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Hugh_Ruka

Players
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    [OGHF2]

Everything posted by Hugh_Ruka

  1. They appreciate the feedback is printed on soft paper ....
  2. they effectively said nothing ... just dressed it into words ... empty statement ...
  3. What's more tragic, Shonai posted the same statement on NA as well ...
  4. So St. Petersburg said: "Oh f4ck them ... I don't care", and it took 2 days to translate that from Russian properly into other languages. Thanks for being at least thorough on the translation this time around ...
  5. Hugh_Ruka

    De 7 Provinciën Review

    TBH he does not care anymore and you can see it in the effort he put into the "review". However, he has enough experience to get a decent feeling about a ship after 2 games. Not the gimmick, just the ship ...
  6. I completed only the first mission so 60 tokens. I do play very little lately ...
  7. Hugh_Ruka

    Official response delayed to CC fiasco

    I think they are trying to hire J. Allen Brack to deliver the apology and they cannot agree on the terms of the contract ...
  8. Hugh_Ruka

    Official response delayed to CC fiasco

    Well they don't have many variations on "Communication issue/gap" left unused ... I guess they are trying to procure a 2 sided dice to help with the process ...
  9. Hugh_Ruka

    Wargaming shitstorm reaches outside media

    please don't, he's a clown by now ...
  10. Hugh_Ruka

    CV Rework rewind

    I see you don't trust numbers and prefer "experience" well any further discussion is pointless at this point ....
  11. Hugh_Ruka

    CV Rework rewind

    That's a mathematical certainty .... for a 1001 CV players evenly distributed into 7 tiers, you get 143 payers per tier. That means 71 matches per tier ... so a total of 497 games for 1000 CV players evenly distributed into 4 tiers, you get 250 players per tier. That means 125 matches per tier so a total of 500 games Per tier matches gone up significantly while the total number of matches is also higher .... Now compare tier 8: In the old system, a T8 ship could see all CVs from T6 to T8, so 4x71 matches = 284 total In the new system, a T8 can see T6, T8 or T10 CV, so 3x125 matches = 375 total For T10: Old system T8,9,10 = 3x71 = 213 New system T8, T10 = 2x 125 = 250 Any way you look at it, the result in reducing tiers is an easier MM and more games with CVs with same number of players.
  12. Hugh_Ruka

    CV Rework rewind

    No it is NOT. As I stated, it was possible in the old system to have CV players in queue and never have a game, because they could not be matched (different tiers). With the same number of players in the queue NOW you will get a game. Or put it your way, the rework reduced INFINITE waiting times in some cases to FINITE waiting times in the same cases. Which in itself is an accomplishment :-))
  13. Hugh_Ruka

    CV Rework rewind

    Not only that. In the old system when tiers were matched, you could have 7 CVs waiting in the queue and never see a CV match because they were one each tier (4 to 10) ... This is no longer possible, in 7 CVs and only 4 tiers you have to have a repeated tier and thus you will see a game with CVs guaranteed. That's also the reason why we will never ever see CVs in the missing tiers. It would drastically reduce the number of CV games.
  14. Hugh_Ruka

    Update 0.10.7 - Bugs Reports

    The skill activates after you earn a Confederate achievement in the game ... All those special talents are conditional and never shown in port in the way you are looking for ...
  15. Hugh_Ruka

    LittleWhiteMouse leaves the CC program

    I am not really sure that post is not a 10/100 troll ... nobody can be that dumb, can they ?
  16. Hugh_Ruka

    RPF Bug

    I don't get a display like that so you have mods installed, no matter how up to date, this can still be a bug in the mod ...
  17. Hugh_Ruka

    Mingles with Jingles video out!!!

    He about sums up why the CCs are no longer wanted by WG and the reason for the new affiliate program ... WG don't need passionate players to spread the game popularity, they need marketers and advertisers ... So the CC program is being killed ... I don't think we'll hear ANYTHING about that from WG, they will just silently ignore the whole situation ....
  18. You are missing an option: Deafening silence
  19. Hugh_Ruka

    Wargaming will rejoice at the CC exodus...Here is why

    I don't think you get it ... the old CCs still retain a huge portion of the playerbase ... it's not like the will STOP creating content ... Just look at Flamu ... he's still the largest English speaking streamer on Twitch for Warships ... The new program is based on new players and them buying ships ... and if anybody with a brain looks around the internet they will find lots of traces of this disaster and think twice about spending money on a game with uncertain return on that spend. So the new program will die quickly as new players are not really welcome to the game. Low tiers are a crap show and when you buy a high tire premium you get an even rougher start ... no, there's no genius to be seen here ...
  20. Hugh_Ruka

    Confirmed List of CCs and Modders That Quit The CC Program

    OMG, I left for the weekend with LWM resigning ... I came back and things are burning all over the place ... this escalated very quickly ....
  21. Hugh_Ruka

    LittleWhiteMouse leaves the CC program

    About damn time ... She should have done that after Yukon ... WG alienated their top QC person. Now things will go south really fast ... LWM, thanks for all the work you did for us ...
  22. Hugh_Ruka

    General Submarines related discussions

    well it's not like the torpedoes do not explode when target is not pinged .... and CVs are mostly stationary anyway ....
  23. Hugh_Ruka

    General Submarines related discussions

    From the Wiki: Thus, the formula is: Drange / (Vtorp * 2.6) * 1000 = Treaction Alternatively, one could use a conversion factor of 0.0026 rather than multiplying the result by 1000: Drange / (Vtorp * .0026) = Treaction As an example, the reaction time of an incoming Japanese Type F3 torpedo, acquired beginning with Yugumo, would be: 1.9km / (76 knots * 2.6) ≈ 9.6 seconds Whereas the reaction time for an incoming Japanese Type 93 torpedo — found aboard stock Shimakaze — would be: 2.5km / (62 knots * 2.6) ≈ 15.5 seconds So Balao: 70 knots / 1.9km = 10.43 secs 89 knots / 2.4km = 10.37 secs
  24. rate of turn for the homing torpedoes needs reducing a lot ... no way they can keep up with a DD at those speeds ... and minimum activation distance needs increasing ... so the sub cannot just surface right next to you and blow you up ....
  25. Why do you think friendly fire was remove ?
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