Hugh_Ruka
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Everything posted by Hugh_Ruka
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I did indeed click on the Convoy screen .... that's a rather stupid bug ....
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What happened to Daily rewards ? I had 24h premium and SC left, now the option is no longer there. No daily rewards at all ...
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I see any discussion is meaningless at this point, you are not able to follow an analogy it seems ...
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Announcements from the holiday stream, New ships. (DB 211)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
Wasn't there a similar premium that was removed from the game for being too popular (i.e. OP) ? Can't remember the name now ... -
Imagine a situation where you would have DDs with only a single torpedo spread option ... that's exactly what you got here ... Yes the wide spread is mostly useless but anyway ... RN DDs with only single launch torpedoes ? EU DDs with only the narrow spread ? All the rest with only wide spread ...
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IDK about you, but in my clan we used to spread codes via the MOTD ... so anyone that does not follow outside information channels would see them. Those people needed to tab out to apply the code and then switch back which is tedious. Also for some time, logging into the premium shop for me is very difficult (multiple timeouts and other issues) even when I use different browsers and computers with or without clearing the cache and cookies etc. Having the option ingame would actually help me a lot there ...
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The major differences in torpedo armament of ships is the launch pattern. F.e. the RN single launched torpedoes are an advantage in certain scenarios (bow in targets), similarly the EU narrow spread torpedoes. However before we got those, there were only 2 ways of launching torpedoes and all torpedo boats were equal in that regard. The problem with different patterns for launching DCs is that they are not selectable and they are boat specific. So if you take one you need to know the pattern to use it most effectively. There is no selection options. That in turn creates inequality in the armament similar to how torpedo launch capabilities differentiate the 2 nations mentioned from the rest (I am not mixing in the forward launching DCs here, that's a chapter on its own). This in turn creates issues with balancing, because it adds another layer of difficulty in picking the right ship for the job, and in turn enables WG to differentiate ships and complicate the game even more for all involved. There is already enough difference in ASW armament by way of number of charges in a launch, their damage and number of launches available to different ships. If each DD (or indeed DC equipped ship) had the option to deploy either a skid launch or a mortar launch, all would be fine from my point of view. However some ships only have mortars while others have different number of skid vs mortar launched charges in a launch.
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I have played my T10 DDs in coop for the SCs and while there goofed around with the depth charges. There are different patterns to DDs how they deploy DCs. Some of the patterns are vastly more effective than others ... This disparity needs to go ....
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Clan Battles: "Piranha" - Season review and ship limits (DB 212)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
So you decided on a tier where: 1. There's no effective counter to CVs 2. There's no effective counter to SMOKE And you were surprised that people picked BOTH ? And that you had to restrict both ? Amazing. It's not like you were not told before the Season that that will be the case !!! But why am I even surprised when we we know for a fact that you (WG) do not actually play the game sufficiently enough to have the experience required to even evaluate what you are told ? -
@WG thank you for making this year's Anniversary so much easier for me
Hugh_Ruka replied to Hades_warrior's topic in General Discussion
Let me see ... I want to collect the SCs (done, nothing much dropped) and I want the Gadjah camo ... so 15 more wins/15x300bxp ... rest is uninteresting ... yeah I agree with the OP .... -
What Were Your Greatest Gaming Achievements Today ?
Hugh_Ruka replied to Hanszeehock's topic in General Discussion
I have logged on, ground my SCs in coop with no commanders, no upgrades, no signals and for the most part no camos (I forgot to demount some). Got nothing interesting from the SCs. -
OH HELL YEAH !!!! Totally ... that thought never occurred to me .. you are a genius mate ...
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sure ... I'll take more variations on the Ocean map any day .... pity it comes up so rare in the rotation ...
