Hugh_Ruka
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Everything posted by Hugh_Ruka
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worked, cannot log into ships so no clue what it is for ...
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182k cases RECORDED that means they went to a doctor ... a lot of people with flu DO NOT ... Also in the first months of the pandemic there were no tests for the virus. A lot of the cases were diagnosed as severe pneumonia and treated as such. So your hypothetical argument about mask influence is the same as mine comparing to flu spreading. NOT RELEVANT. They prove nothing or rather you cannot base any decision on them.
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This !!! I'd love having historic battlefields in Operations to reenact some of the battles (even if not the same, but make-believe is the core of any game).
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Do you have any hard evidence how those numbers would look WITHOUT the masks ? It would really interest me how people come to such a conclusion. Comparing to how the common flu spreads when people are not taking any precautions (because it's just the flu) I'd say the masks helped a ton. Even when used incorrectly ...
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The main use of Operations last time I played them was to div with my (then active) clan members as there were 4 of us and Randoms are limited to 3 people divisions. I think that's the main drive for other clans as well. Anyway I like to test ships in Operations when I first get them to get used to the handling etc. And some of the Operations are quite fun and interesting .... Pity a lot of them were removed for not really solid reasons and the rewards (credits/XP) were nerfed hard.
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The main problem for these DDs is agility. They are neither fast nor nimble. You have to play around those 2 weakpoints. Usually I pair with a better concealed DD to lend him gunpower when contesting caps or I try to ambush enemy DDs around cover if I am the lone DD. First order of business is to kill enemy DDs, then drive away the heavy combatants from caps.
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Public Test of Update 0.10.5: Round 2
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
And we'll still not see our live server ships in PTS each round ? For what ever reason this is the main issue for me. Either credit us enough currency so we can buy whatever we need or mirror our ships from live + whatever is being tested. -
We had such functionality before the commander rework, WG deemed it not essential and removed it :-) Let's see how long it takes them to reintroduce it... 1.5 years is my guess ...
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Air strike not as [Edited] as it seems?
Hugh_Ruka replied to totally_potato's topic in General Discussion
I think you can see in the clip that the Alaska actually shot down planes from the strike ... unfortunately most of them AFTER they released the bombs .... so as with CVs, mostly useless. -
sure, but that math formula took effort and brainwork to create. after all not just any math formula would make sense right ? if WG just took that and made use of it 2 things would happen: 1. 3rd party stats sites would have no meaning anymore destroying the work of a lot of people 2. WG would get a lot of bad press from that for "stealing" the ideas of others/volunteers also it would serve no practical purpose anyway. what you are seeking is a highly impractical idea. just use those stats sites and check what the skill spread is. the sub 50% people would actually benefit the most from this and the elite would have a hard time finding games in that system as they are the minority. the problem are the elitists that think this game is something important and being good at it shows some merit. it is just a game created for entertainment. the people with low WR but actually having fun time in the game because the like shooting at big ships with big guns are the winners here ....
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read up on intellectual property ... it's not only a question of math ...
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Air strike not as [Edited] as it seems?
Hugh_Ruka replied to totally_potato's topic in General Discussion
Either you are playing the FDR wrong or you have a different version of the ship. From what I have seen it has no issues with moving ships at all ... I even get chunked in DDs by FDR bombs and torpedoes quite frequently simply because I cannot keep my eyes on the sky and on enemy ships at the same time. -
ingame open the Ranks screen and there's an i in circle next to the Sprint, it will tell you when the Sprint ends if you however your mouse over it ...
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I would say whoever wrote that just showed all parties what an expletive he/she is ... so just ignore ...
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Torpedoes don't travel through islands. Also the heaviest torpedo broadside (TRB Yugumo) is in the region of 400k total damage and the concentration spreads with range. reload is 240secs. Also torpedoes don't degrade the main defense system against them (unlike HE bombs that happily break modules and AA guns). Yes the numbers on the air strike can be tweaked. But the problem is, positioning will not help you, the only counter is range. Every weapon system in the game except aircraft can be mitigated by proper positioning.
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Expansion of the Officers Club for more clan members?
Hugh_Ruka replied to Redcap375's topic in General Discussion
I pity the poor folks in clans that are forced to grind oil or have to participate in clan events as fee to stay in the clan ... -
because he wants to grind a T7 ship ? can't do that in Silver ....
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aah, good reminder, I have to check and try ... Only played the Khabarovsk on T10 lately .....
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yes, I get PapaPapa from EACH container .... don't know if that's a curse or what ...
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While those are actually decent ideas, the rewards are wrong. Those should be : "Mission chain for 4 more signals containers" in each case ....
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don't remember exactly but I think it was WR for that ranked season ...
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I thought as much too ... then I met a purple clan guy with 46% WR ... clan tag says nothing about a player ,...
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Sounds like this has potential ... now let's wait for the actual implementation ....
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Clan Battles: Tears of the Desert Season
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
now if we could OPT OUT of the stupid rentals ?
