Hugh_Ruka
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Everything posted by Hugh_Ruka
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And while the Minsk and co were buffed, Leningrad was left out of the turret traverse buff just because reasons .... similar to Flint vs Atlanta range after captain rework I guess ...
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I don't know if I should laugh or cry ... so much stupidity on display just to cram submarines into the game at all cost ... I guess proximity detection will by asymmetrical ? So a sub will proxy detect but not the other way around ? And I guess there will be similar funny things. I am really curious about submarine secondary guns. Late in the war those were relegated into AA roles and early in the war those were mostly in the range of single 3-4" guns ... why have them functional at all ?
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Camera is shaking when somebody is shooting next to me ... I don't think that's intended ... can we get an option to turn that stupid shake off ?
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I had to force myself to observe the new effect because normally when in battle, I seldom look at the planes after they enter a specific distance as I cannot do anything about them anymore ... the effect looks nice. That's the best I can tell ...
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Look carefully, shot missions are for RANDOM and COOP, not Grand Battle ....
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I don't know who had the bright idea to let T10 ships in Grand Battle play on the tiny Trident map, but I hope he/she loses their job ... it is impossible to properly test on such a small map at T10 ... and I got the map like 3 times in a row. Trying anything kiting on such small maps is futile ...
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I was shot at in my Khaba by a few different CVs (Richthofen, Midway, Haku) and I have to say either the CV players were total potatoes or this delay made rocket planes mostly useless against DDs ... I took very little damage ....
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then why not remove them completely ? that would the most fair situation ....
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OMG OMG OMG !!! I Have my ships on PTS for the first time in a few years ... amazing .... I never thought I'll see this ....
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12.4 is usable now. I played the Atlanta without AFT some time ago and it was hard ... 12.4 is ok ...
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Time to get the Flint it seems ....
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Oh, time to buy the Flint I see ....
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Warships Size Comparison: Destroyers
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
same as Z-23 and Z-31 ? Then why not include the Z-39 ? -
Warships Size Comparison: Destroyers
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
and all this for just not including the Khabarovsk :-))) -
Warships Size Comparison: Destroyers
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
The why do you have both Leningrad and Minsk ? they are the same class ... Any way you try to spin this there are issues with the selection .... The only correct way would be to present the full lines as they are in the game ... and I think that is what most people expect when seeing the title of the video .... -
Warships Size Comparison: Destroyers
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
Then you are missing some ... Anshan, Fushun (ex-Gnevnys) as first examples come to mind ... HMAS Vampire ... -
Warships Size Comparison: Destroyers
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
This video perfectly demonstrates that concealment properties in the game have NO relation to the ship size what so ever. But more importantly, WHERE IS THE KHABAROVSK ??? -
Well it would look stupid on the main page, that is true. Unfortunately blogs don't appear in the ingame news section, so many players will miss that information ...
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Airdrop: no skill to use, no chance to defend.
Hugh_Ruka replied to I_need_an_adult's topic in Archive
the range of the airstrike is 13km IIRC. Any DD launching torps from that distance will hit about only 1/2 of then due to the spread. RN DDs don't have the torpedo range. Also a Kremlin in such a position will not be alone or even the forward ship, so said DD has to slip through enemy DDs and cruisers to get at the Kremlin to land MORE torpedoes. And will take a beating if he tries a Yolo up close. None of that is any concern for the airstrike cruiser, effectiveness does not decrease with range, has quite a long launch range and does not require line of sight. -
Did not notice myself, but saw this on a few streams ...
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Customer support: what kind of people are employed there?
Hugh_Ruka replied to Northern_Nightowl's topic in General Discussion
actually there are 4 levels. Your 3rd level are people that maintain the system and know how it works but don't develop it themselves. So they can diagnose the problem properly but need to talk to 4th level to actually get it fixed (those are the developers). -
AP shooting DD...is here something i am missing ?
Hugh_Ruka replied to Beastofwar's topic in General Discussion
Well ... it has more uses ... you can generally pen 32mm with DD AP inside 8-10km, so bow/stern of about ANY BB while you HE will shatter. -
AP shooting DD...is here something i am missing ?
Hugh_Ruka replied to Beastofwar's topic in General Discussion
I don't have ZF-6, but shell arming depends on angle as the game calculates effective armor thickness from that .... -
So, did WG pull another sleazy trick and increase Detonation frequency ? ?
Hugh_Ruka replied to bloodynicknames's topic in General Discussion
Sure. The problem is: 1. Those are usually ammo handling accidents. There are only a few that actually happened in combat 2. Ships are actually designed to mitigate those to a great extent And with all the bombs and torpedoes (not talking about AA guns ammo) CVs can detonate as well ... -
A Look Through Time: German Destroyers
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
aaah the usual suspects ... good ... saves me time writing the same complaints :-)