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New Pan Asian Cruiser line(Good, bad, WTF WG)
Hugh_Ruka replied to The_Chiv's topic in General Discussion
well it is actually the first cruiser line other than RN CLs that got my interest .... pity they will kill the game with other things before these get released .... -
There are some critical breaking points here ... mostly you need the timer to see if you get a DCP online before the fire kills you or not. That helps you decide if you just need to throw away your ship in a reckless attack or you can save your ship by a split second difference (or 1 or 2 seconds) and then can heal up and continue fighting. A progress bar does not give you that option. Also there's nothing preventing WG to do both, after all for armament/consumables reload we have BOTH. That would be an actual improvement ...
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[Reddit - Important Info] Workaround for newly introduced torpedo bug (after WG attempted fix for old bug)...
Hugh_Ruka replied to Leo_Apollo11's topic in General Discussion
I think it is rather more simple. Before submarines we were launching in a 2d environment, only the horizontal angle was important. Submarines can launch in full 3d, that means the VERTICAL angle is now taken into account for surface ships as well it seems. However since there is no provision for that in the surface environment, it is simple added to the horizontal angle and torps go in weird directions because of that .... I guess I'll have to test this theory but I think it is correct ... -
of course, they had to make sure the bug is something truly grand this time ... I mean you cannot create bugs like these by coincidence ... it takes a lot of work and testing ...
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Update 0.10.8, submarine balance and Missouri economics changes (DB 204)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
Well WG only deals in averages .... so if they get it "on average" the same as before, that's enough for them :-) -
Because Belgium outright banned the concept by law when they had a look at it ? That's exactly what I am talking about. They don't want to trigger similar reactions in other countries. And it is easy to say they are compliant when there's nothing to be complaint with ... but that's the part you clearly did not understand in my explanation ... As to you zero need argument, can you please translate that to plain English ? I don't deal well with double negatives in English ....
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Currently, there are very few countries (Belgium f.e.) that have ANY rules for non-traditional gambling that cover lootboxes. They simply exist outside of the law yet they don't violate any. You cannot be compliant with a law that does not cover your situation. Just look at how many issues were created with electric scooters (you know the 2 wheeled things you stand on, don't know the proper word) in traffic regulations. Are they covered as pedestrians ? Are they covered as cyclists ? Do they need a new category ? That's the situation right now. Clearly WG don't want to be regulated under traditional gambling laws as that would be a disaster from their perspective. So they need to find a way to keep us happy (disclose the drop chances) while steering clear of any semblance to traditional gambling :-) I don't envy their position ...
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Ok, so what would be the change if they invented a new ribbon for double pinged sub torp hits and it would do citadel damage as the regular torpedoes ? NONE !! And everybody would be happy ... and in the end all ship/boat launched torpedoes would do citadel damage in some cases ....
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I don't think there is a problem for them to publish the odds as in the technical sense. I mean they have all the numbers in their code and databases. But imagine a situation where a some government on seeing actual chances published decides "Hey this looks like gambling !!! You have to comply with ALL our gambling regulations now !!!" That situation opens a rather fiery hell in front of WG and they really need to tread lightly to avoid that. That's the main holdup I guess ....
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Ignorance is not a defense before the law. If you don't know you are breaking a law does not prevent the govt to fine you. It all boils down to "you think it is easy to publish simple %" but you don't actually know.
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Yes. I know it is hard for you to understand, but governments are really dense and backwards on a lot of things. F.e. in my country when the digitization of government progressed, they (the govt) suddenly realized that there are at least 4-6 different formats that parts of the government store our equivalent of a social security number for each person. Now you may think that is a simple matter, but a decision needs to be made which format to use in the future and how different agencies should migrate their data to the new format. That's just one example I know about and it made me laugh at first. But the problem is not that easy to solve. Now you have about several 10s, up to a hundred countries where WoWs is published that need to be checked for the correct format and requirements, then they need to decide how to transform and display the drop % (that you are expecting) into that format. That takes time ... Some have argued that they already do it on consoles for Microsoft and Sony. Yes, but those are 2 requirement mandated by Microsoft and Sony, so in the end Microsoft and Sony a responsible for the mandated format. Not so much when they do it alone everywhere. It might sound stupid and trivial, but there is a lot of work involved.
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Where is that long ago teased RU T10 DD ? If you make it an RB ships I'll definitely quit the game ...
