Dear Sir or Madam,
Herewith I give you some feedbacks and suggestions for improvement.
1. Please watch the game -Battlestation Midway.
They could take over almost the whole game mechanics, and implement, which is highly
2.It is not right, in the face of the deceased sailors, to decide that a munitions
deco can detonate only from 75%. - Then these players stand, simply "unfavorable".
3. At that time there was no minimap or enough computer technology to represent a
4. Every ship has a crew. Every ship a firefighting task force, your
"fire-extinguishing" button is unjust. Similarly, for water ingresses,
the differentiated times of the ship classes, are wrong, due to which the crew
is adjusted to the size of the ship, but if you look at Battlestation Midway,
here are some good variables.
5. Their relationship between houses, and ships, does not match, and symbolizes
errors, fundamental in the map's design.
In addition, the battle card needs to be increased by 6 + 6 spaces.
These are, ton weight, meters, warships. This is not an ego-shooter game in which
you have to hide behind rocks because of the way you play, the responsible
battleships that move around the edge of the map, and the cruisers do not get
You may like to watch 100 random games, and only the mini-map, that speaks for
itself, is a very serious point of view, in the context of the given playing field.
6. Instead of creating U-boat dolphins (U-boats are uncool), you could bring
out more playing cards, night and / or daytime settings. You could implement
Deathmatch modes, build in a national filter so that the same flags would blow
together (maybe on request).
You could, in the battle loading screen, make the minimap clickable as you play
in real-time strategy, e.g. that the people, space-limited, their flank, can
freely choose, if necessary, instead of you at the beginning of the game, the
You could include the premium ships, in the research tree, at least to incorporate
the points of the next stage.
They could provide many more ship models, and they could also allow for the
following time-appropriate ship mechanics.
Make the giant lights of the ships usable.
The oil flaps, in the chimney make possible to produce smoke.
You could limit the field only to the bridge if you use yourself.
You could use a crosshair instead of a crosshair retouching line (so you can see
the ship firing :)).
You could make the anchor usable.
You could make it possible to right-click on an all ship and click speed match,
so you can drive at the same speed as the crew's meteorological speedometer.
Even if there are no submarines, you could use the barrel bombs on the ships,
or dismantle, and still mount a turret.
In addition, the stealth master is "uncool" because in, admiral, not to camouflage,
the ship can contribute.
While the battleships were each other from-to-card edge, I would ask you to
re-analyze and rate the scoring system. The destroyers usually have a 1v1 duel
in the first 5 minutes of the game, and then they are out.
A wobbly mechanism, due to shaft movement you do not need to work out because,
by and large, the turrets have shock absorbers.
Maybe as a little abnormal or "easter egg" you could allow all 100 battles
(depending on the rush) a 20vs 20, 30 vs 30 or 50vs50 battle, maybe nationally
fitered, maybe every 1000 battles ^^ '...
In the end, aircraft carriers have to be in a high level in a fight.
because the higher ships, which have higher anti-aircraft defense,
are designed for rugged aircraft carriers of their level.
In this sense, thank you for your attention,
Thank you very much for allowing free play
Ps: Warships are not box cars, and no toys.but they are not responsible for
how the community deals with warships