Hugh_Ruka
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Everything posted by Hugh_Ruka
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That's just what I wrote. I am not using ANY mods since 2 patched ago and have the same issue. The screenshots would show exactly what you already got, upon login minimized chat window will show in the titlebar amount of new messages up to a maximum of 25. You click into the window, it shows up, there is NOTHING new and the 25 notification vanishes. Relog and same story again ....
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Has nothing to do with mods. This was the case for at least 6 patches. I am not using mods since 2 patches ago and still having the same issue. Also this issue was reported a number of times before.
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Update to the Operations Battle Type in 0.11.8 – Results and Future Plans (DB 396)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
While I do support that, there are some cases were Operations are clearly better than any other game mode and that has to be kept in mind .... -
11.11 Patch notes and production quality difference of the videos.
Hugh_Ruka replied to Fediuld's topic in General Discussion
it wasn't ... he was clearly commenting in the context of the videos (their content). not a general statement ... -
11.11 Patch notes and production quality difference of the videos.
Hugh_Ruka replied to Fediuld's topic in General Discussion
and that is relevant to the videos ... how exactly ? she's in neither of them ... so if you have to prove something with an irrelevant argument, it would be better not to post ... -
I watched Maltese's review yesterday, he was still reviewing the ship with 80mm turtleback slope and not the 28mm announced in the devblog ... Was the armor change retracted or the CCs were not notified ?
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11.11 Patch notes and production quality difference of the videos.
Hugh_Ruka replied to Fediuld's topic in General Discussion
Lol ... finally had time to watch both videos ... how to put it ... It's like comparing instant ramen to the real thing. The non-Russian one is the instant ramen ... -
11.11 Patch notes and production quality difference of the videos.
Hugh_Ruka replied to Fediuld's topic in General Discussion
Erm why is the Russian thumbnail marked 12+ ??? -
[POLL] How many "Battle Pass" levels will you be able to finish in WoWs v0.11.10 patch?
Hugh_Ruka replied to Leo_Apollo11's topic in General Discussion
I am at 11, probably will get to 12 ... I am still puzzled by the empty levels ... amazing desing ... why did WG not keep 5/7/9 CV tiers just without a ship then ? First nice reward is at level 15 (3k coal). I preferred the old daily missions ...- 53 replies
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- battle pass
- level
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(and 2 more)
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Update to the Operations Battle Type in 0.11.8 – Results and Future Plans (DB 396)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
F.e. number of kills in Narai is normally 10+ if you go after the transports and then sweep the inner base ... try that in other game modes ... -
Too difficult. WG failed at scaling the difficulty in the "rework" with that same idea in mind already. You need on T8 ship and the Operation switches to full T8 mode.
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Submarines are designed to be impossible to counter. Change my mind.
Hugh_Ruka replied to _TedStriker's topic in General Discussion
You mean in favor of submarines ? -
Nice work, but ultimately wasted effort. WG care about historical accuracy only when they can sell it to people ....
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It very well is. as the BB will be rushing the smoke and be mostly bow on, the angle will make you miss a few ... yes the BB might be damaged so that 2-3 torps are enough but that is still a bet ...
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worse torp DPM I would agree, but why do it by nerfing the alpha strike capability ? I mean it has 8 torpedoes ... if it had 10, fine, I can live with the 13.7k damage per torp, I can still kill a BB with the full volley. 8 torps on Z-42 have currently an alpha of 109600 ... given a 30% average torpedo protection at T10 you end up with 76k alpha (20% protection gives 88k alpha). that is not enough against BBs.
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Changes to Test Ships – 0.11.11 Closed Testing (DB 397)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
It is just a mystery to the players what comparable ships you pick. You started with a Marceau template for Z-42 and then change the target to Z-52 ... that's a rather drastic change of goals .... -
You got it wrong, it's all about the girl, not the news.
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Looks perfectly balanced ... Yugumo can do about as much damage to CV planes, why should the planes return more ?
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Well when I saw the initial stats, I immediately thought that at least the concealment will have to budge (somewhere 6.2km, looks like I was correct). I was expecting a slight nerf to DPM in the 0.5-0.7 second range ... WG outdid themselves on all fronts unfortunately ....
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looks like a Dalarna repeat ... I do wonder why it happened again ... However looking at the turret layout, the full DPM range will be very limited. So Z-52 still looks better or at least on par ...
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TBH Kebab has at least decent alpha on the torps ... and the speed and durability to make use of them when cornered ....
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Changes to Test Ships – 0.11.11 Closed Testing (DB 397)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
And the expected heavy nerfing of Z-42 has started ... -
Wargaming: What is the average winrate of all players not games?
Hugh_Ruka replied to TheNubination's topic in General Discussion
So WG does not want us to see submarine numbers, Clan battles and similar ... good to know ... -
Update to the Operations Battle Type in 0.11.8 – Results and Future Plans (DB 396)
Hugh_Ruka replied to YabbaCoe's topic in Development Blog
I have played operations before the rework, the only thing lacking was variety and reward structure. After the rework I have not even tried. Not a fan of Random operations ... so success is relative here ... Also you have forgotten the influence of subs, many people change to operations because it is a sub free mode ... -
Wargaming: What is the average winrate of all players not games?
Hugh_Ruka replied to TheNubination's topic in General Discussion
OMG, water is WET !!! please do not come back later ...
