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Captain_LOZFFVII

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About Captain_LOZFFVII

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  1. Captain_LOZFFVII

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    So, what you're saying is "Loz, you should take an indefinite break from the forums." Thanks, glad to know we're on the same wavelength. Seeya.
  2. Quoting that for prosperity.
  3. Captain_LOZFFVII

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    *Sigh* Okay, at the risk of making it look like I'm berating you: Can you just google something for yourself instead of just asking us questions that we're just going to end up googling for you? We don't know anymore about the Azur Lane anime than you do at this point. If we learn anything, you can be damn well sure we'll post it here first. Cut your sempais some slack, please? *Sigh* I'm pretty certain she's been mentioned several times on this very thread, too. Here you go; a free gift from your sempai who had to Google something else for you: A complete list of all shipgirls in Azur Lane. This list includes all drop-only shipgirls (of which Awoo/Yuudachi is one).
  4. Captain_LOZFFVII

    Which forum members have you seen in random battles?

    I only skimmed it, and couldn't find anything about stars. But I guess you just meant it's something to do with clans? If so, fair enough.
  5. Captain_LOZFFVII

    Which forum members have you seen in random battles?

    I'm just surprised that Omaha didn't use her hydro. If she did, I would've been dead-to-rights (not that it would've mattered, the whole match was forgone for your team at that point). I can only assume her hydro must've been on cooldown. Star? Do you mean from a campaign?
  6. Captain_LOZFFVII

    Which forum members have you seen in random battles?

    Just came out of a win in my Shinonome to find @Seiranko on the other team playing with his waifu. (literally didn't notice until you typed in chat *tehepero*) Shame about the multiple disconnects, if it makes you feel better, you can check out my replay to work out what happened to the rest of your team. 20190310_161054_PJSD706-Shinonome_08_NE_passage.wowsreplay
  7. Captain_LOZFFVII

    DD tactics for 0.8.0, how do we survive?

    I'm only at Leberecht Maass, and that 6.9km concealment was a nope right from the get-go. Facing T8 DDs with <6km concealment with Lebe? Nope. Hydro is nice and all, but the RN DDs have a nice long 3.5min (with mod) for self-defence. Where was I going with this? Sorry, I've gone off topic.
  8. Captain_LOZFFVII

    DD tactics for 0.8.0, how do we survive?

    I've been practising. Turns out a lot of the old dodging tricks still work, in fact maybe even a little better than before as with players having live control of their aircraft they are more prone to underestimating your speed and maneuvrability. CV comes at you with divebombers - turn in sharply towards the DBs. DBs are the worst to get decent hits with as you cannot 'drop early' as easy as the others. The one exception is with RN carpet bombers - you do not want to turn in to those, as the spread is stretched parallel to the flight of the aircraft, meaning you're just making it more likely they'll all hit you. If an RN CV comes after you with carpet bombers you need to turn 90o to him to present the smallest profile. CV comes at you with torpedo bombers - again, turn sharply towards the TBs. Chances are good you'll force them to drop early to have any chance of hitting, resulting in having the worst spread and increasing the likelihood the torpedoes will fail to arm before hitting. CV comes at you with rockets - this one's a little trickier; I do still try to turn in towards the attack, as by doing so you can try to force them to launch early (like with TBs). However, the random dispersion on the rockets is the biggest problem as you can still end up getting hit no matter what you do. I will probably need to do a bit more practising to work out what to do with rockets.
  9. Captain_LOZFFVII

    2 types of players

    You're picking hairs about someone's use of language when they might not even speak English all that well. (And judging by 'Location: Scotland' I'd wager he probably doesn't.) It's clear he means that the other players on the red team stayed in the fight. The red Lex was just pathetic to give up and suicide halfway through.
  10. Captain_LOZFFVII

    World of Warships: Legends. Course for Early Access

    If I'm wrong, where's your evidence? Five weeks. If everyone does it, the live version of the ships you were trying to test are going to be OP because everyone built themselves to be extremely anti-whateveritwasyouweretesting. The data is skewed and not at all useful. *Edit* I kept my regular builds. Because I realised it was more important to get to know how things had changed by comparing like with like. It might have been a little frustrating at first, but with the constant hotfixes it became manageable.
  11. Captain_LOZFFVII

    World of Warships: Legends. Course for Early Access

    *Edit* This is your personal tinfoilhat theory. It's not based on evidence. Honestly the only thing I can tell you is that the control scheme as it currently sits would feel bass ackwards on a controller. Push up on the left stick to speed up, push down to slow down, left/right to turn left/right, tilt left/right on the right stick to fine tune your aim - all weird, I'm sat here fiddling with an old GCN controller and it just feels off (maybe I'm too used to playing Starfox on this thing). *Edit*
  12. Captain_LOZFFVII

    CV vs DD: further nerfs needed

    I'm only as far as Hoshou, but I've started getting reliable hits on DDs with my torpedoes. I can only hope that I can keep on using torpedoes effectively in this way. Kamikaze's AA only has a measly 1km range. Even before 0.8.0, her greatest weakness was being unable to defend herself against planes. EDIT: On topic: I (and a few others) feel that planes should not be able to use sixth sense. Before 0.8.0 planes did not know they were detected and thus DDs were able to avoid being perma-spotted just by keeping an eye on the location of planes and their detection by air range. On more than one occasion I have been able to sink enemy DDs just by triangulating the fact that I knew my planes were detected and I knew that a cap was being contested. Sixth sense on planes is too strong.
  13. Captain_LOZFFVII

    2 types of players

    I don't look up people's stats, but as soon as I read that, I knew what kind of player you were. You are the sort who believes they are good at the game, that there is nothing they can do to better themselves and that the rest of the team always lets them down. I'm going to guess that your WR is lower than 50%...maybe closer to 45%? Maybe a cursory glance over your stats at https://wows-numbers.com/players/ will appear mostly orange/red in colour? In short, you are not the sort of player who should be passing judgement on what others are capable of in the game.
  14. Captain_LOZFFVII

    Update 0.8.1.1

    ... Can someone tell this person the definition of 'AI', please? We don't hit mountains or fly into ships not because of 'AI' but rather because the planes have a set flightpath for those specific interactions. It has nothing to do with 'Artificial Intelligence'. My drawing skills nothwithstanding, all of these interactions have set flightpaths that the game engine just sets the planes at, just like how all of the ships in the game are set to float on the water and not three feet above it. There's no 'AI' involved, unless you think ships staying glued upright to the ocean is also somehow dictated by the 'AI'.
  15. Captain_LOZFFVII

    Update 0.8.1.1

    You seem to be confused by the concept of using both the mouse and keyboard for controlling your planes. It's simple: use A and D when you're in 'travel mode' to quickly evade AA fire and change where you want your planes to go, use the mouse when you've selected a target to attack to 'fine tune' your attack run and reduce the reticle bloom. I don't play that game, so: Please tell me how the 'AI' controls part of the attack? Because I'm pretty sure you're mistaken about that part.
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