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ForlornSailor

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About ForlornSailor

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  1. ForlornSailor

    Cap buoys invisible since latest patch

    Yup same here. I never changed anything, it was the patch.
  2. ForlornSailor

    Cap buoys invisible since latest patch

    Check your LOD setting (like I posted later). Im guessing now that Low: 1,7 km Medium: 3 km (as some reported 3 km visibility) and high is ... well.. more. It still feels like it was different before the patch, as if I still saw more but w/e.
  3. ForlornSailor

    ARP Takao new camouflage

    MrConway (or was it Crysantos) said during the last stream, that there will be a way to unlock the camo soon. So some kind of mission or event for sure.
  4. ForlornSailor

    Cap buoys invisible since latest patch

    So what we have here, is this
  5. ForlornSailor

    Cap buoys invisible since latest patch

    Erm yea, sure, makes all perfect sense and its the reason why I touched that first. However: there is another setting called "draw distance" which I always had on "far" for exactly that reason. And LOD, in professional software, usualy doesnt influence the distance, at which something is visible, but only the level of details, which are loaded - atleast when you have an option for drawing distance available since that one does define, well, exatly that. On top of that: LOD in wows never before influenced the drawing distance. Like I said: these are my settings for years. And why WG felt the need to change this now without any notification in the patch notes (unless I missed it) is another mystery.
  6. ForlornSailor

    Cap buoys invisible since latest patch

    So I had a little time to investigate a little and toy around in coop. And I found something in the settings, that had an impact on the visibility of the buoys. Its "Object LOD". Now ive had this on "low" since forever and never knew what it does. And thats the view I have now again:
  7. ForlornSailor

    Best time for playing certain tiers...

  8. ForlornSailor

    Narai Op. come in 2020 bugged

    Exactly, because the pen is lacking on the 152 mm guns. However. The italian AP has enough pen to damage the forts on ~14 km. Which is pretty much the max range. The only occasion, where I could not damage a fort with Trento, was when using spotter plane and shooting at 14+ km. So I dont see the problem. Who knows, if this isnt intended by WG, so that you have to switch to AP to damage the forts - you have to switch ammunition aswell with other cruisers after all. And nobody is complaining, that HE damage doesnt make sense on forts, given what we know about the armor of the forts. SAP has fixed pen value. So it will never deal damage since it for sure is below the armor of the fort. The HE filter seems to exist, because else, cruisers / DDs with 152 mm and lower caliber would have no possibility to deal damage at ranges, where the AP pen doenst suffice. So indeed, I actually think, thats the reason why WG made an exeption for HE. And thus there is no reason, to make an exeption for SAP, since AP does indeed always work.
  9. ForlornSailor

    Narai Op. come in 2020 bugged

    I already have glasses, ty. You are quite aggressive for someone, who is wrong tho. You need to take your own advice. What you dont understand is, that he, from experiance of the AP penetration, knows, that the armor of the forts is around 130 mm. And that infact, the forts use a special mechanic, which is obvious, because IF the fort uses the same mechanic for AP and HE shell to messure if the hit pens or not - an HE shell of cruiser/DD caliber would never deal damage to the forts. Because, not sure if you are aware or not, no Cruiser or DD, not even a german with IFHE, can pen 130 mm or armor. This: HE wouldnt damage the forts at all Who needs what now? Or try this: https://www.merriam-webster.com/dictionary/wouldn't
  10. ForlornSailor

    Narai Op. come in 2020 bugged

    Which he didnt said.
  11. ForlornSailor

    Narai Op. come in 2020 bugged

    Maybe you start with reading comprehension. Just redicolous, if you would know, whom you are talking to.
  12. ForlornSailor

    If Kremlin is so OP

    You are most likely right about that. Its hard to impossible to judge those impacts. Most likely, they can be ignored. The occasion, that made me concider such an impact, was case YueYang. After the nerf, the player numbers dropped massive, so the community actually does pick by strenght. Then again - maybe BB players dont . Well, its a grayzone nontheless. To me, Kremlin isnt game-breaking OP, but it certainly has a combination of features/gimmicks, that shouldnt be combined in one ship, imo. But Id rather be carefull in making such a call since I dont even own Kremlin so who am I to talk Just from playing against it (which I usualy do in a DD, since thats my most played class these days on high tier): what makes Kremlin strong, aka this stationary, bow-tanking, area securing thingy, makes her weak at the same time. Its one of the easier targets to slash torps into, since they are very predictable.
  13. ForlornSailor

    If Kremlin is so OP

    Where did you get these stats from (not questioning you, but they are a little bit surprising actually). The thing is, I suspect better players to ignore ships, that are a little bit on the weak side, since why play them when you can have something better? And with that possibility existing, this makes comparing ships based on average damage / WR somewhat... impossible. You might say, a slightly better ship gets massive better stats, because the majority of the better players are going to (ab)use that ship. Ofc you can argue, if that is happening or not, so we are drifting into theoretical-land here. But when I look at T10 BBs and I look at my port: Give me a reason to play, lets say Montana, instead of Thunderer? I was kinda forcing myself to play Lion and im pissed with myself almost everytime, because I end up losing a game which I wouldnt have lost in, say, Missouri. So I question my decision to bring out Lion, just to grind Conq, which im not going to play, because I have Thunderer.... you get the idea ^^ Just an example, that influences the choices people make and what ultimatly influences the global stats aswell. It might not be so easy as just pointing at the law of large numbers, since it kinda needs a level starting point to be valid as a conclusion.
  14. ForlornSailor

    If Kremlin is so OP

    Yes, it will improve the WR. But the PR is only slightly influenced by the WR, its mostly damage. And I cant count the times, when my division mate blabbed a broadside cruiser, while my shots were in the air or deleted a BB while my torps are close to hitting and scoring big. Its kinda obvious aswell, when I look at my damage output in Ranked f.e. and compare it with Randoms, that I score lower in randoms - talking damage here - because of divisions. I have higher max damage on most ships in ranked then in randoms, despite there is a lot more health riding around in randoms. Benson 130k vs 115k or Henri 205k vs 214k.
  15. ForlornSailor

    If Kremlin is so OP

    Playing in division (talking about decent to very good players) will lower your PR aswell as your avg damage (which are heavily connected). What do you do with ppl that dont play solo at all? ;) bottomline is: use common sense when looking at stats. And ue the russian site, because you can single out the last 12 months. Older stats are meaningless, especially when you want to tell someone "ooh but you are so much better in ship X then in ship Z". He might have not played ship Z for 2 years and thus might be right in his judgement after all.
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