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Quazie

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About Quazie

  • Rank
    Officer Cadet
  • Birthday 08/16/1961
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  • Gender
    Male
  • Location
    Gillingham, Kent

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  1. Quazie

    Suggestions thread

    The suggestion thread seems to be a little cluttered and unmanageable I suggest an alternative method in the doc attached. Suggestions.doc
  2. Quazie

    New Player Surveys

    I only really get an odd pop up asking if I was satisfied with the game. As it does nothing to qualify why I answered a particular way it is pretty much worthless. WG claim they want to improve they are SO SO Sorry, well maybe a tool like this could help, put some action behind their latest claims. I won't hold my breath because I like a little oxygen now and again.
  3. Quazie

    New Player Surveys

    I know and the reply was aimed at everybody not you. As I pointed out it was an example of a possible survey, but some people just can't get that. Personally I don't rate WR% or PR as effect and accurate measures, but that is not what this thread was about.
  4. Quazie

    New Player Surveys

    As you guys are so hung up on that example of SURVEYS that could be done. You might notice it included things like Gun accuracy, Capping, Spotting etc etc all thing not currently taken into account. But the thread WAS about Surveys and how they might be used to gain information. Do any of you guys have anything critical or constructive about the use of Surveys or are you just sounding off?
  5. Quazie

    New Player Surveys

    You are missing the point of the suggestion, don't get bogged down on WR% that was just an example of something that could be surveyed. The point of the thread is that WG could gain a huge amount of data from actual players with very little effort, then maybe they can make more informed decisions that might actually be better for the player community.
  6. Quazie

    New Player Surveys

    I agree, so something like PR should be analysed and given in game as a better evaluation. As for WG not caring, I also agree, but ever the optimist I live in hope .. And yes I know the phrase "An Optimist is just an inexperience Pessimist"
  7. Quazie

    New Player Surveys

    I am an average player never claimed to be anything else, but even that is illusion, take 2 players starting at the same time, for arguments sake they are about the same level at the start. Player 1 adapts quickly to the game an grinds up the lines quickly. Within a thousand games he is 60% plus. Player 2 learns well, but he learns slowly, he could reach 60% however it has taken him 4K games to get to this point and his WR% suffered all that time to get there. To gain his 60% he now has to win far more games to make a gain on his WR% He is just as good but his slow learning rate makes WR% reflect otherwise.
  8. Quazie

    New Player Surveys

    It's garbage to think the two things are mutually exclusive. Of course you can be at the top of the team and lose, in fact it's inevitable that *someone* is going to be in that position, but it's simply incorrect to suggest that WR is *not* "biased towards individual performance": if the individual player plays better on average, the individual player will win more on average. Aethervoxx is correct, we have all experienced it. Most objections to change generally come from the better players who it is not a problem for. For the average player who can't carry games as well as the better players it is a problem. tocquerville8 you say get better, many of the players don't have the time to invest to become that good. It was not long ago that I saw videos on YT of top players throwing their hands up and claiming 200K games and 10 or 11 loses in a row. I am an average player never claimed to be anything else, but even that is illusion, take 2 players starting at the same time, for arguments sake they are about the same level at the start. Player 1 adapts quickly to the game an grinds up the lines quickly. Within a thousand games he is 60% plus. Player 2 learns well, but he learns slowly, he could reach 60% however it has taken him 4K games to get to this point and his WR% suffered all that time to get there. To gain his 60% he now has to win far more games to make a gain on his WR% He is just as good but his slow learning rate makes WR% reflect otherwise.
  9. Quazie

    New Player Surveys

    Not at first,, but then we don't know for sure as the option is not there, as for visiting the forum that is why I suggested a direct link in game. Besides that would become evident very quickly, or WG could filter for minimum x number of games.
  10. Quazie

