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DFens_666

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Everything posted by DFens_666

  1. DFens_666

    playin bad on new levels!

    So u rather throw every game even when u get good players on your team?
  2. DFens_666

    change in battleship

    I dont see that this is working unfurtunately. The bad players dont care about anything. So they hit less? Why care, sometimes u still will hit something... The only thing would be to dont give them Credits/XP (or less), but that would be bad for WG. Atleast for XP, since it enables u to advance in the techtree, but not having credits means u need to invest money.
  3. DFens_666

    playin bad on new levels!

    With those teams currently around doesnt matter anyway HOW u are playing. If u dont rush in and die like a moron, u get called camper... or Bot as in my case Push with your team? Be sure that they pull behind islands the second u get focused. Help someone on your team? Get killed instead of him because he will also coward and hide somewhere.... The best thing is: Work for the win. Kill/shoot DDs, dont play too aggressive, punish enemies overextending.
  4. Voted Scharnhorst because Reason^^ But also something else - as @wilkatis_LV stated, u have far to little games played to "enjoy" high-tier gameplay. First u cant perform well because u simply lack game knowledge. WoWs seems simple, but to perform well u need a vast amount of knowledge (thats how i see it). Highertiers arent so enjoyable in general. Usually u make a mistake, u get punished, compared to lowertiers u might get away with it. Also the road to become a better player is to play ships which arent considered good or OP. Otherwise id say buy Giulio Cesare. But u mostly wont learn to play other ships in it, because they are simply worse than she is.
  5. DFens_666

    post battle screenshot

    I dont think so... If the game is closed, i dont know any other option.
  6. DFens_666

    WG do you even care ?????

    Srsly i had no problems understanding what u meant - there just seem to be certain ppl who want to rub "git gud" and "l2p" in your face Because they always think that ppl who complain about something are the ones having the problem with it. Which is not necessarily true. Ive been argueing about the Stage 5 mission the same way. Its not if i want or wont due the mission, if i want to play the game, i get screwed over by total [edited] doing crap and dragging their team down because "NEED BB KILLS / NEED TORPEDO HITS / NEED TORPEDO DAMAGE". Noone can "git gud" and avoid those players.... Ive been screaming like a madman in one match today and got even complimented for that ! Guess someone thought: Well he is right -.-
  7. DFens_666

    Overpens.....effing overpens

    That would need a rework on the whole Flooding/DCP consumable interaction. Because cruiser would just flood to death all the time i think... And what about DDs? Stop using HE especially as a Cruiser?
  8. DFens_666

    The game has become totally unrealistic

    Noone posted this yet? BBaby hiding behind reality card... DD OP Cruiser OP CV OP BB is sitting there and can do nothing
  9. DFens_666

    Musashi will cost 92... nope! 750k freePex !

    Or the thing (which i didnt know myself) that if u want to get Yamato from scratch its only 918k FreeXP i think (Flamu said it in his stream lately) So basicly if u dont own yamato, u could get it for less...
  10. The problem with that, its not if u want to do the mission or not - but the players are effecting u, and they play ONLY to get their stupid missions done. So i have to endure the shitty gameplay no matter if i do the missions or not. If i want to do them its worse since i have to play. If u dont want to do the mission - rather take a break from the game. All in all its better since yesterday, all the tryhard boys are done as it seems. Weekend is however hard to predict again, prolly weekende warriors will go for tryhard too and ruin many games. Got 1 Star so far (10 BBs killed) and almost 75k XP. Guess ill do both again and see what happens then.
  11. DFens_666

    another CV topic ( stats )

    The problem with that is always: Solo or Division (well seeing the WR i guess 3-man division). Usually with CVs the WR can be lower or higher than with other ships, which makes sense because it has such a high influence on the game. When u suck, u will lose more than potatoing in a BB. Same if u are awesome but with better results. This gets enhanced when u play with division (naturally) since bad CV players will play with more bad players, and vice versa for good players (who will play proper ships when guarateed seeing a CV). Good Division with CV > Good division without CV. Cant really take awesome CV WRs as benchmarks when u play solo (not knowing if the OP is playing solo or not)
  12. But that only works in the horizontal level i think... not too sure tho, some ppl ive seen on twitch (red stat players) who seem to pick the wrong lead (more lead against BBs...) and they still hit, so maybe that gets corrected too. I think the better u aim, the less u get corrected. If u shoot like crap all the time, auto-correct will make u hit anyway - i believe thats the screwup when grounding and borderhumping. Thats basicly the problem. If RNG is so bad, that u will get killed because of it, would u keep playing aggressive? I mean yes, i will, and other good players also, but for average joe they start camping in the back where they wont get hurt and still rack up damage. Same point again: U hit DDs no matter how they evade because Dispersion is all over the place. Usually when i decide to shoot a DD, ill hit him (with a BB), because shooting every 30 secs the salvo has to count. unfurtunately 2-4k damage isnt too good when noone else is shooting him... But overall its still damage he cant repair (basicly) Lets put it like this: I feel that i hit more often when the DD tries to evade (or my lead is a bit off), than when the DD is NOT evading and everything splashes around him. First is my fault, the latter isnt.
  13. DFens_666

    another CV topic ( stats )

    Spot and possible kill the DD, and spot torps. Im not too damage focused (even when i played mostly lowtier CVs) and i rather spot a DD/torps even tho it means im missing out on damage for the next minute or so. Not sure how the strategy works on highertiers, but i rather focus fighters first, even if it means my teammate might get attacked. Get Airsuperiorty first, then u can deny strikes. Ofc i understand its harder because bigger hangar capacity on hightiers. Are u playing Solo? I think playing CV profits more from teamplay. Or basicly, u spot a DD and u will have atleast someone fighting him off.
  14. DFens_666

