Hugh_Ruka
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Everything posted by Hugh_Ruka
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Wargaming: What is the average winrate of all players not games?
Hugh_Ruka replied to TheNubination's topic in General Discussion
maplesyrup does no longer collect and publish the data ... I guess they were fed up by the huge issues with the API ... any idea when that might be fixed ? -
Carriers are <Objectively> NOT more OP the better the player is.
Hugh_Ruka replied to TheNubination's topic in General Discussion
Thanks to Agincourt and that seems to be more the ship than the player as your stats in comparable tier BBs (played Solo) are deep in red/orange. Again your own stats demonstrate something interesting ... -
Carriers are <Objectively> NOT more OP the better the player is.
Hugh_Ruka replied to TheNubination's topic in General Discussion
We are dealing with a scenario where a large portion of the influence of the CV vs the BB is NOT reflected in the stats other than WR. And if you cannot quantify or even qualify the differences from the stats there's no point in your exercise here, you are just drawing invalid conclusions. More experienced people here are trying to tell you that but you keep persisting that stats in this case are somehow relevant. -
Carriers are <Objectively> NOT more OP the better the player is.
Hugh_Ruka replied to TheNubination's topic in General Discussion
I do challenge you to improve your WR by 2-3% in any class and let us know how it went ... I think you do not realize the impact ... -
Carriers are <Objectively> NOT more OP the better the player is.
Hugh_Ruka replied to TheNubination's topic in General Discussion
I've told myself to never post on these forums again and I held that for a few months, then you came along. You have used joatricks' stats from wows-numbers. When you check his solo winrate in CVs, do scroll down the page and check WHICH CVs and the number of games that solo WR is based on. Before you embarrass yourself here any further. -
Support carriers closed conceptual test
Hugh_Ruka replied to CV_SUB_Report_Blacklist's topic in General Discussion
when EVER did WG abandon an idea for a new addition to that game that was published ? the closest we came to that was the NTC, but that was just renamed and tweaked a bit .... the only ideas ever discarded were changes to existing mechanics that would make them a bit more challenging to use (like LoS radar) ... -
What happened to the promise WG? Here we are 7 months later...
Hugh_Ruka replied to AceKiller301's topic in General Discussion
Well they DO play the game ... occasionally ... so all in all, they ARE listening to the players ... -
Support carriers closed conceptual test
Hugh_Ruka replied to CV_SUB_Report_Blacklist's topic in General Discussion
yeah, that's why you see 20% CV population .... oh wait ... -
Mines - yay, nay, or simply blancmange?
Hugh_Ruka replied to Catpain_Lucifurr's topic in General Discussion
then we are not talking about mines anymore ... you have to match the reality to the game concept somehow, otherwise it will just confuse people and nobody will like it ... or you cannot call it mines ...- 35 replies
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Mines - yay, nay, or simply blancmange?
Hugh_Ruka replied to Catpain_Lucifurr's topic in General Discussion
I am at a loss here ... are you joking or are you that dense ? Either we are discussing mines or torpedoes. Mines have only ONE purpose, stop enemy movement through certain areas. They are deployed in stealth or before hostilities start. While DDs dropping mines COULD work, mine sweeping would be an entirely different thing. Seriously try to outline the mechanics in some reasonable detail and not just snarky comments about slow torpedoes .... then we can have a discussion ... as it is now, there's no point.- 35 replies
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Developer Bulletin for Update 0.11.3
Hugh_Ruka replied to The_EURL_Guy's topic in News & Announcements
Sure ... and he stated he's fine with 0 income. It's the credit LOSS that is the issue for COOP. -
Mines - yay, nay, or simply blancmange?
Hugh_Ruka replied to Catpain_Lucifurr's topic in General Discussion
This reminds me of CVs ... counterplay from all classes ... yeah sure ...- 35 replies
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Mines - yay, nay, or simply blancmange?
Hugh_Ruka replied to Catpain_Lucifurr's topic in General Discussion
It is not the player mentality that makes mine not viable. It is the overall idea/heading of the game. Mines simply do not fit into an arcade kind of game. That's why I quoted you. You seem to think that only the players being against mines is an issue why they should not be considered. No, that's not it. Just look at submarines for an example of the same.- 35 replies
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Do the players want submarines in the game, one simple question. 3 simple answers.
Hugh_Ruka replied to SmegTheNoob's topic in General Discussion
I don't know ... met some subs yesterday in 2 games first time this patch. One was actively trying to land pings on me (Khabarovsk) he got 2 in but he never hit a torpedo. The main issue was the spotting. So in the current form it is about as useful as an Asashio (or less Asashio can still use guns from smoke if torps are not applicable). I think the best would be a separate convoy mode. The problem is, WG never got any asymmetric mode right, NONE, not one. -
Mines - yay, nay, or simply blancmange?
Hugh_Ruka replied to Catpain_Lucifurr's topic in General Discussion
I don't think you fully realize what mines are for and how they are used. Mines are a defensive tool to deny access to certain areas. Now try to fully consider that fact. What impact on gameplay would that have ? The only viable mode for mines would be Standard battle where the minelayer can actually work undisturbed on mining a specific area. And that still does not do anything to the outcome of the game because of "no cap kill all" mentality in that game mode ... The only other viable alternative would be air dropped mines and we do NOT want any more CV power and influence in the game. Submarines can be used for mine laying as well, however they are not yet properly implemented anyway.... And as a last resort, creating a specialized class to get rid of the mines would just make a class that is good at basically nothing. So no, overall a BAD idea ...- 35 replies
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Well subs started infesting Randoms. I was lucky yesterday for not getting any superships ... But we got a coop moment were on submarine remained on the enemy team and we were unable to locate it so we had to wait until the points tick out.
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Closed test 0.11.3 - balance changes to Petropavlovsk and Tashkent (DB 299)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
Also since concealment is dependent on the highest point of the ship (or so WG leads us to believe based on the "How it Works" videos), will the concealment values be adjusted ? -
IIRC this was reported already some 2 patches ago .... I remember seeing similar pictures ...
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For God's sake, fix the coop spawns so slower...
Hugh_Ruka replied to SodaBubbles's topic in General Discussion
he's talking about COOP, each class role is to DO DAMAGE in COOP and only that ... there's no reason to try to cap or scout ... -
Closed test 0.11.3 - balance changes to Petropavlovsk and Tashkent (DB 299)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
what ? why ? I mean Tashkent does not need changing, Petro the change is not enough ... -
Submarines coming tomorrow......
Hugh_Ruka replied to Miscommunication_dept's topic in General Discussion
actually, I liked the RTS CVs. They were a different aspect on the game ... subs on the other hand ... -
well wotapi shows a downward trend for the last 3 months ... however I did not check if that's a seasonal thing or not ...
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Now if only WG stopped changing our ports on their whim ...
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Would be nice to share the test results and reasons behind abandoning any particular idea in a DevBlog so we can actually discuss and understand WGs position on the issues ...
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only way to find out: clean installation ... that means removing all pieces even from appdata and other folders ... no clue if WG offers such a cleanup tool ...
