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Hugh_Ruka

Players
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    4,054
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    5642
  • Clan

    [OGHF2]

Everything posted by Hugh_Ruka

  1. Hugh_Ruka

    Update 12.4 - General feedback

    Can you please stop doing this: I really cannot play now so I have to postpone going through the bundle until I know the reward will not be wasted. How about changing all these to the containers that drop 1 day of Premium ? Much more user friendly.
  2. dunno yet, but the effects will be mostly negative I think ... watching the battle unfold in spectator mode enabled me to learn a thing or two from my teammates and enemies without being distracted by the need to operate my own ship ... also the "die in 3 minutes yolo DDs" will be much more frequent now.
  3. Hugh_Ruka

    New patch, new issue

    really ? so you can exit battle with a ship that was not sunk and take the SAME ship into the next battle ? I would not question the quality of the coding here ... the issue is a level before that in design and decision making ...
  4. Hugh_Ruka

    Visual improvements - Closed Test (DB 445)

    oh my, user friendly features from WG ? give it 2-3 years ...
  5. Hugh_Ruka

    A new look at the player numbers

    you are ignoring the players that played until sub release and then left ... you are painting a picture that suits your argument only. while I understand what you are trying to point out, the graph will still show a decline over time anyway simply because of what you stated: returning players are counted as active for the whole period from account creation to last battle. so even if they were not playing, it does not show that. however if the game was healthy, the graph would be more of a flat line. you can see that in the 2017-2020 timeframe. there the graph looks about what I'd expect. however since about 2020, there was not enough NEW interest in the game to even out the graph. the old players left while not enough new players stayed ....
  6. Hugh_Ruka

    Update 12.4: European Destroyers

    tech tree ship as premium BP reward again ? really ?
  7. Hugh_Ruka

    A new look at the player numbers

    Please show me a successful WG project that is NOT WoT or WoWs derived ....
  8. Hugh_Ruka

    A new look at the player numbers

    You should stop using any competitive mindset here ... most people just want a chill no-stakes mode where they can shoot their big guns ... for that, Asym battles will be totally fine ...
  9. Hugh_Ruka

    A new look at the player numbers

    Similar situation here: Actually looking forward to the Asymmetric battles with bots on one side ...
  10. Hugh_Ruka

    Vote Now: Free Anniversary Permanent Camouflage

    Only camo ? not interested ... camos have no value ...
  11. Hugh_Ruka

    Results: Free Anniversary Permanent Camouflage

    They already are ... you can see their work all over the game ...
  12. Hugh_Ruka

    A new look at the player numbers

    I have a few issues with those graphs, why the 2000 battles graph has a WR floor suddenly ? it would be nice to have a 0 WR floor AND the 55% WR floor as well ... just to compare ...
  13. shows me only a blank page ... ah, adblock or something interefered .... pity the 2000 battle graph has 55+ WR while the others have 0 WR requirement ...
  14. Asymmetric battles looks like a nice addition to the coop modes. I hope they stay as a permanent mode. Would be nice to get something nice for PvP modes as well ... pity about the Ranked being all T10 ... will be boring ... very boring ... especially if you get a CV and 1-2 subs in a 6 player team ... Wargaming, you need to keep CVs away from teams that are smaller than about 8 players ... same for subs but for different reasons ...
  15. Hugh_Ruka

    Visual improvements - Closed Test (DB 445)

    art department rules as usual ... the rest ... not worth commenting ....
  16. thanks for the correction. the proposal has several (and severe) flaws, the main being subs will do little damage as everybody will be running hydro to detect torpedoes and evade. it is already difficult to land consistent torpedo hits in missile launching DDs (Halland and company) .... hydro in this game is an ACTIVE detection tool, think sonar pings, so reducing the effectiveness with reduced noise emission does not fit into the concept. also you did not address detection from air at all and CV ASW ... edit: I like the sub torpedo suggestions however ...
  17. given the type and structure of the message, also that there is a word document attached and about every tag there is, I will not touch the attachment as it seems likely to be some kind of malware ...
  18. Hugh_Ruka

    WG, please make your game not AMD Driver killer

    too little info presented to be a technical question ... or to give any advice ...
  19. in theory the web browser in the game client could have some APIs directly to the client ... which a standalone browser (possibly on another system) does not have ... yes it might be too complicated a concept for WG but one cannot rule it out ...
  20. Hugh_Ruka

    Tashkent'39

    don't forge the concealment difference ....
  21. same here, but I only tried through web browser, not game client ....
  22. nothing interesting to get from that ... steel not available ...
  23. So the change was done to reduce free doubloons and free premium time sources. Why not state it in the first one ?
  24. Hugh_Ruka

    WG new and "improved" YouTube subscriptions

    well ... that's why the wording is moronic :-) it does not specify what is meant by "update" ....
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