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About CaptBoardy

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    Able Seaman
  • Birthday 08/16/1960
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  1. CaptBoardy

    Now for everyone to see...

    Nah, not always. I activated hydro prematurely yesterday trying to hover over but clicked it by accident. Ship happens. Its more noticeable now.
  2. CaptBoardy

    How do I win?

    It works with game developers too.
  3. Hi. Game play may have to evolve with the CV rework, where some cruisers & BB's provide "protection " to carriers and combining AA into a more effective defence bubble. This cannot be successful unless players work together. Instead of hiding near borders and islands, CV players may be better coming forward with the fleet with other ships close to hand to both protect and engage at the same time.
  4. CaptBoardy

    Bug Reports

    The clickable area of the chat dialogue buttons that minimise or close the chat windows in the client has been reduced or de-sensitised to the point where it does not activate most times when clicked with the mouse pointer. This leaves the experience rather frustrating as one tries to "click, click, click" to try to do something that should be done with one click only. The mouse pointer has to be precisely over what appears to be a "-" (minimise) symbol in the button which is only 1 pixel in thickness for the click to be effectice and raise the button event. In the past, the trigger area has been the button itself rather than the symbol on the button. (GUI protocols)
  5. May be i am missing something but i have never been able to "train" a captain on to any premium ship that was not recruited from scratch. I have only ever been able to assign them.
  6. CaptBoardy

    Request: Commonwealth and RN Skippers

    Hi, One way of making Captains of the Commonwealth and British fleets interchangeable is to tie the feature into a signal flag consumable. By creating a "Secondment signal" that would be used to mount a captain for the other nation, it would avoid making the function a permanent "hard coded" feature. The ability would have to be acquired by earning the signals in the first instance. Wargamming could also then manage this ability by making the signals as rare or common as they wanted to maintain a balance.
  7. CaptBoardy

    Hall of Fame

    Hi WG cannot dish out the hall of fame awards until the stage is over, as your final ranking cannot be determined. If you continue to gain points your % ranking will rise but should you stop, your ranking will slide down avain before the stage is over. To reach silver, gold or diamond will vary as more points are gained by other players.
  8. CaptBoardy

    Suggestions thread

    Hi. Can we have a button on the signals page that one can use to dismount all mounted signals in a single step? Thanks
  9. Hi. Some cammo's are not visible in the port immediately as you have to select the scheme (like the ARP's ) in the popup list by clicking the cogs in the bottom right corner of the port. I had to do this with the HSF Cammo's.
  10. CaptBoardy

    Hard to Play with High Tier Destroyers!!!

    It wouldn't suit all eventualities or strategies, and it's more likely to be a team effort to knock out an opponent's radar.
  11. CaptBoardy

    Hard to Play with High Tier Destroyers!!!

    Hi, in a recent thread, someone had the suggestion of making radar, "breakable" which if WG introduced in to the game, may be a good antidote to radar. If it is treated similar to turrets, the first damage cool down could extend beyond the radar operating period, thus rendering that charge of the radar ineffective. If the team were able to hit the radar again before being repaired, it would destroy the radar feature for the rest of the battle. The challenge for the team would be to hit the "sweet spot" that triggers radar damage. The challenge for the ship with the radar is avoid getting hit.
  12. Hi. The american arc missions award the ship for completing the mission. If you already have it, you get the cost in credits.
  13. CaptBoardy

    Steps are being made - Matchmaking !!! Still needs work.

    With good sbmm, providing you have enough players queuing, you will get a game, it just won't be as matched skill-wise. To match skills, the population needs to be large enough to selecton skills. So at quiet times the mm would just push players together as it does now, with tier bandsof course.
  14. CaptBoardy

    Steps are being made - Matchmaking !!! Still needs work.

    With a correctly designed skill-based matchmaker, you would still have randomness in the selection, as the matchmaker would need have to create teams based upon the population size who are currently queuing to enter a battle within an acceptable period of waiting time. A statistical certainty [1.0] of matching everyone would be impossible as the population rarely ever gives that chance. The Matchmaker would have to select some players with a skill level that deviates somewhat on either side of the chosen skill value. It would create a bandwidth of skill, basically. The greater the number of players queuing, the nearer to each other's skill level they would be. But it is in the bandwidth where the randomness would still apply.
  15. Good. That answers my question. Thank you.