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Hugh_Ruka

Players
  • Content Сount

    4,054
  • Joined

  • Last visited

  • Battles

    5647
  • Clan

    [OGHF2]

Everything posted by Hugh_Ruka

  1. Hugh_Ruka

    Klan aLyEn

    Cafte ponorkari, Klan aLyEn ma volne miesta pre vsetkych hracov, co maju zaujem hrat obcas aj inak ako sami :-) Sme maly (mikro?) klan, kde vacsina clenov je dlhodobo neaktivna, preto hladame novych spolubojovnikov. Mame vybudovanu rozumnu klanovu zakladnu, takze niesme uplni luzri. Kedze lodicky niesu nas zmysel zivota, povacsine hrame Randoms solo. Ziadny teamspeak, discord atd, skoro ziadne klanove povinnosti. Podmienky ucasti: triezvy pristup ku hre a clenom klanu, aspon jedna T7 idealne T8 lod. Niesme to, co sa berie ako competitive (sutazivy) klan, takze ak vas hlavny zaujem su klanovky, hladajte inde. Radi sa vsak podelime so skusenostami a radami.
  2. Hugh_Ruka

    best advise for ITALIAN CRUISERS TREE

    Apparently you did not cap enough bases for his taste ....
  3. Hugh_Ruka

    Weekly Combat Missions: Black Friday

    This is actually decent ... I am pleasantly surprised I have to say ...
  4. Hugh_Ruka

    Ranked Battles: the Fourteenth Season

    Hmm ... I'll try to troll a bit in the Khaba ... but with CVs and the map size it will be difficult ...
  5. Hugh_Ruka

    REJOICE! The Russian BB nerfs are coming!

    Great, so more long range sniping BBs ... just what we needed ....
  6. Hugh_Ruka

    Radar consumable for CV squadrons

    Oh yes sure ... but let's separate your spoting capability from your damage dealing capability to make it fair ... After all a smoked up DD relies on team to spot for him. So why should a CV be able to spot his targets with damage dealing planes ?
  7. Hugh_Ruka

    Günther Lütjens - We need a new campaign.

    Yes please ... nation specific campaign as for Halsey ...
  8. Hugh_Ruka

    Twitch Drops Guide for 0.8.10

    That's funny ... I was watching the official WoWs channel today (the DE stream) and there was no "Twitch Drops enabled" to find anywhere ... Nor was it present for any of the streamers that regularly have it enabled (Flambass, Flamu, MrMacavity etc...) so what gives ?
  9. those lesser players that lack the skill need fancy crutches to be able to play ... there's nothing more to it :-) /sarcasm off
  10. Hugh_Ruka

    How does a Shimakaze deal with a CV attack?

    do anything to avoid detection by the CV. once detected you die ... your support ships cannot really protect you, they just increase the cost for the CV to kill you ...
  11. Hugh_Ruka

    Clan Battles shouldnt be 8vs8

    you mean like the 4xKleber teams that started to crop up ? EDIT: I do agree that 8v8 is too much. We can barely scrape up 8 people
  12. Hugh_Ruka

    WG date inconsistency

    WHY T F ??? the whole EU is UTC -1 till UTC +2 ... can you explain WHY UTC + 5 was chosen ? It's exactly these idiotic choices WG makes, that make the game a chore at times ... Also it would be convenient to have a game server time along with local time in the client ... but I guess that is way above the capabilities of WG devs ...
  13. The game is stale not because of the MM but rather because of lack of new game modes etc ... Doing copy/pasta premiums and crap lines like the Italian cruisers will not help the game. Also WR is not an indication of anything much ... A unicum can troll with no camo shima with 20km torps as well as anybody else ...
  14. Hugh_Ruka

    WG date inconsistency

    This is mainly a problem of the game day ... F.e. the game day does not change at midnight. If I log into the game 10 minutes before midnight and claim my daily shipment, when I log in 10 minutes past midnight the daily shipment for the NEXT day is not yet active ... I have not yet found out when the actual game day changes from one to next but it does not conform to any reasonable time unless it's something like GMT+6 or so ...
  15. Hugh_Ruka

    Is there XVM for WoWS?

    Yeah I've seen this once last week .. A monty player complained about the team average win rate being crap ... we actually won that game ...
  16. Hugh_Ruka

    Update 0.8.10: “Resolute and Rapid”

    Yay Blyska for coal ... first thing I buy after patch ..
  17. Hugh_Ruka

    "Back to port" button - why does it exist?

    You are already punished for when you crash if you get killed before reconnecting ... What you are effectively saying is: Unless you have perfect internet and computer and are not going to leave the game what ever might come, you should be punished for trying to play. That's very friendly ....
  18. Hugh_Ruka

    "Back to port" button - why does it exist?

    13k battles ? and you don't know this ?
  19. Hugh_Ruka

    "Back to port" button - why does it exist?

    The problem is, you cannot distinguish those situations in any way ... So people leaving for legitimate reasons (client crash, network, real life emergency etc.) would be punished along with the bad apples ... thus you just alienate more people ... There is no good solution for this.
  20. The Georgia is 15.8km from you, the wreck is between her and the 12km line on your minimap, so I'd say that was about 14km ... any USN 203 AP cruiser can do that and I'd say the Frenchies would too ...
  21. realisticaly the only competition is Sims. RU DDs are not really popular anyway and the others need specialized captains as they don't fit any large nation (Commonwealth and Europe) ... Yudachi is too new to count ... So to the only comparable competition it loses badly ... also it is not really popular because of the 150mm guns ... there are only 2 ships in the main tree that use them and both can be played with 128mm quite well ....
  22. Ah yes ... sorry, I mixed up two posts ... " It loses one gun gets better concealment and is really god damn murdering anything that comes close. " Less DPM, less torp reach (this matters a LOT as you have less working range with your main tool) yet you state it murders anything that comes close ... Interesting ... since when is a ship that has more HP, more gun damage and better torps not doing the same and you don't need to pay money for it ? I have played both, interestingly I do better in the weaker ship by your standards (got to rank 2 in Z-23 last season without issues, just started very late so could not finish). hell I do better in the Maass than Z-39 ...
  23. interesting ... so you state that Z-23 loses DPM yet when presented with facts saying otherwise you don't care because your math is the correct one ? Z-39 5x150mm 7.5sec reload, 2200 HE shell damage = 8rpm x 5 barrels x 2200 = 88000 DPM Z-23 4x128mm 3.6 sec realod (BFT), 1500 HE shell damage = 16.6rpm x 4 barrels x 1500 = 99600 DPM I know you don't care ...
  24. Actually Z-23 with 128mm and BFT has more DPM than Z-39 or Z-23 with 150mm. Z-23 has longer torp reach, concealment difference is 140m or so, hydro is the same. Compared to the tier 7 DDs, Z-39 is more expensive as it has one more module slot (concealment). Z-23 has more HP because one tier higher + SE, Z-39 has 1km more gun range (again Z-23 can go 128mm + AFT). AA is about the same ... Z-39 is 1knot slower ... So where it matters Z-23 is better or almost equal (concealment f.e.) ... while having more setup flexibility, better reach etc ... and it is a tech tree ship ...
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