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Everything posted by LOZFFVII
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With regards to AA, you might find for several DDs at low-to-mid tiers that their AA range is actually less than their base detectability by air. Examples off the top of my head are Kamikaze and Gallant, which have AA ranges of 0.8km and 1.2km respectively, compared with air detectability ranges of 2.8km and 3km respectively. For these ships 'turning off' your AA serves no purpose, so I keep it switched on. Just my two cents.
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Ok, I give up! Enjoy your continued chatbans!
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I have an Akizuki/Harekaze B hull build that uses CE, RPF and IFHE. It's crazy, but it was all the right skills to get me to R6 last season.
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At least we'll only have to put up with the Asashio trolls until we get to Rank 10.
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If we're going to go by the stats from the last ranked battles (which were also T8) then Loyang is the best, followed by Kidd, followed by Akizuki and then Harekaze. At least that's up to R10, at which point I think it's up in the air. Have we ever had T10 ranked battles before? If I had to place my bets, Z-52 for the long-range Hydro would be on top, then Gearing for the hybrid gunboat/torpboat, then Shimakaze for stealth torping. Khabarovsk and Yueyang are outliers, neither will be all that great for capping (this being your primary mission in ranked) but both could score rather large damage numbers. EDIT: I forgot about Gorozovoi. I don't know enough about her to form an opinion.
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@HelldiverGr Okay, so your point wasn't about warfare and insults, but about you responding to someone's provocation and getting chatbanned as a result? Here's my tip: Don't respond to them. There, fixed. Have a nice day.
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I don't remember if I chose rudder or engine, but I do know that I gave her the Engine Boost Special Mod (the one from supercontainers): 3min of engine boost really helps in the maneuvrability department.
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Uhm, okay? So: 'Spotting Range' = Render Range = what I'm used to calling 'Draw Distance'? So I wasn't wrong, I was just using different terminology?
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We all have off-days. It's worse while playing IJN DDs, as they rely so heavily on their torpedoes that sometimes you just can't do anything. I've had games in my Shimakaze where I've done 0 damage and walked away with a bunch of caps at best, or given someone a lovely 'First Blood' achievement at worst. Tips: Don't send all of your torpedoes on the guide. Try to predict your opponent's movements and aim accordingly. This will take practice and an idea how other ship classes play. Avoid sending torpedoes toward ships equipped with hydroacoustic search. This means all T4+ cruisers (especially German), German DDs (T6+), German BBs (T6+) and Loyang (PanAsian T8 premium DD). Avoid sending torpedoes if you can see a plane hovering in the sky between you and your target. Planes can spot torpedoes. Don't yolo. It might be tempting, but you will 8/10 times end up worse for wear. Those are all I can come up with at the moment, I'm sure someone else might be able to refine my suggestions. Good luck and fair seas.
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As someone who likes playing DDs but doesn't have the most powerful computer, I really hope the delay is hard-coded like the sixth-sense perk in WoT.
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@44smok Your avatar is amusingly appropriate.
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Really? 'Cause I find that while sailing around in my DDs, the maximum distance away enemies will actually render is around 16km. On the minimap they still show up, but the 'solid' parts of the symbols are see-through, indicating that they are outside if my render range. I have also noticed that the draw distance setting affects this render range.
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As a DD main, I can only hope that all players will be saddled with the same delay. It would be the difference between life and death if someone with the same detection radius as you would have you render before they rendered for you. At least with the current system, as long as you are paying attention to the minimap you can tell where the enemy is when they pop up.
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Sorry, my smellovision wasn't plugged in, I can smell it now. Boy it sure reeks!
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- us split
- us cruisers
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I'm pretty certain most of the playerbase doesn't want more smoke cruisers.
- 82 replies
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@HMS_Argosax In your haste to defend yourself against this perceived 'troll' attack, you have ignored two other posters who are trying to help you understand where you are falling short. Here, I'll even quote them for you: I will even quote someone who posted lated, just because his points are relevant, too. I think you need to start by taking in what they are telling you to think about and then thanking them personally, rather than going on this crusade about how someone told you that you 'suck'. I look forward to seeing more impressive results screens in future.
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Why not use the emblem system to promote "play the objective"
LOZFFVII replied to hgbn_dk's topic in General Discussion
I am aware, I was just glossing over the finer details to make a point. Sadly, the game still rewards shooting enemies far more than it does contesting caps, and that is just plain old wrong. Also, I wasn't aware that people played for stats in such a stupid way. Maybe that's why sometimes it feels like no-one is shooting at the targets I'm pinging. -
http://tvtropes.org/pmwiki/pmwiki.php/WorthyOpponent/RealLifeCombat War is fought between different state's millitary forces. Those men (and women) serving for their country are professionals who do so to keep their home safe. They fight with honour and dignity. Insults and giving in to one's rage are not mature or professional things to do, nor are they honourable or dignified and as such should be left to the playground. FYI, in the above article I linked to, scroll down untill you get to the story of USS Johnston. THAT is how war is fought.
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(1)Pot luck of insta-gibbing enemy DD is still better than not being able to insta-gibb them. I've beaten a Harekaze and a Gadjah-Madah using my Gallant's single-fire torpedoes before, you just have to have the gut feeling of when to launch to catch the opponent completely off. (2) If the enemy DD smokes up or you have RPF, having torpedoes that hit enemy DDs is incredibly useful for cap contesting. I have been able to sink full-health DDs or at least deal significant damage to them just from having an educated guess (and RPF guide) to aim them. Like one time I scored Double Strike, 2*Dev Strike and First Blood all in one go. (3) Then wait before entering the cap. Doesn't take a genius to think that "Torps not loaded -> Enemy have RPF -> I'm not in cap circle yet -> they can't tell exactly where I am". (4) Fair enough, and I will admit to having missed with RPF blindfire before. But then it's just a case of bugging out until you get another chance to contest the cap with loaded launchers.
