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Bootack_of_Mar_Mar

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About Bootack_of_Mar_Mar

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  1. If I recall correctly, a certain Greek Destroyer suffered heavy damage to the bow, to the point its hole bow was separated from the ship. The captain, to prevent the destroyer from flooding heavily decided to pull the destroyer back to base going backwards. Thing is I cant remember its name, or class.
  2. Bootack_of_Mar_Mar

    Battleship RNG

    P E R H A P S Besides, who cares, i just voiced my opinion to further strengthen the argument. I didnt spam.
  3. Bootack_of_Mar_Mar

    Battleship RNG

    Reduce RNG, increase maneuverability of cruisers and DDs, remove pens from DDs, boom, skill-based game. If your entire shot missed the citadel and only overpened, you didnt aim low enough. Not because your guns suddenly decided they wanted to drop aircraft.
  4. Bootack_of_Mar_Mar

    Command and Conquer players, rejoice!

    SCUD*
  5. Bootack_of_Mar_Mar

    Command and Conquer players, rejoice!

    So, after watching some youtube videos, and not being able to play WoWs for sometime thanks to my exams, I've come up with an idea to replace radar to american heavy cruisers, separating their role even moreso from their light cruiser counterparts. Introducing : Strategy plans Command and Conquer players should be already familiar with the idea of strategy plans. How they work : In CnC, having built a structure known as a strategy center, you were able to employ 3 different "strategies": Bombardment Search and Destroy Hold The Line. Bombardment would grant a 20% firepower bonus. Hold The Line increased your units' HP values by 100% Search and Destroy increased the view range of your units by 20%. So how could it work in WoWs for the US heavies? Before discussing this consumable's ( perhaps, could be a special skill ) positive traits, I'll propose some negatives. Universal Negatives 1. Downtime. "The crew of the ship in order to prepare it for the selected strategy must stop all of its current actions, leaving the sjip practically inoperable for approximately 10-15 seconds, depending on the strategy ". A pretty straight-forward one, works just like the CnC strategy establishment, where the units have to "prepare" for the selected strategy, becoming inactive for a few seconds. 2. Announcement. The strategy employed is announced to your team. However the message is decoded by the enemy team and you are detected for a small amount of time ( 5-6 seconds ). Now for the traits of each plan. 1. Bombardment + Cruiser fire rate is increased by 20%. + Fire chance is increased by 3% - Shell velocity decreased by 20m/s. - Raw shell damage -3% Bombardment will provide players a more aggresive stand, being able to lob shells over taller islands, whilst providing more dakka dakka. 2. Hold the Line. + Fore end armor thickness increased by 10% + Deck armor thickness increased by 15% - Belt armor thickness decreased by 20% - The ship becomes less manoeuverable. The stagnant playstyle of the US Heavy cruiser line is furtger fortified by this plan, while the cruiser itself becomes more susceptible to flanking manouevres. 3. Search and Destroy. + Firing Range is increased by 30% + Target acquisition module ( Radar, Hydro ) effectiveness increased by 30%. - Detectability Range is increased by 20%. - Torpedo detection range -10% ( Torpedoes are spotted later) Now this new skill for the usn cruisers might seem a tad complex, both in integration and programming, however it provides the player to become more effective, with the right selection of strategies. It also provides more depth into the game, substituting the simple task of pressing a button to insantly receive a buff. However I understand that this might not comply with the gameplay design, and as such, it feels like an uncanny idea. It should also be clarified that the player can choose during the battle to deactivate whatever strategy is currently employed, returning the ship to its normal stats, including commander skills and modules. If you have any ideas to balance this feature, feel free to describe them. (((( Thank ))))
  6. Bootack_of_Mar_Mar

    Admiral Hipper Det problem

    Well if you're a bb and at longer distances, the same will apply for KM BBs
  7. Bootack_of_Mar_Mar

    Admiral Hipper Det problem

    Welp. Both Roon and Hindenburg are actually pretty easy to citadel. Just target his waterline armor at 10-12 km. Same doctrine for pretty much all KM ships.
  8. Bootack_of_Mar_Mar

    Admiral Hipper Det problem

    Thing is, all the times that I have been detonated, the shell found itself hitting the box-y part of the ship in the middle. That's why i'm wondering. Of course. Not because of salt or anything.
  9. Bootack_of_Mar_Mar

    Admiral Hipper Det problem

    So... is it just me or is there a sweet spot for the Hipper, where you will get increased chance of detonation. 'Cause it seems as if RN BB HE constantly detonates me. Had 5 games the past 3 - 4 days with me Hipper, 2 of them were detonations from higher tier RN BBs.
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