    New Player Surveys

    I do know what WR% means, however it is used as a gauge of a players performance by many, when in reality it is a gauge of a players success based on the team performance of all the games he/she has played. So either people should stop throwing Win Rate out to degrade people or the WR% should be substituted for a player rating based on other items which have more reflection on an individuals performance. You could just as easily have a separate value working in conjunction, if both are bad the player is crap, if WR% only is bad he is unfortunate in team mixes, if WR% only is good he is fortunate and being carried etc. At the end of the day the subject don't matter, it was the principle of Surveys to gain data of a more meaningful nature, as I mentioned there are many things that could be surveyed.
  11. Quazie

    Suggestions thread

    Yes I do know what WR% means, however it is used as a gauge of a players performance by many, when in reality it is a gauge of a players success based on the team performance of all the games he/she has played. So either people should stop throwing Win Rate out to degrade people or the WR% should be substituted for a player rating based on other items which have more reflection on an individuals performance. You could just as easily have a separate value working in conjunction, if both are bad the player is crap, if WR% only is bad he is unfortunate in team mixes, if WR% only is good he is fortunate and being carried etc. At the end of the day the subject don't matter, it was the principle of Surveys to gain data of a more meaningful nature, as I mentioned there are many things that could be surveyed.
  12. Quazie

    Suggestions thread

    I suggest a number of surveys be put out. I believe much of the mistrust today comes from past experience with the way WG handle things and some of that is down to communication of specific things without any supporting data or flawed supporting data. I think you need to go back to grass roots methods and capture some real data. You could run the surveys through the forums with a link in game to direct people to the surveys. Take a subject and actually ask the players what they think. Take the current random player survey, Were you satisfied with the game No to Yes doesn't really tell you much, there is no indication of why. Subs Survey What do you like about Subs? What do you dislike about subs? Do you think subs should be in Coop? Do you think subs should be in Ranked? Do you think subs should be in Randoms? Do you think subs should be in Clan Battles? Do you think there should be sub based Operations? Check the positives and negatives against the number of responses to get a feel for what the players think and not what some flawed spreadsheet tells you. Be honest and Publish survey results, you can do follow up surveys with suggestions YOU have on how fix the problem and get player response to the options they think may work best. Storms Survey Do you like or dislike the inclusion of storms? Is the reduced visibility set too high or too low? Should there be a random element to the level of visibility? Do the storms move too fast or too slow? Should there be a random element to the storm speed? Should there be a random element to a storm duration? For example here if the majority like storms, but the number that don't was high then maybe make the chance of one a little less likely, or answers to other questions show that you can make a few tweaks to improve things. WR% Survey Do you think the current method for WR% is accurate? Are you happy the WR% is largely reliant on team performance? Do you think WR% should be biased toward individual performance? Do you think gun accuracy should be factored in? Do you think torpedo accuracy should be factored in? Do you think capping should be factored in? Do you think spotting should be factored in? Do you think battles survived should be factored in? Anyway you get the idea, surveys can be run on just about anything to gather data on what the players actual think, how they feel about specific things. You may consider surveys on Containers, the Armoury, Tokens, Coal, Gold, Steel, Oil, Naval base, Naval Battles, Operations, signals, modules, upgrades, Karma, news articles, achievements, ship classes, individual ship balance, game balance, MM. The list is endless, identify and issue do a survey gather some real data to help you make decisions, like no action required, minor tweak, major rethink. Try a few and see what response you get, if you don't get enough from it you can always stop, but you may be surprised at what you can gain from very little work.
  13. Quazie

