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Hugh_Ruka

Players
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    5642
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    [OGHF2]

Everything posted by Hugh_Ruka

  1. Hugh_Ruka

    WG new and "improved" YouTube subscriptions

    That's an interesting wording right there ... will I get all the EA ships that are introduced in the respective update ? Or will I get all the Dockyard rewards ? All that IS the content of the update ... Also anybody noted how we lost the "Discuss in forums" links from the articles ?
  2. Or roll plane HP in a random range as well on game start !!! After all those are not main batter guns as well !!!
  3. What should be randomized is the module repair time based on the incoming damage excess ... i.e. the larger the difference between module HP and incoming damage the longer the repair. That forces at least some decisions into using the DC (like with fires), not that it isn't difficult already with a BB HE salvo clearing 3/4 of my ship anyway ...
  4. Hugh_Ruka

    Tips on how to play S-189

    Don't .... simple as that ...
  5. So a DD with superfiring turrets getting hit by a Conq shell in the front will get both turrets incapacitated and that's ok, but the same happening to the torp launchers is suddenly NOT ok ? What's the reasoning behind that ? The distance between different modules on the ships that are subject to this mechanic and modules that are not is wildly different. Also if only main battery turrets are considered main armament, then why do we have torpedo focused DDs that are subject to this random crap but gun focused DDs are not ? Basically your explanation does not make sense any sense. If this is an attempt at a saving throw kind of mechanic, then it is very poorly designed with basically the opposite effect for the WHOLE game if one is unlucky at the start of the game when the dice is thrown.
  6. Hugh_Ruka

    Weekend Monsters are the reason to quit the game

    well since you cannot carry yourself, it depends on the other 10 players on your team ...
  7. Hugh_Ruka

    Zipangu Port Lighting

    When that first loaded on me today I thought my graphics card was busted ... then I changed to Fjords and all was ok again ... I don't know why WG insists on destroying the ports ...
  8. Just so they can spin ANY stats extracted from the game in a positive light ... if you pick Neutral or lower the result is discarded ...
  9. Hugh_Ruka

    Update 12.3 - Bug reports

    hmm they don't pop up for me ... only the modules that I have in inventory ... I am not running any mods ... strange
  10. Hugh_Ruka

    Update 12.3 - Bug reports

    For some reason I don't see the "Buy in armory" modules. I wanted to fit the Engine boost mod to an Akizuki but noticed that the shortcut is gone. Same on my other ships. I can only see the ones that I have. When was that removed ?
  11. Another random Halford change ... that concept is completely busted ... it will end either OP or meh ...
  12. signals and credits ... I am not interested in the ships ...
  13. Hugh_Ruka

    Humphreys No Vessel Number, No Name... Why?

    You area talking about Halford ... different ship ...
  14. Hugh_Ruka

    You what mate (Golden Age of Industry Containers)

    I am not saying she's a bad ship, but outside of DDs I play only Alaska and Atlanta ...
  15. it's not only the EU, also US (.com) behaves the same ... works from time to time and then not ...
  16. Hugh_Ruka

    You what mate (Golden Age of Industry Containers)

    spent around 1k dubs for the first Golden age container in the chain, got a Belfast 43 out of it ... not bad, considering I'll most probably never play the ship ... but the 7 days of premium were worth the price. pity I cannot play as today they have some massive connection issues ...
  17. Hugh_Ruka

    Failed to connect to server.

    connection issues for the whole day ... was able to log in once. forums and website are unavailable intermittently ... don't know what technical maintenance they performed but it clearly did more harm than good ...
  18. Hugh_Ruka

    Update 12.3 - Bug reports

    nothing, started working again ....
  19. Hugh_Ruka

    Upcoming T9 USS Halford Destroyer

    does not matter what DD I play, I am instantly he focus of the enemy team once I am detected like 90% of the times ...
  20. Hugh_Ruka

    Upcoming T9 USS Halford Destroyer

    you know this is quite funny ... I have yet to experience that when on the receiving end ... they even target me in a Khaba at max range even when there are my BBs CLOSER to them ...
  21. Hugh_Ruka

    Upcoming T9 USS Halford Destroyer

    That would be very strange, I don't think Flamu ever posts on these forums ....
  22. Hugh_Ruka

    Upcoming T9 USS Halford Destroyer

    2 squadrons one after each other ... one was not enough ...
  23. Hugh_Ruka

    Upcoming T9 USS Halford Destroyer

    You still don't understand ? You SPOT the enemy DD and let your team deal with it. You use the rockets on BBs and cruisers where you get better HE pen than any DD is capable of !!! And on top you have 5 long range torps with good damage and stealth + smoke screen. You are VERY versatile against a lot of enemies unlike other DDs....
  24. Hugh_Ruka

    Upcoming T9 USS Halford Destroyer

    Omg poor Mahan and Sims ... don't cap at the start with a bad concealed DD ??? The ship has the tools to zone out enemy DDs with ease (planes) so why does it need concealment ? And it was given smoke in the last changes afaik ....
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