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Colonel_Vessery

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  1. The characteristics of these ships are currently in the balancing stage. We will publish further details in the near future
  2. Dear players, After many discussions and feedback analysis, we decided to change the direction of Naval Training Center development to meet your expectations and resolve your concerns. The part of NTC connected with resetting and revisiting ship lines will stay, however, the rewards will be fully reworked. The design process for this is not an easy task, so we can not share a lot of details right now. But what we can share is the new general concept: We will fully remove direct performance buffs for ships which were originally presented in this system. Your feedback on this was clear, and we don't believe that reducing these buffs further is any good (it will not resolve your concerns, and make the reward not interesting at the same time); We will instead focus on unique, interesting, but non-mandatory content, like new ships. For a start, we confirm that French tier X cruiser Colbert and US tier X battleship Ohio will be the first rewards for NTC. They will be available in the Armory for a special resource earned by revisiting the ship lines during Seasons; The new resource earned will take the place between casually accessible coal and much more rare steel, which is mostly locked behind competitive. We will invest our resources in exploring other types of rewards. For example, while we're heavily limited by the game lore itself, we will try to design some new cosmetics to make your ships look cool and show off your achievements. Another option for the future rewards are Legendary upgrades. Introduced in the game long time ago, they offer a trade-off, a change in playstyle of a specific ship instead of a direct buff. In any case, additional rewards will take more time to design, develop and test, and we will be happy to hear your new ideas. We know that the last few days were very heated, and we also know that the reason is that you love the game and care for it. We do, as well, and we're not taking the opposite side here. While we need to introduce more high-end progression to ensure the game will be healthy and evolving for years to come, we want to do it together with you. There is a lot to work on now, but we're sure that in the end, we will get to the good, appealing system which all of us will be able to enjoy. We will keep you updated, and please expect more news as soon as we make progress in development. Thank you, and see you soon!
  3. Colonel_Vessery

    ST: Inertia Fuse for HE shells and plating changes

    Fixed. Thanks!
  4. Colonel_Vessery

    PSA: Patch Notes for 0.8.4

    Fixed, sorry :)
  5. Colonel_Vessery

    PSA: Patch Notes for 0.8.4

    Hey Captains, The patch notes for 0.8.4 will be published later than usual this time. This means there will be less time than usual between patch notes release and the update due to slight delay. We are committed to keeping the regular publishing schedule for future releases. The patch notes will be available tomorrow at 07:00 UTC / 10:00 FET. Patch Downtime: The server will be unavailable on Thursday, May 30th from 05:00 UTC / 08:00 FET - 08:00 UTC / 11:00 FET. We apologize for any inconvenience.
  6. Colonel_Vessery

    Closed testing

    In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North". Overall, four weather scenarios will be tested: Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns. These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement. Please note that these mechanics are built as a rough prototype and will only be used to collect stats.
  7. Commanders, We would like to comment on the previous announcement of the СVs improvements plans: in the second paragraph, we were actually talking about the standardization of Engine Boost mechanics (that activated by W and S keys) and not about the Engine Cooling consumable. We want to draw attention to the most discussed points of the latest announcements. Boost standardization — is a system-wide change, which affects the speed of the aircraft only when using Boost, without changes in the cruising speed, and affects all planes in the game. We also noticed comments about the aircraft carrier Graf Zeppelin. The peculiarity of the Bombers and Torpedo Bombers German aircraft carrier remains unchanged: they maintain very high cruising speed on their tier— 181 knots, while it's classmates parameter ranges around 130 knots. We also would like to remind you that we carefully monitor all ships in the game and take action if and when necessary. If changes significantly affect the efficiency of individual ships, we will take action and make further improvements. Thank you, good luck, and fair seas!
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