    New Player Surveys

    Reposted in suggestion thread where it should have gone. I suggest a number of surveys be put out. I believe much of the mistrust today comes from past experience with the way WG handle things and some of that is down to communication of specific things without any supporting data or flawed supporting data. I think you need to go back to grass roots methods and capture some real data. You could run the surveys through the forums with a link in game to direct people to the surveys. Take a subject and actually ask the players what they think. Take the current random player survey, Were you satisfied with the game No to Yes doesn't really tell you much, there is no indication of why. Subs Survey What do you like about Subs? What do you dislike about subs? Do you think subs should be in Coop? Do you think subs should be in Ranked? Do you think subs should be in Randoms? Do you think subs should be in Clan Battles? Do you think there should be sub based Operations? Check the positives and negatives against the number of responses to get a feel for what the players think and not what some flawed spreadsheet tells you. Be honest and Publish survey results, you can do follow up surveys with suggestions YOU have on how fix the problem and get player response to the options they think may work best. Storms Survey Do you like or dislike the inclusion of storms? Is the reduced visibility set too high or too low? Should there be a random element to the level of visibility? Do the storms move too fast or too slow? Should there be a random element to the storm speed? Should there be a random element to a storm duration? For example here if the majority like storms, but the number that don't was high then maybe make the chance of one a little less likely, or answers to other questions show that you can make a few tweaks to improve things. WR% Survey Do you think the current method for WR% is accurate? Are you happy the WR% is largely reliant on team performance? Do you think WR% should be biased toward individual performance? Do you think gun accuracy should be factored in? Do you think torpedo accuracy should be factored in? Do you think capping should be factored in? Do you think spotting should be factored in? Do you think battles survived should be factored in? Anyway you get the idea, surveys can be run on just about anything to gather data on what the players actual think, how they feel about specific things. You may consider surveys on Containers, the Armoury, Tokens, Coal, Gold, Steel, Oil, Naval base, Naval Battles, Operations, signals, modules, upgrades, Karma, news articles, achievements, ship classes, individual ship balance, game balance, MM. The list is endless, identify and issue do a survey gather some real data to help you make decisions, like no action required, minor tweak, major rethink. Try a few and see what response you get, if you don't get enough from it you can always stop, but you may be surprised at what you can gain from very little work.
  14. Quazie

    Waterline: What's Happening Next?

    No change yet then.. Another cash cow dockyard ship you need to spend gold on. Super ships nobody asked for. Subs infesting the game, lets face it subs don't work. If you want to still make use of them after wasting resources on them when players said they didn't want them, then put them in Operations where only people interested in them have to put up with them. My guess is that if you did that without very good rewards nobody would go there (or very few). I also guess we got them in the first place because someone at the top would not listen. Make it look pretty instead of fixing the actual game mechanics as there seems to be lots of little glitches appearing, I mean shells going through islands and stuff. When you watch a salvo from Yamato hit a Hindenburg with 4 AP shells just behind the front turrets and score 1200 and then 2 shells hit the same place on the next salvo and you get over 10K something is wrong. You have Cruisers now at T10 that sit out of BB range spamming them with HE, you have cruisers that can do more AP damage consistently than some BB's. (Can we have some stats on how many BB's die to HE please) Personally I think you should nerf chance of fire across the board 25% You have balance issues and you still want to bring in more instead of addressing this first. Keep going in the direction you have been and your player base will shrink. Why not try something new, listen to the players and fix the things that are not working as intended, keep players happy and they will promote the game to friends and online contacts. The conversations at the moment are more along the lines of "Ships. It was a good game but it's heading the same way Tanks did!" and that does encourage people when the conversation should be "Ships. Great game you should try it!" The "Bottom Line" will take care of itself if you fix the game, you have to make it the game people want to play.
  15. Quazie

    Important message for the community

    While I am sure you guys mean to follow your plan, in fact you have too because the more times you say your going to do something and then don't. The more you destroy any lingering trust in the community, we have seen platitudes and well meaning words time and time again. Suggestions fall on deaf ears, nobody expects them all to be used but you don't give feedback on them adopted or not. Maybe this is the time for change, in the past when you screwed up you doubled down and try to change something else to compensate for your mistake. Most players probably would have thought more of you if you had posted what you were trying to achieve and that it didn't quite work so you will return to the previous state and be tweaking it to try again down the road. Whether run from a tab in game or in the forums why don't you have a formal suggestions database with search facilities, even players voting on the suggestions, incorporate proper feedback not just yes or no, especially the no option because people will accept no more readily if they are given a reason why it can't or will not be used. I was making a dbase and entering all the suggestions you would be surprised at how many duplicate their are in you suggestion thread. You have upset many players I lost half my clan, they didn't switch they had just had enough of the same old antics and went in search of new games even though they had invested a lot of time and money in this game. The player base won't grow all the time you are losing players because they are not happy. You have some bridges to mend, I hope this is the beginning of that process, time will tell.
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