    Tier X Carrier gameplay, threats and insults

    I think the best part is, that he doesnt want to get judged by stats, yet is denying other ppls oppinion... BASED ON STATS ! (or the lack of it rather)
  15. Well, the problem on higher tiers is that the BBs there are much more accurate compared to lower-midtier BBs. Even at high ranges. So its not the same situation. Attempting to shoot 20km and hit with Missouri is totaly possible - shooting 20km with Kongo/NY/NM is like... well not impossible, but far less likely than with hightier BBs. Or Bayern at maxrange... frustrating at best.
  16. The only problem with that is, that MM first needs to have those Cruisers in the queue to actually use them. When Cruisers arent played enough then how u change the amount of BBs? It will ofc result more often in BB only games when they sit in queue too long. And we all know how WG seems to feel about longer queue times...
  17. Yes very much this! I thought about it myself, why the [edited]is it deal 150k damage to BBs, IN A BB! (as an example) Imo a good BB mission would be: Receive 10 million potential damage. Only a match with more then x potential damage will count (x = less for lower, more for higher tiers). Maybe some range between 1-2 million. Broadsiding BBs wont achieve that often i think. Usually the problem with missions is, that its either too easy/grindy (play a battle / deal damage / earn XP) or requires some idiotic actions (deal flooding damage, RAM a ship... , spot a CV in a DD ) Thats not helping u to play your ship as it is supposed to - it makes u play to the worst. F.e. with the BB damage mission when stage 4 came live, every BB was shooting BBs. Ofc it gets some breathing space for Cruisers - but its still stupid. A Cruiser showing broadside should be your primary target, not that angled BB at 20km. But i dont like missions like "shoot down x planes in a battle" as a cruiser either - its stupid too. First i need a CV, second he needs to feed them to me. Even the "deal 175k damage to DDs" is better than that.
  18. I think it would promote taking a bit more risks with Cruisers - and that wouldnt be a bad thing imo. Currently every HP counts, so u want to avoid taking too much risks. With a heal u could play a bit more aggressive, which would mean more shooting action for everyone.
  19. As i said in the previous thread about Missouris: No need to worry them, they play them like they play all of their other BBabyBoats = snipe at maxrange. Before they announced the removal of Mo, it was scary to see a Missouri, because most of the time it was a good player knowing how to utilize the Radar. Now with matches where are several Missouris... U just need to find that 1 person who is using his Radar... (only tricky part with several Missouris in a match)
  20. DFens_666

    English cruiser - A bit too squishy

    Imo there are some points that are a little bit onesided. 8. No DefAA makes a hugh difference. Yes RN CLs have better/longer range AA, but the midrange AA (if it can be called by that) is much stronger with DefAA, because they are on similiar levels. DM get x3 with DefAA + panic mode, and RN CLs got to rely on the base-DPS. 9. At ranges 14+km hitting any evading target is more or less impossible, but usually u will se a lot of shatter/bounces. And Neptune too close is bad these days, when the enemy can rush u down. 10. I think DM/Mino seem to have veri similiar trajectory? 11. Everyone else gets HE shells where range does not matter compared to AP. Hit a spot eglible for pen = damage. Also any target can more or less angle against u.
  21. However if your aim is off u wont hit as good or at all, and if the target is evading u wont hit at all. With shell flight time at 10+ secs even BBs can somehow evade shells. Also the question is: Who would get punished more by that? Cruisers or BBs? Its very unrewarding to shoot BBs at high ranges currently, when u hit 2 shells and deal 5k damage. If u get a Cruiser broadside, u can easily get citadels or devastating strikes. But dealing 5k damage to a Cruiser is still better than dealing 5k to a BB in comparison. Also having shitty dispersion at close-midrange is far worse than having shitty dispersion at longer ranges. Usuaully u have to hit at those ranges, because u are targeted by atleast 1 guy, or more ofc. So u need to get rid of him. He shows full broadside, half your salvo splashes into the water, 3 hit the superstructure and 1 citadel - while at another time u might get 3 citadels and kill that BB. Inconsistency is what makes pushing in BBs something u always have to consider, what happens if i wont kill him?
  22. Id say CLs could need a heal aswell If Cruisers would have no Citadel, BBs would need to be more accurate. Maybe a good thing in total, which rewards good aiming. Average BBaby only aims in the general direction and gets often enough rewarded with one stray shell to the citadel. Happened to me often enough - in both ways Aim a bit off playing BB? No worries glorious RNG rewards u. Trying to dodge perfectly the BB salvo? Screw u, theres 13k damage... Or reduce BB damage and make them more accurate. Why do they need to do 12-14k damage maximum?
  23. DFens_666

    Why doesnt WG like new, casual players?

    Na, because the typical game with 5 DDs also consists of 5 BBs... way too much crap going on to properly hunt DDs. Also when u are following the glue sniffer DD u are screwed. 3 DDs imo best when playing Cruiser. Not too many, also more than 2 Cruisers.
  24. DFens_666

    English cruiser - A bit too squishy

    I have more problems with getting smoke spotted than getting radared. Smoking up too close to a Radar ship is a no-no anyway. Or u must have an island to cover the duration of the Radar. Or hope that the Radar ship is a selfish bastard and wont Radar u unless he can shoot himself (which is a 50/50 chance id say)
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