Hugh_Ruka
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Everything posted by Hugh_Ruka
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Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
well if you have to do that you are leaving far too late, you are paying the price for your choice of double rudder instead of concealment ... hardly surprising ... -
Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
Again, please do explain how the solution would work without having to TRUST the client data. Any shift in that direction makes the game susceptible to client side exploits. Also I have yet to see a real-time action game that is not affected by network lag or by the measures taken to correct for it. You either get the effect of incorrect aiming or stuttering controls as the client is sync-locked to the server. -
Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
sure ... you are aware turn rate is a function of turning circle? rudder shift module does not affect peak turn rate, only how quickly you hit it ... there's no way in the game to reduce turning circle ... usually there's something like 20% difference in DD and CL turning circle (there are exceptions of course). -
A code from the NA-forums for 200 community tokens & Brazilian camo
Hugh_Ruka replied to Bald_Rookie's topic in General Discussion
worked, thanks -
Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
any effect there is meaningless as the direction changes are frequent so predicting and aiming are more chance than skill ... exactly because of the insane turn rates you mentioned .... -
Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
again, BOTS are completely SERVER SIDE !!! they are not affected by network lag in any way. also you don't know what they have changed, the description is too generic ... also the turn rate for CLs is still way slower than DDs so the effect is way lower .... -
don't see anything wrong in the settings. do you have any upscaling somewhere set up either in Windows or Nvidia settings ?
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Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
don't know about RN CLs using torpedoes as primary weapon system .... bot behavior is when and how they evade torpedoes or when and how they torp. those are completely server side. there's no lag component involved ... -
Torpedoes really are broken
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
I hate to be the one, but this cannot be fixed. It is a component affected by network lag (as pointed out by Flamu himself). Basically it is the difference between client sending the operation and server acknowledging the same. The only proper fix would be exploitable as the server had to take the client data verbatim and that is prone to aimbot type hacks. So I don't thin WG can do much about this. Maybe except calibrating the prediction indicator to take ship movement and ping into account. However that does not remove the issue form happening when you are NOT shooting and the prediction indicator. There's a basic client side fix, stop turning while launching torps. -
Ranked Battles MUST take individual performance into account as well
Hugh_Ruka replied to DoggyJoe's topic in General Discussion
Care to outline the solution as well ? How do you expect the evaluation of individual performance to work ? And how is it used ? -
And you planned to inform the users of this after 0.10.6 hit ?
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Actually you can dispatch those boats easily when they try to gunboat you. Just maintain distance at 10+km and angle away showing some broadside. They'll shatter on the 50mm plate and you can comfortably hit them back. Killed a few Marceaus in Grand Batlle that did just that. EDIT: On the other hand I can kill Khabas easily in other DDs because I know how the ship works. The breaking point was the removal of full BB AP pens so f.e. a Stalingrad could not delete me in 2 volleys no matter what I did.
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There are plenty of stupid Marceau/Kleber/Smaland players that will pick a fight with you and don't realize their speed and agility does not work against Khaba guns. They will happily open fire when they spot you and allow you to chunk them hard in return.
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60 stars in which League ? afaik Gold is somewhere around 30 stars ? Are you aware you cannot do more than one League + Qualification per sprint ? so you have 2 weeks for each League + Qualification which is plenty ...
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yeah the R-10 would interest me as well ...
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The new "Community Tokes" are nice addition - but why did we lose the "Signal Flags" rewards from the "Public Test" playing?
Hugh_Ruka replied to Leo_Apollo11's topic in General Discussion
The trouble is, they already conidered and Armory section and they filled it with garbage ... so I'd not hold my breath .... Just look what they did with related Twitch drops. First missions is only for German DDs. Now I understand there's a relation to the last event, but Community tokens are not an event currency. They should be a general currency for interacting with the community. So why limit the obtainability with stupid pre requisites ? That was intentional and somebody at WG thought it's a good idea. Similar dumping permacamos and lootboxes into the Armory section. Permacamos you get ONCE and forget, lootboxes are RNG dependent and thus not desired by the playerbase. -
What Were Your Greatest Gaming Achievements Today ?
Hugh_Ruka replied to Hanszeehock's topic in General Discussion
A few days back I managed to get a 0 damage battle in my Khabarovsk. I capped one cap and before game ended NOTHING came into my gun range. Enemies either got melted before I reached them or they went stealth and ran ... Frustrating result. -
The new "Community Tokes" are nice addition - but why did we lose the "Signal Flags" rewards from the "Public Test" playing?
Hugh_Ruka replied to Leo_Apollo11's topic in General Discussion
I already did. in the latest pts round thread ... The signal flags were the only reason I have played in the last PTS. Most of the reported bugs or issues usually find their way onto live anyway, so no point in testing. -
You forgot the things that the other ships do as well that are on top of your named points: 1. Observer which ships have guns trained in your direction 2. Try to predict enemy manouvers and calculate torpedo options 3. Observer your own consumable cooldowns and plan the next usage 4. Evaluate escape routes and which are still available
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Both have one in common, UI and control scheme (and the lack of customization for both) are terrible...
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I have tried Discord in some clan. I have the only thing that comes close in terrible usability is MS Teams ... so no, there are not enough rewards present to make me use that thing ...
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the main problem with 12km radar is that 95% if the DDs top out at an effective weapon range that is sub 12km (torpedoes or main guns), so in order to do damage, they HAVE to get into radar range. with 10km, there's more room to play ...
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Yeah, a Dmitri Donskoi is a model supercruiser :-)
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Speaking of IFHE changes, those nerfed the IJN DDs to no longer be able to pen 38mm USN BB plating ... So BBs gained, DDs lost while the DD/Cruiser relation regarding IFHE was not changed at all ...
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nice, another distraction from actually playing the game ... this is getting out of hand. we have too many information sources that actually demand us to pay attention to them to get some rewards: 1. Youtube 2. Twitch 3. Website 4. Discord 5. PTS I don't follow facebook or twitter so no clue about that. But this is seriously wrong. There seems to be more to do OUTSIDE of the game than INSIDE the game.