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Why not use the emblem system to promote "play the objective"
LOZFFVII replied to hgbn_dk's topic in General Discussion
@ISDdriver That is a bad idea, why? Because your base XP earning is based on the amount of damage you do. You can end up top of the team for just doing damage and not doing anything else useful for the team, and the 'top player doesn't lose a star' in Ranked battles is almost universally considered a rubbish idea because of that. On Topic: I think what we really need to encourage correct teamplay is to change the achievements, as certain achievements pop during battle and seeing other players get these cheevos can be a motivator to get them yourself. We need achievements that pop the instant you: Cap/Assissted in Capping three times in a match. Exceed a certain amount of 'Potential Damage'. Exceed a certain amount of Spotting Damage. Heal back so much of your health pool - this can have the same requirements as Dreadnaught, but without the requirement of survival, so it just pops during the battle. If these achievements are implemented, we can keep @hgbn_dk's idea of awarding emblems, but keep them to higher tiers to keep up the encouragement even up to T10. -
@KarmaQU_EU You seem to be thinking that the 'naysayers' are saying 'nay' because the ship is OP. For the most part they aren't. Actually it's players like me, who mainly play ships that are unaffected by Asashio's presence in the game, who think that the ship is simply toxic. Asashio is not overpowered unless you are in a battleship. In any other situation she is useless. She is literally designed as a short-sighted attempt to 'balance' the problem with Battleships, by sacrificing everything else Destroyers are supposed to do. She has super long-range, super stealthy, fast torpedoes that do considerable damage per hit, can equip TRB in a separate slot to either smoke or engine boost, but these torpedoes cannot hit any target besides Battleships and Carriers. She does not get decent guns to compensate, leaving her with incredible ability to annihilate the large ships which are her prey, but leaving her ridiculously vulnerable to the other ships that aren't her prey. So, she promotes a playstyle that goes around ignoring areas where she is likely to meet ships she can't fight against, but also where she is most useful as a stealthy destroyer (caps and the general middle of the map) and instead goes for areas where she is not really helping her team (the borders). Asashio is hated by the 'naysayers' because she promotes the absolute worst in destroyer gameplay, arguably worse than the border-hugging battleships, as at least they can still shoot at all targets that pop up within 20km of them. Asashio is toxic. Toxic for the game and toxic for the players. Nothing good will come from releasing this ship the way she is now. The only reason why the defenders want her so bad is because they perceive her as being OP, which she isn't.
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Great! I hope you'll have fun being food for my Harekaze/Akizuki/USN DDs/USN CLs/Radar Minotaur! Akeno is one of the HSF ones. This one: No probs? I don't remember at all. Ahahah... I got her as a bit of a lucky coincidence. I started playing the game in October of 2016, and some time (I don't remember when) I got one of those random offers and it was for the Kamikaze. At the time I just wanted to be a F2P player so I ignored it, but shortly afterwards I found out about the (then upcoming) IJN DD split and how Minekaze (a ship I quickly fell in love with) was being nerfed. So I checked information about the Kamikaze and found that she was near-identical to the tech tree ship and bought her post-haste. She's currently still my most-played ship, even though I haven't used her at all in the last 5-6months! Don't expect it to be quick. The 'Elite Service'(? I don't remember what it's called) campaign was added around Christmas 2016 and it took me until February this year to unlock Shinonome. Appropriately enough it was in the battle where Shimakaze 'clicked' for me that I unlocked her. Amusing fact: I cannot land torpedo hits with her (Shinonome) to save my life. So I started building her as a gunboat instead, just to amuse myself. Her captain is Maron Yanagiwara (another HSF character), I find her way of talking hilarious. Anyway, I'm turning this really off-topic so I should stop here.
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No offense, but completely ignoring objectives and going around trying to torpedo snipe enemy BBs and CV instead is hardly a 'slight' playstyle adaptation. Again, if you don't prioritise the objectives you are not being helpful for the team and you are increasing the odds of your team's loss. A loss means less XP earned. Which means less captain XP earned. Which means Asashio has no reason to be considered an IJN TorpBoat DD trainer. QED.
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My Harekaze shares her captain (Akeno Misaki) with my Akizuki, for obvious reasons. I suppose you could consider that hull to be an IJN GunBoat DD trainer, assuming WG ever get around to giving us T9 and T10 ships for said line. In theory you can use Harekaze as a more traditional IJN TorpBoat DD trainer by using the basic hull option - the one that is/was identical to stock Kagerou (was, as her guns were buffed a couple weeks ago). Kamikaze works for all of them (but you need to have her, and that's the hard bit ). Shinonome works in theory, but I'm running an experimental gunboat build for her that I'm having some(?) success with. Citadel penning a faildiv Phoenix into oblivion counts, right? My suggestion for Asashio (with 12km Mod.3s) is basically exactly that - a premium that works with the same build as high-tier silver Torpedo Boats, hence why I'd give her access to the T9+ torpedo option; seeing as that is what most IJN DD players will be running anyway. You could even give her the F3s as an option, that would be pretty cool!
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I class any premium that is totally different in playstyle than the silver line to be a 'bad captain trainer'. For example, Graf Spee is a bad German cruiser captain trainer, while Prinz Eugen is a perfect captain trainer, being identical to a silver line member (at least, until the future buffs ). Asashio can only contest caps using her stealth, which is identical to the silver line Kagerou (5.4km), but Kagerou is better at it because she can torpedo enemy DDs that try to contest - something Asashio cannot do. You are literally discouraged from capping in Asashio because you have such an obvious and stupid weakness to the silver line equivalent. If you don't cap you don't win. Ergo, Asashio is useless as a premium captain trainer.
