actually play in CBs ... -
Halland research bureau upgrade bug?
Hugh_Ruka replied to Helmut_Von_Schrapnel's topic in Current Update
It does increase how much damage you can heal, not speed of heal ... -
oh, I meant the question to the OP :-) otherwise I'd have quoted your post ... sorry for the confusion. I do agree with your view on T11 ...
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why do you think so ?
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Really get 12.600.000 damage in 6 days just for 500CT 1 KoTS container!!!
Hugh_Ruka replied to VedranSeaWolf359's topic in General Discussion
aaah ... I see you've dealt with WG before ... -
Hell yeah, the new sound is terrible ...
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I'd say Cossack but it's a close one .... both are excellent ... I guess pick the commander you prefer to train and go from there ...
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there is one in the config xml, it was actually released a few patches ago ... unfortunately I cannot find the info at the moment ...
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It is more about user experience and habit than that. F.e. I refuse to move to Windows 11 because for years I got used to having the task bar autohide on the RIGHT edge on the screen (basically since windows 98). That is no longer possible in windows 11. You have no clue how that throws off my usage of a system. And there are countless other small details like that. And I am not that old. So the OS vendor in this case might have the best intentions but they are leaving potential customers behind with little issues like that. On the other hand, I am running currently on Linux which is officially not supported by WG and I have 0 issues with the latest patch while customers running supported OSes (Windows 10 by the reports here) do have issues ...
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Changes to Test Ships – Closed Test 12.3 (DB 439)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
Sorry what ? Why not compare to the Kidd then ? that is a Fletcher variant as well ... oh yes you will argue a tier lower ... well now compare to all the DDs in the MM spread and you'll see that the planes are a net boost to a DD. You KNOW the game of a DD and you know there will be a DD on the other side, so you can dispatch him quickly with planes and team help ... -
Changes to Test Ships – Closed Test 12.3 (DB 439)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
why are you comparing to the Fletcher ? Why not the Chung Mu, or Z-46 ? or god forbid a Z-44 ? -
nothing of interest in the patch ... other than getting rid of the ducks ...
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Changes to Test Ships – Closed Test 12.3 (DB 439)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
So WHAT is the downside for having planes on the Halford now ? Because I only see benefits and no tradeoffs .... -
Changes to Containers – Closed Test 12.4 (DB 435)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
I think I have ever only seen 2-3 coal SCs ... 99% I get are signals. So "on average" is something that is not working out for me ... -
Changes to Containers – Closed Test 12.4 (DB 435)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
So less coal for me from my dailies ... amazing job WG ... even less incentive to play the game ... and I do not play the game at all lately ... you are winning me back ... -
so you contradicting yourself ? why do others need to get them ? I mean subs have something very similar but others do not ...
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Can I has DDs with anti-ship cruise missiles if realism is not required ? and everybody else stays as they are now ...
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Imagine for a moment we could pick our mortar launched DCs to land like the air dropped ones do ? I mean you hit 4, select the area and all the mortars on that side of your ship launch DCs in some dispersion pattern there ... one can only dream ... the rear skid ones would be launched like they are now with G ... now that would be cool ... probably too complicated for WG to code ...
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oh yeah, those, even worse than rear launched ones. you have NO indication where they will land or the range. so it is easier to properly aim the rear dropped ones ...
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Upcoming changes to the World of Warships Public API (DB 434)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
It was published April 5th, I guess this is a late one ... -
Changes to Test Ships – Closed Test 12.2 (DB 433)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
again, DDs don't have such flexibility ... -
Changes to Test Ships – Closed Test 12.2 (DB 433)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
good old DDs cannot split their tube reload so it is either all or nothing. This thing can reload 1/2 of the tubes in 47 seconds AND launch them ... -
Can you point him to the DUTCH section of the forum ? Keep in mind, people play in their preferred language and if an issue happens, they have the screenshots from that. Or do you expect them to switch to English and expect them to try and reproduce the issue ? Come on, WG used to post screenshots in Russian of upcoming features in articles and blogs and never cared about English there ...
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Even if you could, it would not help you as the screenshot is in Dutch ...
